* Fixes some prim crossings on megaregions with regions beyond the 512m mark
* There's a slight chance that this could cause a problem with regular prim crossings.. but hopefully not. Revert if it does.prioritization
parent
e3d5beebfb
commit
31a61bbeec
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@ -343,7 +343,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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lock (scene.WestBorders)
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{
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scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
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scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
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// Trigger auto teleport to root region
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scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
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@ -410,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock (scene.SouthBorders)
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{
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scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
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scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
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scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
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scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
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}
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@ -481,7 +483,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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lock (scene.SouthBorders)
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{
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scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
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scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
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scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
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scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
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}
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@ -503,7 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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lock (scene.WestBorders)
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{
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scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
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scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
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scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
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scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
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}
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@ -1780,36 +1780,86 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 pos = attemptedPosition;
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int changeX = 1;
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int changeY = 1;
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if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
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{
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if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
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{
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//Border crossedBorderx = GetCrossedBorder(attemptedPosition,Cardinals.W);
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//Border crossedBordery = GetCrossedBorder(attemptedPosition, Cardinals.S);
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//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
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Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
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if (crossedBorderx.BorderLine.Z > 0)
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{
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pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
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changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize);
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}
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else
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pos.X = ((pos.X + Constants.RegionSize));
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Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
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//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
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if (crossedBordery.BorderLine.Z > 0)
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{
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pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
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}
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else
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pos.Y = ((pos.Y + Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize),
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(uint)((thisy - 1) * Constants.RegionSize));
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= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
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(uint)((thisy - changeY) * Constants.RegionSize));
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// x - 1
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// y - 1
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}
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else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
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{
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Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
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if (crossedBorderx.BorderLine.Z > 0)
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{
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pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
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changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.X = ((pos.X + Constants.RegionSize));
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pos.Y = ((pos.Y - Constants.RegionSize));
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Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
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//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
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if (crossedBordery.BorderLine.Z > 0)
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{
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pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
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changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.Y = ((pos.Y + Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize),
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(uint)((thisy + 1) * Constants.RegionSize));
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= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
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(uint)((thisy + changeY) * Constants.RegionSize));
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// x - 1
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// y + 1
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}
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else
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{
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Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
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if (crossedBorderx.BorderLine.Z > 0)
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{
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pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
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changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.X = ((pos.X + Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint) ((thisx - 1)*Constants.RegionSize),
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= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
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(uint) (thisy*Constants.RegionSize));
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// x - 1
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}
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@ -1818,11 +1868,23 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
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{
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pos.X = ((pos.X - Constants.RegionSize));
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Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
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//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
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if (crossedBordery.BorderLine.Z > 0)
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{
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pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
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changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.Y = ((pos.Y + Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize),
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(uint)((thisy - 1) * Constants.RegionSize));
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= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
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(uint)((thisy - changeY) * Constants.RegionSize));
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// x + 1
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// y - 1
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}
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@ -1831,8 +1893,8 @@ namespace OpenSim.Region.Framework.Scenes
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pos.X = ((pos.X - Constants.RegionSize));
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pos.Y = ((pos.Y - Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize),
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(uint)((thisy + 1) * Constants.RegionSize));
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= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
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(uint)((thisy + changeY) * Constants.RegionSize));
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// x + 1
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// y + 1
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}
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@ -1840,16 +1902,26 @@ namespace OpenSim.Region.Framework.Scenes
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{
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pos.X = ((pos.X - Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint) ((thisx + 1)*Constants.RegionSize),
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= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
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(uint) (thisy*Constants.RegionSize));
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// x + 1
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}
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}
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else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
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{
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Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
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//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
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if (crossedBordery.BorderLine.Z > 0)
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{
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pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
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changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.Y = ((pos.Y + Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize));
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= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
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// y - 1
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}
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else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
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@ -1857,7 +1929,7 @@ namespace OpenSim.Region.Framework.Scenes
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pos.Y = ((pos.Y - Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
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= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
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// y + 1
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}
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