diff --git a/.nant/local.include b/.nant/local.include
index 5e02665f2a..29674ab671 100644
--- a/.nant/local.include
+++ b/.nant/local.include
@@ -43,11 +43,6 @@
-
-
-
-
-
@@ -106,17 +101,6 @@
-
-
-
-
-
-
-
-
-
-
-
@@ -301,7 +279,6 @@
-
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index fee71f01c4..a1ac84c039 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -41,14 +41,14 @@ namespace OpenSim.Framework
public Guid AgentID;
public bool alwaysrun;
public float AVHeight;
- public sLLVector3 cameraPosition;
+ public Vector3 cameraPosition;
public float drawdistance;
public float godlevel;
public uint GroupAccess;
- public sLLVector3 Position;
+ public Vector3 Position;
public ulong regionHandle;
public byte[] throttles;
- public sLLVector3 Velocity;
+ public Vector3 Velocity;
public ChildAgentDataUpdate()
{
@@ -177,14 +177,13 @@ namespace OpenSim.Framework
Size = new Vector3();
Size.Z = cAgent.AVHeight;
- Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
+ Center = cAgent.cameraPosition;
Far = cAgent.drawdistance;
- Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
+ Position = cAgent.Position;
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
- Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
+ Velocity = cAgent.Velocity;
}
-
}
public class AgentGroupData
diff --git a/OpenSim/Framework/MultipartForm.cs b/OpenSim/Framework/MultipartForm.cs
new file mode 100644
index 0000000000..8ba6d22683
--- /dev/null
+++ b/OpenSim/Framework/MultipartForm.cs
@@ -0,0 +1,117 @@
+using System;
+using System.Collections.Generic;
+using System.Net;
+using System.IO;
+using System.Text;
+
+namespace OpenSim.Framework
+{
+ public static class MultipartForm
+ {
+ #region Helper Classes
+
+ public abstract class Element
+ {
+ public string Name;
+ }
+
+ public class File : Element
+ {
+ public string Filename;
+ public string ContentType;
+ public byte[] Data;
+
+ public File(string name, string filename, string contentType, byte[] data)
+ {
+ Name = name;
+ Filename = filename;
+ ContentType = contentType;
+ Data = data;
+ }
+ }
+
+ public class Parameter : Element
+ {
+ public string Value;
+
+ public Parameter(string name, string value)
+ {
+ Name = name;
+ Value = value;
+ }
+ }
+
+ #endregion Helper Classes
+
+ public static HttpWebResponse Post(HttpWebRequest request, List postParameters)
+ {
+ string boundary = Boundary();
+
+ // Set up the request properties
+ request.Method = "POST";
+ request.ContentType = "multipart/form-data; boundary=" + boundary;
+
+ #region Stream Writing
+
+ using (MemoryStream formDataStream = new MemoryStream())
+ {
+ foreach (var param in postParameters)
+ {
+ if (param is File)
+ {
+ File file = (File)param;
+
+ // Add just the first part of this param, since we will write the file data directly to the Stream
+ string header = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"; filename=\"{2}\";\r\nContent-Type: {3}\r\n\r\n",
+ boundary,
+ file.Name,
+ !String.IsNullOrEmpty(file.Filename) ? file.Filename : "tempfile",
+ file.ContentType);
+
+ formDataStream.Write(Encoding.UTF8.GetBytes(header), 0, header.Length);
+ formDataStream.Write(file.Data, 0, file.Data.Length);
+ }
+ else
+ {
+ Parameter parameter = (Parameter)param;
+
+ string postData = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"\r\n\r\n{2}\r\n",
+ boundary,
+ parameter.Name,
+ parameter.Value);
+ formDataStream.Write(Encoding.UTF8.GetBytes(postData), 0, postData.Length);
+ }
+ }
+
+ // Add the end of the request
+ byte[] footer = Encoding.UTF8.GetBytes("\r\n--" + boundary + "--\r\n");
+ formDataStream.Write(footer, 0, footer.Length);
+
+ request.ContentLength = formDataStream.Length;
+
+ // Copy the temporary stream to the network stream
+ formDataStream.Seek(0, SeekOrigin.Begin);
+ using (Stream requestStream = request.GetRequestStream())
+ formDataStream.CopyTo(requestStream, (int)formDataStream.Length);
+ }
+
+ #endregion Stream Writing
+
+ return request.GetResponse() as HttpWebResponse;
+ }
+
+ private static string Boundary()
+ {
+ Random rnd = new Random();
+ string formDataBoundary = String.Empty;
+
+ while (formDataBoundary.Length < 15)
+ formDataBoundary = formDataBoundary + rnd.Next();
+
+ formDataBoundary = formDataBoundary.Substring(0, 15);
+ formDataBoundary = "-----------------------------" + formDataBoundary;
+
+ return formDataBoundary;
+ }
+ }
+}
diff --git a/OpenSim/Framework/RegionCommsListener.cs b/OpenSim/Framework/RegionCommsListener.cs
index 718a5563e9..3e0955d073 100644
--- a/OpenSim/Framework/RegionCommsListener.cs
+++ b/OpenSim/Framework/RegionCommsListener.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Framework
private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
- private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
+// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
private LogOffUser handlerLogOffUser = null;
private GetLandData handlerGetLandData = null;
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index ac38ac2971..5d63da7b14 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -351,7 +351,7 @@ namespace OpenSim.Framework
private void ReadNiniConfig(IConfigSource source, string name)
{
- bool creatingNew = false;
+// bool creatingNew = false;
if (source.Configs.Count == 0)
{
@@ -368,7 +368,7 @@ namespace OpenSim.Framework
source.AddConfig(name);
- creatingNew = true;
+// creatingNew = true;
}
if (name == String.Empty)
@@ -378,7 +378,7 @@ namespace OpenSim.Framework
{
source.AddConfig(name);
- creatingNew = true;
+// creatingNew = true;
}
IConfig config = source.Configs[name];
@@ -397,15 +397,8 @@ namespace OpenSim.Framework
RegionID = new UUID(regionUUID);
originRegionID = RegionID; // What IS this?!
