Commented noisy debugging about packet splitting
parent
832cc68513
commit
312438f145
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@ -210,8 +210,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte[][] datas = packet.ToBytesMultiple();
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int packetCount = datas.Length;
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if (packetCount > 1)
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m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
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//if (packetCount > 1)
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// m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
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for (int i = 0; i < packetCount; i++)
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{
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@ -250,8 +250,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte[][] datas = packet.ToBytesMultiple();
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int packetCount = datas.Length;
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if (packetCount > 1)
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m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
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//if (packetCount > 1)
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// m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
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for (int i = 0; i < packetCount; i++)
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{
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