Fixed incomplete commit r/23317 -- see_into_region. Put the guard around estate bans also, and delete the obsolete config var.
parent
4581bdd929
commit
3194ffdab8
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@ -337,7 +337,6 @@ namespace OpenSim
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config.Set("physics", "OpenDynamicsEngine");
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config.Set("meshing", "Meshmerizer");
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", true);
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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@ -4013,6 +4013,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// We only test the things below when we want to cut off
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// child agents from being present in the scene for which their root
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// agent isn't allowed. Otherwise, we allow child agents. The test for
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// the root is done elsewhere (QueryAccess)
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if (!bypassAccessControl)
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{
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if (RegionInfo.EstateSettings != null)
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{
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if (RegionInfo.EstateSettings.IsBanned(agent.AgentID))
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@ -4029,12 +4035,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!");
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}
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// We only test the things below when we want to cut off
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// child agents from being present in the scene for which their root
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// agent isn't allowed. Otherwise, we allow child agents. The test for
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// the root is done elsewhere (QueryAccess)
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if (!bypassAccessControl)
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{
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List<UUID> agentGroups = new List<UUID>();
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if (m_groupsModule != null)
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@ -239,7 +239,6 @@ namespace OpenSim.Tools.Configger
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config.Set("physics", "OpenDynamicsEngine");
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config.Set("meshing", "Meshmerizer");
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", true);
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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