* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.

* This update also fixes scripting and some weird physics reactions
afrisby
Teravus Ovares 2007-12-30 06:18:17 +00:00
parent 14368d9a73
commit 32438ab1b9
12 changed files with 157 additions and 167 deletions

View File

@ -148,8 +148,7 @@ namespace OpenSim.Framework
public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock) public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
{ {
ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect); ViewerEffectPacket packet = new ViewerEffectPacket();
// TODO: don't create new blocks if recycling an old packet
packet.Effect = effectBlock; packet.Effect = effectBlock;
// Wasteful, I know // Wasteful, I know

View File

@ -216,7 +216,7 @@ namespace OpenSim.Region.ClientStack
{ {
m_scene.RemoveClient(AgentId); m_scene.RemoveClient(AgentId);
// Send the STOP packet // Send the STOP packet
DisableSimulatorPacket disable = (DisableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.DisableSimulator); DisableSimulatorPacket disable = new DisableSimulatorPacket();
OutPacket(disable, ThrottleOutPacketType.Task); OutPacket(disable, ThrottleOutPacketType.Task);
@ -257,7 +257,7 @@ namespace OpenSim.Region.ClientStack
public void Kick(string message) public void Kick(string message)
{ {
KickUserPacket kupack = (KickUserPacket) PacketPool.Instance.GetPacket(PacketType.KickUser); KickUserPacket kupack = new KickUserPacket();
kupack.UserInfo.AgentID = AgentId; kupack.UserInfo.AgentID = AgentId;
kupack.UserInfo.SessionID = SessionId; kupack.UserInfo.SessionID = SessionId;
kupack.TargetBlock.TargetIP = (uint) 0; kupack.TargetBlock.TargetIP = (uint) 0;
@ -596,7 +596,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="regInfo"></param> /// <param name="regInfo"></param>
public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
{ {
AgentMovementCompletePacket mov = (AgentMovementCompletePacket) PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.SimData.ChannelVersion = m_channelVersion; mov.SimData.ChannelVersion = m_channelVersion;
mov.AgentData.SessionID = m_sessionId; mov.AgentData.SessionID = m_sessionId;
mov.AgentData.AgentID = AgentId; mov.AgentData.AgentID = AgentId;
@ -631,7 +631,7 @@ namespace OpenSim.Region.ClientStack
public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{ {
ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
reply.ChatData.Audible = 1; reply.ChatData.Audible = 1;
reply.ChatData.Message = message; reply.ChatData.Message = message;
reply.ChatData.ChatType = type; reply.ChatData.ChatType = type;
@ -652,7 +652,7 @@ namespace OpenSim.Region.ClientStack
public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
{ {
ImprovedInstantMessagePacket msg = (ImprovedInstantMessagePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage); ImprovedInstantMessagePacket msg = new ImprovedInstantMessagePacket();
msg.AgentData.AgentID = fromAgent; msg.AgentData.AgentID = fromAgent;
msg.AgentData.SessionID = fromAgentSession; msg.AgentData.SessionID = fromAgentSession;
msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName); msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
@ -740,7 +740,7 @@ namespace OpenSim.Region.ClientStack
IPAddress neighbourIP = neighbourEndPoint.Address; IPAddress neighbourIP = neighbourEndPoint.Address;
ushort neighbourPort = (ushort) neighbourEndPoint.Port; ushort neighbourPort = (ushort) neighbourEndPoint.Port;
EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.EnableSimulator); EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock(); enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
enablesimpacket.SimulatorInfo.Handle = neighbourHandle; enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
@ -777,7 +777,7 @@ namespace OpenSim.Region.ClientStack
{ {
LLVector3 look = new LLVector3(lookAt.X*10, lookAt.Y*10, lookAt.Z*10); LLVector3 look = new LLVector3(lookAt.X*10, lookAt.Y*10, lookAt.Z*10);
CrossedRegionPacket newSimPack = (CrossedRegionPacket) PacketPool.Instance.GetPacket(PacketType.CrossedRegion); CrossedRegionPacket newSimPack = new CrossedRegionPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock(); newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
newSimPack.AgentData.AgentID = AgentId; newSimPack.AgentData.AgentID = AgentId;
@ -800,7 +800,7 @@ namespace OpenSim.Region.ClientStack
public void SendMapBlock(List<MapBlockData> mapBlocks) public void SendMapBlock(List<MapBlockData> mapBlocks)
{ {
MapBlockReplyPacket mapReply = (MapBlockReplyPacket) PacketPool.Instance.GetPacket(PacketType.MapBlockReply); MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
mapReply.AgentData.AgentID = AgentId; mapReply.AgentData.AgentID = AgentId;
mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count]; mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
@ -823,7 +823,7 @@ namespace OpenSim.Region.ClientStack
public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
{ {
TeleportLocalPacket tpLocal = (TeleportLocalPacket) PacketPool.Instance.GetPacket(PacketType.TeleportLocal); TeleportLocalPacket tpLocal = new TeleportLocalPacket();
tpLocal.Info.AgentID = AgentId; tpLocal.Info.AgentID = AgentId;
tpLocal.Info.TeleportFlags = flags; tpLocal.Info.TeleportFlags = flags;
tpLocal.Info.LocationID = 2; tpLocal.Info.LocationID = 2;
@ -835,7 +835,7 @@ namespace OpenSim.Region.ClientStack
public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID, public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
uint flags, string capsURL) uint flags, string capsURL)
{ {
