If dragging a script that is no copy from prim inventory into agent

inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
avinationmerge
Melanie 2012-01-06 13:15:04 +01:00
parent db482cb7dd
commit 31dc5aa728
1 changed files with 25 additions and 6 deletions

View File

@ -996,13 +996,24 @@ namespace OpenSim.Region.Framework.Scenes
if (item == null)
return;
if (item.Type == 10)
{
part.RemoveScriptEvents(itemID);
EventManager.TriggerRemoveScript(localID, itemID);
}
InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
group.RemoveInventoryItem(localID, itemID);
// Move the item to trash. If this is a copiable item, only
// a copy will be moved and we will still need to delete
// the item from the prim. If it was no copy, is will be
// deleted by this method.
MoveTaskInventoryItem(remoteClient, destFolder.ID, part, itemID);
if (group.GetInventoryItem(localID, itemID) != null)
{
if (item.Type == 10)
{
part.RemoveScriptEvents(itemID);
EventManager.TriggerRemoveScript(localID, itemID);
}
group.RemoveInventoryItem(localID, itemID);
}
part.SendPropertiesToClient(remoteClient);
}
}
@ -1065,7 +1076,15 @@ namespace OpenSim.Region.Framework.Scenes
if (!Permissions.BypassPermissions())
{
if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
{
if (taskItem.Type == 10)
{
part.RemoveScriptEvents(itemId);
EventManager.TriggerRemoveScript(part.LocalId, itemId);
}
part.Inventory.RemoveInventoryItem(itemId);
}
}
return agentItem;