* Start writing out control file in archive. Only contains version information right now.
parent
2c113c00cf
commit
3183a20632
|
@ -35,6 +35,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
/// </summary>
|
||||
public class ArchiveConstants
|
||||
{
|
||||
/// <summary>
|
||||
/// The location of the archive control file
|
||||
/// </summary>
|
||||
public static readonly string CONTROL_FILE_PATH = "archive.xml";
|
||||
|
||||
/// <summary>
|
||||
/// Path for the assets held in an archive
|
||||
/// </summary>
|
||||
|
|
|
@ -29,6 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
@ -77,6 +78,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
|
||||
TarArchiveWriter archive = new TarArchiveWriter();
|
||||
|
||||
// Write out control file
|
||||
archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile());
|
||||
|
||||
// Write out terrain
|
||||
string terrainPath = String.Format("{0}{1}.png", ArchiveConstants.TERRAINS_PATH, m_sceneName);
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
@ -110,5 +114,31 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
|
||||
m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the control file for this archive
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A <see cref="System.String"/>
|
||||
/// </returns>
|
||||
protected string CreateControlFile()
|
||||
{
|
||||
StringWriter sw = new StringWriter();
|
||||
XmlTextWriter xtw = new XmlTextWriter(sw);
|
||||
xtw.Formatting = Formatting.Indented;
|
||||
xtw.WriteStartDocument();
|
||||
xtw.WriteStartElement("archive");
|
||||
xtw.WriteAttributeString("major_version", "0");
|
||||
xtw.WriteAttributeString("minor_version", "1");
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.Flush();
|
||||
xtw.Close();
|
||||
|
||||
String s = sw.ToString();
|
||||
sw.Close();
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue