refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
parent
f0406f9fe2
commit
32a953fed7
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@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
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}
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SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
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SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
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SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
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// if grass or tree, make phantom
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//rootPart.TrimPermissions();
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@ -1833,7 +1833,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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AddRestoredSceneObject(group, true, true);
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EventManager.TriggerOnSceneObjectLoaded(group);
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SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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SceneObjectPart rootPart = group.GetPart(group.UUID);
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rootPart.Flags &= ~PrimFlags.Scripted;
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rootPart.TrimPermissions();
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@ -4174,7 +4174,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (ent is SceneObjectGroup)
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{
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SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
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SceneObjectPart part = ((SceneObjectGroup)ent).GetPart(((SceneObjectGroup)ent).UUID);
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if (part != null)
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{
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if (part.Name == cmdparams[2])
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@ -1015,7 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group == null)
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return null;
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return group.GetChildPart(localID);
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return group.GetPart(localID);
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}
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/// <summary>
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@ -1062,7 +1062,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(fullID);
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if (group == null)
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return null;
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return group.GetChildPart(fullID);
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return group.GetPart(fullID);
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}
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/// <summary>
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@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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@ -170,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>null if the item does not exist</returns>
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public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
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{
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SceneObjectPart part = GetChildPart(primID);
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SceneObjectPart part = GetPart(primID);
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if (part != null)
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{
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return part.Inventory.GetInventoryItem(itemID);
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@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
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public bool UpdateInventoryItem(TaskInventoryItem item)
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{
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SceneObjectPart part = GetChildPart(item.ParentPartID);
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SceneObjectPart part = GetPart(item.ParentPartID);
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if (part != null)
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{
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part.Inventory.UpdateInventoryItem(item);
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@ -214,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes
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public int RemoveInventoryItem(uint localID, UUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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int type = part.Inventory.RemoveInventoryItem(itemID);
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@ -1127,7 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes
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public UUID GetPartsFullID(uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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return part.UUID;
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@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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SceneObjectPart part = GetChildPart(localId);
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SceneObjectPart part = GetPart(localId);
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OnGrabPart(part, offsetPos, remoteClient);
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}
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}
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@ -1904,8 +1904,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// Get a part with a given UUID
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/// </summary>
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/// <param name="primID"></param>
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/// <returns>null if a child part with the primID was not found</returns>
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public SceneObjectPart GetChildPart(UUID primID)
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/// <returns>null if a part with the primID was not found</returns>
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public SceneObjectPart GetPart(UUID primID)
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{
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SceneObjectPart childPart;
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m_parts.TryGetValue(primID, out childPart);
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@ -1916,8 +1916,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// Get a part with a given local ID
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/// </summary>
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/// <param name="localID"></param>
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/// <returns>null if a child part with the local ID was not found</returns>
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public SceneObjectPart GetChildPart(uint localID)
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/// <returns>null if a part with the local ID was not found</returns>
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public SceneObjectPart GetPart(uint localID)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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@ -2035,7 +2035,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
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public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents)
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{
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SceneObjectPart linkPart = GetChildPart(partID);
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SceneObjectPart linkPart = GetPart(partID);
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if (linkPart != null)
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{
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@ -2326,7 +2326,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="localID"></param>
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public void SetPartName(string name, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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part.Name = name;
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@ -2335,7 +2335,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetPartDescription(string des, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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part.Description = des;
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@ -2344,7 +2344,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetPartText(string text, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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part.SetText(text);
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@ -2353,7 +2353,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetPartText(string text, UUID partID)
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{
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SceneObjectPart part = GetChildPart(partID);
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SceneObjectPart part = GetPart(partID);
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if (part != null)
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{
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part.SetText(text);
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@ -2362,7 +2362,7 @@ namespace OpenSim.Region.Framework.Scenes
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public string GetPartName(uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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return part.Name;
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@ -2372,7 +2372,7 @@ namespace OpenSim.Region.Framework.Scenes
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public string GetPartDescription(uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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return part.Description;
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@ -2390,7 +2390,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="SetVolumeDetect"></param>
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public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
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{
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SceneObjectPart selectionPart = GetChildPart(localID);
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SceneObjectPart selectionPart = GetPart(localID);
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if (SetTemporary && Scene != null)
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{
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@ -2427,7 +2427,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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part.UpdateExtraParam(type, inUse, data);
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@ -2441,7 +2441,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(uint localID, byte[] textureEntry)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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part.UpdateTextureEntry(textureEntry);
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@ -2473,7 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="shapeBlock"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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part.UpdateShape(shapeBlock);
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@ -2685,7 +2685,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="localID"></param>
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public void UpdateSinglePosition(Vector3 pos, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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// SceneObjectPart[] parts = m_parts.GetArray();
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// for (int i = 0; i < parts.Length; i++)
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@ -2824,7 +2824,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="localID"></param>
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public void UpdateSingleRotation(Quaternion rot, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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@ -2853,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="localID"></param>
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public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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// m_log.DebugFormat(
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@ -623,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
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group.ResetIDs();
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SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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SceneObjectPart rootPart = group.GetPart(group.UUID);
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// Since renaming the item in the inventory does not affect the name stored
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// in the serialization, transfer the correct name from the inventory to the
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@ -510,7 +510,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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}
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SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
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SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
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SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
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rootPart.AddFlag(PrimFlags.Phantom);
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