update ini files comments on InterestManagement
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@ -1176,14 +1176,17 @@
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[InterestManagement]
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;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
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;; This section controls how state updates are prioritized for each client
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;; Valid values are BestAvatarResponsiveness, Time, Distance,
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;; SimpleAngularDistance, FrontBack
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;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness
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;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance
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;; SimpleAngularDistance does use more cpu
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; UpdatePrioritizationScheme = BestAvatarResponsiveness
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; TEST OPTION KEEP AS FALSE
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; if true, don't send object updates if outside view range
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;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
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;; currently viewers are also told to delete objects that leave view range
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;; only avater position is considered, free camera may not see objects
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;; does increase cpu load
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; ObjectsCullingByDistance = false
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[MediaOnAPrim]
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@ -2098,16 +2098,19 @@
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[InterestManagement]
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; This section controls how state updates are prioritized for each client
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; Valid values are BestAvatarResponsiveness, Time, Distance,
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; SimpleAngularDistance, and FrontBack
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; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
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; SimpleAngularDistance does use more cpu
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UpdatePrioritizationScheme = BestAvatarResponsiveness
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ReprioritizationEnabled = true
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ReprioritizationInterval = 2000.0
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RootReprioritizationDistance = 10.0
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ChildReprioritizationDistance = 20.0
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; TEST OPTION KEEP AS FALSE
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; if true, don't send object updates if outside view range
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; ObjectsCullingByDistance, if true, don't send object updates if outside view range
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; currently viewers are also told to delete objects that leave view range
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; only avater position is considered, free camera may not see objects
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; does increase cpu load
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ObjectsCullingByDistance = false
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; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
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