TeleportFinishPacket teleport = (TeleportFinishPacket) PacketPool.Instance.GetPacket(PacketType.TeleportFinish); TeleportFinishPacket teleport = new TeleportFinishPacket();
teleport.Info.AgentID = AgentId; teleport.Info.AgentID = AgentId;
teleport.Info.RegionHandle = regionHandle; teleport.Info.RegionHandle = regionHandle;
teleport.Info.SimAccess = simAccess; teleport.Info.SimAccess = simAccess;
@ -861,7 +861,7 @@ namespace OpenSim.Region.ClientStack
/// </summary> /// </summary>
public void SendTeleportFailed() public void SendTeleportFailed()
{ {
TeleportFailedPacket tpFailed = (TeleportFailedPacket) PacketPool.Instance.GetPacket(PacketType.TeleportFailed); TeleportFailedPacket tpFailed = new TeleportFailedPacket();
tpFailed.Info.AgentID = AgentId; tpFailed.Info.AgentID = AgentId;
tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport"); tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport");
OutPacket(tpFailed, ThrottleOutPacketType.Task); OutPacket(tpFailed, ThrottleOutPacketType.Task);
@ -872,14 +872,14 @@ namespace OpenSim.Region.ClientStack
/// </summary> /// </summary>
public void SendTeleportLocationStart() public void SendTeleportLocationStart()
{ {
TeleportStartPacket tpStart = (TeleportStartPacket) PacketPool.Instance.GetPacket(PacketType.TeleportStart); TeleportStartPacket tpStart = new TeleportStartPacket();
tpStart.Info.TeleportFlags = 16; // Teleport via location tpStart.Info.TeleportFlags = 16; // Teleport via location
OutPacket(tpStart, ThrottleOutPacketType.Task); OutPacket(tpStart, ThrottleOutPacketType.Task);
} }
public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
{ {
MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket) PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply); MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket();
money.MoneyData.AgentID = AgentId; money.MoneyData.AgentID = AgentId;
money.MoneyData.TransactionID = transaction; money.MoneyData.TransactionID = transaction;
money.MoneyData.TransactionSuccess = success; money.MoneyData.TransactionSuccess = success;
@ -890,7 +890,7 @@ namespace OpenSim.Region.ClientStack
public void SendStartPingCheck(byte seq) public void SendStartPingCheck(byte seq)
{ {
StartPingCheckPacket pc = (StartPingCheckPacket) PacketPool.Instance.GetPacket(PacketType.StartPingCheck); StartPingCheckPacket pc = new StartPingCheckPacket();
pc.PingID.PingID = seq; pc.PingID.PingID = seq;
pc.Header.Reliable = false; pc.Header.Reliable = false;
OutPacket(pc, ThrottleOutPacketType.Task); OutPacket(pc, ThrottleOutPacketType.Task);
@ -898,7 +898,7 @@ namespace OpenSim.Region.ClientStack
public void SendKillObject(ulong regionHandle, uint localID) public void SendKillObject(ulong regionHandle, uint localID)
{ {
KillObjectPacket kill = (KillObjectPacket) PacketPool.Instance.GetPacket(PacketType.KillObject); KillObjectPacket kill = new KillObjectPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
@ -1092,7 +1092,7 @@ namespace OpenSim.Region.ClientStack
private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID) private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
{ {
InventoryDescendentsPacket descend = (InventoryDescendentsPacket) PacketPool.Instance.GetPacket(PacketType.InventoryDescendents); InventoryDescendentsPacket descend = new InventoryDescendentsPacket();
descend.AgentData.AgentID = AgentId; descend.AgentData.AgentID = AgentId;
descend.AgentData.OwnerID = ownerID; descend.AgentData.OwnerID = ownerID;
descend.AgentData.FolderID = folderID; descend.AgentData.FolderID = folderID;
@ -1105,7 +1105,7 @@ namespace OpenSim.Region.ClientStack
{ {
Encoding enc = Encoding.ASCII; Encoding enc = Encoding.ASCII;
uint FULL_MASK_PERMISSIONS = 2147483647; uint FULL_MASK_PERMISSIONS = 2147483647;
FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket) PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply); FetchInventoryReplyPacket inventoryReply = new FetchInventoryReplyPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
inventoryReply.AgentData.AgentID = AgentId; inventoryReply.AgentData.AgentID = AgentId;
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
@ -1147,7 +1147,7 @@ namespace OpenSim.Region.ClientStack
{ {
Encoding enc = Encoding.ASCII; Encoding enc = Encoding.ASCII;
uint FULL_MASK_PERMISSIONS = 2147483647; uint FULL_MASK_PERMISSIONS = 2147483647;
UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket) PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem); UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
InventoryReply.AgentData.AgentID = AgentId; InventoryReply.AgentData.AgentID = AgentId;
InventoryReply.AgentData.SimApproved = true; InventoryReply.AgentData.SimApproved = true;
@ -1186,7 +1186,7 @@ namespace OpenSim.Region.ClientStack
public void SendRemoveInventoryItem(LLUUID itemID) public void SendRemoveInventoryItem(LLUUID itemID)
{ {
RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket) PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem); RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
remove.AgentData.AgentID = AgentId; remove.AgentData.AgentID = AgentId;
remove.AgentData.SessionID = m_sessionId; remove.AgentData.SessionID = m_sessionId;
@ -1199,7 +1199,7 @@ namespace OpenSim.Region.ClientStack
public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
{ {
ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket) PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory); ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
replytask.InventoryData.TaskID = taskID; replytask.InventoryData.TaskID = taskID;
replytask.InventoryData.Serial = serial; replytask.InventoryData.Serial = serial;
