* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactionsafrisby
parent
14368d9a73
commit
32438ab1b9
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@ -148,8 +148,7 @@ namespace OpenSim.Framework
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public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
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{
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ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
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// TODO: don't create new blocks if recycling an old packet
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ViewerEffectPacket packet = new ViewerEffectPacket();
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packet.Effect = effectBlock;
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// Wasteful, I know
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@ -216,7 +216,7 @@ namespace OpenSim.Region.ClientStack
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{
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m_scene.RemoveClient(AgentId);
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// Send the STOP packet
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DisableSimulatorPacket disable = (DisableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
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DisableSimulatorPacket disable = new DisableSimulatorPacket();
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OutPacket(disable, ThrottleOutPacketType.Task);
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@ -257,7 +257,7 @@ namespace OpenSim.Region.ClientStack
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public void Kick(string message)
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{
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KickUserPacket kupack = (KickUserPacket) PacketPool.Instance.GetPacket(PacketType.KickUser);
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KickUserPacket kupack = new KickUserPacket();
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kupack.UserInfo.AgentID = AgentId;
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kupack.UserInfo.SessionID = SessionId;
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kupack.TargetBlock.TargetIP = (uint) 0;
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@ -596,7 +596,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="regInfo"></param>
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public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
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{
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AgentMovementCompletePacket mov = (AgentMovementCompletePacket) PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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mov.SimData.ChannelVersion = m_channelVersion;
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mov.AgentData.SessionID = m_sessionId;
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mov.AgentData.AgentID = AgentId;
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@ -631,7 +631,7 @@ namespace OpenSim.Region.ClientStack
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public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
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ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = message;
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reply.ChatData.ChatType = type;
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@ -652,7 +652,7 @@ namespace OpenSim.Region.ClientStack
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public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
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{
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ImprovedInstantMessagePacket msg = (ImprovedInstantMessagePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
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ImprovedInstantMessagePacket msg = new ImprovedInstantMessagePacket();
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msg.AgentData.AgentID = fromAgent;
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msg.AgentData.SessionID = fromAgentSession;
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msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
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@ -740,7 +740,7 @@ namespace OpenSim.Region.ClientStack
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IPAddress neighbourIP = neighbourEndPoint.Address;
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ushort neighbourPort = (ushort) neighbourEndPoint.Port;
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EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.EnableSimulator);
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EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
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// TODO: don't create new blocks if recycling an old packet
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enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
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enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
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@ -777,7 +777,7 @@ namespace OpenSim.Region.ClientStack
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{
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LLVector3 look = new LLVector3(lookAt.X*10, lookAt.Y*10, lookAt.Z*10);
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CrossedRegionPacket newSimPack = (CrossedRegionPacket) PacketPool.Instance.GetPacket(PacketType.CrossedRegion);
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CrossedRegionPacket newSimPack = new CrossedRegionPacket();
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// TODO: don't create new blocks if recycling an old packet
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newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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newSimPack.AgentData.AgentID = AgentId;
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@ -800,7 +800,7 @@ namespace OpenSim.Region.ClientStack
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public void SendMapBlock(List<MapBlockData> mapBlocks)
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{
