Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor

slimupdates
Diva Canto 2010-01-15 17:24:41 -08:00
commit 32bfbdab6f
56 changed files with 2913 additions and 531 deletions

30
BUILDING.txt Normal file
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@ -0,0 +1,30 @@
== Building OpenSim ==
=== Building on Windows ===
Steps:
* runprebuild.bat
* Load OpenSim.sln into Visual Studio .NET and build the solution.
* chdir bin
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run OpenSim.exe
=== Building on Linux ===
Prereqs:
* Mono >= 2.4.2
* Nant >= 0.85
* On some Linux distributions you may need to install additional packages.
See http://opensimulator.org/wiki/Dependencies for more information.
From the distribution type:
* ./runprebuild.sh
* nant
* cd bin
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run mono OpenSim.exe
=== References ===
Helpful resources:
* http://opensimulator.org/wiki/Build_Instructions

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@ -756,25 +756,25 @@ namespace OpenSim.Client.MXP.ClientStack
public event AvatarNotesUpdate OnAvatarNotesUpdate;
public event MuteListRequest OnMuteListRequest;
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event FindAgentUpdate OnFindAgent;
public event TrackAgentUpdate OnTrackAgent;
public event NewUserReport OnUserReport;
public event SaveStateHandler OnSaveState;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event FreezeUserUpdate OnParcelFreezeUser;
public event EjectUserUpdate OnParcelEjectUser;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public event MuteListEntryUpdate OnUpdateMuteListEntry;
public event MuteListEntryRemove OnRemoveMuteListEntry;
public event GodlikeMessage onGodlikeMessage;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
public event PlacesQuery OnPlacesQuery;
@ -1217,7 +1217,7 @@ namespace OpenSim.Client.MXP.ClientStack
// Need to translate to MXP somehow
}
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
{
// Need to translate to MXP somehow
}
@ -1690,5 +1690,13 @@ namespace OpenSim.Client.MXP.ClientStack
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
{
}
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
{
}
}
}

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@ -401,25 +401,25 @@ namespace OpenSim.Client.Sirikata.ClientStack
public event GrantUserFriendRights OnGrantUserRights;
public event MuteListRequest OnMuteListRequest;
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event FindAgentUpdate OnFindAgent;
public event TrackAgentUpdate OnTrackAgent;
public event NewUserReport OnUserReport;
public event SaveStateHandler OnSaveState;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event FreezeUserUpdate OnParcelFreezeUser;
public event EjectUserUpdate OnParcelEjectUser;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public event MuteListEntryUpdate OnUpdateMuteListEntry;
public event MuteListEntryRemove OnRemoveMuteListEntry;
public event GodlikeMessage onGodlikeMessage;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
public void SetDebugPacketLevel(int newDebug)
{
throw new System.NotImplementedException();
@ -760,7 +760,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
throw new System.NotImplementedException();
}
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
{
throw new System.NotImplementedException();
}
@ -1180,6 +1180,14 @@ namespace OpenSim.Client.Sirikata.ClientStack
{
}
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
{
}
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
{
}
#endregion
}
}