replytask.InventoryData.Filename = fileName; replytask.InventoryData.Filename = fileName;
@ -1208,7 +1208,7 @@ namespace OpenSim.Region.ClientStack
public void SendXferPacket(ulong xferID, uint packet, byte[] data) public void SendXferPacket(ulong xferID, uint packet, byte[] data)
{ {
SendXferPacketPacket sendXfer = (SendXferPacketPacket) PacketPool.Instance.GetPacket(PacketType.SendXferPacket); SendXferPacketPacket sendXfer = new SendXferPacketPacket();
sendXfer.XferID.ID = xferID; sendXfer.XferID.ID = xferID;
sendXfer.XferID.Packet = packet; sendXfer.XferID.Packet = packet;
sendXfer.DataPacket.Data = data; sendXfer.DataPacket.Data = data;
@ -1226,7 +1226,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="message"></param> /// <param name="message"></param>
public void SendAlertMessage(string message) public void SendAlertMessage(string message)
{ {
AlertMessagePacket alertPack = (AlertMessagePacket) PacketPool.Instance.GetPacket(PacketType.AlertMessage); AlertMessagePacket alertPack = new AlertMessagePacket();
alertPack.AlertData.Message = Helpers.StringToField(message); alertPack.AlertData.Message = Helpers.StringToField(message);
OutPacket(alertPack, ThrottleOutPacketType.Task); OutPacket(alertPack, ThrottleOutPacketType.Task);
} }
@ -1238,7 +1238,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="modal"></param> /// <param name="modal"></param>
public void SendAgentAlertMessage(string message, bool modal) public void SendAgentAlertMessage(string message, bool modal)
{ {
AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket) PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); AgentAlertMessagePacket alertPack = new AgentAlertMessagePacket();
alertPack.AgentData.AgentID = AgentId; alertPack.AgentData.AgentID = AgentId;
alertPack.AlertData.Message = Helpers.StringToField(message); alertPack.AlertData.Message = Helpers.StringToField(message);
alertPack.AlertData.Modal = modal; alertPack.AlertData.Modal = modal;
@ -1248,7 +1248,7 @@ namespace OpenSim.Region.ClientStack
public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
string url) string url)
{ {
LoadURLPacket loadURL = (LoadURLPacket) PacketPool.Instance.GetPacket(PacketType.LoadURL); LoadURLPacket loadURL = new LoadURLPacket();
loadURL.Data.ObjectName = Helpers.StringToField(objectname); loadURL.Data.ObjectName = Helpers.StringToField(objectname);
loadURL.Data.ObjectID = objectID; loadURL.Data.ObjectID = objectID;
loadURL.Data.OwnerID = ownerID; loadURL.Data.OwnerID = ownerID;
@ -1274,7 +1274,7 @@ namespace OpenSim.Region.ClientStack
public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
{ {
AttachedSoundPacket sound = (AttachedSoundPacket) PacketPool.Instance.GetPacket(PacketType.AttachedSound); AttachedSoundPacket sound = new AttachedSoundPacket();
sound.DataBlock.SoundID = soundID; sound.DataBlock.SoundID = soundID;
sound.DataBlock.ObjectID = objectID; sound.DataBlock.ObjectID = objectID;
sound.DataBlock.OwnerID = ownerID; sound.DataBlock.OwnerID = ownerID;
@ -1286,7 +1286,7 @@ namespace OpenSim.Region.ClientStack
public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel) public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
{ {
SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket) PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage); SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
viewertime.TimeInfo.SunDirection = sunPos; viewertime.TimeInfo.SunDirection = sunPos;
viewertime.TimeInfo.SunAngVelocity = sunVel; viewertime.TimeInfo.SunAngVelocity = sunVel;
viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch(); viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
@ -1296,7 +1296,7 @@ namespace OpenSim.Region.ClientStack
public void SendViewerTime(int phase) public void SendViewerTime(int phase)
{ {
Console.WriteLine("SunPhase: {0}", phase); Console.WriteLine("SunPhase: {0}", phase);
SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket) PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage); SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
//viewertime.TimeInfo.SecPerDay = 86400; //viewertime.TimeInfo.SecPerDay = 86400;
//viewertime.TimeInfo.SecPerYear = 31536000; //viewertime.TimeInfo.SecPerYear = 31536000;
viewertime.TimeInfo.SecPerDay = 1000; viewertime.TimeInfo.SecPerDay = 1000;
@ -1345,7 +1345,7 @@ namespace OpenSim.Region.ClientStack
string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
LLUUID partnerID) LLUUID partnerID)
{ {
AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply); AvatarPropertiesReplyPacket avatarReply = new AvatarPropertiesReplyPacket();
avatarReply.AgentData.AgentID = AgentId; avatarReply.AgentData.AgentID = AgentId;
avatarReply.AgentData.AvatarID = avatarID; avatarReply.AgentData.AvatarID = avatarID;
avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText); avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
@ -1370,7 +1370,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="wearables"></param> /// <param name="wearables"></param>
public void SendWearables(AvatarWearable[] wearables, int serial) public void SendWearables(AvatarWearable[] wearables, int serial)
{ {
AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket) PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate); AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = AgentId; aw.AgentData.AgentID = AgentId;
aw.AgentData.SerialNum = (uint) serial; aw.AgentData.SerialNum = (uint) serial;
aw.AgentData.SessionID = m_sessionId; aw.AgentData.SessionID = m_sessionId;
@ -1398,7 +1398,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="textureEntry"></param> /// <param name="textureEntry"></param>