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MapBlockReplyPacket mapReply = (MapBlockReplyPacket) PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
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MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
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// TODO: don't create new blocks if recycling an old packet
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mapReply.AgentData.AgentID = AgentId;
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mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
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@ -823,7 +823,7 @@ namespace OpenSim.Region.ClientStack
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public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
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{
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TeleportLocalPacket tpLocal = (TeleportLocalPacket) PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
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TeleportLocalPacket tpLocal = new TeleportLocalPacket();
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tpLocal.Info.AgentID = AgentId;
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tpLocal.Info.TeleportFlags = flags;
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tpLocal.Info.LocationID = 2;
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@ -835,7 +835,7 @@ namespace OpenSim.Region.ClientStack
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public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
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uint flags, string capsURL)
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{
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TeleportFinishPacket teleport = (TeleportFinishPacket) PacketPool.Instance.GetPacket(PacketType.TeleportFinish);
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TeleportFinishPacket teleport = new TeleportFinishPacket();
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teleport.Info.AgentID = AgentId;
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teleport.Info.RegionHandle = regionHandle;
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teleport.Info.SimAccess = simAccess;
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@ -861,7 +861,7 @@ namespace OpenSim.Region.ClientStack
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/// </summary>
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public void SendTeleportFailed()
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{
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TeleportFailedPacket tpFailed = (TeleportFailedPacket) PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
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TeleportFailedPacket tpFailed = new TeleportFailedPacket();
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tpFailed.Info.AgentID = AgentId;
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tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport");
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OutPacket(tpFailed, ThrottleOutPacketType.Task);
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@ -872,14 +872,14 @@ namespace OpenSim.Region.ClientStack
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/// </summary>
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public void SendTeleportLocationStart()
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{
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TeleportStartPacket tpStart = (TeleportStartPacket) PacketPool.Instance.GetPacket(PacketType.TeleportStart);
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TeleportStartPacket tpStart = new TeleportStartPacket();
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tpStart.Info.TeleportFlags = 16; // Teleport via location
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OutPacket(tpStart, ThrottleOutPacketType.Task);
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}
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public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
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{
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MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket) PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
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MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket();
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money.MoneyData.AgentID = AgentId;
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money.MoneyData.TransactionID = transaction;
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money.MoneyData.TransactionSuccess = success;
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@ -890,7 +890,7 @@ namespace OpenSim.Region.ClientStack
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public void SendStartPingCheck(byte seq)
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{
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StartPingCheckPacket pc = (StartPingCheckPacket) PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
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StartPingCheckPacket pc = new StartPingCheckPacket();
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pc.PingID.PingID = seq;
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pc.Header.Reliable = false;
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OutPacket(pc, ThrottleOutPacketType.Task);
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@ -898,7 +898,7 @@ namespace OpenSim.Region.ClientStack
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public void SendKillObject(ulong regionHandle, uint localID)
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{
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KillObjectPacket kill = (KillObjectPacket) PacketPool.Instance.GetPacket(PacketType.KillObject);
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KillObjectPacket kill = new KillObjectPacket();
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// TODO: don't create new blocks if recycling an old packet
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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@ -1092,7 +1092,7 @@ namespace OpenSim.Region.ClientStack
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private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
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{
