The regionUUID is now being passed to the datastore calls.
parent
4af33c4da6
commit
31a81e17be
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@ -41,7 +41,7 @@ using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Communications.Caches;
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using Timer=System.Timers.Timer;
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using Timer = System.Timers.Timer;
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namespace OpenSim.Region.ClientStack
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{
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@ -84,7 +84,7 @@ namespace OpenSim.Region.ClientStack
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private int probesWithNoIngressPackets = 0;
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private int lastPacketsReceived = 0;
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions )
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
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{
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m_moneyBalance = 1000;
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@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack
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// m_inventoryCache = inventoryCache;
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m_authenticateSessionsHandler = authenSessions;
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MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
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MainLog.Instance.Verbose("OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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@ -186,14 +186,15 @@ namespace OpenSim.Region.ClientStack
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protected virtual void ClientLoop()
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{
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MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
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MainLog.Instance.Verbose("OpenSimClient.cs:ClientLoop() - Entered loop");
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while (true)
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{
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QueItem nextPacket = PacketQueue.Dequeue();
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if (nextPacket.Incoming)
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{
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//is a incoming packet
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if (nextPacket.Packet.Type != PacketType.AgentUpdate) {
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if (nextPacket.Packet.Type != PacketType.AgentUpdate)
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{
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packetsReceived++;
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}
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ProcessInPacket(nextPacket.Packet);
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@ -209,15 +210,21 @@ namespace OpenSim.Region.ClientStack
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protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
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{
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if (packetsReceived == lastPacketsReceived) {
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if (packetsReceived == lastPacketsReceived)
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{
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probesWithNoIngressPackets++;
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if (probesWithNoIngressPackets > 30) {
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if (probesWithNoIngressPackets > 30)
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{
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this.KillClient();
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} else {
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}
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else
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{
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// this will normally trigger at least one packet (ping response)
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SendStartPingCheck(0);
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}
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} else {
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}
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else
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{
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// Something received in the meantime - we can reset the counters
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probesWithNoIngressPackets = 0;
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lastPacketsReceived = packetsReceived;
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@ -232,7 +239,7 @@ namespace OpenSim.Region.ClientStack
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clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
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clientPingTimer.Enabled = true;
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MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
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MainLog.Instance.Verbose("OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
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this.m_scene.AddNewClient(this, false);
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}
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@ -47,10 +47,10 @@ namespace OpenSim.Region.Interfaces
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/// <param name="dbname">The name of the database to store to (may not be applicable)</param>
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void Initialise(string filename, string dbname);
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void StoreObject(SceneObjectGroup obj);
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void RemoveObject(LLUUID uuid);
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void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
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void RemoveObject(LLUUID uuid, LLUUID regionUUID);
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List<SceneObjectGroup> LoadObjects();
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List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
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void StoreTerrain(double[,] terrain);
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double[,] LoadTerrain();
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@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
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remoteClient.SendInventoryItemUpdate(item);
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}
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storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID);
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storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
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((SceneObjectGroup)selectedEnt).DeleteGroup();
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lock (Entities)
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@ -180,6 +180,8 @@ namespace OpenSim.Region.Environment.Scenes
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ScenePresence.LoadAnims();
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httpListener = httpServer;
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}
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#endregion
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@ -497,7 +499,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void LoadPrimsFromStorage()
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{
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MainLog.Instance.Verbose("Loading objects from datastore");
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List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects();
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List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects(this.m_regInfo.SimUUID);
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foreach (SceneObjectGroup prim in PrimsFromDB)
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{
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AddEntityFromStorage(prim);
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@ -919,9 +921,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (agent.CapsPath != "")
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{
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//Console.WriteLine("new user, so creating caps handler for it");
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Caps cap =
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new Caps(assetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port,
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agent.CapsPath, agent.AgentID);
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Caps cap = new Caps(assetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
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Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + "/CAPS/" + agent.CapsPath + "0000/");
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cap.RegisterHandlers();
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cap.AddNewInventoryItem = this.AddInventoryItem;
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@ -436,12 +436,26 @@ namespace OpenSim.Region.Environment.Scenes
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linkPart.SetParent(this);
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//TODO: rest of parts
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foreach (SceneObjectPart part in objectGroup.Children.Values)
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{
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if (part.UUID != objectGroup.m_rootPart.UUID)
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{
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this.LinkNonRootPart(part);
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}
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}
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m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
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m_scene.DeleteEntity(objectGroup.UUID);
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this.ScheduleGroupForFullUpdate();
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}
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private void LinkNonRootPart(SceneObjectPart part)
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{
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part.SetParent(this);
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part.ParentID = this.m_rootPart.LocalID;
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this.m_parts.Add(part.UUID, part);
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}
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/// <summary>
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///
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/// </summary>
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@ -812,7 +826,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="datastore"></param>
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public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
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{
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datastore.StoreObject(this);
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datastore.StoreObject(this, m_scene.RegionInfo.SimUUID);
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}
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#endregion
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@ -496,6 +496,16 @@ namespace OpenSim.Region.Environment.Scenes
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this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
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this.ControllingClient.SendViewerTime(this.m_scene.TimePhase);
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//Please don't remove the following code (at least not yet), just leave it commented out
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//gives the user god powers, should help with debuging things in the future
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/*
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GrantGodlikePowersPacket grant = new GrantGodlikePowersPacket();
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grant.AgentData.AgentID = this.ControllingClient.AgentId;
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grant.AgentData.SessionID = this.ControllingClient.SessionId;
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grant.GrantData.GodLevel = 255;
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grant.GrantData.Token = LLUUID.Random();
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this.ControllingClient.OutPacket(grant);*/
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}
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/// <summary>
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@ -43,12 +43,12 @@ namespace OpenSim.DataStore.DB4oStorage
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return;
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}
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public void StoreObject(SceneObjectGroup obj)
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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db.Set(obj);
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}
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public void RemoveObject(LLUUID obj)
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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IObjectSet result = db.Query(new SceneObjectQuery(obj));
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if (result.Count > 0)
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@ -58,7 +58,7 @@ namespace OpenSim.DataStore.DB4oStorage
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}
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}
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public List<SceneObjectGroup> LoadObjects()
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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IObjectSet result = db.Get(typeof(SceneObjectGroup));
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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@ -485,7 +485,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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}
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}
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public void StoreObject(SceneObjectGroup obj)
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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@ -498,7 +498,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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// MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
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}
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public void RemoveObject(LLUUID obj)
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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@ -520,7 +520,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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shapeDa.Update(ds, "primshapes");
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}
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public List<SceneObjectGroup> LoadObjects()
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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@ -18,17 +18,17 @@ namespace OpenSim.DataStore.NullStorage
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return;
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}
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public void StoreObject(SceneObjectGroup obj)
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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}
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public void RemoveObject(LLUUID obj)
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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}
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public List<SceneObjectGroup> LoadObjects()
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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return new List<SceneObjectGroup>();
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}
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