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
{ {
AvatarAppearancePacket avp = (AvatarAppearancePacket) PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); AvatarAppearancePacket avp = new AvatarAppearancePacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
avp.ObjectData.TextureEntry = textureEntry; avp.ObjectData.TextureEntry = textureEntry;
@ -1418,7 +1418,7 @@ namespace OpenSim.Region.ClientStack
public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId) public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
{ {
AvatarAnimationPacket ani = (AvatarAnimationPacket) PacketPool.Instance.GetPacket(PacketType.AvatarAnimation); AvatarAnimationPacket ani = new AvatarAnimationPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
@ -1453,7 +1453,7 @@ namespace OpenSim.Region.ClientStack
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID) uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
{ {
ObjectUpdatePacket objupdate = (ObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
objupdate.RegionData.RegionHandle = regionHandle; objupdate.RegionData.RegionHandle = regionHandle;
objupdate.RegionData.TimeDilation = 64096; objupdate.RegionData.TimeDilation = 64096;
@ -1486,7 +1486,7 @@ namespace OpenSim.Region.ClientStack
{ {
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
CreateAvatarImprovedBlock(localID, position, velocity, rotation); CreateAvatarImprovedBlock(localID, position, velocity, rotation);
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle; terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation; terse.RegionData.TimeDilation = timeDilation;
@ -1498,7 +1498,7 @@ namespace OpenSim.Region.ClientStack
public void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations) public void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
{ {
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket) PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); CoarseLocationUpdatePacket loc = new CoarseLocationUpdatePacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
int total = CoarseLocations.Count; int total = CoarseLocations.Count;
CoarseLocationUpdatePacket.IndexBlock ib = CoarseLocationUpdatePacket.IndexBlock ib =
@ -1531,7 +1531,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="attachPoint"></param> /// <param name="attachPoint"></param>
public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
{ {
ObjectAttachPacket attach = (ObjectAttachPacket) PacketPool.Instance.GetPacket(PacketType.ObjectAttach); ObjectAttachPacket attach = new ObjectAttachPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
attach.AgentData.AgentID = AgentId; attach.AgentData.AgentID = AgentId;
attach.AgentData.SessionID = m_sessionId; attach.AgentData.SessionID = m_sessionId;
@ -1551,7 +1551,7 @@ namespace OpenSim.Region.ClientStack
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
LLQuaternion rotation, byte clickAction) LLQuaternion rotation, byte clickAction)
{ {
ObjectUpdatePacket outPacket = (ObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
outPacket.RegionData.RegionHandle = regionHandle; outPacket.RegionData.RegionHandle = regionHandle;
outPacket.RegionData.TimeDilation = timeDilation; outPacket.RegionData.TimeDilation = timeDilation;
@ -1595,7 +1595,7 @@ namespace OpenSim.Region.ClientStack
{ {
LLVector3 velocity = new LLVector3(0f, 0f, 0f); LLVector3 velocity = new LLVector3(0f, 0f, 0f);
LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f); LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle; terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation; terse.RegionData.TimeDilation = timeDilation;
@ -1608,7 +1608,7 @@ namespace OpenSim.Region.ClientStack
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity) LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
{ {
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle; terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation; terse.RegionData.TimeDilation = timeDilation;
@ -1946,8 +1946,8 @@ namespace OpenSim.Region.ClientStack
public void SendNameReply(LLUUID profileId, string firstname, string lastname) public void SendNameReply(LLUUID profileId, string firstname, string lastname)
{ {
UUIDNameReplyPacket packet = (UUIDNameReplyPacket) PacketPool.Instance.GetPacket(PacketType.UUIDNameReply); UUIDNameReplyPacket packet = new UUIDNameReplyPacket();
// TODO: don't create new blocks if recycling an old packet
packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1]; packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
packet.UUIDNameBlock[0].ID = profileId; packet.UUIDNameBlock[0].ID = profileId;
@ -1995,7 +1995,7 @@ namespace OpenSim.Region.ClientStack
{ {
//System.Console.WriteLine("texture cached: " + packet.ToString()); //System.Console.WriteLine("texture cached: " + packet.ToString());
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket) packet; AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket) packet;
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket) PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId; cachedresp.AgentData.AgentID = AgentId;
cachedresp.AgentData.SessionID = m_sessionId; cachedresp.AgentData.SessionID = m_sessionId;
@ -2156,7 +2156,7 @@ namespace OpenSim.Region.ClientStack
{ {
//should be getting the map layer from the grid server //should be getting the map layer from the grid server
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
MapLayerReplyPacket mapReply = (MapLayerReplyPacket) PacketPool.Instance.GetPacket(PacketType.MapLayerReply); MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