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@ -405,25 +405,25 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public event MuteListRequest OnMuteListRequest = delegate { };
public event AvatarInterestUpdate OnAvatarInterestUpdate = delegate { };
public event PlacesQuery OnPlacesQuery = delegate { };
public event FindAgentUpdate OnFindAgentEvent = delegate { };
public event TrackAgentUpdate OnTrackAgentEvent = delegate { };
public event NewUserReport OnUserReportEvent = delegate { };
public event SaveStateHandler OnSaveStateEvent = delegate { };
public event FindAgentUpdate OnFindAgent = delegate { };
public event TrackAgentUpdate OnTrackAgent = delegate { };
public event NewUserReport OnUserReport = delegate { };
public event SaveStateHandler OnSaveState = delegate { };
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { };
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { };
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { };
public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { };
public event EjectUserUpdate OnParcelEjectUserEvent = delegate { };
public event FreezeUserUpdate OnParcelFreezeUser = delegate { };
public event EjectUserUpdate OnParcelEjectUser = delegate { };
public event ParcelBuyPass OnParcelBuyPass = delegate { };
public event ParcelGodMark OnParcelGodMark = delegate { };
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { };
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { };
public event SimWideDeletesDelegate OnSimWideDeletes = delegate { };
public event SendPostcard OnSendPostcard = delegate { };
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { };
public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { };
public event GodlikeMessage onGodlikeMessageEvent = delegate { };
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { };
public event MuteListEntryUpdate OnUpdateMuteListEntry = delegate { };
public event MuteListEntryRemove OnRemoveMuteListEntry = delegate { };
public event GodlikeMessage onGodlikeMessage = delegate { };
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate = delegate { };
@ -767,7 +767,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
throw new System.NotImplementedException();
}
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
{
throw new System.NotImplementedException();
}
@ -1196,5 +1196,13 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
{
}
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
{
}
}
}

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@ -82,7 +82,13 @@ namespace OpenSim.ConsoleClient
private static void SendCommand(string module, string[] cmd)
{
string sendCmd = String.Join(" ", cmd);
string sendCmd = cmd[0];
if (cmd.Length > 1)
{
Array.Copy(cmd, 1, cmd, 0, cmd.Length-1);
Array.Resize(ref cmd, cmd.Length-1);
sendCmd += "\"" + String.Join("\" \"", cmd) + "\"";
}
Requester.MakeRequest("http://"+m_Host+":"+m_Port.ToString()+"/SessionCommand/", String.Format("ID={0}&COMMAND={1}", m_SessionID, sendCmd), CommandReply);
}

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@ -0,0 +1,83 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLite
{
/// <summary>
/// A database interface class to a user profile storage system
/// </summary>
public class SQLiteFramework
{
protected SqliteConnection m_Connection;
protected SQLiteFramework(string connectionString)
{
m_Connection = new SqliteConnection(connectionString);
m_Connection.Open();
}
//////////////////////////////////////////////////////////////
//
// All non queries are funneled through one connection
// to increase performance a little
//
protected int ExecuteNonQuery(SqliteCommand cmd)
{
lock (m_Connection)
{
cmd.Connection = m_Connection;
return cmd.ExecuteNonQuery();
}
}
protected IDataReader ExecuteReader(SqliteCommand cmd)
{
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)m_Connection).Clone();
newConnection.Open();
cmd.Connection = newConnection;
return cmd.ExecuteReader();
}
protected void CloseReaderCommand(SqliteCommand cmd)
{
cmd.Connection.Close();
cmd.Connection.Dispose();
cmd.Dispose();
}
}
}

