* Added a unique and interesting WebSocket grid login processor by hijacking the LLSD login code. This sends the data through the normal login channels and spits out a JSON object back that mimics the login response. Feel free to comment on the best way to set this up as a config option.
parent
85593d8d25
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31246ecd04
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@ -54,6 +54,7 @@ namespace OpenSim.Server.Handlers.Login
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private ILoginService m_LocalService;
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private ILoginService m_LocalService;
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private bool m_Proxy;
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private bool m_Proxy;
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public LLLoginHandlers(ILoginService service, bool hasProxy)
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public LLLoginHandlers(ILoginService service, bool hasProxy)
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{
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{
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m_LocalService = service;
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m_LocalService = service;
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@ -213,6 +214,61 @@ namespace OpenSim.Server.Handlers.Login
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return FailedOSDResponse();
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return FailedOSDResponse();
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}
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}
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public void HandleWebSocketLoginEvents(string path, WebSocketHttpServerHandler sock)
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{
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sock.MaxPayloadSize = 16384; //16 kb payload
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sock.InitialMsgTimeout = 5000; //5 second first message to trigger at least one of these events
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sock.NoDelay_TCP_Nagle = true;
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sock.OnData += delegate(object sender, WebsocketDataEventArgs data) { sock.Close("fail"); };
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sock.OnPing += delegate(object sender, PingEventArgs pingdata) { sock.Close("fail"); };
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sock.OnPong += delegate(object sender, PongEventArgs pongdata) { sock.Close("fail"); };
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sock.OnText += delegate(object sender, WebsocketTextEventArgs text)
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{
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OSD request = null;
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try
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{
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request = OSDParser.DeserializeJson(text.Data);
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if (!(request is OSDMap))
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{
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sock.SendMessage(OSDParser.SerializeJsonString(FailedOSDResponse()));
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}
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else
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{
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OSDMap req = request as OSDMap;
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string first = req["firstname"].AsString();
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string last = req["lastname"].AsString();
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string passwd = req["passwd"].AsString();
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string start = req["startlocation"].AsString();
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string version = req["version"].AsString();
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string channel = req["channel"].AsString();
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string mac = req["mac"].AsString();
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string id0 = req["id0"].AsString();
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UUID scope = UUID.Zero;
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IPEndPoint endPoint =
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(sender as WebSocketHttpServerHandler).GetRemoteIPEndpoint();
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LoginResponse reply = null;
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reply = m_LocalService.Login(first, last, passwd, start, scope, version,
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channel, mac, id0, endPoint);
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sock.SendMessage(OSDParser.SerializeJsonString(reply.ToOSDMap()));
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}
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}
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catch (Exception)
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{
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sock.SendMessage(OSDParser.SerializeJsonString(FailedOSDResponse()));
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}
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finally
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{
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sock.Close("success");
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}
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};
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sock.HandshakeAndUpgrade();
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}
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private XmlRpcResponse FailedXMLRPCResponse()
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private XmlRpcResponse FailedXMLRPCResponse()
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{
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{
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Hashtable hash = new Hashtable();
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Hashtable hash = new Hashtable();
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@ -98,6 +98,7 @@ namespace OpenSim.Server.Handlers.Login
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server.AddXmlRPCHandler("login_to_simulator", loginHandlers.HandleXMLRPCLogin, false);
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server.AddXmlRPCHandler("login_to_simulator", loginHandlers.HandleXMLRPCLogin, false);
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server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
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server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
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server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
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server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
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server.AddWebSocketHandler("/WebSocket/GridLogin", loginHandlers.HandleWebSocketLoginEvents);
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}
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}
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}
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}
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}
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}
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