mapReply.AgentData.AgentID = AgentId; mapReply.AgentData.AgentID = AgentId;
mapReply.AgentData.Flags = 0; mapReply.AgentData.Flags = 0;
@ -2302,10 +2302,14 @@ namespace OpenSim.Region.ClientStack
try try
{ {
byte[] sendbuffer = Pack.ToBytes(); byte[] sendbuffer = Pack.ToBytes();
if (Pack is RegionHandshakePacket)
{
PacketPool.Instance.ReturnPacket(Pack); PacketPool.Instance.ReturnPacket(Pack);
}
if (Pack.Header.Zerocoded) if (Pack.Header.Zerocoded)
{ {
byte[] ZeroOutBuffer = new byte[4096];
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode); m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
} }
@ -2358,7 +2362,7 @@ namespace OpenSim.Region.ClientStack
{ {
//reply to pingcheck //reply to pingcheck
StartPingCheckPacket startPing = (StartPingCheckPacket) NewPack; StartPingCheckPacket startPing = (StartPingCheckPacket) NewPack;
CompletePingCheckPacket endPing = (CompletePingCheckPacket) PacketPool.Instance.GetPacket(PacketType.CompletePingCheck); CompletePingCheckPacket endPing = new CompletePingCheckPacket();
endPing.PingID.PingID = startPing.PingID.PingID; endPing.PingID.PingID = startPing.PingID.PingID;
OutPacket(endPing, ThrottleOutPacketType.Task); OutPacket(endPing, ThrottleOutPacketType.Task);
} }
@ -2387,7 +2391,7 @@ namespace OpenSim.Region.ClientStack
{ {
if (Pack.Header.Reliable) if (Pack.Header.Reliable)
{ {
PacketAckPacket ack_it = (PacketAckPacket) PacketPool.Instance.GetPacket(PacketType.PacketAck); PacketAckPacket ack_it = new PacketAckPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
@ -2443,7 +2447,7 @@ namespace OpenSim.Region.ClientStack
//MainLog.Instance.Verbose("NETWORK", "Sending PacketAck"); //MainLog.Instance.Verbose("NETWORK", "Sending PacketAck");
int i = 0; int i = 0;
PacketAckPacket acks = (PacketAckPacket) PacketPool.Instance.GetPacket(PacketType.PacketAck); PacketAckPacket acks = new PacketAckPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count]; acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
@ -2540,14 +2544,6 @@ namespace OpenSim.Region.ClientStack
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket) Pack; ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket) Pack;
string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName); string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message); string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
//byte[] msgpack.MessageBlock.BinaryBucket;
//bool msgpack.MessageBlock.FromGroup;
//byte msgpack.MessageBlock.Offline;
//uint msgpack.MessageBlock.ParentEstateID;
//LLVector3 msgpack.MessageBlock.Position;
//LLUUID msgpack.MessageBlock.RegionID;
if (OnInstantMessage != null) if (OnInstantMessage != null)
{ {
OnInstantMessage(msgpack.AgentData.AgentID, msgpack.AgentData.SessionID, OnInstantMessage(msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
@ -2571,18 +2567,13 @@ namespace OpenSim.Region.ClientStack
//rezPacket.RezData.RemoveItem; //rezPacket.RezData.RemoveItem;
//rezPacket.RezData.RezSelected; //rezPacket.RezData.RezSelected;
//rezPacket.RezData.FromTaskID; //rezPacket.RezData.FromTaskID;
//rezPacket.RezData.FromTaskID;
//rezPacket.RezData.EveryoneMask;
//rezPacket.RezData.GroupMask;
//rezPacket.RezData.NextOwnerMask;
//MainLog.Instance.Verbose("REZData", rezPacket.ToString()); //MainLog.Instance.Verbose("REZData", rezPacket.ToString());
OnRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd, OnRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
rezPacket.RezData.RayStart,rezPacket.RezData.RayTargetID, rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
rezPacket.RezData.BypassRaycast,rezPacket.RezData.RayEndIsIntersection, rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
rezPacket.RezData.EveryoneMask,rezPacket.RezData.GroupMask, rezPacket.RezData.EveryoneMask, rezPacket.RezData.GroupMask,
rezPacket.RezData.NextOwnerMask,rezPacket.RezData.ItemFlags, rezPacket.RezData.NextOwnerMask, rezPacket.RezData.ItemFlags,
rezPacket.RezData.RezSelected,rezPacket.RezData.RemoveItem, rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
rezPacket.RezData.FromTaskID); rezPacket.RezData.FromTaskID);
} }
break; break;
@ -2762,6 +2753,12 @@ namespace OpenSim.Region.ClientStack
{ {
ObjectAddPacket addPacket = (ObjectAddPacket) Pack; ObjectAddPacket addPacket = (ObjectAddPacket) Pack;
PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket); PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
MainLog.Instance.Verbose("REZData", addPacket.ToString());
//BypassRaycast: 1
//RayStart: <69.79469, 158.2652, 98.40343>
//RayEnd: <61.97724, 141.995, 92.58341>
//RayTargetID: 00000000-0000-0000-0000-000000000000
OnAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape,addPacket.ObjectData.BypassRaycast,addPacket.ObjectData.RayStart,addPacket.ObjectData.RayTargetID,addPacket.ObjectData.RayEndIsIntersection); OnAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape,addPacket.ObjectData.BypassRaycast,addPacket.ObjectData.RayStart,addPacket.ObjectData.RayTargetID,addPacket.ObjectData.RayEndIsIntersection);
} }
break; break;
@ -2884,9 +2881,10 @@ namespace OpenSim.Region.ClientStack
break; break;
case PacketType.ObjectPermissions: case PacketType.ObjectPermissions:
MainLog.Instance.Warn("CLIENT", "unhandled packet " + PacketType.ObjectPermissions.ToString()); MainLog.Instance.Warn("CLIENT", "unhandled packet " + PacketType.ObjectPermissions.ToString());
ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket)Pack; ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket) Pack;