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@ -0,0 +1,253 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.SQLite
{
public class SQLiteGenericTableHandler<T> : SQLiteFramework where T: class, new()
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<string, FieldInfo> m_Fields =
new Dictionary<string, FieldInfo>();
protected List<string> m_ColumnNames = null;
protected string m_Realm;
protected FieldInfo m_DataField = null;
public SQLiteGenericTableHandler(string connectionString,
string realm, string storeName) : base(connectionString)
{
m_Realm = realm;
if (storeName != String.Empty)
{
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_Connection, assem, storeName);
m.Update();
}
Type t = typeof(T);
FieldInfo[] fields = t.GetFields(BindingFlags.Public |
BindingFlags.Instance |
BindingFlags.DeclaredOnly);
if (fields.Length == 0)
return;
foreach (FieldInfo f in fields)
{
if (f.Name != "Data")
m_Fields[f.Name] = f;
else
m_DataField = f;
}
}
private void CheckColumnNames(IDataReader reader)
{
if (m_ColumnNames != null)
return;
m_ColumnNames = new List<string>();
DataTable schemaTable = reader.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null &&
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
m_ColumnNames.Add(row["ColumnName"].ToString());
}
}
public T[] Get(string field, string key)
{
return Get(new string[] { field }, new string[] { key });
}
public T[] Get(string[] fields, string[] keys)
{
if (fields.Length != keys.Length)
return new T[0];
List<string> terms = new List<string>();
SqliteCommand cmd = new SqliteCommand();
for (int i = 0 ; i < fields.Length ; i++)
{
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
terms.Add("`" + fields[i] + "` = :" + fields[i]);
}
string where = String.Join(" and ", terms.ToArray());
string query = String.Format("select * from {0} where {1}",
m_Realm, where);
cmd.CommandText = query;
return DoQuery(cmd);
}
protected T[] DoQuery(SqliteCommand cmd)
{
IDataReader reader = ExecuteReader(cmd);
if (reader == null)
return new T[0];
CheckColumnNames(reader);
List<T> result = new List<T>();
while (reader.Read())
{
T row = new T();
foreach (string name in m_Fields.Keys)
{
if (m_Fields[name].GetValue(row) is bool)
{
int v = Convert.ToInt32(reader[name]);
m_Fields[name].SetValue(row, v != 0 ? true : false);
}
else if (m_Fields[name].GetValue(row) is UUID)
{
UUID uuid = UUID.Zero;
UUID.TryParse(reader[name].ToString(), out uuid);
m_Fields[name].SetValue(row, uuid);
}
else if (m_Fields[name].GetValue(row) is int)
{
int v = Convert.ToInt32(reader[name]);
m_Fields[name].SetValue(row, v);
}
else
{
m_Fields[name].SetValue(row, reader[name]);
}
}
if (m_DataField != null)
{
Dictionary<string, string> data =
new Dictionary<string, string>();
foreach (string col in m_ColumnNames)
{
data[col] = reader[col].ToString();
if (data[col] == null)
data[col] = String.Empty;
}
m_DataField.SetValue(row, data);
}
result.Add(row);
}
CloseReaderCommand(cmd);
return result.ToArray();
}
public T[] Get(string where)
{
SqliteCommand cmd = new SqliteCommand();
string query = String.Format("select * from {0} where {1}",
m_Realm, where);
cmd.CommandText = query;
return DoQuery(cmd);
}
public bool Store(T row)
{
SqliteCommand cmd = new SqliteCommand();
string query = "";
List<String> names = new List<String>();
List<String> values = new List<String>();
foreach (FieldInfo fi in m_Fields.Values)
{
names.Add(fi.Name);
values.Add(":" + fi.Name);
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
}
if (m_DataField != null)
{
Dictionary<string, string> data =
(Dictionary<string, string>)m_DataField.GetValue(row);
foreach (KeyValuePair<string, string> kvp in data)
{
names.Add(kvp.Key);
values.Add(":" + kvp.Key);
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
}
}
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
cmd.CommandText = query;
if (ExecuteNonQuery(cmd) > 0)
return true;
return false;
}
public bool Delete(string field, string val)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
cmd.Parameters.Add(new SqliteParameter(field, val));
if (ExecuteNonQuery(cmd) > 0)
return true;
return false;
}
}
}

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@ -0,0 +1,156 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using Mono.Data.SqliteClient;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.SQLite
{
/// <summary>
/// A MySQL Interface for the Asset Server
/// </summary>
public class SQLiteXInventoryData : IXInventoryData
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
private SqliteItemHandler m_Items;
public SQLiteXInventoryData(string conn, string realm)
{
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "InventoryStore");
m_Items = new SqliteItemHandler(
conn, "inventoryitems", String.Empty);
}
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
{
return m_Folders.Get(fields, vals);
}
public XInventoryItem[] GetItems(string[] fields, string[] vals)
{
return m_Items.Get(fields, vals);
}
public bool StoreFolder(XInventoryFolder folder)
{
return m_Folders.Store(folder);
}
public bool StoreItem(XInventoryItem item)
{
return m_Items.Store(item);
}
public bool DeleteFolders(string field, string val)
{
return m_Folders.Delete(field, val);
}
public bool DeleteItems(string field, string val)
{
return m_Items.Delete(field, val);
}
public bool MoveItem(string id, string newParent)
{
return m_Items.MoveItem(id, newParent);
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
return m_Items.GetActiveGestures(principalID);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Items.GetAssetPermissions(principalID, assetID);
}
}
public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
{
public SqliteItemHandler(string c, string t, string m) :
base(c, t, m)
{
}
public bool MoveItem(string id, string newParent)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
return ExecuteNonQuery(cmd) == 0 ? false : true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
return DoQuery(cmd);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
IDataReader reader = ExecuteReader(cmd);
int perms = 0;
while (reader.Read())
{
perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
}
reader.Close();
CloseReaderCommand(cmd);
return perms;
}
}
}

