add some checks for valid endpoints

httptests
UbitUmarov 2017-05-25 09:46:29 +01:00
parent 772c5b7db0
commit 31b4a31246
2 changed files with 33 additions and 59 deletions

View File

@ -527,15 +527,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
string homeURI = Scene.GetAgentHomeURI(sp.ControllingClient.AgentId);
string message;
finalDestination = GetFinalDestination(reg, sp.ControllingClient.AgentId, homeURI, out message);
string reason = String.Empty;
finalDestination = GetFinalDestination(reg, sp.ControllingClient.AgentId, homeURI, out reason);
if (finalDestination == null)
{
m_log.WarnFormat( "{0} Final destination is having problems. Unable to teleport {1} {2}: {3}",
LogHeader, sp.Name, sp.UUID, message);
LogHeader, sp.Name, sp.UUID, reason);
sp.ControllingClient.SendTeleportFailed(message);
sp.ControllingClient.SendTeleportFailed(reason);
return;
}
@ -548,17 +548,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
// Validate assorted conditions
string reason = string.Empty;
if (!ValidateGenericConditions(sp, reg, finalDestination, teleportFlags, out reason))
{
sp.ControllingClient.SendTeleportFailed(reason);
return;
}
if (message != null)
sp.ControllingClient.SendAgentAlertMessage(message, true);
//
// This is it
//
@ -735,8 +730,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
IPEndPoint endPoint = finalDestination.ExternalEndPoint;
if (endPoint == null || endPoint.Address == null)
{
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
sp.ControllingClient.SendTeleportFailed("Could not resolve destination Address");
return;
}
@ -784,22 +778,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
sp.ControllingClient.SendTeleportStart(teleportFlags);
// the avatar.Close below will clear the child region list. We need this below for (possibly)
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
//List<ulong> childRegions = avatar.KnownRegionHandles;
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
//avatar.Scene.RemoveCapsHandler(avatar.UUID);
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
agentCircuit.startpos = position;
agentCircuit.child = true;
// agentCircuit.Appearance = sp.Appearance;
// agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false);
agentCircuit.Appearance = new AvatarAppearance();
agentCircuit.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
@ -1673,6 +1657,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return agent;
}
IPEndPoint endpoint = neighbourRegion.ExternalEndPoint;
if(endpoint == null)
{
m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: failed to resolve neighbour address {0} ",neighbourRegion.ExternalHostName);
return agent;
}
m_entityTransferStateMachine.SetInTransit(agent.UUID);
agent.RemoveFromPhysicalScene();
@ -1683,7 +1674,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return agent;
}
CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, ctx);
CrossAgentToNewRegionPost(agent, pos, neighbourRegion, endpoint, isFlying, ctx);
}
catch (Exception e)
{
@ -1727,6 +1718,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.AddNeighbourRegion(neighbourRegion, agentCircuit.CapsPath);
IPEndPoint endPoint = neighbourRegion.ExternalEndPoint;
if(endPoint == null)
{
m_log.DebugFormat("CrossAgentCreateFarChild failed to resolve neighbour address {0}", neighbourRegion.ExternalHostName);
return false;
}
if (Scene.SimulationService.CreateAgent(source, neighbourRegion, agentCircuit, (int)TeleportFlags.Default, ctx, out reason))
{
string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
@ -1821,7 +1817,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
bool isFlying, EntityTransferContext ctx)
IPEndPoint endpoint, bool isFlying, EntityTransferContext ctx)
{
string agentcaps;
@ -1848,15 +1844,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
m_eqModule.CrossRegion(
neighbourRegion.RegionHandle, pos, vel2 /* agent.Velocity */,
neighbourRegion.ExternalEndPoint,
capsPath, agent.UUID, agent.ControllingClient.SessionId,
endpoint, capsPath, agent.UUID, agent.ControllingClient.SessionId,
neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
}
else
{
m_log.ErrorFormat("{0} Using old CrossRegion packet. Varregion will not work!!", LogHeader);
agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
capsPath);
agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos, agent.Velocity,
endpoint,capsPath);
}
// SUCCESS!
@ -1953,7 +1948,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
seeds.Add(regionhandler, agent.CapsPath);
// agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
agent.ChildrenCapSeeds = null;

View File

@ -271,31 +271,6 @@ namespace OpenSim.Services.Interfaces
m_serverURI = string.Empty;
}
/*
public GridRegion(int regionLocX, int regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
RegionSizeX = (int)Constants.RegionSize;
RegionSizeY = (int)Constants.RegionSize;
m_internalEndPoint = internalEndPoint;
m_externalHostName = externalUri;
}
public GridRegion(int regionLocX, int regionLocY, string externalUri, uint port)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
RegionSizeX = (int)Constants.RegionSize;
RegionSizeY = (int)Constants.RegionSize;
m_externalHostName = externalUri;
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)port);
}
*/
public GridRegion(uint xcell, uint ycell)
{
m_regionLocX = (int)Util.RegionToWorldLoc(xcell);
@ -489,14 +464,16 @@ namespace OpenSim.Services.Interfaces
{
get
{
// Old one defaults to IPv6
//return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
IPAddress ia = null;
// If it is already an IP, don't resolve it - just return directly
// we should not need this
if (IPAddress.TryParse(m_externalHostName, out ia))
{
if (ia.Equals(IPAddress.Any) || ia.Equals(IPAddress.IPv6Any))
return null;
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
// Reset for next check
ia = null;
try
@ -513,7 +490,7 @@ namespace OpenSim.Services.Interfaces
}
}
}
catch (SocketException e)
catch // (SocketException e)
{
/*throw new Exception(
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
@ -524,6 +501,9 @@ namespace OpenSim.Services.Interfaces
return null;
}
if(ia == null)
return null;
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
}