List<ObjectPermissionsPacket.ObjectDataBlock> permChanges = new List<ObjectPermissionsPacket.ObjectDataBlock>(); List<ObjectPermissionsPacket.ObjectDataBlock> permChanges =
new List<ObjectPermissionsPacket.ObjectDataBlock>();
for (int i = 0; i < newobjPerms.ObjectData.Length; i++) for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
{ {
@ -2916,7 +2914,7 @@ namespace OpenSim.Region.ClientStack
case PacketType.RequestObjectPropertiesFamily: case PacketType.RequestObjectPropertiesFamily:
//This powers the little tooltip that appears when you move your mouse over an object //This powers the little tooltip that appears when you move your mouse over an object
RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack; RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket) Pack;
RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData; RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
@ -3020,7 +3018,7 @@ namespace OpenSim.Region.ClientStack
case PacketType.MoveInventoryFolder: case PacketType.MoveInventoryFolder:
if (OnMoveInventoryFolder != null) if (OnMoveInventoryFolder != null)
{ {
MoveInventoryFolderPacket invFolder = (MoveInventoryFolderPacket)Pack; MoveInventoryFolderPacket invFolder = (MoveInventoryFolderPacket) Pack;
for (int i = 0; i < invFolder.InventoryData.Length; i++) for (int i = 0; i < invFolder.InventoryData.Length; i++)
{ {
OnMoveInventoryFolder(this, invFolder.InventoryData[i].FolderID, OnMoveInventoryFolder(this, invFolder.InventoryData[i].FolderID,
@ -3127,7 +3125,7 @@ namespace OpenSim.Region.ClientStack
} }
break; break;
case PacketType.MoveInventoryItem: case PacketType.MoveInventoryItem:
MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket)Pack; MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket) Pack;
if (OnMoveInventoryItem != null) if (OnMoveInventoryItem != null)
{ {
foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData) foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
@ -3196,11 +3194,11 @@ namespace OpenSim.Region.ClientStack
case PacketType.TeleportLandmarkRequest: case PacketType.TeleportLandmarkRequest:
TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket) Pack; TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket) Pack;
TeleportStartPacket tpStart = (TeleportStartPacket) PacketPool.Instance.GetPacket(PacketType.TeleportStart); TeleportStartPacket tpStart = new TeleportStartPacket();
tpStart.Info.TeleportFlags = 8; // tp via lm tpStart.Info.TeleportFlags = 8; // tp via lm
OutPacket(tpStart, ThrottleOutPacketType.Task); OutPacket(tpStart, ThrottleOutPacketType.Task);
TeleportProgressPacket tpProgress = (TeleportProgressPacket) PacketPool.Instance.GetPacket(PacketType.TeleportProgress); TeleportProgressPacket tpProgress = new TeleportProgressPacket();
tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark"); tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark");
tpProgress.Info.TeleportFlags = 8; tpProgress.Info.TeleportFlags = 8;
tpProgress.AgentData.AgentID = tpReq.Info.AgentID; tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
@ -3215,7 +3213,7 @@ namespace OpenSim.Region.ClientStack
if (lm.RegionID == m_scene.RegionInfo.RegionID) if (lm.RegionID == m_scene.RegionInfo.RegionID)
{ {
TeleportLocalPacket tpLocal = (TeleportLocalPacket) PacketPool.Instance.GetPacket(PacketType.TeleportLocal); TeleportLocalPacket tpLocal = new TeleportLocalPacket();
tpLocal.Info.AgentID = tpReq.Info.AgentID; tpLocal.Info.AgentID = tpReq.Info.AgentID;
tpLocal.Info.TeleportFlags = 8; // Teleport via landmark tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
@ -3225,7 +3223,7 @@ namespace OpenSim.Region.ClientStack
} }
else else
{ {
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel); TeleportCancelPacket tpCancel = new TeleportCancelPacket();
tpCancel.Info.AgentID = tpReq.Info.AgentID; tpCancel.Info.AgentID = tpReq.Info.AgentID;
tpCancel.Info.SessionID = tpReq.Info.SessionID; tpCancel.Info.SessionID = tpReq.Info.SessionID;
OutPacket(tpCancel, ThrottleOutPacketType.Task); OutPacket(tpCancel, ThrottleOutPacketType.Task);
@ -3235,7 +3233,7 @@ namespace OpenSim.Region.ClientStack
{ {
Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented"); Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel); TeleportCancelPacket tpCancel = new TeleportCancelPacket();
tpCancel.Info.AgentID = tpReq.Info.AgentID; tpCancel.Info.AgentID = tpReq.Info.AgentID;
tpCancel.Info.SessionID = tpReq.Info.SessionID; tpCancel.Info.SessionID = tpReq.Info.SessionID;
OutPacket(tpCancel, ThrottleOutPacketType.Task); OutPacket(tpCancel, ThrottleOutPacketType.Task);
@ -3253,7 +3251,7 @@ namespace OpenSim.Region.ClientStack
else else
{ {
//no event handler so cancel request //no event handler so cancel request
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel); TeleportCancelPacket tpCancel = new TeleportCancelPacket();
tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID; tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID; tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
OutPacket(tpCancel, ThrottleOutPacketType.Task); OutPacket(tpCancel, ThrottleOutPacketType.Task);
@ -3561,7 +3559,7 @@ namespace OpenSim.Region.ClientStack
public void SendLogoutPacket() public void SendLogoutPacket()
{ {
LogoutReplyPacket logReply = (LogoutReplyPacket) PacketPool.Instance.GetPacket(PacketType.LogoutReply); LogoutReplyPacket logReply = new LogoutReplyPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
logReply.AgentData.AgentID = AgentId; logReply.AgentData.AgentID = AgentId;
logReply.AgentData.SessionID = SessionId; logReply.AgentData.SessionID = SessionId;