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InventoryDescendentsPacket descend = (InventoryDescendentsPacket) PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
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InventoryDescendentsPacket descend = new InventoryDescendentsPacket();
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descend.AgentData.AgentID = AgentId;
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descend.AgentData.OwnerID = ownerID;
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descend.AgentData.FolderID = folderID;
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@ -1105,7 +1105,7 @@ namespace OpenSim.Region.ClientStack
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{
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Encoding enc = Encoding.ASCII;
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uint FULL_MASK_PERMISSIONS = 2147483647;
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FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket) PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
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FetchInventoryReplyPacket inventoryReply = new FetchInventoryReplyPacket();
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// TODO: don't create new blocks if recycling an old packet
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inventoryReply.AgentData.AgentID = AgentId;
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inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
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@ -1147,7 +1147,7 @@ namespace OpenSim.Region.ClientStack
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{
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Encoding enc = Encoding.ASCII;
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uint FULL_MASK_PERMISSIONS = 2147483647;
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UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket) PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem);
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UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
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// TODO: don't create new blocks if recycling an old packet
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InventoryReply.AgentData.AgentID = AgentId;
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InventoryReply.AgentData.SimApproved = true;
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@ -1186,7 +1186,7 @@ namespace OpenSim.Region.ClientStack
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public void SendRemoveInventoryItem(LLUUID itemID)
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{
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RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket) PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem);
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RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
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// TODO: don't create new blocks if recycling an old packet
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remove.AgentData.AgentID = AgentId;
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remove.AgentData.SessionID = m_sessionId;
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@ -1199,7 +1199,7 @@ namespace OpenSim.Region.ClientStack
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public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
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{
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ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket) PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
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ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
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replytask.InventoryData.TaskID = taskID;
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replytask.InventoryData.Serial = serial;
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replytask.InventoryData.Filename = fileName;
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@ -1208,7 +1208,7 @@ namespace OpenSim.Region.ClientStack
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public void SendXferPacket(ulong xferID, uint packet, byte[] data)
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{
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SendXferPacketPacket sendXfer = (SendXferPacketPacket) PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
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SendXferPacketPacket sendXfer = new SendXferPacketPacket();
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sendXfer.XferID.ID = xferID;
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sendXfer.XferID.Packet = packet;
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sendXfer.DataPacket.Data = data;
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@ -1226,7 +1226,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="message"></param>
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public void SendAlertMessage(string message)
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{
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AlertMessagePacket alertPack = (AlertMessagePacket) PacketPool.Instance.GetPacket(PacketType.AlertMessage);
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AlertMessagePacket alertPack = new AlertMessagePacket();
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alertPack.AlertData.Message = Helpers.StringToField(message);
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OutPacket(alertPack, ThrottleOutPacketType.Task);
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}
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@ -1238,7 +1238,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="modal"></param>
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public void SendAgentAlertMessage(string message, bool modal)
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{
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AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket) PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
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AgentAlertMessagePacket alertPack = new AgentAlertMessagePacket();
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alertPack.AgentData.AgentID = AgentId;
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alertPack.AlertData.Message = Helpers.StringToField(message);
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alertPack.AlertData.Modal = modal;
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@ -1248,7 +1248,7 @@ namespace OpenSim.Region.ClientStack
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public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
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string url)
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{
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LoadURLPacket loadURL = (LoadURLPacket) PacketPool.Instance.GetPacket(PacketType.LoadURL);
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LoadURLPacket loadURL = new LoadURLPacket();
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loadURL.Data.ObjectName = Helpers.StringToField(objectname);
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loadURL.Data.ObjectID = objectID;
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loadURL.Data.OwnerID = ownerID;
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@ -1274,7 +1274,7 @@ namespace OpenSim.Region.ClientStack
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public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
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{
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AttachedSoundPacket sound = (AttachedSoundPacket) PacketPool.Instance.GetPacket(PacketType.AttachedSound);
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AttachedSoundPacket sound = new AttachedSoundPacket();
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sound.DataBlock.SoundID = soundID;
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sound.DataBlock.ObjectID = objectID;
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sound.DataBlock.OwnerID = ownerID;
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@ -1286,7 +1286,7 @@ namespace OpenSim.Region.ClientStack
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public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
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{
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SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket) PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
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SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
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viewertime.TimeInfo.SunDirection = sunPos;
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viewertime.TimeInfo.SunAngVelocity = sunVel;
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viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
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@ -1296,7 +1296,7 @@ namespace OpenSim.Region.ClientStack
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public void SendViewerTime(int phase)
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{
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Console.WriteLine("SunPhase: {0}", phase);
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SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket) PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
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SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
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//viewertime.TimeInfo.SecPerDay = 86400;
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//viewertime.TimeInfo.SecPerYear = 31536000;
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viewertime.TimeInfo.SecPerDay = 1000;
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@ -1345,7 +1345,7 @@ namespace OpenSim.Region.ClientStack
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string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
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LLUUID partnerID)
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{
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AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply);
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AvatarPropertiesReplyPacket avatarReply = new AvatarPropertiesReplyPacket();
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avatarReply.AgentData.AgentID = AgentId;
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avatarReply.AgentData.AvatarID = avatarID;
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avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
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@ -1370,7 +1370,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="wearables"></param>
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public void SendWearables(AvatarWearable[] wearables, int serial)
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{
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AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket) PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = AgentId;
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aw.AgentData.SerialNum = (uint) serial;
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aw.AgentData.SessionID = m_sessionId;
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@ -1398,7 +1398,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="textureEntry"></param>
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public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
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{
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AvatarAppearancePacket avp = (AvatarAppearancePacket) PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
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AvatarAppearancePacket avp = new AvatarAppearancePacket();
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// TODO: don't create new blocks if recycling an old packet
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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avp.ObjectData.TextureEntry = textureEntry;
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@ -1418,7 +1418,7 @@ namespace OpenSim.Region.ClientStack
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public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
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{
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AvatarAnimationPacket ani = (AvatarAnimationPacket) PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
