Minor fixes
parent
5e5aa5fba7
commit
315097b8b9
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@ -244,8 +244,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (inventoryURL != null && inventoryURL != string.Empty)
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if (inventoryURL != null && inventoryURL != string.Empty)
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{
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{
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inventoryURL = inventoryURL.Trim(new char[] { '/' });
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inventoryURL = inventoryURL.Trim(new char[] { '/' });
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m_InventoryURLs.Add(userID, inventoryURL);
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lock (m_InventoryURLs)
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
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if (!m_InventoryURLs.ContainsKey(userID))
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{
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m_InventoryURLs.Add(userID, inventoryURL);
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
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}
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return;
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return;
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}
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}
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}
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}
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@ -4203,11 +4203,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (childAgentUpdate != null)
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if (childAgentUpdate != null)
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{
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{
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if (cAgentData.SessionID != childAgentUpdate.ControllingClient.SessionId)
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if (cAgentData.SessionID != childAgentUpdate.ControllingClient.SessionId)
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{
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m_log.WarnFormat("[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", childAgentUpdate.UUID, cAgentData.SessionID);
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m_log.WarnFormat("[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", childAgentUpdate.UUID, cAgentData.SessionID);
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Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}",
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childAgentUpdate.UUID, childAgentUpdate.ControllingClient.SessionId, cAgentData.SessionID));
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}
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childAgentUpdate.ChildAgentDataUpdate(cAgentData);
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childAgentUpdate.ChildAgentDataUpdate(cAgentData);
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return true;
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return true;
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@ -3369,9 +3369,9 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()",
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// "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()",
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// Name, m_scene.RegionInfo.RegionName, m_callbackURI);
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// Name, m_scene.RegionInfo.RegionName, m_callbackURI);
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// Don't copy the agent position
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//m_pos = cAgent.Position;
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AbsolutePosition = cAgent.Position;
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m_velocity = cAgent.Velocity;
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m_velocity = cAgent.Velocity;
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CameraPosition = cAgent.Center;
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CameraPosition = cAgent.Center;
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CameraAtAxis = cAgent.AtAxis;
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CameraAtAxis = cAgent.AtAxis;
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