View File

@ -111,7 +111,7 @@ namespace OpenSim.Region.Environment.LandManagement
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
IClientAPI remote_client) IClientAPI remote_client)
{ {
ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties); ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
updatePacket.ParcelData.AABBMax = landData.AABBMax; updatePacket.ParcelData.AABBMax = landData.AABBMax;
@ -337,7 +337,7 @@ namespace OpenSim.Region.Environment.LandManagement
if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
{ {
replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); replyPacket = new ParcelAccessListReplyPacket();
replyPacket.Data.AgentID = agentID; replyPacket.Data.AgentID = agentID;
replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access; replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access;
replyPacket.Data.LocalID = landData.localID; replyPacket.Data.LocalID = landData.localID;
@ -349,7 +349,7 @@ namespace OpenSim.Region.Environment.LandManagement
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
{ {
replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); replyPacket = new ParcelAccessListReplyPacket();
replyPacket.Data.AgentID = agentID; replyPacket.Data.AgentID = agentID;
replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban; replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban;
replyPacket.Data.LocalID = landData.localID; replyPacket.Data.LocalID = landData.localID;
@ -660,7 +660,7 @@ namespace OpenSim.Region.Environment.LandManagement
bool firstCall = true; bool firstCall = true;
int MAX_OBJECTS_PER_PACKET = 251; int MAX_OBJECTS_PER_PACKET = 251;
ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
ForceObjectSelectPacket.DataBlock[] data; ForceObjectSelectPacket.DataBlock[] data;
while (resultLocalIDs.Count > 0) while (resultLocalIDs.Count > 0)
@ -699,7 +699,7 @@ namespace OpenSim.Region.Environment.LandManagement
public void sendLandObjectOwners(IClientAPI remote_client) public void sendLandObjectOwners(IClientAPI remote_client)
{ {
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply); ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
foreach (SceneObjectGroup obj in primsOverMe) foreach (SceneObjectGroup obj in primsOverMe)

View File

@ -494,7 +494,7 @@ namespace OpenSim.Region.Environment.LandManagement
if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
{ {
byteArrayCount = 0; byteArrayCount = 0;
packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); packet = new ParcelOverlayPacket();
packet.ParcelData.Data = byteArray; packet.ParcelData.Data = byteArray;
packet.ParcelData.SequenceID = sequenceID; packet.ParcelData.SequenceID = sequenceID;
remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task); remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task);

View File

@ -557,7 +557,7 @@ namespace OpenSim.Region.Environment.Scenes
if (rezAsset != null) if (rezAsset != null)
{ {
string script = Util.FieldToString(rezAsset.Data); string script = Helpers.FieldToUTF8String(rezAsset.Data);
EventManager.TriggerRezScript(localID, copyID, script); EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true; rezzed = true;
} }
@ -733,7 +733,7 @@ namespace OpenSim.Region.Environment.Scenes
if (rezAsset != null) if (rezAsset != null)
{ {
AddRezObject(Util.FieldToString(rezAsset.Data), pos); AddRezObject(Helpers.FieldToUTF8String(rezAsset.Data), pos);
//userInfo.DeleteItem(remoteClient.AgentId, item); //userInfo.DeleteItem(remoteClient.AgentId, item);
//remoteClient.SendRemoveInventoryItem(itemID); //remoteClient.SendRemoveInventoryItem(itemID);
} }

View File

@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>(); List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query); AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query);
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
AvatarPickerReplyPacket.DataBlock[] searchData = AvatarPickerReplyPacket.DataBlock[] searchData =

View File

@ -931,7 +931,6 @@ namespace OpenSim.Region.Environment.Scenes
if (RayEndIsIntersection == (byte)1) if (RayEndIsIntersection == (byte)1)
{ {
pos = RayEnd; pos = RayEnd;
pos.Z += 0.25F;
return pos; return pos;
} }
if (RayTargetID != LLUUID.Zero) if (RayTargetID != LLUUID.Zero)
@ -987,14 +986,13 @@ namespace OpenSim.Region.Environment.Scenes
pos.Z += 0.25F;
return pos; return pos;
} }
else else
{ {
// fall back to our stupid functionality // fall back to our stupid functionality
pos = RayEnd; pos = RayEnd;
pos.Z += 0.25F;
return pos; return pos;
} }
} }
@ -1002,7 +1000,6 @@ namespace OpenSim.Region.Environment.Scenes
{ {
// fall back to our stupid functionality // fall back to our stupid functionality
pos = RayEnd; pos = RayEnd;
pos.Z += 0.25F;
return pos; return pos;
} }
@ -1012,6 +1009,11 @@ namespace OpenSim.Region.Environment.Scenes
byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID,
byte RayEndIsIntersection) byte RayEndIsIntersection)
{ {
// What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision
// in the direction the client supplies (the ground level that we clicked)
// This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go
// Test it if you like. The console will write where it guesses a collision took place. if it thinks one did.
// It's wrong many times though.
LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection);
@ -1020,16 +1022,11 @@ namespace OpenSim.Region.Environment.Scenes
if (PermissionsMngr.CanRezObject(ownerID, pos)) if (PermissionsMngr.CanRezObject(ownerID, pos))
{ {
// rez ON the ground, not IN the ground // rez ON the ground, not IN the ground
pos.Z += 0.25F;
AddNewPrim(ownerID, pos, rot, shape);
}
}
public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
{
SceneObjectGroup sceneOb = SceneObjectGroup sceneOb =
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
AddEntity(sceneOb); AddEntity(sceneOb);
@ -1056,6 +1053,7 @@ namespace OpenSim.Region.Environment.Scenes
rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
} }
} }
}
public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position,
Tree treeType, bool newTree) Tree treeType, bool newTree)
@ -1500,7 +1498,7 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.removeUserCount(true); m_innerScene.removeUserCount(true);
} }
// Tell a single agent to disconnect from the region. // Tell a single agent to disconnect from the region.
libsecondlife.Packets.DisableSimulatorPacket disable = (libsecondlife.Packets.DisableSimulatorPacket) PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator); DisableSimulatorPacket disable = new DisableSimulatorPacket();
presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task);
} }
} }