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AvatarAnimationPacket ani = new AvatarAnimationPacket();
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// TODO: don't create new blocks if recycling an old packet
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ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
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ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
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@ -1453,7 +1453,7 @@ namespace OpenSim.Region.ClientStack
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public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
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uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
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{
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ObjectUpdatePacket objupdate = (ObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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// TODO: don't create new blocks if recycling an old packet
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objupdate.RegionData.RegionHandle = regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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@ -1486,7 +1486,7 @@ namespace OpenSim.Region.ClientStack
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{
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
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CreateAvatarImprovedBlock(localID, position, velocity, rotation);
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ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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// TODO: don't create new blocks if recycling an old packet
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terse.RegionData.RegionHandle = regionHandle;
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terse.RegionData.TimeDilation = timeDilation;
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@ -1498,7 +1498,7 @@ namespace OpenSim.Region.ClientStack
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public void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
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{
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CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket) PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
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CoarseLocationUpdatePacket loc = new CoarseLocationUpdatePacket();
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// TODO: don't create new blocks if recycling an old packet
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int total = CoarseLocations.Count;
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CoarseLocationUpdatePacket.IndexBlock ib =
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@ -1531,7 +1531,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="attachPoint"></param>
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public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
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{
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ObjectAttachPacket attach = (ObjectAttachPacket) PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
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ObjectAttachPacket attach = new ObjectAttachPacket();
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// TODO: don't create new blocks if recycling an old packet
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attach.AgentData.AgentID = AgentId;
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attach.AgentData.SessionID = m_sessionId;
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@ -1551,7 +1551,7 @@ namespace OpenSim.Region.ClientStack
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LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
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LLQuaternion rotation, byte clickAction)
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{
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ObjectUpdatePacket outPacket = (ObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
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ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
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// TODO: don't create new blocks if recycling an old packet
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outPacket.RegionData.RegionHandle = regionHandle;
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outPacket.RegionData.TimeDilation = timeDilation;
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@ -1595,7 +1595,7 @@ namespace OpenSim.Region.ClientStack
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{
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LLVector3 velocity = new LLVector3(0f, 0f, 0f);
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LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
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ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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// TODO: don't create new blocks if recycling an old packet
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terse.RegionData.RegionHandle = regionHandle;
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terse.RegionData.TimeDilation = timeDilation;
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@ -1608,7 +1608,7 @@ namespace OpenSim.Region.ClientStack
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|||
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
|
||||
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
terse.RegionData.RegionHandle = regionHandle;
|
||||
terse.RegionData.TimeDilation = timeDilation;
|
||||
|
@ -1946,8 +1946,8 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
public void SendNameReply(LLUUID profileId, string firstname, string lastname)
|
||||
{
|
||||
UUIDNameReplyPacket packet = (UUIDNameReplyPacket) PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
UUIDNameReplyPacket packet = new UUIDNameReplyPacket();
|
||||
|
||||
packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
|
||||
packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
|
||||
packet.UUIDNameBlock[0].ID = profileId;
|
||||
|
