Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid

This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
0.7.4-extended
Justin Clark-Casey (justincc) 2012-11-17 01:23:29 +00:00
parent 93f7e4fb9d
commit 314de0fc49
5 changed files with 9 additions and 27 deletions

View File

@ -2381,7 +2381,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@ -2436,7 +2435,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@ -2549,7 +2547,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@ -2855,7 +2852,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
inventoryItem.Description = GetStringAttribute(item,"desc","");
inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1);
inventoryItem.CreatorId = GetStringAttribute(item,"creatorid","");
inventoryItem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", "");
inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff);
inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);

View File

@ -87,16 +87,7 @@ namespace OpenSim.Framework
protected string m_creatorId;
/// <value>
/// The UUID for the creator. This may be different from the canonical CreatorId. This property is used
/// for communication with the client over the Second Life protocol, since that protocol can only understand
/// UUIDs. As this is a basic framework class, this means that both the string creator id and the uuid
/// reference have to be settable separately
///
/// Database plugins don't need to set this, it will be set by
/// upstream code (or set by the get accessor if left unset).
///
/// XXX: An alternative to having a separate uuid property would be to hash the CreatorId appropriately
/// every time there was communication with a UUID-only client. This may be much more expensive.
/// The CreatorId expressed as a UUID.tely
/// </value>
public UUID CreatorIdAsUuid
{
@ -109,20 +100,18 @@ namespace OpenSim.Framework
return m_creatorIdAsUuid;
}
set
{
m_creatorIdAsUuid = value;
}
}
protected UUID m_creatorIdAsUuid = UUID.Zero;
protected string m_creatorData = string.Empty;
/// <summary>
/// Extended creator information of the form <profile url>;<name>
/// </summary>
public string CreatorData // = <profile url>;<name>
{
get { return m_creatorData; }
set { m_creatorData = value; }
}
protected string m_creatorData = string.Empty;
/// <summary>
/// Used by the DB layer to retrieve / store the entire user identification.
@ -162,7 +151,6 @@ namespace OpenSim.Framework
name = parts[2];
m_creatorData += ';' + name;
}
}
}

View File

@ -411,18 +411,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
item.CreatorIdAsUuid = ospResolvedId;
// item.CreatorIdAsUuid = ospResolvedId;
// Don't preserve the OSPA in the creator id (which actually gets persisted to the
// database). Instead, replace with the UUID that we found.
item.CreatorId = ospResolvedId.ToString();
item.CreatorData = string.Empty;
}
else if (item.CreatorData == null || item.CreatorData == String.Empty)
{
item.CreatorId = m_userInfo.PrincipalID.ToString();
item.CreatorIdAsUuid = new UUID(item.CreatorId);
// item.CreatorIdAsUuid = new UUID(item.CreatorId);
}
item.Owner = m_userInfo.PrincipalID;

View File

@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
item1.AssetID = asset1.FullID;
item1.GroupID = UUID.Random();
item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
item1.CreatorId = m_uaLL1.PrincipalID.ToString();
item1.Owner = m_uaLL1.PrincipalID;
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(item1);
@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
coaItem.AssetID = coaAsset.FullID;
coaItem.GroupID = UUID.Random();
coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
coaItem.CreatorId = m_uaLL1.PrincipalID.ToString();
coaItem.Owner = m_uaLL1.PrincipalID;
coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(coaItem);

View File

@ -781,7 +781,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
invItem.CreationDate = item["CreationDate"].AsInteger();
invItem.CreatorId = item["CreatorID"].AsString();
invItem.CreatorData = item["CreatorData"].AsString();
invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
invItem.Description = item["Description"].AsString();
invItem.Folder = item["ParentID"].AsUUID();
invItem.ID = item["ID"].AsUUID();