Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
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9fc7d65df7
commit
3270bd560e
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@ -88,23 +88,9 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void RemovePrim(PhysicsActor prim);
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public abstract void RemovePrim(PhysicsActor prim);
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//public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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// Vector3 size, Quaternion rotation); //To be removed - Actually removed!
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
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public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
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{
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PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
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if (ret != null)
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ret.LocalID = localID;
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return ret;
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}
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public virtual float TimeDilation
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public virtual float TimeDilation
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{
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{
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get { return 1.0f; }
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get { return 1.0f; }
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