@ -1995,7 +1995,7 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
//System.Console.WriteLine("texture cached: " + packet.ToString());
|
||||
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket) packet;
|
||||
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket) PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
|
||||
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
cachedresp.AgentData.AgentID = AgentId;
|
||||
cachedresp.AgentData.SessionID = m_sessionId;
|
||||
|
@ -2156,7 +2156,7 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
//should be getting the map layer from the grid server
|
||||
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
|
||||
MapLayerReplyPacket mapReply = (MapLayerReplyPacket) PacketPool.Instance.GetPacket(PacketType.MapLayerReply);
|
||||
MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
mapReply.AgentData.AgentID = AgentId;
|
||||
mapReply.AgentData.Flags = 0;
|
||||
|
@ -2302,10 +2302,14 @@ namespace OpenSim.Region.ClientStack
|
|||
try
|
||||
{
|
||||
byte[] sendbuffer = Pack.ToBytes();
|
||||
if (Pack is RegionHandshakePacket)
|
||||
{
|
||||
PacketPool.Instance.ReturnPacket(Pack);
|
||||
}
|
||||
|
||||
if (Pack.Header.Zerocoded)
|
||||
{
|
||||
byte[] ZeroOutBuffer = new byte[4096];
|
||||
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
||||
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
|
||||
}
|
||||
|
@ -2358,7 +2362,7 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
//reply to pingcheck
|
||||
StartPingCheckPacket startPing = (StartPingCheckPacket) NewPack;
|
||||
CompletePingCheckPacket endPing = (CompletePingCheckPacket) PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
|
||||
CompletePingCheckPacket endPing = new CompletePingCheckPacket();
|
||||
endPing.PingID.PingID = startPing.PingID.PingID;
|
||||
OutPacket(endPing, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
@ -2387,7 +2391,7 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
if (Pack.Header.Reliable)
|
||||
{
|
||||
PacketAckPacket ack_it = (PacketAckPacket) PacketPool.Instance.GetPacket(PacketType.PacketAck);
|
||||
PacketAckPacket ack_it = new PacketAckPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
|
||||
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
|
||||
|
@ -2443,7 +2447,7 @@ namespace OpenSim.Region.ClientStack
|
|||
//MainLog.Instance.Verbose("NETWORK", "Sending PacketAck");
|
||||
|
||||
int i = 0;
|
||||
PacketAckPacket acks = (PacketAckPacket) PacketPool.Instance.GetPacket(PacketType.PacketAck);
|
||||
PacketAckPacket acks = new PacketAckPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
|
||||
|
||||
|
@ -2540,14 +2544,6 @@ namespace OpenSim.Region.ClientStack
|
|||
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket) Pack;
|
||||
string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
|
||||
string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
|
||||
//byte[] msgpack.MessageBlock.BinaryBucket;
|
||||
//bool msgpack.MessageBlock.FromGroup;
|
||||
|
||||
//byte msgpack.MessageBlock.Offline;
|
||||
//uint msgpack.MessageBlock.ParentEstateID;
|
||||
//LLVector3 msgpack.MessageBlock.Position;
|
||||
//LLUUID msgpack.MessageBlock.RegionID;
|
||||
|
||||
if (OnInstantMessage != null)
|
||||
{
|
||||
OnInstantMessage(msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
|
||||
|
@ -2571,11 +2567,6 @@ namespace OpenSim.Region.ClientStack
|
|||
//rezPacket.RezData.RemoveItem;
|
||||
//rezPacket.RezData.RezSelected;
|
||||
//rezPacket.RezData.FromTaskID;
|
||||
//rezPacket.RezData.FromTaskID;
|
||||
//rezPacket.RezData.EveryoneMask;
|
||||
//rezPacket.RezData.GroupMask;
|
||||
//rezPacket.RezData.NextOwnerMask;
|
||||
|
||||
//MainLog.Instance.Verbose("REZData", rezPacket.ToString());
|
||||
OnRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
|
||||
rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
|
||||
|
@ -2762,6 +2753,12 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
ObjectAddPacket addPacket = (ObjectAddPacket) Pack;
|
||||
PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
|
||||
MainLog.Instance.Verbose("REZData", addPacket.ToString());
|
||||
//BypassRaycast: 1
|
||||
//RayStart: <69.79469, 158.2652, 98.40343>
|
||||
//RayEnd: <61.97724, 141.995, 92.58341>
|
||||
//RayTargetID: 00000000-0000-0000-0000-000000000000
|
||||
|
||||
OnAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape,addPacket.ObjectData.BypassRaycast,addPacket.ObjectData.RayStart,addPacket.ObjectData.RayTargetID,addPacket.ObjectData.RayEndIsIntersection);
|
||||
}
|
||||
break;
|
||||
|
@ -2886,7 +2883,8 @@ namespace OpenSim.Region.ClientStack
|
|||
MainLog.Instance.Warn("CLIENT", "unhandled packet " + PacketType.ObjectPermissions.ToString());
|
||||
ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket) Pack;
|
||||
|
||||
List<ObjectPermissionsPacket.ObjectDataBlock> permChanges = new List<ObjectPermissionsPacket.ObjectDataBlock>();
|
||||
List<ObjectPermissionsPacket.ObjectDataBlock> permChanges =
|
||||
new List<ObjectPermissionsPacket.ObjectDataBlock>();
|
||||
|
||||
for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
|
||||
{
|
||||
|
@ -3196,11 +3194,11 @@ namespace OpenSim.Region.ClientStack
|
|||
case PacketType.TeleportLandmarkRequest:
|
||||
TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket) Pack;
|
||||
|
||||
TeleportStartPacket tpStart = (TeleportStartPacket) PacketPool.Instance.GetPacket(PacketType.TeleportStart);
|
||||
TeleportStartPacket tpStart = new TeleportStartPacket();
|
||||
tpStart.Info.TeleportFlags = 8; // tp via lm
|
||||
OutPacket(tpStart, ThrottleOutPacketType.Task);
|
||||
|
||||
TeleportProgressPacket tpProgress = (TeleportProgressPacket) PacketPool.Instance.GetPacket(PacketType.TeleportProgress);
|
||||
TeleportProgressPacket tpProgress = new TeleportProgressPacket();
|
||||
tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark");
|
||||
tpProgress.Info.TeleportFlags = 8;
|
||||
tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
|
||||
|
@ -3215,7 +3213,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
if (lm.RegionID == m_scene.RegionInfo.RegionID)
|
||||
{
|
||||
TeleportLocalPacket tpLocal = (TeleportLocalPacket) PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
|
||||
TeleportLocalPacket tpLocal = new TeleportLocalPacket();
|
||||
|
||||
tpLocal.Info.AgentID = tpReq.Info.AgentID;
|
||||
tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
|
||||
|
@ -3225,7 +3223,7 @@ namespace OpenSim.Region.ClientStack