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@ -78,5 +78,13 @@ namespace OpenSim.Framework
/// </summary>
public UUID SessionID;
public byte State;
public Vector3 ClientAgentPosition;
public bool UseClientAgentPosition;
public AgentUpdateArgs()
{
UseClientAgentPosition = false;
}
}
}

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@ -552,8 +552,9 @@ namespace OpenSim.Framework.Console
}
}
// A console that processes commands internally
//
/// <summary>
/// A console that processes commands internally
/// </summary>
public class CommandConsole : ConsoleBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -574,6 +575,9 @@ namespace OpenSim.Framework.Console
Output(s);
}
/// <summary>
/// Display a command prompt on the console and wait for user input
/// </summary>
public void Prompt()
{
string line = ReadLine(m_defaultPrompt + "# ", true, true);

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@ -36,8 +36,9 @@ using log4net;
namespace OpenSim.Framework.Console
{
// A console that uses cursor control and color
//
/// <summary>
/// A console that uses cursor control and color
/// </summary>
public class LocalConsole : CommandConsole
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -85,31 +86,71 @@ namespace OpenSim.Framework.Console
history.Add(text);
}
/// <summary>
/// Set the cursor row.
/// </summary>
///
/// <param name="top">
/// Row to set. If this is below 0, then the row is set to 0. If it is equal to the buffer height or greater
/// then it is set to one less than the height.
/// </param>
/// <returns>
/// The new cursor row.
/// </returns>
private int SetCursorTop(int top)
{
if (top >= 0 && top < System.Console.BufferHeight)
{
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
// to set a cursor row position with a currently invalid column, mono will throw an exception.
// Therefore, we need to make sure that the column position is valid first.
int left = System.Console.CursorLeft;
if (left < 0)
System.Console.CursorLeft = 0;
else if (left >= System.Console.BufferWidth)
System.Console.CursorLeft = System.Console.BufferWidth - 1;
if (top < 0)
top = 0;
if (top >= System.Console.BufferHeight)
top = System.Console.BufferHeight - 1;
System.Console.CursorTop = top;
return top;
}
else
{
return System.Console.CursorTop;
}
}
/// <summary>
/// Set the cursor column.
/// </summary>
///
/// <param name="left">
/// Column to set. If this is below 0, then the column is set to 0. If it is equal to the buffer width or greater
/// then it is set to one less than the width.
/// </param>
/// <returns>
/// The new cursor column.
/// </returns>
private int SetCursorLeft(int left)
{
if (left >= 0 && left < System.Console.BufferWidth)
{
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
// to set a cursor column position with a currently invalid row, mono will throw an exception.
// Therefore, we need to make sure that the row position is valid first.
int top = System.Console.CursorTop;
if (top < 0)
System.Console.CursorTop = 0;
else if (top >= System.Console.BufferHeight)
System.Console.CursorTop = System.Console.BufferHeight - 1;
if (left < 0)
left = 0;
if (left >= System.Console.BufferWidth)
left = System.Console.BufferWidth - 1;
System.Console.CursorLeft = left;
return left;
}
else
{
return System.Console.CursorLeft;
}
}
private void Show()
{
@ -128,21 +169,21 @@ namespace OpenSim.Framework.Console
{
y--;
new_y--;
System.Console.CursorLeft = 0;
System.Console.CursorTop = System.Console.BufferHeight-1;
SetCursorLeft(0);
SetCursorTop(System.Console.BufferHeight - 1);
System.Console.WriteLine(" ");
}
y=SetCursorTop(y);
System.Console.CursorLeft = 0;
y = SetCursorTop(y);
SetCursorLeft(0);
if (echo)
System.Console.Write("{0}{1}", prompt, cmdline);
else
System.Console.Write("{0}", prompt);
SetCursorLeft(new_x);
SetCursorTop(new_y);
SetCursorLeft(new_x);
}
}
@ -162,8 +203,7 @@ namespace OpenSim.Framework.Console
System.Console.Write(" ");
y = SetCursorTop(y);
System.Console.CursorLeft = 0;
SetCursorLeft(0);
}
}
catch (Exception)
@ -252,7 +292,7 @@ namespace OpenSim.Framework.Console
}
y = SetCursorTop(y);
System.Console.CursorLeft = 0;
SetCursorLeft(0);
int count = cmdline.Length + prompt.Length;
@ -260,7 +300,7 @@ namespace OpenSim.Framework.Console
System.Console.Write(" ");
y = SetCursorTop(y);
System.Console.CursorLeft = 0;
SetCursorLeft(0);
WriteLocalText(text, level);
@ -299,7 +339,7 @@ namespace OpenSim.Framework.Console
echo = e;
int historyLine = history.Count;
System.Console.CursorLeft = 0; // Needed for mono
SetCursorLeft(0); // Needed for mono
System.Console.Write(" "); // Needed for mono
lock (cmdline)
@ -339,7 +379,7 @@ namespace OpenSim.Framework.Console
cmdline.Remove(cp-1, 1);
cp--;
System.Console.CursorLeft = 0;
SetCursorLeft(0);
y = SetCursorTop(y);
System.Console.Write("{0}{1} ", prompt, cmdline);
@ -387,7 +427,7 @@ namespace OpenSim.Framework.Console
cp++;
break;
case ConsoleKey.Enter:
System.Console.CursorLeft = 0;
SetCursorLeft(0);
y = SetCursorTop(y);
System.Console.WriteLine("{0}{1}", prompt, cmdline);

