Refactor a lot of direct calls to OGS1 to use the cached version instead.
Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.0.6.0-stable
parent
437b4a8aaa
commit
328ab79b78
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@ -39,6 +39,7 @@ using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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{
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@ -589,10 +590,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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{
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// try avatar username surname
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Scene scene = GetRandomScene();
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UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(agentID);
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if (profile != null)
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CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
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if (profile != null && profile.UserProfile != null)
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{
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string avatarname = profile.FirstName + " " + profile.SurName;
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string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
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return avatarname;
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}
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return String.Empty;
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@ -29,6 +29,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.World.Serialiser;
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using OpenSim.Region.Environment.Modules.World.Terrain;
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using OpenSim.Framework.Communications.Cache;
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using System;
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using Axiom.Math;
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using System.Collections.Generic;
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@ -187,7 +188,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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if (!m_validUserUuids.ContainsKey(uuid))
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{
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if (m_scene.CommsManager.UserService.GetUserProfile(uuid) != null)
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(uuid);
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if (profile != null && profile.UserProfile != null)
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m_validUserUuids.Add(uuid, true);
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else
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m_validUserUuids.Add(uuid, false);
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@ -3777,22 +3777,5 @@ namespace OpenSim.Region.Environment.Scenes
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//Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
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client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
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}
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// public bool IsAdministrator(LLUUID user)
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// {
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// if(RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
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// {
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// if(RegionInfo.MasterAvatarAssignedUUID == user)
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// return true;
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// }
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//
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// UserProfileData userProfile =
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// CommsManager.UserService.GetUserProfile(user);
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//
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// if(userProfile.GodLevel >= 200)
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// return true;
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//
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// return false;
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// }
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}
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}
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@ -2026,13 +2026,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (godStatus)
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{
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// TODO: remove this cruft once the master avatar is fully
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// deprecated. For now, assign god level 200 to anyone
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// For now, assign god level 200 to anyone
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// who is granted god powers, but has no god level set.
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//
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UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(agentID);
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if(userProfile.GodLevel > 0)
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m_godlevel = userProfile.GodLevel;
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
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if(profile.UserProfile.GodLevel > 0)
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m_godlevel = profile.UserProfile.GodLevel;
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else
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m_godlevel = 200;
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}
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@ -645,10 +645,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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public string resolveName(LLUUID objecUUID)
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{
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// try avatar username surname
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UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
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if (profile != null)
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CachedUserInfo profile = World.CommsManager.UserProfileCacheService.GetUserDetails(objecUUID);
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if (profile != null && profile.UserProfile != null)
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{
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string avatarname = profile.FirstName + " " + profile.SurName;
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string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
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return avatarname;
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}
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// try an scene object
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@ -30,6 +30,7 @@ using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
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{
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@ -272,10 +273,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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string entname =ent.Name;
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// try avatar username surname
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UserProfileData profile = m_CmdManager.m_ScriptEngine.World.CommsManager.UserService.GetUserProfile(ent.UUID);
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if (profile != null)
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CachedUserInfo profile = m_CmdManager.m_ScriptEngine.World.CommsManager.UserProfileCacheService.GetUserDetails(ent.UUID);
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if (profile != null && profile.UserProfile != null)
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{
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avatarname = profile.FirstName + " " + profile.SurName;
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avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
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}
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// try an scene object
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SceneObjectPart SOP = m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(ent.UUID);
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@ -633,10 +633,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public string resolveName(LLUUID objecUUID)
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{
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// try avatar username surname
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UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
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if (profile != null)
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CachedUserInfo profile = World.CommsManager.UserProfileCacheService.GetUserDetails(objecUUID);
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if (profile != null && profile.UserProfile != null)
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{
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string avatarname = profile.FirstName + " " + profile.SurName;
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string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
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return avatarname;
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}
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// try an scene object
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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@ -263,10 +264,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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string entname =ent.Name;
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// try avatar username surname
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UserProfileData profile = m_CmdManager.m_ScriptEngine.World.CommsManager.UserService.GetUserProfile(ent.UUID);
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if (profile != null)
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CachedUserInfo profile = m_CmdManager.m_ScriptEngine.World.CommsManager.UserProfileCacheService.GetUserDetails(ent.UUID);
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if (profile != null && profile.UserProfile != null)
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{
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avatarname = profile.FirstName + " " + profile.SurName;
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avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
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}
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// try an scene object
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SceneObjectPart SOP = m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(ent.UUID);
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38
prebuild.xml
38
prebuild.xml
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</Files>
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</Project>
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<Project name="Xumeo.Modules" path="Xumeo/Modules" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Runtime.Remoting"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Axiom.MathLib.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Data" />
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="System.Data" />
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<Reference name="MySql.Data.dll" />
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<Reference name="Nini.dll" />
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<Reference name="log4net.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Region.ClientStack" path="OpenSim/Region/ClientStack" type="Library">
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<Configuration name="Debug">
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<Options>
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