update ini files comments on InterestManagement

0.9.1.0-post-fixes
UbitUmarov 2018-11-08 01:14:32 +00:00
parent ad8ddb8a78
commit 31e49a7ab3
2 changed files with 15 additions and 9 deletions

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@ -1176,14 +1176,17 @@
[InterestManagement]
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
;; This section controls how state updates are prioritized for each client
;; Valid values are BestAvatarResponsiveness, Time, Distance,
;; SimpleAngularDistance, FrontBack
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness
;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance
;; SimpleAngularDistance does use more cpu
; UpdatePrioritizationScheme = BestAvatarResponsiveness
; TEST OPTION KEEP AS FALSE
; if true, don't send object updates if outside view range
;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
;; currently viewers are also told to delete objects that leave view range
;; only avater position is considered, free camera may not see objects
;; does increase cpu load
; ObjectsCullingByDistance = false
[MediaOnAPrim]

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@ -2098,16 +2098,19 @@
[InterestManagement]
; This section controls how state updates are prioritized for each client
; Valid values are BestAvatarResponsiveness, Time, Distance,
; SimpleAngularDistance, and FrontBack
; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
; SimpleAngularDistance does use more cpu
UpdatePrioritizationScheme = BestAvatarResponsiveness
ReprioritizationEnabled = true
ReprioritizationInterval = 2000.0
RootReprioritizationDistance = 10.0
ChildReprioritizationDistance = 20.0
; TEST OPTION KEEP AS FALSE
; if true, don't send object updates if outside view range
; ObjectsCullingByDistance, if true, don't send object updates if outside view range
; currently viewers are also told to delete objects that leave view range
; only avater position is considered, free camera may not see objects
; does increase cpu load
ObjectsCullingByDistance = false
; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region