From 33ec07332069de24b0442c7d1795580bd0669449 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 13 Oct 2014 22:46:58 +0100 Subject: [PATCH] revert to async send, since past experience showed sync didn't work when on mono --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index ac4a877aa6..8cc009d110 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -1305,8 +1305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP PacketsSentCount++; // Put the UDP payload on the wire - //AsyncBeginSend(buffer); - SyncSend(buffer); + AsyncBeginSend(buffer); + //SyncSend(buffer); // Keep track of when this packet was sent out (right now) outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;