-
-
- // Region name
- //
+
RegionName = name;
-
-
- // Region location
- //
string location = config.GetString("Location", String.Empty);
if (location == String.Empty)
@@ -421,12 +414,9 @@ namespace OpenSim.Framework
// Datastore (is this implemented? Omitted from example!)
- //
DataStore = config.GetString("Datastore", String.Empty);
-
// Internal IP
- //
IPAddress address;
if (config.Contains("InternalAddress"))
diff --git a/OpenSim/Framework/UntrustedWebRequest.cs b/OpenSim/Framework/UntrustedWebRequest.cs
new file mode 100644
index 0000000000..1af7c41558
--- /dev/null
+++ b/OpenSim/Framework/UntrustedWebRequest.cs
@@ -0,0 +1,203 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Net;
+using System.Net.Security;
+using System.Text;
+using log4net;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// Used for requests to untrusted endpoints that may potentially be
+ /// malicious
+ ///
+ public static class UntrustedHttpWebRequest
+ {
+ /// Setting this to true will allow HTTP connections to localhost
+ private const bool DEBUG = true;
+
+ private static readonly ILog m_log =
+ LogManager.GetLogger(
+ System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ private static readonly ICollection allowableSchemes = new List { "http", "https" };
+
+ ///
+ /// Creates an HttpWebRequest that is hardened against malicious
+ /// endpoints after ensuring the given Uri is safe to retrieve
+ ///
+ /// Web location to request
+ /// A hardened HttpWebRequest if the uri was determined to be safe
+ /// If uri is null
+ /// If uri is unsafe
+ public static HttpWebRequest Create(Uri uri)
+ {
+ return Create(uri, DEBUG, 1000 * 5, 1000 * 20, 10);
+ }
+
+ ///
+ /// Creates an HttpWebRequest that is hardened against malicious
+ /// endpoints after ensuring the given Uri is safe to retrieve
+ ///
+ /// Web location to request
+ /// True to allow connections to localhost, otherwise false
+ /// Read write timeout, in milliseconds
+ /// Connection timeout, in milliseconds
+ /// Maximum number of allowed redirects
+ /// A hardened HttpWebRequest if the uri was determined to be safe
+ /// If uri is null
+ /// If uri is unsafe
+ public static HttpWebRequest Create(Uri uri, bool allowLoopback, int readWriteTimeoutMS, int timeoutMS, int maximumRedirects)
+ {
+ if (uri == null)
+ throw new ArgumentNullException("uri");
+
+ if (!IsUriAllowable(uri, allowLoopback))
+ throw new ArgumentException("Uri " + uri + " was rejected");
+
+ HttpWebRequest httpWebRequest = (HttpWebRequest)HttpWebRequest.Create(uri);
+ httpWebRequest.MaximumAutomaticRedirections = maximumRedirects;
+ httpWebRequest.ReadWriteTimeout = readWriteTimeoutMS;
+ httpWebRequest.Timeout = timeoutMS;
+ httpWebRequest.KeepAlive = false;
+
+ return httpWebRequest;
+ }
+
+ public static string PostToUntrustedUrl(Uri url, string data)
+ {
+ try
+ {
+ byte[] requestData = System.Text.Encoding.UTF8.GetBytes(data);
+
+ HttpWebRequest request = Create(url);
+ request.Method = "POST";
+ request.ContentLength = requestData.Length;
+ request.ContentType = "application/x-www-form-urlencoded";
+
+ using (Stream requestStream = request.GetRequestStream())
+ requestStream.Write(requestData, 0, requestData.Length);
+
+ using (WebResponse response = request.GetResponse())
+ {
+ using (Stream responseStream = response.GetResponseStream())
+ return responseStream.GetStreamString();
+ }
+ }
+ catch (Exception ex)
+ {
+ m_log.Warn("POST to untrusted URL " + url + " failed: " + ex.Message);
+ return null;
+ }
+ }
+
+ public static string GetUntrustedUrl(Uri url)
+ {
+ try
+ {
+ HttpWebRequest request = Create(url);
+
+ using (WebResponse response = request.GetResponse())
+ {
+ using (Stream responseStream = response.GetResponseStream())
+ return responseStream.GetStreamString();
+ }
+ }
+ catch (Exception ex)
+ {
+ m_log.Warn("GET from untrusted URL " + url + " failed: " + ex.Message);
+ return null;
+ }
+ }
+
+ ///
+ /// Determines whether a URI is allowed based on scheme and host name.
+ /// No requireSSL check is done here
+ ///
+ /// True to allow loopback addresses to be used
+ /// The URI to test for whether it should be allowed.
+ ///
+ /// true if [is URI allowable] [the specified URI]; otherwise, false.
+ ///
+ private static bool IsUriAllowable(Uri uri, bool allowLoopback)
+ {
+ if (!allowableSchemes.Contains(uri.Scheme))
+ {
+ m_log.WarnFormat("Rejecting URL {0} because it uses a disallowed scheme.", uri);
+ return false;
+ }
+
+ // Try to interpret the hostname as an IP address so we can test for internal
+ // IP address ranges. Note that IP addresses can appear in many forms
+ // (e.g. http://127.0.0.1, http://2130706433, http://0x0100007f, http://::1
+ // So we convert them to a canonical IPAddress instance, and test for all
+ // non-routable IP ranges: 10.*.*.*, 127.*.*.*, ::1
+ // Note that Uri.IsLoopback is very unreliable, not catching many of these variants.
