Merge commit '08750501617ca332ab196b2f25030e3c635c9dd6' into careminster
commit
31279a3308
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@ -297,10 +297,20 @@ namespace OpenSim
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HandleEditScale);
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m_console.Commands.AddCommand("Objects", false, "rotate scene",
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"rotate scene <degrees>",
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"Rotates all scene objects around x:128, y:128",
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"rotate scene <degrees> [centerX, centerY]",
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"Rotates all scene objects around centerX, centerY (defailt 128, 128) (please back up your region before using)",
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HandleRotateScene);
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m_console.Commands.AddCommand("Objects", false, "scale scene",
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"scale scene <factor>",
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"Scales the scene objects (please back up your region before using)",
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HandleScaleScene);
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m_console.Commands.AddCommand("Objects", false, "translate scene",
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"translate scene xOffset yOffset zOffset",
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"translates the scene objects (please back up your region before using)",
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HandleTranslateScene);
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m_console.Commands.AddCommand("Users", false, "kick user",
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"kick user <first> <last> [--force] [message]",
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"Kick a user off the simulator",
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@ -549,6 +559,82 @@ namespace OpenSim
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});
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}
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private void HandleScaleScene(string module, string[] args)
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{
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string usage = "Usage: scale scene <factor>";
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if (args.Length < 3)
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{
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MainConsole.Instance.Output(usage);
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return;
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}
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float factor = (float)(Convert.ToSingle(args[2]));
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float minZ = float.MaxValue;
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SceneManager.ForEachSelectedScene(delegate(Scene scene)
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{
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scene.ForEachSOG(delegate(SceneObjectGroup sog)
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{
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if (sog.AttachmentPoint == 0)
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{
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if (sog.RootPart.AbsolutePosition.Z < minZ)
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minZ = sog.RootPart.AbsolutePosition.Z;
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}
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});
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});
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SceneManager.ForEachSelectedScene(delegate(Scene scene)
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{
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scene.ForEachSOG(delegate(SceneObjectGroup sog)
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{
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if (sog.AttachmentPoint == 0)
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{
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Vector3 tmpRootPos = sog.RootPart.AbsolutePosition;
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tmpRootPos.Z -= minZ;
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tmpRootPos *= factor;
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tmpRootPos.Z += minZ;
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foreach (SceneObjectPart sop in sog.Parts)
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{
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if (sop.ParentID != 0)
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sop.OffsetPosition *= factor;
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sop.Scale *= factor;
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}
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sog.UpdateGroupPosition(tmpRootPos);
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}
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});
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});
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}
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private void HandleTranslateScene(string module, string[] args)
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{
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string usage = "Usage: translate scene <xOffset, yOffset, zOffset>";
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if (args.Length < 5)
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{
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MainConsole.Instance.Output(usage);
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return;
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}
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float xOFfset = (float)Convert.ToSingle(args[2]);
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float yOffset = (float)Convert.ToSingle(args[3]);
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float zOffset = (float)Convert.ToSingle(args[4]);
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Vector3 offset = new Vector3(xOFfset, yOffset, zOffset);
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SceneManager.ForEachSelectedScene(delegate(Scene scene)
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{
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scene.ForEachSOG(delegate(SceneObjectGroup sog)
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{
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if (sog.AttachmentPoint == 0)
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sog.UpdateGroupPosition(sog.AbsolutePosition + offset);
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});
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});
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}
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/// <summary>
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/// Creates a new region based on the parameters specified. This will ask the user questions on the console
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/// </summary>
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