View File

@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags)
{ {
//RootPart.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags); //RootPart.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags);
ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket) PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); ObjectPropertiesFamilyPacket objPropFamilyPack = new ObjectPropertiesFamilyPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
@ -677,32 +677,26 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public override void Update() public override void Update()
{ {
List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values);
if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02)
{ {
foreach (SceneObjectPart part in parts) foreach (SceneObjectPart part in m_parts.Values)
{ {
if (part.UpdateFlag == 0) part.UpdateFlag = 1; if (part.UpdateFlag == 0) part.UpdateFlag = 1;
} }
lastPhysGroupPos = AbsolutePosition; lastPhysGroupPos = AbsolutePosition;
} }
if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1)
|| (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1)
|| (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1)
|| (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1)) || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))
{ {
foreach (SceneObjectPart part in parts) foreach (SceneObjectPart part in m_parts.Values)
{ {
if (part.UpdateFlag == 0) part.UpdateFlag = 1; if (part.UpdateFlag == 0) part.UpdateFlag = 1;
} }
lastPhysGroupRot = GroupRotation; lastPhysGroupRot = GroupRotation;
} }
foreach (SceneObjectPart part in m_parts.Values)
foreach (SceneObjectPart part in parts)
{ {
part.SendScheduledUpdates(); part.SendScheduledUpdates();
} }
@ -1051,7 +1045,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="client"></param> /// <param name="client"></param>
public void GetProperites(IClientAPI client) public void GetProperites(IClientAPI client)
{ {
ObjectPropertiesPacket proper = (ObjectPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ObjectProperties); ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
@ -1086,6 +1080,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="name"></param> /// <param name="name"></param>
public void SetPartName(string name, uint localID) public void SetPartName(string name, uint localID)
{ {
name = name.Remove(name.Length - 1, 1);
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetChildPart(localID);
if (part != null) if (part != null)
{ {

View File

@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
private void statsHeartBeat(object sender, EventArgs e) private void statsHeartBeat(object sender, EventArgs e)
{ {
m_report.Enabled = false; m_report.Enabled = false;
SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats); SimStatsPacket statpack = new SimStatsPacket();
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11]; SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11];

View File

@ -404,18 +404,18 @@ namespace OpenSim.Region.Physics.OdePlugin
// ok -- let's stand up straight! // ok -- let's stand up straight!
//d.Matrix3 StandUpRotationalMatrix = new d.Matrix3(0.8184158f, -0.5744568f, -0.0139677f, 0.5744615f, 0.8185215f, -0.004074608f, 0.01377355f, -0.004689182f, 0.9998941f); //d.Matrix3 StandUpRotationalMatrix = new d.Matrix3(0.8184158f, -0.5744568f, -0.0139677f, 0.5744615f, 0.8185215f, -0.004074608f, 0.01377355f, -0.004689182f, 0.9998941f);
//d.BodySetRotation(Body, ref StandUpRotationalMatrix); //d.BodySetRotation(Body, ref StandUpRotationalMatrix);
d.BodySetRotation(Body, ref m_StandUpRotation); //d.BodySetRotation(Body, ref m_StandUpRotation);
// The above matrix was generated with the amazing standup routine below by danX0r *cheer* // The above matrix was generated with the amazing standup routine below by danX0r *cheer*
//d.Vector3 feet; d.Vector3 feet;
//d.Vector3 head; d.Vector3 head;
//d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet); d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
//d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head); d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
//float posture = head.Z - feet.Z; float posture = head.Z - feet.Z;
// restoring force proportional to lack of posture: // restoring force proportional to lack of posture:
//float servo = (2.5f - posture) * POSTURE_SERVO; float servo = (2.5f - posture) * POSTURE_SERVO;
//d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f); d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
//d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
//m_lastUpdateSent = false; //m_lastUpdateSent = false;
} }

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@ -300,11 +300,11 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
if (p2.PhysicsActorType == (int) ActorTypes.Agent) if (p2.PhysicsActorType == (int) ActorTypes.Agent)
{ {
p2.CollidingObj = true; //p2.CollidingObj = true;
//contacts[i].depth = 0.003f; //contacts[i].depth = 0.003f;
p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); //p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
OdeCharacter character = (OdeCharacter) p2; //OdeCharacter character = (OdeCharacter) p2;
character.SetPidStatus(true); //character.SetPidStatus(true);
//contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p1.Size.X / 2), contacts[i].pos.Y + (p1.Size.Y / 2), contacts[i].pos.Z + (p1.Size.Z / 2)); //contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p1.Size.X / 2), contacts[i].pos.Y + (p1.Size.Y / 2), contacts[i].pos.Z + (p1.Size.Z / 2));
} }
@ -316,12 +316,12 @@ namespace OpenSim.Region.Physics.OdePlugin
if (p1.PhysicsActorType == (int) ActorTypes.Agent) if (p1.PhysicsActorType == (int) ActorTypes.Agent)
{ {
p1.CollidingObj = true; //p1.CollidingObj = true;
//contacts[i].depth = 0.003f; //contacts[i].depth = 0.003f;
p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); //p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
//contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p2.Size.X / 2), contacts[i].pos.Y + (p2.Size.Y / 2), contacts[i].pos.Z + (p2.Size.Z / 2)); //contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p2.Size.X / 2), contacts[i].pos.Y + (p2.Size.Y / 2), contacts[i].pos.Z + (p2.Size.Z / 2));
OdeCharacter character = (OdeCharacter)p1; //OdeCharacter character = (OdeCharacter)p1;
character.SetPidStatus(true); //character.SetPidStatus(true);
} }
else else
{ {

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