+ IPAddress hostIPAddress;
+ if (IPAddress.TryParse(uri.DnsSafeHost, out hostIPAddress))
+ {
+ byte[] addressBytes = hostIPAddress.GetAddressBytes();
+
+ // The host is actually an IP address.
+ switch (hostIPAddress.AddressFamily)
+ {
+ case System.Net.Sockets.AddressFamily.InterNetwork:
+ if (!allowLoopback && (addressBytes[0] == 127 || addressBytes[0] == 10))
+ {
+ m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri);
+ return false;
+ }
+ break;
+ case System.Net.Sockets.AddressFamily.InterNetworkV6:
+ if (!allowLoopback && IsIPv6Loopback(hostIPAddress))
+ {
+ m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri);
+ return false;
+ }
+ break;
+ default:
+ m_log.WarnFormat("Rejecting URL {0} because it does not use an IPv4 or IPv6 address.", uri);
+ return false;
+ }
+ }
+ else
+ {
+ // The host is given by name. We require names to contain periods to
+ // help make sure it's not an internal address.
+ if (!allowLoopback && !uri.Host.Contains("."))
+ {
+ m_log.WarnFormat("Rejecting URL {0} because it does not contain a period in the host name.", uri);
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ ///
+ /// Determines whether an IP address is the IPv6 equivalent of "localhost/127.0.0.1".
+ ///
+ /// The ip address to check.
+ ///
+ /// true if this is a loopback IP address; false otherwise.
+ ///
+ private static bool IsIPv6Loopback(IPAddress ip)
+ {
+ if (ip == null)
+ throw new ArgumentNullException("ip");
+
+ byte[] addressBytes = ip.GetAddressBytes();
+ for (int i = 0; i < addressBytes.Length - 1; i++)
+ {
+ if (addressBytes[i] != 0)
+ return false;
+ }
+
+ if (addressBytes[addressBytes.Length - 1] != 1)
+ return false;
+
+ return true;
+ }
+ }
+}
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
new file mode 100644
index 0000000000..d9782ff9ac
--- /dev/null
+++ b/OpenSim/Framework/WebUtil.cs
@@ -0,0 +1,330 @@
+using System;
+using System.Collections.Generic;
+using System.Collections.Specialized;
+using System.IO;
+using System.Net;
+using System.Net.Security;
+using System.Reflection;
+using System.Text;
+using System.Web;
+using log4net;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenMetaverse.StructuredData;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// Miscellaneous static methods and extension methods related to the web
+ ///
+ public static class WebUtil
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(
+ MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Send LLSD to an HTTP client in application/llsd+json form
+ ///
+ /// HTTP response to send the data in
+ /// LLSD to send to the client
+ public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
+ {
+ byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
+
+ response.ContentEncoding = Encoding.UTF8;
+ response.ContentLength = responseData.Length;
+ response.ContentType = "application/llsd+json";
+ response.Body.Write(responseData, 0, responseData.Length);
+ }
+
+ ///
+ /// Send LLSD to an HTTP client in application/llsd+xml form
+ ///
+ /// HTTP response to send the data in
+ /// LLSD to send to the client
+ public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
+ {
+ byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
+
+ response.ContentEncoding = Encoding.UTF8;
+ response.ContentLength = responseData.Length;
+ response.ContentType = "application/llsd+xml";
+ response.Body.Write(responseData, 0, responseData.Length);
+ }
+
+ ///
+ /// Make a GET or GET-like request to a web service that returns LLSD
+ /// or JSON data
+ ///
+ public static OSDMap ServiceRequest(string url, string httpVerb)
+ {
+ string errorMessage;
+
+ try
+ {
+ HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
+ request.Method = httpVerb;
+
+ using (WebResponse response = request.GetResponse())
+ {
+ using (Stream responseStream = response.GetResponseStream())
+ {
+ try
+ {
+ string responseStr = responseStream.GetStreamString();
+ OSD responseOSD = OSDParser.Deserialize(responseStr);
+ if (responseOSD.Type == OSDType.Map)
+ return (OSDMap)responseOSD;
+ else
+ errorMessage = "Response format was invalid.";
+ }
+ catch
+ {
+ errorMessage = "Failed to parse the response.";
+ }
+ }
+ }
+ }
+ catch (Exception ex)
+ {
+ m_log.Warn("GET from URL " + url + " failed: " + ex.Message);
+ errorMessage = ex.Message;
+ }
+
+ return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
+ }
+
+ ///
+ /// POST URL-encoded form data to a web service that returns LLSD or
+ /// JSON data
+ ///
+ public static OSDMap PostToService(string url, NameValueCollection data)
+ {
+ string errorMessage;
+
+ try
+ {
+ string queryString = BuildQueryString(data);
+ byte[] requestData = System.Text.Encoding.UTF8.GetBytes(queryString);
+
+ HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
+ request.Method = "POST";
+ request.ContentLength = requestData.Length;
+ request.ContentType = "application/x-www-form-urlencoded";
+
+ using (Stream requestStream = request.GetRequestStream())
+ requestStream.Write(requestData, 0, requestData.Length);
+
+ using (WebResponse response = request.GetResponse())
+ {
+ using (Stream responseStream = response.GetResponseStream())
+ {
+ try
+ {
+ string responseStr = responseStream.GetStreamString();
+ OSD responseOSD = OSDParser.Deserialize(responseStr);
+ if (responseOSD.Type == OSDType.Map)
+ return (OSDMap)responseOSD;
+ else
+ errorMessage = "Response format was invalid.";
+ }
+ catch
+ {
+ errorMessage = "Failed to parse the response.";
+ }
+ }
+ }
+ }
+ catch (Exception ex)
+ {
+ m_log.Warn("POST to URL " + url + " failed: " + ex.Message);
+ errorMessage = ex.Message;
+ }
+
+ return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
+ }
+
+ #region Uri
+
+ ///
+ /// Combines a Uri that can contain both a base Uri and relative path
+ /// with a second relative path fragment
+ ///
+ /// Starting (base) Uri
+ /// Relative path fragment to append to the end
+ /// of the Uri
+ /// The combined Uri
+ /// This is similar to the Uri constructor that takes a base
+ /// Uri and the relative path, except this method can append a relative
+ /// path fragment on to an existing relative path
+ public static Uri Combine(this Uri uri, string fragment)
+ {
+ string fragment1 = uri.Fragment;
+ string fragment2 = fragment;
+
+ if (!fragment1.EndsWith("/"))
+ fragment1 = fragment1 + '/';
+ if (fragment2.StartsWith("/"))
+ fragment2 = fragment2.Substring(1);
+
+ return new Uri(uri, fragment1 + fragment2);
+ }
+
+ ///
+ /// Combines a Uri that can contain both a base Uri and relative path
+ /// with a second relative path fragment. If the fragment is absolute,
+ /// it will be returned without modification
+ ///
+ /// Starting (base) Uri
+ /// Relative path fragment to append to the end
+ /// of the Uri, or an absolute Uri to return unmodified
+ /// The combined Uri
+ public static Uri Combine(this Uri uri, Uri fragment)
+ {
+ if (fragment.IsAbsoluteUri)
+ return fragment;
+
+ string fragment1 = uri.Fragment;
+ string fragment2 = fragment.ToString();
+
+ if (!fragment1.EndsWith("/"))
+ fragment1 = fragment1 + '/';
+ if (fragment2.StartsWith("/"))
+ fragment2 = fragment2.Substring(1);
+
+ return new Uri(uri, fragment1 + fragment2);
+ }
+
+ ///
+ /// Appends a query string to a Uri that may or may not have existing
+ /// query parameters
+ ///
+ /// Uri to append the query to
+ /// Query string to append. Can either start with ?
+ /// or just containg key/value pairs
+ /// String representation of the Uri with the query string
+ /// appended
+ public static string AppendQuery(this Uri uri, string query)
+ {
+ if (String.IsNullOrEmpty(query))
+ return uri.ToString();
+
+ if (query[0] == '?' || query[0] == '&')
+ query = query.Substring(1);
+
+ string uriStr = uri.ToString();
+
+ if (uriStr.Contains("?"))
+ return uriStr + '&' + query;
+ else
+ return uriStr + '?' + query;
+ }
+
+ #endregion Uri
+
+ #region NameValueCollection
+
+ ///
+ /// Convert a NameValueCollection into a query string. This is the
+ /// inverse of HttpUtility.ParseQueryString()
+ ///
+ /// Collection of key/value pairs to convert
+ /// A query string with URL-escaped values
+ public static string BuildQueryString(NameValueCollection parameters)
+ {
+ List items = new List(parameters.Count);
+
+ foreach (string key in parameters.Keys)
+ {
+ foreach (string value in parameters.GetValues(key))
+ items.Add(String.Concat(key, "=", HttpUtility.UrlEncode(value ?? String.Empty)));
+ }
+
+ return String.Join("&", items.ToArray());
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static string GetOne(this NameValueCollection collection, string key)
+ {
+ string[] values = collection.GetValues(key);
+ if (values != null && values.Length > 0)
+ return values[0];
+
+ return null;
+ }
+
+ #endregion NameValueCollection
+
+ #region Stream
+
+ ///
+ /// Copies the contents of one stream to another, starting at the
+ /// current position of each stream
+ ///
+ /// The stream to copy from, at the position
+ /// where copying should begin
+ /// The stream to copy to, at the position where
+ /// bytes should be written
+ /// The maximum bytes to copy
+ /// The total number of bytes copied
+ ///
+ /// Copying begins at the streams' current positions. The positions are
+ /// NOT reset after copying is complete.
+ ///
+ public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
+ {
+ byte[] buffer = new byte[4096];
+ int readBytes;
+ int totalCopiedBytes = 0;
+
+ while ((readBytes = copyFrom.Read(buffer, 0, Math.Min(4096, maximumBytesToCopy))) > 0)
+ {
+ int writeBytes = Math.Min(maximumBytesToCopy, readBytes);
+ copyTo.Write(buffer, 0, writeBytes);
+ totalCopiedBytes += writeBytes;
+ maximumBytesToCopy -= writeBytes;
+ }
+
+ return totalCopiedBytes;
+ }
+
+ ///
+ /// Converts an entire stream to a string, regardless of current stream
+ /// position
+ ///
+ /// The stream to convert to a string
+ ///
+ /// When this method is done, the stream position will be
+ /// reset to its previous position before this method was called
+ public static string GetStreamString(this Stream stream)
+ {
+ string value = null;
+
+ if (stream != null && stream.CanRead)
+ {
+ long rewindPos = -1;
+
+ if (stream.CanSeek)
+ {
+ rewindPos = stream.Position;
+ stream.Seek(0, SeekOrigin.Begin);
+ }
+
+ StreamReader reader = new StreamReader(stream);
+ value = reader.ReadToEnd();
+
+ if (rewindPos >= 0)
+ stream.Seek(rewindPos, SeekOrigin.Begin);
+ }
+
+ return value;
+ }
+
+ #endregion Stream
+ }
+}
diff --git a/OpenSim/Framework/sLLVector3.cs b/OpenSim/Framework/sLLVector3.cs
deleted file mode 100644
index 49940c46f8..0000000000
--- a/OpenSim/Framework/sLLVector3.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using OpenMetaverse;
-
-namespace OpenSim.Framework
-{
- [Serializable]
- public class sLLVector3
- {
- public float x = 0;
- public float y = 0;
- public float z = 0;
-
- public sLLVector3()
- {
- }
-
- public sLLVector3(Vector3 v)
- {
- x = v.X;
- y = v.Y;
- z = v.Z;
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index ef492052fc..569dc8db25 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -97,6 +97,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
{
+ ///
+ /// Debug packet level. At the moment, only 255 does anything (prints out all in and out packets).
+ ///
+ protected int m_debugPacketLevel = 0;
+
#region Events
public event GenericMessage OnGenericMessage;
@@ -472,6 +477,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SetDebugPacketLevel(int newDebug)
{
+ m_debugPacketLevel = newDebug;
}
#region Client Methods
@@ -10952,7 +10958,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length);
#endregion BinaryStats
- m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
+ OutPacket(packet, throttlePacketType, true);
}
///
@@ -10965,6 +10971,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// handles splitting manually
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting)
{
+ if (m_debugPacketLevel >= 255)
+ m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
+
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
@@ -11036,10 +11045,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// OpenMetaverse.packet
public void ProcessInPacket(Packet Pack)
{
-// m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack);
+ if (m_debugPacketLevel >= 255)
+ m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type);
if (!ProcessPacketMethod(Pack))
- m_log.Warn("[CLIENT]: unhandled packet " + Pack);
+ m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type);
PacketPool.Instance.ReturnPacket(Pack);
}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index e0df2881ed..0fc467bc43 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -411,6 +411,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
///
/// Rez an object into the scene from the user's inventory
///
+ /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
+ /// things to the scene. The caller should be doing that, I think.
///
///
///
@@ -500,13 +502,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
group.RootPart.IsAttachment = true;
}
- m_Scene.AddNewSceneObject(group, true);
+ // For attachments, we must make sure that only a single object update occurs after we've finished
+ // all the necessary operations.
+ m_Scene.AddNewSceneObject(group, true, false);
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
// if attachment we set it's asset id so object updates can reflect that
// if not, we set it's position in world.
if (!attachment)
{
+ group.ScheduleGroupForFullUpdate();
+
float offsetHeight = 0;
pos = m_Scene.GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
@@ -562,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
part.GroupMask = 0; // DO NOT propagate here
}
}
+
group.ApplyNextOwnerPermissions();
}
}
@@ -569,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
foreach (SceneObjectPart part in partList)
{
if (part.OwnerID != item.Owner)
- {
+ {
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.Owner;
part.Inventory.ChangeInventoryOwner(item.Owner);
@@ -591,10 +598,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
group.ClearPartAttachmentData();
}
- }
-
- if (!attachment)
- {
+
// Fire on_rez
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6df25d6e29..5f3cd8cf4d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1842,9 +1842,18 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnAttach(localID, itemID, avatarID);
}
- public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID,
- uint AttachmentPt)
+ ///
+ /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
+ /// (RezSingleAttachmentFromInv packet).
+ ///
+ ///
+ ///
+ ///
+ ///
+ public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
+ m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
+
SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
if (att == null)
@@ -1856,9 +1865,20 @@ namespace OpenSim.Region.Framework.Scenes
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
}
- public UUID RezSingleAttachment(SceneObjectGroup att,
- IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
+ ///
+ /// Update the user inventory to reflect an attachment
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
+ m_log.DebugFormat(
+ "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
+ remoteClient.Name, att.Name, itemID);
+
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
@@ -1897,8 +1917,19 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
}
+ ///
+ /// This registers the item as attached in a user's inventory
+ ///
+ ///
+ ///
+ ///
+ ///
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
+// m_log.DebugFormat(
+// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
+// att.Name, remoteClient.Name, AttachmentPt, itemID);
+
if (UUID.Zero == itemID)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
@@ -1926,10 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_AvatarFactory != null)
- {
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
- }
-
}
}
@@ -2012,6 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes
{
sog.SetOwnerId(ownerID);
sog.SetGroup(groupID, remoteClient);
+ sog.ScheduleGroupForFullUpdate();
foreach (SceneObjectPart child in sog.Children.Values)
child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2033,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes
sog.SetOwnerId(groupID);
sog.ApplyNextOwnerPermissions();
}
+
}
foreach (uint localID in localIDs)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5e5a52e981..a880fe7d59 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1906,14 +1906,22 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat(
// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
+ SceneObjectGroup sceneObject = null;
+
// If an entity creator has been registered for this prim type then use that
if (m_entityCreators.ContainsKey((PCode)shape.PCode))
- return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
+ {
+ sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
+ }
+ else
+ {
+ // Otherwise, use this default creation code;
+ sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
+ AddNewSceneObject(sceneObject, true);
+ sceneObject.SetGroup(groupID, null);
+ }
- // Otherwise, use this default creation code;
- SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
- AddNewSceneObject(sceneObject, true);
- sceneObject.SetGroup(groupID, null);
+ sceneObject.ScheduleGroupForFullUpdate();
return sceneObject;
}
@@ -1941,7 +1949,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Add a newly created object to the scene
+ /// Add a newly created object to the scene. Updates are also sent to viewers.
///
///
///
@@ -1950,8 +1958,25 @@ namespace OpenSim.Region.Framework.Scenes
///
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
{
- return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup);
+ return AddNewSceneObject(sceneObject, attachToBackup, true);
}
+
+ ///
+ /// Add a newly created object to the scene
+ ///
+ ///
+ ///
+ /// If true, the object is made persistent into the scene.
+ /// If false, the object will not persist over server restarts
+ ///
+ ///
+ /// If true, updates for the new scene object are sent to all viewers in range.
+ /// If false, it is left to the caller to schedule the update
+ ///
+ public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
+ {
+ return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
+ }
///
/// Delete every object from the scene
@@ -3143,7 +3168,6 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
m_sceneGridService.KiPrimitive += SendKillObject;
m_sceneGridService.OnGetLandData += GetLandData;
-
}
///
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index e87f7ca261..bd8ccce6e1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -103,15 +103,15 @@ namespace OpenSim.Region.Framework.Scenes
///
public event GetLandData OnGetLandData;
- private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
- private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
- private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
- private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
+// private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
+// private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
+// private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
+// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
//private RegionUp handlerRegionUp = null; // OnRegionUp;
- private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
+// private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
//private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
- private LogOffUser handlerLogOffUser = null;
- private GetLandData handlerGetLandData = null; // OnGetLandData
+// private LogOffUser handlerLogOffUser = null;
+// private GetLandData handlerGetLandData = null; // OnGetLandData
public KiPrimitiveDelegate KiPrimitive;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 369552f481..22613e925f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.HasGroupChanged = true;
}
- return AddSceneObject(sceneObject, attachToBackup);
+ return AddSceneObject(sceneObject, attachToBackup, true);
}
///
@@ -244,12 +244,12 @@ namespace OpenSim.Region.Framework.Scenes
///
/// true if the object was added, false if an object with the same uuid was already in the scene
///
- protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
+ protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
// Ensure that we persist this new scene object
sceneObject.HasGroupChanged = true;
- return AddSceneObject(sceneObject, attachToBackup);
+ return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
///
@@ -261,12 +261,19 @@ namespace OpenSim.Region.Framework.Scenes
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
///
- /// true if the object was added, false if an object with the same uuid was already in the scene
+ ///
+ /// If true, updates for the new scene object are sent to all viewers in range.
+ /// If false, it is left to the caller to schedule the update
+ ///
+ ///
+ /// true if the object was added, false if an object with the same uuid was already in the scene
///
- protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
+ protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
return false;
+
+ bool alreadyExisted = false;
if (m_parentScene.m_clampPrimSize)
{
@@ -287,6 +294,9 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.AttachToScene(m_parentScene);
+ if (sendClientUpdates)
+ sceneObject.ScheduleGroupForFullUpdate();
+
lock (sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
@@ -310,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
}
}
-
- return true;
+ }
+ else
+ {
+ alreadyExisted = true;
}
}
- return false;
+ return alreadyExisted;
}
///
@@ -525,7 +537,10 @@ namespace OpenSim.Region.Framework.Scenes
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
false, false, remoteClient.AgentId, true);
-
+// m_log.DebugFormat(
+// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
+// objatt.Name, remoteClient.Name, AttachmentPt);
+
if (objatt != null)
{
bool tainted = false;
@@ -533,16 +548,27 @@ namespace OpenSim.Region.Framework.Scenes
tainted = true;
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
- objatt.ScheduleGroupForFullUpdate();
+ //objatt.ScheduleGroupForFullUpdate();
if (tainted)
objatt.HasGroupChanged = true;
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
+
+ // Do this last so that event listeners have access to all the effects of the attachment
+ m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
}
+ else
+ {
+ m_log.WarnFormat(
+ "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
+ itemID, remoteClient.Name, AttachmentPt);
+ }
+
return objatt;
}
+
return null;
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 6395d9868b..680c39a622 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!scenePresence.IsChildAgent)
{
- m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
+ m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
scenePresence.Firstname,
scenePresence.Lastname,
newDebug);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index c5a6171207..37b4fd6348 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
private List m_PlaySoundSlavePrims = new List();
public List PlaySoundSlavePrims
{
- get { return m_LoopSoundSlavePrims; }
- set { m_LoopSoundSlavePrims = value; }
+ get { return m_PlaySoundSlavePrims; }
+ set { m_PlaySoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
@@ -567,8 +567,10 @@ namespace OpenSim.Region.Framework.Scenes
}
ApplyPhysics(m_scene.m_physicalPrim);
-
- ScheduleGroupForFullUpdate();
+
+ // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
+ // for the same object with very different properties. The caller must schedule the update.
+ //ScheduleGroupForFullUpdate();
}
public Vector3 GroupScale()
@@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes
// don't attach attachments to child agents
if (avatar.IsChildAgent) return;
+// m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
+
DetachFromBackup();
// Remove from database and parcel prim count
- //
m_scene.DeleteFromStorage(UUID);
m_scene.EventManager.TriggerParcelPrimCountTainted();
@@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes
SetAttachmentPoint(Convert.ToByte(attachmentpoint));
avatar.AddAttachment(this);
- m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
if (!silent)
{
@@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleGroupForFullUpdate();
}
}
+ else
+ {
+ m_log.WarnFormat(
+ "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
+ UUID, agentID, Scene.RegionInfo.RegionName);
+ }
}
public byte GetAttachmentPoint()
@@ -1482,51 +1490,22 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
- #region Client Updating
-
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
- SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
+ RootPart.SendFullUpdate(
+ remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
if (part != RootPart)
- SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
+ part.SendFullUpdate(
+ remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
}
}
}
- ///
- /// Send a full update to the client for the given part
- ///
- ///
- ///
- internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
- {
-// m_log.DebugFormat(
-// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
-
- if (m_rootPart.UUID == part.UUID)
- {
- if (IsAttachment)
- {
- part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
- }
- else
- {
- part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
- }
- }
- else
- {
- part.SendFullUpdateToClient(remoteClient, clientFlags);
- }
- }
-
- #endregion
-
#region Copying
///
@@ -1986,6 +1965,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
{
+// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
+
RootPart.AddFullUpdateToAvatar(presence);
lock (m_parts)
@@ -2000,6 +1981,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
{
+// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
+
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
@@ -2014,6 +1997,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void ScheduleGroupForFullUpdate()
{
+// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
+
checkAtTargets();
RootPart.ScheduleFullUpdate();
@@ -2032,6 +2017,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void ScheduleGroupForTerseUpdate()
{
+// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
+
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
@@ -2045,9 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Immediately send a full update for this scene object.
///
public void SendGroupFullUpdate()
- {
+ {
if (IsDeleted)
return;
+
+// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
RootPart.SendFullUpdateToAllClients();
@@ -2064,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Immediately send an update for this scene object's root prim only.
/// This is for updates regarding the object as a whole, and none of its parts in particular.
- /// Note: this may not be cused by opensim (it probably should) but it's used by
+ /// Note: this may not be used by opensim (it probably should) but it's used by
/// external modules.
///
public void SendGroupRootTerseUpdate()
@@ -2079,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_scene == null) // Need to check here as it's null during object creation
return;
+
m_scene.SceneGraph.AddToUpdateList(this);
}
@@ -3557,7 +3547,9 @@ namespace OpenSim.Region.Framework.Scenes
HasGroupChanged = true;
}
- ScheduleGroupForFullUpdate();
+ // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
+ // for the same object with very different properties. The caller must schedule the update.
+ //ScheduleGroupForFullUpdate();
}
public void TriggerScriptChangedEvent(Changed val)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 5c283bc4fe..10a186e164 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -568,8 +568,8 @@ namespace OpenSim.Region.Framework.Scenes
private List m_PlaySoundSlavePrims = new List();
public List PlaySoundSlavePrims
{
- get { return m_LoopSoundSlavePrims; }
- set { m_LoopSoundSlavePrims = value; }
+ get { return m_PlaySoundSlavePrims; }
+ set { m_PlaySoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
@@ -2834,29 +2834,59 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- ///
- ///
- ///
- ///
- public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
- {
- m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
- }
+// ///
+// ///
+// ///
+// ///
+// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
+// {
+// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
+// }
+
///
- ///
+ /// Send a full update to the client for the given part
+ ///
+ ///
+ ///
+ protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
+ {
+// m_log.DebugFormat(
+// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
+
+ if (IsRoot)
+ {
+ if (IsAttachment)
+ {
+ SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
+ }
+ else
+ {
+ SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
+ }
+ }
+ else
+ {
+ SendFullUpdateToClient(remoteClient, clientFlags);
+ }
+ }
+
+ ///
+ /// Send a full update for this part to all clients.
///
public void SendFullUpdateToAllClients()
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avatars.Length; i++)
{
- // Ugly reference :(
- m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
- avatars[i].GenerateClientFlags(UUID));
+ SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
}
}
+ ///
+ /// Send a full update to all clients except the one nominated.
+ ///
+ ///
public void SendFullUpdateToAllClientsExcept(UUID agentID)
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
@@ -2864,10 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Ugly reference :(
if (avatars[i].UUID != agentID)
- {
- m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
- avatars[i].GenerateClientFlags(UUID));
- }
+ SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
}
}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f83a4d2287..465e916f2c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes
pos.Y = crossedBorder.BorderLine.Z - 1;
}
-
- if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
+ if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
{
- Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
-
- if (pos.X < 0)
- {
- emergencyPos.X = (int)Constants.RegionSize + pos.X;
- if (!(pos.Y < 0))
- emergencyPos.Y = pos.Y;
- if (!(pos.Z < 0))
- emergencyPos.X = pos.X;
- }
- if (pos.Y < 0)
- {
- emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
- if (!(pos.X < 0))
- emergencyPos.X = pos.X;
- if (!(pos.Z < 0))
- emergencyPos.Z = pos.Z;
- }
- if (pos.Z < 0)
- {
- if (!(pos.X < 0))
- emergencyPos.X = pos.X;
- if (!(pos.Y < 0))
- emergencyPos.Y = pos.Y;
- //Leave as 128
- }
-
m_log.WarnFormat(
- "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
- pos, Name, UUID, emergencyPos);
+ "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
+ pos, Name, UUID);
- pos = emergencyPos;
+ if (pos.X < 0f) pos.X = 0f;
+ if (pos.Y < 0f) pos.Y = 0f;
+ if (pos.Z < 0f) pos.Z = 0f;
}
float localAVHeight = 1.56f;
@@ -875,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes
float posZLimit = 0;
- if (pos.X
protected void CheckForSignificantMovement()
{
- if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5)
+ // Movement updates for agents in neighboring regions are sent directly to clients.
+ // This value only affects how often agent positions are sent to neighbor regions
+ // for things such as distance-based update prioritization
+ const float SIGNIFICANT_MOVEMENT = 2.0f;
+
+ if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
{
posLastSignificantMove = AbsolutePosition;
m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
@@ -2701,13 +2680,13 @@ namespace OpenSim.Region.Framework.Scenes
cadu.AgentID = UUID.Guid;
cadu.alwaysrun = m_setAlwaysRun;
cadu.AVHeight = m_avHeight;
- sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
+ Vector3 tempCameraCenter = m_CameraCenter;
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
cadu.godlevel = m_godlevel;
cadu.GroupAccess = 0;
- cadu.Position = new sLLVector3(AbsolutePosition);
+ cadu.Position = AbsolutePosition;
cadu.regionHandle = m_rootRegionHandle;
float multiplier = 1;
int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -2722,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
- cadu.Velocity = new sLLVector3(Velocity);
+ cadu.Velocity = Velocity;
AgentPosition agentpos = new AgentPosition();
agentpos.CopyFrom(cadu);
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
index 021dcf3e91..2fc92487d6 100644
--- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
@@ -47,9 +47,9 @@ namespace OpenSim.Services.AuthenticationService
public class PasswordAuthenticationService :
AuthenticationServiceBase, IAuthenticationService
{
- //private static readonly ILog m_log =
- // LogManager.GetLogger(
- // MethodBase.GetCurrentMethod().DeclaringType);
+ private static readonly ILog m_log =
+ LogManager.GetLogger(
+ MethodBase.GetCurrentMethod().DeclaringType);
public PasswordAuthenticationService(IConfigSource config) :
base(config)
@@ -59,23 +59,27 @@ namespace OpenSim.Services.AuthenticationService
public string Authenticate(UUID principalID, string password, int lifetime)
{
AuthenticationData data = m_Database.Get(principalID);
-
- if (!data.Data.ContainsKey("passwordHash") ||
- !data.Data.ContainsKey("passwordSalt"))
+
+ if (data != null && data.Data != null)
{
- return String.Empty;
- }
-
- string hashed = Util.Md5Hash(password + ":" +
- data.Data["passwordSalt"].ToString());
-
- //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
-
- if (data.Data["passwordHash"].ToString() == hashed)
- {
- return GetToken(principalID, lifetime);
+ if (!data.Data.ContainsKey("passwordHash") ||
+ !data.Data.ContainsKey("passwordSalt"))
+ {
+ return String.Empty;
+ }
+
+ string hashed = Util.Md5Hash(password + ":" +
+ data.Data["passwordSalt"].ToString());
+
+ //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
+
+ if (data.Data["passwordHash"].ToString() == hashed)
+ {
+ return GetToken(principalID, lifetime);
+ }
}
+ m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
return String.Empty;
}
}
diff --git a/OpenSim/Services/Base/ServiceBase.cs b/OpenSim/Services/Base/ServiceBase.cs
index 8e24d8517c..91d5c5650c 100644
--- a/OpenSim/Services/Base/ServiceBase.cs
+++ b/OpenSim/Services/Base/ServiceBase.cs
@@ -26,7 +26,9 @@
*/
using System;
+using System.Collections.Generic;
using System.Reflection;
+using log4net;
using Nini.Config;
using OpenSim.Services.Interfaces;
@@ -34,6 +36,8 @@ namespace OpenSim.Services.Base
{
public class ServiceBase
{
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
public T LoadPlugin(string dllName) where T:class
{
return LoadPlugin(dllName, new Object[0]);
@@ -61,8 +65,12 @@ namespace OpenSim.Services.Base
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
+// m_log.DebugFormat("[SERVICE BASE]: Found assembly {0}", dllName);
+
foreach (Type pluginType in pluginAssembly.GetTypes())
{
+// m_log.DebugFormat("[SERVICE BASE]: Found type {0}", pluginType);
+
if (pluginType.IsPublic)
{
if (className != String.Empty &&
@@ -86,7 +94,15 @@ namespace OpenSim.Services.Base
}
catch (Exception e)
{
- Console.WriteLine("XXX Exception " + e.StackTrace);
+ List strArgs = new List();
+ foreach (Object arg in args)
+ strArgs.Add(arg.ToString());
+
+ m_log.Error(
+ string.Format(
+ "[SERVICE BASE]: Failed to load plugin {0} from {1} with args {2}",
+ interfaceName, dllName, string.Join(", ", strArgs.ToArray())), e);
+
return null;
}
}
@@ -95,4 +111,4 @@ namespace OpenSim.Services.Base
{
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Services/Friends/FriendsServiceBase.cs b/OpenSim/Services/Friends/FriendsServiceBase.cs
index 9858972311..6ab0bff0a8 100644
--- a/OpenSim/Services/Friends/FriendsServiceBase.cs
+++ b/OpenSim/Services/Friends/FriendsServiceBase.cs
@@ -27,13 +27,12 @@
using System;
using System.Reflection;
+using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Base;
-using Nini.Config;
-using log4net;
namespace OpenSim.Services.Friends
{
@@ -80,7 +79,11 @@ namespace OpenSim.Services.Friends
m_Database = LoadPlugin(dllName, new Object[] { connString, realm });
if (m_Database == null)
- throw new Exception("Could not find a storage interface in the given module");
+ {
+ throw new Exception(
+ string.Format(
+ "Could not find a storage interface {0} in the given StorageProvider {1}", "IFriendsData", dllName));
+ }
}
}
}
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 1d734ebc2f..ee93f73cde 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -247,6 +247,7 @@ namespace OpenSim.Services.LLLoginService
LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel, friendsList, m_LibraryService,
where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
+ m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client.");
return response;
}
catch (Exception e)
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index e498bd5e70..ca6e44ac14 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -280,6 +280,15 @@ namespace OpenSim.Services.UserAccountService
if (null == account)
{
account = new UserAccount(UUID.Zero, firstName, lastName, email);
+ if (account.ServiceURLs == null)
+ {
+ account.ServiceURLs = new Dictionary();
+ account.ServiceURLs["HomeURI"] = string.Empty;
+ account.ServiceURLs["GatekeeperURI"] = string.Empty;
+ account.ServiceURLs["InventoryServerURI"] = string.Empty;
+ account.ServiceURLs["AssetServerURI"] = string.Empty;
+ }
+
if (StoreUserAccount(account))
{
bool success = false;
diff --git a/bin/config-include/Standalone.ini b/bin/config-include/Standalone.ini
index bf693a18ec..30113708a1 100644
--- a/bin/config-include/Standalone.ini
+++ b/bin/config-include/Standalone.ini
@@ -24,10 +24,11 @@
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
+
[LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
+ LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
+ LibraryName = "OpenSim Library"
+ DefaultLibrary = "./inventory/Libraries.xml"
[AvatarService]
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
@@ -52,6 +53,7 @@
[UserAccountService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
ConnectionString = "URI=file:userprofiles.db,version=3"
+
;; These are for creating new accounts
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
diff --git a/prebuild.xml b/prebuild.xml
index e19e636443..98a471bb9f 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -157,6 +157,7 @@
+
@@ -1539,42 +1540,6 @@
-
-
-
- ../../../../bin/
-
-
-
-
- ../../../../bin/
-
-
-
- ../../../../bin/
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -1599,7 +1564,6 @@
-
@@ -1639,7 +1603,6 @@
-
@@ -1713,10 +1676,7 @@
-
-
-
@@ -2785,7 +2745,6 @@
-
@@ -3019,7 +2978,6 @@
-
@@ -3083,7 +3041,6 @@
-