Commented noisy debugging about packet splitting

prioritization
John Hurliman 2009-10-06 15:55:39 -07:00
parent 832cc68513
commit 312438f145
1 changed files with 4 additions and 4 deletions

View File

@ -210,8 +210,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[][] datas = packet.ToBytesMultiple(); byte[][] datas = packet.ToBytesMultiple();
int packetCount = datas.Length; int packetCount = datas.Length;
if (packetCount > 1) //if (packetCount > 1)
m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets"); // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
for (int i = 0; i < packetCount; i++) for (int i = 0; i < packetCount; i++)
{ {
@ -250,8 +250,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[][] datas = packet.ToBytesMultiple(); byte[][] datas = packet.ToBytesMultiple();
int packetCount = datas.Length; int packetCount = datas.Length;
if (packetCount > 1) //if (packetCount > 1)
m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets"); // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
for (int i = 0; i < packetCount; i++) for (int i = 0; i < packetCount; i++)
{ {