Added prebuild.exe and fixed a couple of namespace problems in AvatarAnimations.cs.
Now need to update prebuild.xmlSugilite
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@ -9,6 +9,7 @@ using libsecondlife;
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namespace OpenGrid.Framework.Communications
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{
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public class RegionServerCommsManager
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{
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@ -27,16 +27,12 @@ namespace OpenGrid.Framework.Communications
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
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if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
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{
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//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
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this.regions.Add(regionInfo.RegionHandle, regionInfo);
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RegionCommsHostBase regionHost = new RegionCommsHostBase();
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this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
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this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
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return regionHost;
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}
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@ -69,7 +65,6 @@ namespace OpenGrid.Framework.Communications
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}
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}
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}
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return neighbours;
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}
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@ -31,7 +31,7 @@ using System.Text;
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using libsecondlife;
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using System.Xml;
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namespace OpenSim.RegionServer.Simulator
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namespace OpenSim
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{
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public class AvatarAnimations
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{
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@ -45,7 +45,7 @@ namespace OpenSim.RegionServer.Simulator
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public void LoadAnims()
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{
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
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//OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
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XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
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XmlDocument doc = new XmlDocument();
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@ -62,9 +62,9 @@ namespace OpenSim.RegionServer.Simulator
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reader.Close();
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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// OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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foreach (KeyValuePair<string, LLUUID> kp in OpenSim.RegionServer.Simulator.Avatar.Animations.AnimsLLUUID)
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foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
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{
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AnimsNames.Add(kp.Value, kp.Key);
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}
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