diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8e860fbfd1..8af7514397 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -146,6 +146,7 @@ namespace OpenSim.Region.Framework.Scenes protected SceneCommunicationService m_sceneGridService; public bool LoginsDisabled = true; public bool LoadingPrims = false; + public bool CombineRegions = false; public new float TimeDilation { @@ -656,6 +657,7 @@ namespace OpenSim.Region.Framework.Scenes } m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); + CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); IConfig interest_management_config = m_config.Configs["InterestManagement"]; if (interest_management_config != null) diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5a1922a8e2..1d126b6e27 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -226,30 +226,33 @@ namespace OpenSim.Region.Framework.Scenes protected internal bool AddRestoredSceneObject( SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) { - // KF: Check for out-of-region, move inside and make static. - Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, - sceneObject.RootPart.GroupPosition.Y, - sceneObject.RootPart.GroupPosition.Z); - if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || - npos.X > Constants.RegionSize || - npos.Y > Constants.RegionSize)) - { - if (npos.X < 0.0) npos.X = 1.0f; - if (npos.Y < 0.0) npos.Y = 1.0f; - if (npos.Z < 0.0) npos.Z = 0.0f; - if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; - if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; - - foreach (SceneObjectPart part in sceneObject.Children.Values) + if (!m_parentScene.CombineRegions) + { + // KF: Check for out-of-region, move inside and make static. + Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, + sceneObject.RootPart.GroupPosition.Y, + sceneObject.RootPart.GroupPosition.Z); + if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || + npos.X > Constants.RegionSize || + npos.Y > Constants.RegionSize)) { - part.GroupPosition = npos; + if (npos.X < 0.0) npos.X = 1.0f; + if (npos.Y < 0.0) npos.Y = 1.0f; + if (npos.Z < 0.0) npos.Z = 0.0f; + if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; + if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; + + foreach (SceneObjectPart part in sceneObject.Children.Values) + { + part.GroupPosition = npos; + } + sceneObject.RootPart.Velocity = Vector3.Zero; + sceneObject.RootPart.AngularVelocity = Vector3.Zero; + sceneObject.RootPart.Acceleration = Vector3.Zero; + sceneObject.RootPart.Velocity = Vector3.Zero; } - sceneObject.RootPart.Velocity = Vector3.Zero; - sceneObject.RootPart.AngularVelocity = Vector3.Zero; - sceneObject.RootPart.Acceleration = Vector3.Zero; - sceneObject.RootPart.Velocity = Vector3.Zero; - } - + } + if (!alreadyPersisted) { sceneObject.ForceInventoryPersistence();