Thank you kindly, Ldviopeng for:
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL0.6.0-stable
parent
e41b45d107
commit
3151e302ca
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@ -2414,6 +2414,22 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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public void SetLandMediaURL(float x, float y, string url)
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{
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Land land = LandManager.getLandObject(x, y);
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if (land == null)
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{
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return;
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}
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else
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{
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land.landData.mediaURL = url;
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return;
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}
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}
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#endregion
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#endregion
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#region Script Engine
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#region Script Engine
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@ -34,13 +34,15 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
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public interface IScriptHost
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public interface IScriptHost
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{
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{
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string Name { get; set; }
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string Name { get; set; }
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string SitName { get; set; }
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string TouchName { get; set; }
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string Description { get; set; }
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string Description { get; set; }
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LLUUID UUID { get; }
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LLUUID UUID { get; }
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LLUUID ObjectOwner { get; }
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LLUUID ObjectOwner { get; }
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LLUUID ObjectCreator { get; }
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LLUUID ObjectCreator { get; }
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LLVector3 AbsolutePosition { get; }
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LLVector3 AbsolutePosition { get; }
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string SitName { get; set; }
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string TouchName { get; set; }
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void SetText(string text, Vector3 color, double alpha);
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void SetText(string text, Vector3 color, double alpha);
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}
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}
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}
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}
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@ -1874,6 +1874,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.osConsoleCommand(Command);
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return m_LSL_Functions.osConsoleCommand(Command);
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}
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}
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public void osSetParcelMediaURL(string url)
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{
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m_LSL_Functions.osSetParcelMediaURL(url);
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}
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public double llList2Float(LSL_Types.list src, int index)
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public double llList2Float(LSL_Types.list src, int index)
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{
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{
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return m_LSL_Functions.llList2Float(src, index);
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return m_LSL_Functions.llList2Float(src, index);
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@ -1882,6 +1887,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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// LSL CONSTANTS
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// LSL CONSTANTS
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public const int TRUE = 1;
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public const int TRUE = 1;
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public const int FALSE = 0;
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public const int FALSE = 0;
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public const int STATUS_PHYSICS = 1;
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public const int STATUS_PHYSICS = 1;
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public const int STATUS_ROTATE_X = 2;
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public const int STATUS_ROTATE_X = 2;
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public const int STATUS_ROTATE_Y = 4;
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public const int STATUS_ROTATE_Y = 4;
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@ -1892,10 +1898,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int STATUS_DIE_AT_EDGE = 128;
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public const int STATUS_DIE_AT_EDGE = 128;
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public const int STATUS_RETURN_AT_EDGE = 256;
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public const int STATUS_RETURN_AT_EDGE = 256;
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public const int STATUS_CAST_SHADOWS = 512;
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public const int STATUS_CAST_SHADOWS = 512;
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public const int AGENT = 1;
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public const int AGENT = 1;
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public const int ACTIVE = 2;
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public const int ACTIVE = 2;
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public const int PASSIVE = 4;
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public const int PASSIVE = 4;
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public const int SCRIPTED = 8;
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public const int SCRIPTED = 8;
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public const int CONTROL_FWD = 1;
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public const int CONTROL_FWD = 1;
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public const int CONTROL_BACK = 2;
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public const int CONTROL_BACK = 2;
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public const int CONTROL_LEFT = 4;
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public const int CONTROL_LEFT = 4;
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@ -1906,6 +1914,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int CONTROL_ROT_RIGHT = 512;
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public const int CONTROL_ROT_RIGHT = 512;
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public const int CONTROL_LBUTTON = 268435456;
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public const int CONTROL_LBUTTON = 268435456;
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public const int CONTROL_ML_LBUTTON = 1073741824;
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public const int CONTROL_ML_LBUTTON = 1073741824;
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//Permissions
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public const int PERMISSION_DEBIT = 2;
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public const int PERMISSION_DEBIT = 2;
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public const int PERMISSION_TAKE_CONTROLS = 4;
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public const int PERMISSION_TAKE_CONTROLS = 4;
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public const int PERMISSION_REMAP_CONTROLS = 8;
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public const int PERMISSION_REMAP_CONTROLS = 8;
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@ -1916,6 +1926,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int PERMISSION_CHANGE_JOINTS = 256;
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public const int PERMISSION_CHANGE_JOINTS = 256;
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public const int PERMISSION_CHANGE_PERMISSIONS = 512;
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public const int PERMISSION_CHANGE_PERMISSIONS = 512;
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public const int PERMISSION_TRACK_CAMERA = 1024;
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public const int PERMISSION_TRACK_CAMERA = 1024;
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public const int AGENT_FLYING = 1;
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public const int AGENT_FLYING = 1;
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public const int AGENT_ATTACHMENTS = 2;
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public const int AGENT_ATTACHMENTS = 2;
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public const int AGENT_SCRIPTED = 4;
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public const int AGENT_SCRIPTED = 4;
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@ -1929,6 +1940,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int AGENT_CROUCHING = 1024;
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public const int AGENT_CROUCHING = 1024;
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public const int AGENT_BUSY = 2048;
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public const int AGENT_BUSY = 2048;
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public const int AGENT_ALWAYS_RUN = 4096;
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public const int AGENT_ALWAYS_RUN = 4096;
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//Particle Systems
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public const int PSYS_PART_INTERP_COLOR_MASK = 1;
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public const int PSYS_PART_INTERP_COLOR_MASK = 1;
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public const int PSYS_PART_INTERP_SCALE_MASK = 2;
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public const int PSYS_PART_INTERP_SCALE_MASK = 2;
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public const int PSYS_PART_BOUNCE_MASK = 4;
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public const int PSYS_PART_BOUNCE_MASK = 4;
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@ -1966,6 +1979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int PSYS_SRC_PATTERN_ANGLE = 4;
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public const int PSYS_SRC_PATTERN_ANGLE = 4;
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public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
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public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
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public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
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public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
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public const int VEHICLE_TYPE_NONE = 0;
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public const int VEHICLE_TYPE_NONE = 0;
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public const int VEHICLE_TYPE_SLED = 1;
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public const int VEHICLE_TYPE_SLED = 1;
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public const int VEHICLE_TYPE_CAR = 2;
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public const int VEHICLE_TYPE_CAR = 2;
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@ -2005,6 +2019,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
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public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
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public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
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public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
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public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
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public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
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public const int INVENTORY_ALL = -1;
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public const int INVENTORY_ALL = -1;
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public const int INVENTORY_NONE = -1;
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public const int INVENTORY_NONE = -1;
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public const int INVENTORY_TEXTURE = 0;
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public const int INVENTORY_TEXTURE = 0;
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@ -2017,6 +2032,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int INVENTORY_BODYPART = 13;
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public const int INVENTORY_BODYPART = 13;
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public const int INVENTORY_ANIMATION = 20;
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public const int INVENTORY_ANIMATION = 20;
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public const int INVENTORY_GESTURE = 21;
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public const int INVENTORY_GESTURE = 21;
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public const int ATTACH_CHEST = 1;
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public const int ATTACH_CHEST = 1;
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public const int ATTACH_HEAD = 2;
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public const int ATTACH_HEAD = 2;
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public const int ATTACH_LSHOULDER = 3;
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public const int ATTACH_LSHOULDER = 3;
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@ -2047,6 +2063,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int ATTACH_BELLY = 28;
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public const int ATTACH_BELLY = 28;
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public const int ATTACH_RPEC = 29;
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public const int ATTACH_RPEC = 29;
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public const int ATTACH_LPEC = 30;
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public const int ATTACH_LPEC = 30;
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public const int LAND_LEVEL = 0;
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public const int LAND_LEVEL = 0;
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public const int LAND_RAISE = 1;
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public const int LAND_RAISE = 1;
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public const int LAND_LOWER = 2;
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public const int LAND_LOWER = 2;
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@ -2056,6 +2073,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int LAND_SMALL_BRUSH = 1;
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public const int LAND_SMALL_BRUSH = 1;
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public const int LAND_MEDIUM_BRUSH = 2;
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public const int LAND_MEDIUM_BRUSH = 2;
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public const int LAND_LARGE_BRUSH = 3;
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public const int LAND_LARGE_BRUSH = 3;
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//Agent Dataserver
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public const int DATA_ONLINE = 1;
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public const int DATA_ONLINE = 1;
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public const int DATA_NAME = 2;
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public const int DATA_NAME = 2;
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public const int DATA_BORN = 3;
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public const int DATA_BORN = 3;
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public const int DATA_SIM_POS = 5;
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public const int DATA_SIM_POS = 5;
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public const int DATA_SIM_STATUS = 6;
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public const int DATA_SIM_STATUS = 6;
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public const int DATA_SIM_RATING = 7;
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public const int DATA_SIM_RATING = 7;
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public const int ANIM_ON = 1;
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public const int ANIM_ON = 1;
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public const int LOOP = 2;
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public const int LOOP = 2;
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public const int REVERSE = 4;
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public const int REVERSE = 4;
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public const int TYPE_KEY = 4;
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public const int TYPE_KEY = 4;
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public const int TYPE_VECTOR = 5;
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public const int TYPE_VECTOR = 5;
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public const int TYPE_ROTATION = 6;
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public const int TYPE_ROTATION = 6;
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//XML RPC Remote Data Channel
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public const int REMOTE_DATA_CHANNEL = 1;
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public const int REMOTE_DATA_CHANNEL = 1;
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public const int REMOTE_DATA_REQUEST = 2;
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public const int REMOTE_DATA_REQUEST = 2;
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public const int REMOTE_DATA_REPLY = 3;
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public const int REMOTE_DATA_REPLY = 3;
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//llHTTPRequest
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public const int HTTP_METHOD = 0;
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public const int HTTP_METHOD = 0;
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public const int HTTP_MIMETYPE = 1;
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public const int HTTP_MIMETYPE = 1;
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public const int HTTP_BODY_MAXLENGTH = 2;
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public const int HTTP_BODY_MAXLENGTH = 2;
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public const int PRIM_POINT_LIGHT = 23; // Huh?
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public const int PRIM_POINT_LIGHT = 23; // Huh?
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_PLANAR = 1;
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public const int PRIM_TEXGEN_PLANAR = 1;
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public const int PRIM_TYPE_BOX = 0;
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public const int PRIM_TYPE_BOX = 0;
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public const int PRIM_TYPE_CYLINDER = 1;
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public const int PRIM_TYPE_CYLINDER = 1;
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public const int PRIM_TYPE_PRISM = 2;
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public const int PRIM_TYPE_PRISM = 2;
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public const int PRIM_TYPE_TUBE = 5;
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public const int PRIM_TYPE_TUBE = 5;
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public const int PRIM_TYPE_RING = 6;
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public const int PRIM_TYPE_RING = 6;
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public const int PRIM_TYPE_SCULPT = 7;
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public const int PRIM_TYPE_SCULPT = 7;
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public const int PRIM_HOLE_DEFAULT = 0;
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public const int PRIM_HOLE_DEFAULT = 0;
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public const int PRIM_HOLE_CIRCLE = 16;
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public const int PRIM_HOLE_CIRCLE = 16;
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public const int PRIM_HOLE_SQUARE = 32;
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public const int PRIM_HOLE_SQUARE = 32;
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public const int PRIM_HOLE_TRIANGLE = 48;
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public const int PRIM_HOLE_TRIANGLE = 48;
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public const int PRIM_MATERIAL_STONE = 0;
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public const int PRIM_MATERIAL_STONE = 0;
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public const int PRIM_MATERIAL_METAL = 1;
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public const int PRIM_MATERIAL_METAL = 1;
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public const int PRIM_MATERIAL_GLASS = 2;
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public const int PRIM_MATERIAL_GLASS = 2;
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public const int PRIM_MATERIAL_PLASTIC = 5;
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public const int PRIM_MATERIAL_PLASTIC = 5;
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public const int PRIM_MATERIAL_RUBBER = 6;
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public const int PRIM_MATERIAL_RUBBER = 6;
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public const int PRIM_MATERIAL_LIGHT = 7;
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public const int PRIM_MATERIAL_LIGHT = 7;
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public const int PRIM_SHINY_NONE = 0;
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public const int PRIM_SHINY_NONE = 0;
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public const int PRIM_SHINY_LOW = 1;
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public const int PRIM_SHINY_LOW = 1;
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public const int PRIM_SHINY_MEDIUM = 2;
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public const int PRIM_SHINY_MEDIUM = 2;
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public const int MASK_GROUP = 2;
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public const int MASK_GROUP = 2;
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public const int MASK_EVERYONE = 3;
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public const int MASK_EVERYONE = 3;
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public const int MASK_NEXT = 4;
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public const int MASK_NEXT = 4;
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public const int PERM_TRANSFER = 8192;
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public const int PERM_TRANSFER = 8192;
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public const int PERM_MODIFY = 16384;
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public const int PERM_MODIFY = 16384;
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public const int PERM_COPY = 32768;
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public const int PERM_COPY = 32768;
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public const int PERM_MOVE = 524288;
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public const int PERM_MOVE = 524288;
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public const int PERM_ALL = 2147483647;
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public const int PERM_ALL = 2147483647;
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public const int PARCEL_MEDIA_COMMAND_STOP = 0;
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public const int PARCEL_MEDIA_COMMAND_STOP = 0;
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public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
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public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
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public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
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public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
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public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
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public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
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public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
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public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
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public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
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public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
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public const int PAY_HIDE = -1;
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public const int PAY_HIDE = -1;
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public const int PAY_DEFAULT = -2;
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public const int PAY_DEFAULT = -2;
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public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
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public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
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public const string EOF = "\n\n\n";
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public const string EOF = "\n\n\n";
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public const double PI = 3.14159274f;
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public const double PI = 3.14159274f;
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public const int LIST_STAT_NUM_COUNT = 8;
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public const int LIST_STAT_NUM_COUNT = 8;
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public const int LIST_STAT_GEOMETRIC_MEAN = 9;
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public const int LIST_STAT_GEOMETRIC_MEAN = 9;
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public const int LIST_STAT_HARMONIC_MEAN = 100;
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public const int LIST_STAT_HARMONIC_MEAN = 100;
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//ParcelPrim Categories
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public const int PARCEL_COUNT_TOTAL = 0;
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public const int PARCEL_COUNT_OWNER = 1;
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public const int PARCEL_COUNT_GROUP = 2;
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public const int PARCEL_COUNT_OTHER = 3;
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public const int PARCEL_COUNT_SELECTED = 4;
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public const int PARCEL_COUNT_TEMP = 5;
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// Can not be public const?