|
|||
}
|
||||
else
|
||||
{
|
||||
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
||||
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
||||
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
||||
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
||||
|
@ -3235,7 +3233,7 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
|
||||
|
||||
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
||||
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
||||
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
||||
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
||||
|
@ -3253,7 +3251,7 @@ namespace OpenSim.Region.ClientStack
|
|||
else
|
||||
{
|
||||
//no event handler so cancel request
|
||||
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
||||
tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
|
||||
tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
|
||||
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
||||
|
@ -3561,7 +3559,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
public void SendLogoutPacket()
|
||||
{
|
||||
LogoutReplyPacket logReply = (LogoutReplyPacket) PacketPool.Instance.GetPacket(PacketType.LogoutReply);
|
||||
LogoutReplyPacket logReply = new LogoutReplyPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
logReply.AgentData.AgentID = AgentId;
|
||||
logReply.AgentData.SessionID = SessionId;
|
||||
|
|
|
@ -111,7 +111,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
|
||||
IClientAPI remote_client)
|
||||
{
|
||||
ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
|
||||
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
|
||||
updatePacket.ParcelData.AABBMax = landData.AABBMax;
|
||||
|
@ -337,7 +337,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
|
||||
if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
|
||||
{
|
||||
replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
|
||||
replyPacket = new ParcelAccessListReplyPacket();
|
||||
replyPacket.Data.AgentID = agentID;
|
||||
replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access;
|
||||
replyPacket.Data.LocalID = landData.localID;
|
||||
|
@ -349,7 +349,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
|
||||
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
|
||||
{
|
||||
replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
|
||||
replyPacket = new ParcelAccessListReplyPacket();
|
||||
replyPacket.Data.AgentID = agentID;
|
||||
replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban;
|
||||
replyPacket.Data.LocalID = landData.localID;
|
||||
|
@ -660,7 +660,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
|
||||
bool firstCall = true;
|
||||
int MAX_OBJECTS_PER_PACKET = 251;
|
||||
ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
|
||||
ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
ForceObjectSelectPacket.DataBlock[] data;
|
||||
while (resultLocalIDs.Count > 0)
|
||||
|
@ -699,7 +699,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
public void sendLandObjectOwners(IClientAPI remote_client)
|
||||
{
|
||||
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
|
||||
ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
|
||||
ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
|
||||
foreach (SceneObjectGroup obj in primsOverMe)
|
||||
|
|
|
@ -494,7 +494,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
|
||||
{
|
||||
byteArrayCount = 0;
|
||||
packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
|
||||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID;
|
||||
remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task);
|
||||
|
|
|
@ -557,7 +557,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
string script = Helpers.FieldToUTF8String(rezAsset.Data);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
|
@ -733,7 +733,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
AddRezObject(Helpers.FieldToUTF8String(rezAsset.Data), pos);
|
||||
//userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
//remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
|
|
|
@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
|
||||
AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query);
|
||||
|
||||
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
|
||||
AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
|
||||
AvatarPickerReplyPacket.DataBlock[] searchData =
|
||||
|
|
|
@ -931,7 +931,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (RayEndIsIntersection == (byte)1)
|
||||
{
|
||||
pos = RayEnd;
|
||||
pos.Z += 0.25F;
|
||||
return pos;
|
||||
}
|
||||
if (RayTargetID != LLUUID.Zero)
|
||||
|
@ -987,14 +986,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
|
||||
|
||||
pos.Z += 0.25F;
|
||||
|
||||
return pos;
|
||||
}
|
||||
else
|
||||
{
|
||||
// fall back to our stupid functionality
|
||||
pos = RayEnd;
|
||||
pos.Z += 0.25F;
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
|
@ -1002,7 +1000,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// fall back to our stupid functionality
|
||||
pos = RayEnd;
|
||||
pos.Z += 0.25F;
|
||||
return pos;
|
||||
}
|
||||
|
||||
|
@ -1012,6 +1009,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID,
|
||||
byte RayEndIsIntersection)
|
||||
{
|
||||
// What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision
|
||||
// in the direction the client supplies (the ground level that we clicked)
|
||||
// This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go
|
||||
// Test it if you like. The console will write where it guesses a collision took place. if it thinks one did.
|
||||
// It's wrong many times though.
|
||||
|
||||
LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection);
|
||||
|
||||
|
@ -1020,16 +1022,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (PermissionsMngr.CanRezObject(ownerID, pos))
|
||||
{
|
||||
|
||||
// rez ON the ground, not IN the ground
|
||||
pos.Z += 0.25F;
|
||||
|
||||
|
||||
|
||||
AddNewPrim(ownerID, pos, rot, shape);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
|
||||
{
|
||||
SceneObjectGroup sceneOb =
|
||||
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
|
||||
AddEntity(sceneOb);
|
||||
|
@ -1056,6 +1053,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position,
|
||||
Tree treeType, bool newTree)
|
||||
|
@ -1500,7 +1498,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_innerScene.removeUserCount(true);
|
||||
}
|
||||
// Tell a single agent to disconnect from the region.
