* Removed plenty more untagged console messages. Everything now has shiny groups. :)
parent
3e5fcf90aa
commit
3143768468
|
@ -77,7 +77,7 @@ namespace OpenSim.Region.Capabilities
|
|||
/// </summary>
|
||||
public void RegisterHandlers()
|
||||
{
|
||||
Console.WriteLine("registering CAPS handlers");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("CAPS","Registering CAPS handlers");
|
||||
string capsBase = "/CAPS/" + m_capsObjectPath;
|
||||
try
|
||||
{
|
||||
|
|
|
@ -199,8 +199,7 @@ namespace OpenSim.Framework.UserManagement
|
|||
public virtual bool AuthenticateUser(UserProfileData profile, string password)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"Authenticating " + profile.username + " " + profile.surname);
|
||||
MainLog.Instance.Verbose("LOGIN","Authenticating " + profile.username + " " + profile.surname);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
|
|
|
@ -207,7 +207,7 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
fillUserAgentRow(row, user.currentAgent);
|
||||
}
|
||||
}
|
||||
MainLog.Instance.Verbose("Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
|
||||
MainLog.Instance.Verbose("SQLITE", "Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
|
||||
// save changes off to disk
|
||||
da.Update(ds, "users");
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
protected virtual bool Logout(IClientAPI client, Packet packet)
|
||||
{
|
||||
MainLog.Instance.Verbose("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
|
||||
MainLog.Instance.Verbose("CLIENT", "Got a logout request");
|
||||
|
||||
if( OnLogout != null )
|
||||
{
|
||||
|
|
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.ClientStack
|
|||
// m_inventoryCache = inventoryCache;
|
||||
m_authenticateSessionsHandler = authenSessions;
|
||||
|
||||
MainLog.Instance.Verbose("OpenSimClient.cs - Started up new client thread to handle incoming request");
|
||||
MainLog.Instance.Verbose("CLIENT","Started up new client thread to handle incoming request");
|
||||
cirpack = initialcirpack;
|
||||
userEP = remoteEP;
|
||||
|
||||
|
@ -224,7 +224,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
protected virtual void ClientLoop()
|
||||
{
|
||||
MainLog.Instance.Verbose("OpenSimClient.cs:ClientLoop() - Entered loop");
|
||||
MainLog.Instance.Verbose("CLIENT", "Entered loop");
|
||||
while (true)
|
||||
{
|
||||
QueItem nextPacket = PacketQueue.Dequeue();
|
||||
|
@ -282,7 +282,7 @@ namespace OpenSim.Region.ClientStack
|
|||
clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
|
||||
clientPingTimer.Enabled = true;
|
||||
|
||||
MainLog.Instance.Verbose("OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
|
||||
MainLog.Instance.Verbose("CLIENT","Adding viewer agent to scene");
|
||||
this.m_scene.AddNewClient(this, true);
|
||||
}
|
||||
|
||||
|
@ -293,12 +293,12 @@ namespace OpenSim.Region.ClientStack
|
|||
if (!sessionInfo.Authorised)
|
||||
{
|
||||
//session/circuit not authorised
|
||||
MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
|
||||
MainLog.Instance.Notice("CLIENT", "New user request denied to " + userEP.ToString());
|
||||
ClientThread.Abort();
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
||||
MainLog.Instance.Notice("CLIENT", "Got authenticated connection from " + userEP.ToString());
|
||||
//session is authorised
|
||||
m_agentId = cirpack.CircuitCode.ID;
|
||||
this.m_sessionId = cirpack.CircuitCode.SessionID;
|
||||
|
|
|
@ -859,14 +859,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (child)
|
||||
{
|
||||
MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new child agent.");
|
||||
MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Creating new child agent.");
|
||||
}
|
||||
else
|
||||
{
|
||||
newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
|
||||
|
||||
MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent.");
|
||||
MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent.");
|
||||
MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Creating new root agent.");
|
||||
MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Adding Physical agent.");
|
||||
|
||||
newAvatar.AddToPhysicalScene();
|
||||
}
|
||||
|
|
|
@ -234,7 +234,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
m_regionInfo = reginfo;
|
||||
m_regionHandle = reginfo.RegionHandle;
|
||||
MainLog.Instance.Verbose("Avatar.cs ");
|
||||
m_controllingClient = client;
|
||||
m_firstname = m_controllingClient.FirstName;
|
||||
m_lastname = m_controllingClient.LastName;
|
||||
|
|
|
@ -98,11 +98,19 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
try
|
||||
{
|
||||
shapeDa.Fill(ds.Tables["primshapes"]);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
MainLog.Instance.Verbose("DATASTORE", "Caught fill error on primshapes table");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
terrainDa.Fill(ds.Tables["terrain"]);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
MainLog.Instance.Verbose("DATASTORE", "Caught fill error on primshapes or terrain table");
|
||||
MainLog.Instance.Verbose("DATASTORE", "Caught fill error on terrain table");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue