From 3231602b885556cc5327d2a3369a1b82fb01df95 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 29 Oct 2010 20:34:53 +0200 Subject: [PATCH] Revert "Preliminary work on appearance layers. No user functionality yet." This reverts commit e6a8d2872c3ff4992cd7e9615f69e0c6773e461f. --- OpenSim/Framework/AvatarAppearance.cs | 451 ++++++++++-------- .../InventoryAccess/InventoryAccessModule.cs | 12 +- .../Shared/Api/Implementation/LSL_Api.cs | 9 +- .../TexturesAssetSet/TexturesAssetSet.xml | 6 - .../BodyPartsLibraryItems.xml | 28 -- 5 files changed, 264 insertions(+), 242 deletions(-) diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 829ad796a1..5da8ba1368 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -32,125 +32,6 @@ using OpenMetaverse; namespace OpenSim.Framework { - // A special dictionary for avatar appearance - public struct LayerItem - { - public UUID ItemID; - public UUID AssetID; - - public LayerItem(UUID itemID, UUID assetID) - { - ItemID = itemID; - AssetID = assetID; - } - } - - public class Layer - { - protected int m_layerType; - protected Dictionary m_items = new Dictionary(); - protected List m_ids = new List(); - - public Layer(int type) - { - m_layerType = type; - } - - public int LayerType - { - get { return m_layerType; } - } - - public int Count - { - get { return m_ids.Count; } - } - - public void Add(UUID itemID, UUID assetID) - { - if (m_items.ContainsKey(itemID)) - return; - if (m_ids.Count >= 5) - return; - - m_ids.Add(itemID); - m_items[itemID] = assetID; - } - - public void Wear(UUID itemID, UUID assetID) - { - Clear(); - Add(itemID, assetID); - } - - public void Clear() - { - m_ids.Clear(); - m_items.Clear(); - } - - public void RemoveItem(UUID itemID) - { - if (m_items.ContainsKey(itemID)) - { - m_ids.Remove(itemID); - m_items.Remove(itemID); - } - } - - public void RemoveAsset(UUID assetID) - { - UUID itemID = UUID.Zero; - - foreach (KeyValuePair kvp in m_items) - { - if (kvp.Value == assetID) - { - itemID = kvp.Key; - break; - } - } - - if (itemID != UUID.Zero) - { - m_ids.Remove(itemID); - m_items.Remove(itemID); - } - } - - public LayerItem this [int idx] - { - get - { - if (idx >= m_ids.Count || idx < 0) - return new LayerItem(UUID.Zero, UUID.Zero); - - return new LayerItem(m_ids[idx], m_items[m_ids[idx]]); - } - } - } - - public enum AppearanceLayer - { - BODY = 0, - SKIN = 1, - HAIR = 2, - EYES = 3, - SHIRT = 4, - PANTS = 5, - SHOES = 6, - SOCKS = 7, - JACKET = 8, - GLOVES = 9, - UNDERSHIRT = 10, - UNDERPANTS = 11, - SKIRT = 12, - ALPHA = 13, - TATTOO = 14, - - MAX_WEARABLES = 15 - } - /// /// Contains the Avatar's Appearance and methods to manipulate the appearance. /// @@ -158,6 +39,25 @@ namespace OpenSim.Framework { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + // these are guessed at by the list here - + // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll + // correct them over time for when were are wrong. + public readonly static int BODY = 0; + public readonly static int SKIN = 1; + public readonly static int HAIR = 2; + public readonly static int EYES = 3; + public readonly static int SHIRT = 4; + public readonly static int PANTS = 5; + public readonly static int SHOES = 6; + public readonly static int SOCKS = 7; + public readonly static int JACKET = 8; + public readonly static int GLOVES = 9; + public readonly static int UNDERSHIRT = 10; + public readonly static int UNDERPANTS = 11; + public readonly static int SKIRT = 12; + + private readonly static int MAX_WEARABLES = 13; + private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); @@ -168,10 +68,6 @@ namespace OpenSim.Framework private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); - private static UUID ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); - private static UUID TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); - private static UUID ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); - private static UUID TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); public readonly static int VISUALPARAM_COUNT = 218; @@ -207,156 +103,152 @@ namespace OpenSim.Framework } public virtual UUID BodyItem { - get { return m_wearables[(int)AppearanceLayer.BODY].ItemID; } - set { m_wearables[(int)AppearanceLayer.BODY].ItemID = value; } + get { return m_wearables[BODY].ItemID; } + set { m_wearables[BODY].ItemID = value; } } public virtual UUID BodyAsset { - get { return m_wearables[(int)AppearanceLayer.BODY].AssetID; } - set { m_wearables[(int)AppearanceLayer.BODY].AssetID = value; } + get { return m_wearables[BODY].AssetID; } + set { m_wearables[BODY].AssetID = value; } } public virtual UUID SkinItem { - get { return m_wearables[(int)AppearanceLayer.SKIN].ItemID; } - set { m_wearables[(int)AppearanceLayer.SKIN].ItemID = value; } + get { return m_wearables[SKIN].ItemID; } + set { m_wearables[SKIN].ItemID = value; } } public virtual UUID SkinAsset { - get { return m_wearables[(int)AppearanceLayer.SKIN].AssetID; } - set { m_wearables[(int)AppearanceLayer.SKIN].AssetID = value; } + get { return m_wearables[SKIN].AssetID; } + set { m_wearables[SKIN].AssetID = value; } } public virtual UUID HairItem { - get { return m_wearables[(int)AppearanceLayer.HAIR].ItemID; } - set { m_wearables[(int)AppearanceLayer.HAIR].ItemID = value; } + get { return m_wearables[HAIR].ItemID; } + set { m_wearables[HAIR].ItemID = value; } } public virtual UUID HairAsset { - get { return m_wearables[(int)AppearanceLayer.HAIR].AssetID; } - set { m_wearables[(int)AppearanceLayer.HAIR].AssetID = value; } + get { return m_wearables[HAIR].AssetID; } + set { m_wearables[HAIR].AssetID = value; } } public virtual UUID EyesItem { - get { return m_wearables[(int)AppearanceLayer.EYES].ItemID; } - set { m_wearables[(int)AppearanceLayer.EYES].ItemID = value; } + get { return m_wearables[EYES].ItemID; } + set { m_wearables[EYES].ItemID = value; } } public virtual UUID EyesAsset { - get { return m_wearables[(int)AppearanceLayer.EYES].AssetID; } - set { m_wearables[(int)AppearanceLayer.EYES].AssetID = value; } + get { return m_wearables[EYES].AssetID; } + set { m_wearables[EYES].AssetID = value; } } public virtual UUID ShirtItem { - get { return m_wearables[(int)AppearanceLayer.SHIRT].ItemID; } - set { m_wearables[(int)AppearanceLayer.SHIRT].ItemID = value; } + get { return m_wearables[SHIRT].ItemID; } + set { m_wearables[SHIRT].ItemID = value; } } public virtual UUID ShirtAsset { - get { return m_wearables[(int)AppearanceLayer.SHIRT].AssetID; } - set { m_wearables[(int)AppearanceLayer.SHIRT].AssetID = value; } + get { return m_wearables[SHIRT].AssetID; } + set { m_wearables[SHIRT].AssetID = value; } } public virtual UUID PantsItem { - get { return m_wearables[(int)AppearanceLayer.PANTS].ItemID; } - set { m_wearables[(int)AppearanceLayer.PANTS].ItemID = value; } + get { return m_wearables[PANTS].ItemID; } + set { m_wearables[PANTS].ItemID = value; } } public virtual UUID PantsAsset { - get { return m_wearables[(int)AppearanceLayer.PANTS].AssetID; } - set { m_wearables[(int)AppearanceLayer.PANTS].AssetID = value; } + get { return m_wearables[PANTS].AssetID; } + set { m_wearables[PANTS].AssetID = value; } } public virtual UUID ShoesItem { - get { return m_wearables[(int)AppearanceLayer.SHOES].ItemID; } - set { m_wearables[(int)AppearanceLayer.SHOES].ItemID = value; } + get { return m_wearables[SHOES].ItemID; } + set { m_wearables[SHOES].ItemID = value; } } public virtual UUID ShoesAsset { - get { return m_wearables[(int)AppearanceLayer.SHOES].AssetID; } - set { m_wearables[(int)AppearanceLayer.SHOES].AssetID = value; } + get { return m_wearables[SHOES].AssetID; } + set { m_wearables[SHOES].AssetID = value; } } public virtual UUID SocksItem { - get { return m_wearables[(int)AppearanceLayer.SOCKS].ItemID; } - set { m_wearables[(int)AppearanceLayer.SOCKS].ItemID = value; } + get { return m_wearables[SOCKS].ItemID; } + set { m_wearables[SOCKS].ItemID = value; } } public virtual UUID SocksAsset { - get { return m_wearables[(int)AppearanceLayer.SOCKS].AssetID; } - set { m_wearables[(int)AppearanceLayer.SOCKS].AssetID = value; } + get { return m_wearables[SOCKS].AssetID; } + set { m_wearables[SOCKS].AssetID = value; } } public virtual UUID JacketItem { - get { return m_wearables[(int)AppearanceLayer.JACKET].ItemID; } - set { m_wearables[(int)AppearanceLayer.JACKET].ItemID = value; } + get { return m_wearables[JACKET].ItemID; } + set { m_wearables[JACKET].ItemID = value; } } public virtual UUID JacketAsset { - get { return m_wearables[(int)AppearanceLayer.JACKET].AssetID; } - set { m_wearables[(int)AppearanceLayer.JACKET].AssetID = value; } + get { return m_wearables[JACKET].AssetID; } + set { m_wearables[JACKET].AssetID = value; } } public virtual UUID GlovesItem { - get { return m_wearables[(int)AppearanceLayer.GLOVES].ItemID; } - set { m_wearables[(int)AppearanceLayer.GLOVES].ItemID = value; } + get { return m_wearables[GLOVES].ItemID; } + set { m_wearables[GLOVES].ItemID = value; } } public virtual UUID GlovesAsset { - get { return m_wearables[(int)AppearanceLayer.GLOVES].AssetID; } - set { m_wearables[(int)AppearanceLayer.GLOVES].AssetID = value; } + get { return m_wearables[GLOVES].AssetID; } + set { m_wearables[GLOVES].AssetID = value; } } public virtual UUID UnderShirtItem { - get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID; } - set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID = value; } + get { return m_wearables[UNDERSHIRT].ItemID; } + set { m_wearables[UNDERSHIRT].ItemID = value; } } public virtual UUID UnderShirtAsset { - get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID; } - set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID = value; } + get { return m_wearables[UNDERSHIRT].AssetID; } + set { m_wearables[UNDERSHIRT].AssetID = value; } } public virtual UUID UnderPantsItem { - get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID; } - set { m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID = value; } + get { return m_wearables[UNDERPANTS].ItemID; } + set { m_wearables[UNDERPANTS].ItemID = value; } } public virtual UUID UnderPantsAsset { - get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID; } - set { m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID = value; } + get { return m_wearables[UNDERPANTS].AssetID; } + set { m_wearables[UNDERPANTS].AssetID = value; } } public virtual UUID SkirtItem { - get { return m_wearables[(int)AppearanceLayer.SKIRT].ItemID; } - set { m_wearables[(int)AppearanceLayer.SKIRT].ItemID = value; } + get { return m_wearables[SKIRT].ItemID; } + set { m_wearables[SKIRT].ItemID = value; } } public virtual UUID SkirtAsset { - get { return m_wearables[(int)AppearanceLayer.SKIRT].AssetID; } - set { m_wearables[(int)AppearanceLayer.SKIRT].AssetID = value; } + get { return m_wearables[SKIRT].AssetID; } + set { m_wearables[SKIRT].AssetID = value; } } public virtual void SetDefaultWearables() { - m_wearables[(int)AppearanceLayer.BODY].AssetID = BODY_ASSET; - m_wearables[(int)AppearanceLayer.BODY].ItemID = BODY_ITEM; - m_wearables[(int)AppearanceLayer.SKIN].AssetID = SKIN_ASSET; - m_wearables[(int)AppearanceLayer.SKIN].ItemID = SKIN_ITEM; - m_wearables[(int)AppearanceLayer.HAIR].AssetID = HAIR_ASSET; - m_wearables[(int)AppearanceLayer.HAIR].ItemID = HAIR_ITEM; - m_wearables[(int)AppearanceLayer.SHIRT].AssetID = SHIRT_ASSET; - m_wearables[(int)AppearanceLayer.SHIRT].ItemID = SHIRT_ITEM; - m_wearables[(int)AppearanceLayer.PANTS].AssetID = PANTS_ASSET; - m_wearables[(int)AppearanceLayer.PANTS].ItemID = PANTS_ITEM; - m_wearables[(int)AppearanceLayer.ALPHA].AssetID = ALPHA_ASSET; - m_wearables[(int)AppearanceLayer.ALPHA].ItemID = ALPHA_ITEM; - m_wearables[(int)AppearanceLayer.TATTOO].AssetID = TATTOO_ASSET; - m_wearables[(int)AppearanceLayer.TATTOO].ItemID = TATTOO_ITEM; + m_wearables[BODY].AssetID = BODY_ASSET; + m_wearables[BODY].ItemID = BODY_ITEM; + m_wearables[SKIN].AssetID = SKIN_ASSET; + m_wearables[SKIN].ItemID = SKIN_ITEM; + m_wearables[HAIR].AssetID = HAIR_ASSET; + m_wearables[HAIR].ItemID = HAIR_ITEM; + m_wearables[SHIRT].AssetID = SHIRT_ASSET; + m_wearables[SHIRT].ItemID = SHIRT_ITEM; + m_wearables[PANTS].AssetID = PANTS_ASSET; + m_wearables[PANTS].ItemID = PANTS_ITEM; } public virtual void ClearWearables() { - for (int i = 0; i < m_wearables.Length ; i++) + for (int i = 