put bake bakes, plus a missing change forcing animations to pass by
scenepresenceavinationmerge
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				|  | @ -1681,7 +1681,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|                 AgentData cAgent = new AgentData();  | ||||
|                 agent.CopyTo(cAgent); | ||||
| 
 | ||||
|                 agent.Appearance.WearableCacheItems = null; | ||||
| //                agent.Appearance.WearableCacheItems = null; | ||||
| 
 | ||||
|                 cAgent.Position = pos + agent.Velocity; | ||||
|                 if (isFlying) | ||||
|  |  | |||
|  | @ -557,6 +557,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
|         /// <param name="objectIDs"></param> | ||||
|         public void SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs) | ||||
|         { | ||||
| /* | ||||
|             if (m_scenePresence.IsChildAgent) | ||||
|                 return; | ||||
| 
 | ||||
|  | @ -571,6 +572,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
|                 {  | ||||
|                     client.SendAnimations(animations, seqs, m_scenePresence.ControllingClient.AgentId, objectIDs);  | ||||
|                 }); | ||||
|  */ | ||||
|             m_scenePresence.SendAnimPack(animations, seqs, objectIDs); | ||||
|         } | ||||
| 
 | ||||
|         public void SendAnimPackToClient(IClientAPI client) | ||||
|  | @ -602,7 +605,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
| 
 | ||||
|             m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); | ||||
| 
 | ||||
|             SendAnimPack(animIDs, sequenceNums, objectIDs); | ||||
| //            SendAnimPack(animIDs, sequenceNums, objectIDs); | ||||
|             m_scenePresence.SendAnimPack(animIDs, sequenceNums, objectIDs); | ||||
|         } | ||||
| 
 | ||||
|         public string GetAnimName(UUID animId) | ||||
|  |  | |||
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