* Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in with terminology used elsewhere
* Last build break was probably a Bamboo failure - hopefully this should succeed0.6.2-post-fixes
parent
498cd4f987
commit
31b0f07085
|
@ -45,7 +45,11 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
return "/CAPS/" + capsObjectPath + "0000/";
|
||||
}
|
||||
|
||||
public static string GetRandomCapsPath()
|
||||
/// <summary>
|
||||
/// Get a random CAPS object path component that will be used as the identifying part of all future CAPS requests
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static string GetRandomCapsObjectPath()
|
||||
{
|
||||
UUID caps = UUID.Random();
|
||||
string capsPath = caps.ToString();
|
||||
|
|
|
@ -309,7 +309,7 @@ namespace OpenSim.Grid.UserServer
|
|||
response.RegionX = regionInfo.regionLocX;
|
||||
response.RegionY = regionInfo.regionLocY;
|
||||
|
||||
string capsPath = CapsUtil.GetRandomCapsPath();
|
||||
string capsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
response.SeedCapability = regionInfo.httpServerURI + CapsUtil.GetCapsSeedPath(capsPath);
|
||||
|
||||
// Notify the target of an incoming user
|
||||
|
|
|
@ -296,7 +296,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
response.RegionX = regionInfo.RegionLocX;
|
||||
response.RegionY = regionInfo.RegionLocY;
|
||||
|
||||
string capsPath = CapsUtil.GetRandomCapsPath();
|
||||
string capsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath);
|
||||
|
||||
// Don't use the following! It Fails for logging into any region not on the same port as the http server!
|
||||
|
|
|
@ -469,7 +469,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
|
|||
AgentCircuitData agentData = new AgentCircuitData();
|
||||
agentData.AgentID = LocalAgentID;
|
||||
agentData.BaseFolder = UUID.Zero;
|
||||
agentData.CapsPath = CapsUtil.GetRandomCapsPath();
|
||||
agentData.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
agentData.child = false;
|
||||
agentData.circuitcode = (uint)(Util.RandomClass.Next());
|
||||
agentData.firstname = FirstName;
|
||||
|
|
|
@ -188,7 +188,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
// brand new agent, let's create a new caps seed
|
||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsPath();
|
||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
}
|
||||
|
||||
//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
|
||||
|
|
|
@ -394,7 +394,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (newRegions.Contains(neighbour.RegionHandle))
|
||||
{
|
||||
agent.CapsPath = CapsUtil.GetRandomCapsPath();
|
||||
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
|
||||
seeds.Add(neighbour.RegionHandle, agent.CapsPath);
|
||||
}
|
||||
|
@ -682,7 +682,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
||||
Vector3 lookAt, uint teleportFlags)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE COMMUNICATION SERVICE] RequestTeleportToLocation {0} ", position.ToString());
|
||||
m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} ", position.ToString());
|
||||
|
||||
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
|
||||
return;
|
||||
|
@ -732,7 +732,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// region is remote. see if it is up
|
||||
destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -785,7 +784,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
// brand new agent, let's create a new caps seed
|
||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsPath();
|
||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
}
|
||||
|
||||
// Let's create an agent there if one doesn't exist yet.
|
||||
|
|
Loading…
Reference in New Issue