|
||||
libsecondlife.Packets.DisableSimulatorPacket disable = (libsecondlife.Packets.DisableSimulatorPacket) PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator);
|
||||
DisableSimulatorPacket disable = new DisableSimulatorPacket();
|
||||
presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags)
|
||||
{
|
||||
//RootPart.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags);
|
||||
ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket) PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
|
||||
ObjectPropertiesFamilyPacket objPropFamilyPack = new ObjectPropertiesFamilyPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
|
||||
ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
|
||||
|
@ -677,32 +677,26 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values);
|
||||
|
||||
if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02)
|
||||
{
|
||||
foreach (SceneObjectPart part in parts)
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part.UpdateFlag == 0) part.UpdateFlag = 1;
|
||||
}
|
||||
|
||||
lastPhysGroupPos = AbsolutePosition;
|
||||
}
|
||||
|
||||
if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1)
|
||||
|| (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1)
|
||||
|| (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1)
|
||||
|| (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))
|
||||
{
|
||||
foreach (SceneObjectPart part in parts)
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part.UpdateFlag == 0) part.UpdateFlag = 1;
|
||||
}
|
||||
|
||||
lastPhysGroupRot = GroupRotation;
|
||||
}
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.SendScheduledUpdates();
|
||||
}
|
||||
|
@ -1051,7 +1045,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="client"></param>
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
ObjectPropertiesPacket proper = (ObjectPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
|
@ -1086,6 +1080,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="name"></param>
|
||||
public void SetPartName(string name, uint localID)
|
||||
{
|
||||
name = name.Remove(name.Length - 1, 1);
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private void statsHeartBeat(object sender, EventArgs e)
|
||||
{
|
||||
m_report.Enabled = false;
|
||||
SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
SimStatsPacket statpack = new SimStatsPacket();
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11];
|
||||
|
|
|
@ -404,18 +404,18 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// ok -- let's stand up straight!
|
||||
//d.Matrix3 StandUpRotationalMatrix = new d.Matrix3(0.8184158f, -0.5744568f, -0.0139677f, 0.5744615f, 0.8185215f, -0.004074608f, 0.01377355f, -0.004689182f, 0.9998941f);
|
||||
//d.BodySetRotation(Body, ref StandUpRotationalMatrix);
|
||||
d.BodySetRotation(Body, ref m_StandUpRotation);
|
||||
//d.BodySetRotation(Body, ref m_StandUpRotation);
|
||||
// The above matrix was generated with the amazing standup routine below by danX0r *cheer*
|
||||
//d.Vector3 feet;
|
||||
//d.Vector3 head;
|
||||
//d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
|
||||
//d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
|
||||
//float posture = head.Z - feet.Z;
|
||||
d.Vector3 feet;
|
||||
d.Vector3 head;
|
||||
d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
|
||||
d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
|
||||
float posture = head.Z - feet.Z;
|
||||
|
||||
// restoring force proportional to lack of posture:
|
||||
//float servo = (2.5f - posture) * POSTURE_SERVO;
|
||||
//d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
|
||||
//d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
|
||||
float servo = (2.5f - posture) * POSTURE_SERVO;
|
||||
d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
|
||||
d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
|
||||
|
||||
//m_lastUpdateSent = false;
|
||||
}
|
||||
|
|
|
@ -300,11 +300,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
if (p2.PhysicsActorType == (int) ActorTypes.Agent)
|
||||
{
|
||||
p2.CollidingObj = true;
|
||||
//p2.CollidingObj = true;
|
||||
//contacts[i].depth = 0.003f;
|
||||
p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
|
||||
OdeCharacter character = (OdeCharacter) p2;
|
||||
character.SetPidStatus(true);
|
||||
//p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
|
||||
//OdeCharacter character = (OdeCharacter) p2;
|
||||
//character.SetPidStatus(true);
|
||||
//contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p1.Size.X / 2), contacts[i].pos.Y + (p1.Size.Y / 2), contacts[i].pos.Z + (p1.Size.Z / 2));
|
||||
|
||||
}
|
||||
|
@ -316,12 +316,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (p1.PhysicsActorType == (int) ActorTypes.Agent)
|
||||
{
|
||||
|
||||
p1.CollidingObj = true;
|
||||
//p1.CollidingObj = true;
|
||||
//contacts[i].depth = 0.003f;
|
||||
p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
|
||||
//p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
|
||||
//contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p2.Size.X / 2), contacts[i].pos.Y + (p2.Size.Y / 2), contacts[i].pos.Z + (p2.Size.Z / 2));
|
||||
OdeCharacter character = (OdeCharacter)p1;
|
||||
character.SetPidStatus(true);
|
||||
//OdeCharacter character = (OdeCharacter)p1;
|
||||
//character.SetPidStatus(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Binary file not shown.
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Reference in New Issue