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// Can not be public const?
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public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
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public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
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@ -1899,6 +1899,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public string llGetScriptName()
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public string llGetScriptName()
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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return String.Empty;
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return String.Empty;
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}
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}
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@ -2942,7 +2943,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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public int llGetScriptState(string name)
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public int llGetScriptState(string name)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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NotImplemented("llGetScriptState");
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//NotImplemented("llGetScriptState");
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return 0;
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return 0;
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}
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}
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@ -3096,6 +3098,24 @@ namespace OpenSim.Region.ScriptEngine.Common
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World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
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World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
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||||||
}
|
}
|
||||||
|
|
||||||
|
public void osSetParcelMediaURL(string url)
|
||||||
|
{
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
||||||
|
|
||||||
|
if(landowner.Equals(null))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(landowner != m_host.ObjectOwner)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
|
||||||
|
}
|
||||||
|
|
||||||
public LSL_Types.Vector3 llGetRootPosition()
|
public LSL_Types.Vector3 llGetRootPosition()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
@ -3441,6 +3461,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
|
|
||||||
int number = 0;
|
int number = 0;
|
||||||
int digit;
|
int digit;
|
||||||
|
int baddigit = 0;
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
@ -4004,7 +4025,65 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
|
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llGetParcelPrimCount");
|
|
||||||
|
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
||||||
|
|
||||||
|
if(land == null)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(sim_wide == 1)
|
||||||
|
{
|
||||||
|
if (category == 0)
|
||||||
|
{
|
||||||
|
return land.simwidePrims;
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//public int simwideArea = 0;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(category == 0)//Total Prims
|
||||||
|
{
|
||||||
|
return 0;//land.
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(category == 1)//Owner Prims
|
||||||
|
{
|
||||||
|
return land.ownerPrims;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(category == 2)//Group Prims
|
||||||
|
{
|
||||||
|
return land.groupPrims;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(category == 3)//Other Prims
|
||||||
|
{
|
||||||
|
return land.otherPrims;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(category == 4)//Selected
|
||||||
|
{
|
||||||
|
return land.selectedPrims;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(category == 5)//Temp
|
||||||
|
{
|
||||||
|
return 0;//land.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//NotImplemented("llGetParcelPrimCount");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4035,19 +4114,25 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
// Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
|
// Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
|
||||||
// Which probably will be irrelevent in OpenSim....
|
// Which probably will be irrelevent in OpenSim....
|
||||||
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
||||||
|
|
||||||
float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
|
float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
|
||||||
|
|
||||||
if (land == null)
|
if (land == null)
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sim_wide == 1)
|
if (sim_wide == 1)
|
||||||
{
|
{
|
||||||
decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
|
decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
|
||||||
|
|
||||||
return (int)v;
|
return (int)v;
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
|
decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
|
||||||
|
|
||||||
return (int)v;
|
return (int)v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -642,5 +642,6 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
int osRegionRestart(double seconds);
|
int osRegionRestart(double seconds);
|
||||||
void osRegionNotice(string msg);
|
void osRegionNotice(string msg);
|
||||||
bool osConsoleCommand(string Command);
|
bool osConsoleCommand(string Command);
|
||||||
|
void osSetParcelMediaURL(string url);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue