* Terrain uploads via the Estate Tools now support a multitude of file formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision)

* It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
mysql-performance
Adam Frisby 2009-12-03 02:44:12 +11:00
parent 4234c64147
commit 30fe88b808
1 changed files with 31 additions and 19 deletions

View File

@ -471,20 +471,45 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (terr != null)
{
m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName);
if (File.Exists(Util.dataDir() + "/terrain.raw"))
{
File.Delete(Util.dataDir() + "/terrain.raw");
}
try
{
FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.CreateNew);
string localfilename = "terrain.raw";
if (terrainData.Length == 851968)
{
localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
}
if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
if (terrainData.Length == 256 * 256 * 4) // It's a .R32
localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
if (terrainData.Length == 256 * 256 * 8) // It's a .R64
localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
if (File.Exists(localfilename))
{
File.Delete(localfilename);
}
FileStream input = new FileStream(localfilename, FileMode.CreateNew);
input.Write(terrainData, 0, terrainData.Length);
input.Close();
FileInfo x = new FileInfo(localfilename);
terr.LoadFromFile(localfilename);
remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
}
catch (IOException e)
{
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space");
remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space.");
return;
}
@ -502,29 +527,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
return;
}
try
{
terr.LoadFromFile(Util.dataDir() + "/terrain.raw");
remoteClient.SendAlertMessage("Your terrain was loaded. Give it a minute or two to apply");
}
catch (Exception e)
{
m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
}
}
else
{
remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
}
}
private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)