refactor: extract method that generates a physics mesh from prim shape data

bulletsim
Justin Clark-Casey (justincc) 2011-07-30 02:34:50 +01:00
parent 4197f66052
commit 310a685220
1 changed files with 141 additions and 117 deletions

View File

@ -315,10 +315,8 @@ namespace OpenSim.Region.Physics.Meshing
// "[MESH]: Creating physics proxy for {0}, shape {1}", // "[MESH]: Creating physics proxy for {0}, shape {1}",
// primName, (OpenMetaverse.SculptType)primShape.SculptType); // primName, (OpenMetaverse.SculptType)primShape.SculptType);
PrimMesh primMesh; List<Coord> coords;
List<Face> faces;
List<Coord> coords = new List<Coord>();
List<Face> faces = new List<Face>();
if (primShape.SculptEntry) if (primShape.SculptEntry)
{ {
@ -327,126 +325,19 @@ namespace OpenSim.Region.Physics.Meshing
if (!useMeshiesPhysicsMesh) if (!useMeshiesPhysicsMesh)
return null; return null;
if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, coords, faces)) if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces))
return null; return null;
} }
else else
{ {
if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, coords, faces)) if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces))
return null; return null;
} }
} }
else else
{ {
float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, out coords, out faces))
float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; return null;
float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
if (profileHollow > 0.95f)
profileHollow = 0.95f;
int sides = 4;
if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
sides = 3;
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
sides = 24;
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
{ // half circle, prim is a sphere
sides = 24;
profileBegin = 0.5f * profileBegin + 0.5f;
profileEnd = 0.5f * profileEnd + 0.5f;
}
int hollowSides = sides;
if (primShape.HollowShape == HollowShape.Circle)
hollowSides = 24;
else if (primShape.HollowShape == HollowShape.Square)
hollowSides = 4;
else if (primShape.HollowShape == HollowShape.Triangle)
hollowSides = 3;
primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
if (primMesh.errorMessage != null)
if (primMesh.errorMessage.Length > 0)
m_log.Error("[ERROR] " + primMesh.errorMessage);
primMesh.topShearX = pathShearX;
primMesh.topShearY = pathShearY;
primMesh.pathCutBegin = pathBegin;
primMesh.pathCutEnd = pathEnd;
if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
{
primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
primMesh.twistEnd = primShape.PathTwist * 18 / 10;
primMesh.taperX = pathScaleX;
primMesh.taperY = pathScaleY;
if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
{
ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
if (profileBegin < 0.0f) profileBegin = 0.0f;
if (profileEnd > 1.0f) profileEnd = 1.0f;
}
#if SPAM
m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
#endif
try
{
primMesh.ExtrudeLinear();
}
catch (Exception ex)
{
ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
return null;
}
}
else
{
primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
primMesh.radius = 0.01f * primShape.PathRadiusOffset;
primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
primMesh.skew = 0.01f * primShape.PathSkew;
primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
primMesh.twistEnd = primShape.PathTwist * 36 / 10;
primMesh.taperX = primShape.PathTaperX * 0.01f;
primMesh.taperY = primShape.PathTaperY * 0.01f;
if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
{
ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
if (profileBegin < 0.0f) profileBegin = 0.0f;
if (profileEnd > 1.0f) profileEnd = 1.0f;
}
#if SPAM
m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
#endif
try
{
primMesh.ExtrudeCircular();
}
catch (Exception ex)
{
ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
return null;
}
}
primMesh.DumpRaw(baseDir, primName, "primMesh");
primMesh.Scale(size.X, size.Y, size.Z);
coords = primMesh.coords;
faces = primMesh.faces;
} }
// Remove the reference to any JPEG2000 sculpt data so it can be GCed // Remove the reference to any JPEG2000 sculpt data so it can be GCed
@ -484,10 +375,12 @@ namespace OpenSim.Region.Physics.Meshing
/// <param name="faces">Faces are added to this list by the method.</param> /// <param name="faces">Faces are added to this list by the method.</param>
/// <returns>true if coords and faces were successfully generated, false if not</returns> /// <returns>true if coords and faces were successfully generated, false if not</returns>
private bool GenerateCoordsAndFacesFromPrimMeshData( private bool GenerateCoordsAndFacesFromPrimMeshData(
string primName, PrimitiveBaseShape primShape, Vector3 size, List<Coord> coords, List<Face> faces) string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces)