0; i < 13; i++) { m_wearables[i].AssetID = UUID.Zero; m_wearables[i].ItemID = UUID.Zero; @@ -394,12 +286,70 @@ namespace OpenSim.Framework get { return m_hipOffset; } } + //Builds the VisualParam Enum using LIBOMV's Visual Param NameValues + /* + public void BuildVisualParamEnum() + { + Dictionary IndexedParams = new Dictionary(); + int vpIndex = 0; + IndexedParams = new Dictionary(); + + System.Text.StringBuilder sb = new System.Text.StringBuilder(); + + sb.Append("public enum VPElement: int\n"); + sb.Append("{\n"); + foreach (KeyValuePair kvp in OpenMetaverse.VisualParams.Params) + { + VisualParam vp = kvp.Value; + + // Only Group-0 parameters are sent in AgentSetAppearance packets + if (kvp.Value.Group == 0) + { + + if (!IndexedParams.ContainsKey(vp.Name)) + { + + if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0) + { + + sb.Append("/// \n"); + if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0) + sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin, + vp.LabelMax)); + + else + sb.Append(string.Format("/// {0}\n", vp.Label)); + + sb.Append("/// \n"); + } + sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex)); + + IndexedParams.Add(vp.Name, vpIndex++); + } + else + { + sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex)); + vpIndex++; + //int i = 0; + } + } + if (vpIndex < 217) + sb.Append(",\n"); + else + sb.Append("\n"); + + } + sb.Append("}\n"); + + } + */ + public AvatarAppearance() : this(UUID.Zero) {} public AvatarAppearance(UUID owner) { - m_wearables = new AvatarWearable[(int)AppearanceLayer.MAX_WEARABLES]; - for (int i = 0; i < (int)AppearanceLayer.MAX_WEARABLES; i++) + m_wearables = new AvatarWearable[MAX_WEARABLES]; + for (int i = 0; i < MAX_WEARABLES; i++) { // this makes them all null m_wearables[i] = new AvatarWearable(); @@ -492,6 +442,121 @@ namespace OpenSim.Framework return visualParams; } + public override String ToString() + { + String s = "[Wearables] =>"; + s += " Body Item: " + BodyItem.ToString() + ";"; + s += " Skin Item: " + SkinItem.ToString() + ";"; + s += " Shirt Item: " + ShirtItem.ToString() + ";"; + s += " Pants Item: " + PantsItem.ToString() + ";"; + return s; + } + + // this is used for OGS1 + public virtual Hashtable ToHashTable() + { + Hashtable h = new Hashtable(); + h["owner"] = Owner.ToString(); + h["serial"] = Serial.ToString(); + h["visual_params"] = VisualParams; + h["texture"] = Texture.GetBytes(); + h["avatar_height"] = AvatarHeight.ToString(); + h["body_item"] = BodyItem.ToString(); + h["body_asset"] = BodyAsset.ToString(); + h["skin_item"] = SkinItem.ToString(); + h["skin_asset"] = SkinAsset.ToString(); + h["hair_item"] = HairItem.ToString(); + h["hair_asset"] = HairAsset.ToString(); + h["eyes_item"] = EyesItem.ToString(); + h["eyes_asset"] = EyesAsset.ToString(); + h["shirt_item"] = ShirtItem.ToString(); + h["shirt_asset"] = ShirtAsset.ToString(); + h["pants_item"] = PantsItem.ToString(); + h["pants_asset"] = PantsAsset.ToString(); + h["shoes_item"] = ShoesItem.ToString(); + h["shoes_asset"] = ShoesAsset.ToString(); + h["socks_item"] = SocksItem.ToString(); + h["socks_asset"] = SocksAsset.ToString(); + h["jacket_item"] = JacketItem.ToString(); + h["jacket_asset"] = JacketAsset.ToString(); + h["gloves_item"] = GlovesItem.ToString(); + h["gloves_asset"] = GlovesAsset.ToString(); + h["undershirt_item"] = UnderShirtItem.ToString(); + h["undershirt_asset"] = UnderShirtAsset.ToString(); + h["underpants_item"] = UnderPantsItem.ToString(); + h["underpants_asset"] = UnderPantsAsset.ToString(); + h["skirt_item"] = SkirtItem.ToString(); + h["skirt_asset"] = SkirtAsset.ToString(); + + string attachments = GetAttachmentsString(); + if (attachments != String.Empty) + h["attachments"] = attachments; + + return h; + } + + public AvatarAppearance(Hashtable h) + { + Owner = new UUID((string)h["owner"]); + Serial = Convert.ToInt32((string)h["serial"]); + VisualParams = (byte[])h["visual_params"]; + + if (h.Contains("texture")) + { + byte[] te = h["texture"] as byte[]; + if (te != null && te.Length > 0) + Texture = new Primitive.TextureEntry(te, 0, te.Length); + } + else + { + // We shouldn't be receiving appearance hashtables without a TextureEntry, + // but in case we do this will prevent a failure when saving to the database + Texture = GetDefaultTexture(); + } + + + AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); + + m_wearables = new AvatarWearable[MAX_WEARABLES]; + for (int i = 0; i < MAX_WEARABLES; i++) + { + // this makes them all null + m_wearables[i] = new AvatarWearable(); + } + + BodyItem = new UUID((string)h["body_item"]); + BodyAsset = new UUID((string)h["body_asset"]); + SkinItem = new UUID((string)h["skin_item"]); + SkinAsset = new UUID((string)h["skin_asset"]); + HairItem = new UUID((string)h["hair_item"]); + HairAsset = new UUID((string)h["hair_asset"]); + EyesItem = new UUID((string)h["eyes_item"]); + EyesAsset = new UUID((string)h["eyes_asset"]); + ShirtItem = new UUID((string)h["shirt_item"]); + ShirtAsset = new UUID((string)h["shirt_asset"]); + PantsItem = new UUID((string)h["pants_item"]); + PantsAsset = new UUID((string)h["pants_asset"]); + ShoesItem = new UUID((string)h["shoes_item"]); + ShoesAsset = new UUID((string)h["shoes_asset"]); + SocksItem = new UUID((string)h["socks_item"]); + SocksAsset = new UUID((string)h["socks_asset"]); + JacketItem = new UUID((string)h["jacket_item"]); + JacketAsset = new UUID((string)h["jacket_asset"]); + GlovesItem = new UUID((string)h["gloves_item"]); + GlovesAsset = new UUID((string)h["gloves_asset"]); + UnderShirtItem = new UUID((string)h["undershirt_item"]); + UnderShirtAsset = new UUID((string)h["undershirt_asset"]); + UnderPantsItem = new UUID((string)h["underpants_item"]); + UnderPantsAsset = new UUID((string)h["underpants_asset"]); + SkirtItem = new UUID((string)h["skirt_item"]); + SkirtAsset = new UUID((string)h["skirt_asset"]); + + if (h.ContainsKey("attachments")) + { + SetAttachmentsString(h["attachments"].ToString()); + } + } + private Dictionary m_attachments = new Dictionary(); public void SetAttachments(AttachmentData[] data) @@ -1424,4 +1489,4 @@ namespace OpenSim.Framework SKIRT_SKIRT_BLUE = 217 } } -} +} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 0700aa55f5..d429979245 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -762,14 +762,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess // affect the name stored in the serialization, transfer // the correct name from the inventory to the // object itself before we rez. - // On coalesced objects, this has no effect. - if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) - { - rootPart.Name = item.Name; - rootPart.Description = item.Description; - rootPart.ObjectSaleType = item.SaleType; - rootPart.SalePrice = item.SalePrice; - } + rootPart.Name = item.Name; + rootPart.Description = item.Description; + rootPart.ObjectSaleType = item.SaleType; + rootPart.SalePrice = item.SalePrice; group.SetGroup(remoteClient.ActiveGroupId, remoteClient); if ((rootPart.OwnerID != item.Owner) || diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8f05359ab9..2527757ba0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2187,14 +2187,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); // try to let this work as in SL... - if (m_host.LinkNum < 2) + if (m_host.ParentID == 0) { - // Special case: If we are root, rotate complete SOG to new - // rotation. - // We are root if the link number is 0 (single prim) or 1 - // (root prim). ParentID may be nonzero in attachments and - // using it would cause attachments and HUDs to rotate - // to the wrong positions. + // special case: If we are root, rotate complete SOG to new rotation SetRot(m_host, Rot2Quaternion(rot)); } else diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml index 7c74a48823..c5cafa741e 100644 --- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml +++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml @@ -1,10 +1,4 @@ -
- - - - -
diff --git a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml index 5cb71c0bbe..aa8d9d964b 100644 --- a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml +++ b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml @@ -16,34 +16,6 @@
-->