{ {
m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
coords = new List<Coord>();
faces = new List<Face>();
OSD meshOsd = null; OSD meshOsd = null;
if (primShape.SculptData.Length <= 0) if (primShape.SculptData.Length <= 0)
@ -603,8 +496,10 @@ namespace OpenSim.Region.Physics.Meshing
/// <param name="faces">Faces are added to this list by the method.</param> /// <param name="faces">Faces are added to this list by the method.</param>
/// <returns>true if coords and faces were successfully generated, false if not</returns> /// <returns>true if coords and faces were successfully generated, false if not</returns>
private bool GenerateCoordsAndFacesFromPrimSculptData( private bool GenerateCoordsAndFacesFromPrimSculptData(
string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, List<Coord> coords, List<Face> faces) string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces)
{ {
coords = new List<Coord>();
faces = new List<Face>();
PrimMesher.SculptMesh sculptMesh; PrimMesher.SculptMesh sculptMesh;
Image idata = null; Image idata = null;
string decodedSculptFileName = ""; string decodedSculptFileName = "";
@ -711,6 +606,135 @@ namespace OpenSim.Region.Physics.Meshing
return true; return true;
} }
/// <summary>
/// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
/// </summary>
/// <param name="primName"></param>
/// <param name="primShape"></param>
/// <param name="size"></param>
/// <param name="coords">Coords are added to this list by the method.</param>
/// <param name="faces">Faces are added to this list by the method.</param>
/// <returns>true if coords and faces were successfully generated, false if not</returns>
private bool GenerateCoordsAndFacesFromPrimShapeData(
string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces)
{
PrimMesh primMesh;
coords = new List<Coord>();
faces = new List<Face>();
float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
if (profileHollow > 0.95f)
profileHollow = 0.95f;
int sides = 4;
if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
sides = 3;
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
sides = 24;
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
{ // half circle, prim is a sphere
sides = 24;
profileBegin = 0.5f * profileBegin + 0.5f;
profileEnd = 0.5f * profileEnd + 0.5f;
}
int hollowSides = sides;
if (primShape.HollowShape == HollowShape.Circle)
hollowSides = 24;
else if (primShape.HollowShape == HollowShape.Square)
hollowSides = 4;
else if (primShape.HollowShape == HollowShape.Triangle)
hollowSides = 3;
primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
if (primMesh.errorMessage != null)
if (primMesh.errorMessage.Length > 0)
m_log.Error("[ERROR] " + primMesh.errorMessage);
primMesh.topShearX = pathShearX;
primMesh.topShearY = pathShearY;
primMesh.pathCutBegin = pathBegin;
primMesh.pathCutEnd = pathEnd;
if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
{
primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
primMesh.twistEnd = primShape.PathTwist * 18 / 10;
primMesh.taperX = pathScaleX;
primMesh.taperY = pathScaleY;
if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
{
ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
if (profileBegin < 0.0f) profileBegin = 0.0f;
if (profileEnd > 1.0f) profileEnd = 1.0f;
}
#if SPAM
m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
#endif
try
{
primMesh.ExtrudeLinear();
}
catch (Exception ex)
{
ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
return false;
}
}
else
{
primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
primMesh.radius = 0.01f * primShape.PathRadiusOffset;
primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
primMesh.skew = 0.01f * primShape.PathSkew;
primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
primMesh.twistEnd = primShape.PathTwist * 36 / 10;
primMesh.taperX = primShape.PathTaperX * 0.01f;
primMesh.taperY = primShape.PathTaperY * 0.01f;
if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
{
ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
if (profileBegin < 0.0f) profileBegin = 0.0f;
if (profileEnd > 1.0f) profileEnd = 1.0f;
}
#if SPAM
m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
#endif
try
{
primMesh.ExtrudeCircular();
}
catch (Exception ex)
{
ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
return false;
}
}
primMesh.DumpRaw(baseDir, primName, "primMesh");
primMesh.Scale(size.X, size.Y, size.Z);
coords = primMesh.coords;
faces = primMesh.faces;
return true;
}
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
{ {
return CreateMesh(primName, primShape, size, lod, false); return CreateMesh(primName, primShape, size, lod, false);