View File

@ -36,10 +36,10 @@ namespace OpenSim.Framework
public enum EstateAccessCodex : uint
{
AccessOptions = 17,
AllowedGroups = 18,
EstateBans = 20,
EstateManagers = 24
AccessOptions = 1,
AllowedGroups = 2,
EstateBans = 4,
EstateManagers = 8
}
[Flags]public enum TeleportFlags : uint

View File

@ -300,6 +300,34 @@ namespace OpenSim.Framework
OnSave(this);
}
public void AddEstateUser(UUID avatarID)
{
if (avatarID == UUID.Zero)
return;
if (!l_EstateAccess.Contains(avatarID))
l_EstateAccess.Add(avatarID);
}
public void RemoveEstateUser(UUID avatarID)
{
if (l_EstateAccess.Contains(avatarID))
l_EstateAccess.Remove(avatarID);
}
public void AddEstateGroup(UUID avatarID)
{
if (avatarID == UUID.Zero)
return;
if (!l_EstateGroups.Contains(avatarID))
l_EstateGroups.Add(avatarID);
}
public void RemoveEstateGroup(UUID avatarID)
{
if (l_EstateGroups.Contains(avatarID))
l_EstateGroups.Remove(avatarID);
}
public void AddEstateManager(UUID avatarID)
{
if (avatarID == UUID.Zero)

View File

@ -135,4 +135,30 @@ namespace OpenSim.Framework
public bool HasAttachment;
public byte AssetType;
}
public struct GroupVoteHistory
{
public string VoteID;
public string VoteInitiator;
public string Majority;
public string Quorum;
public string TerseDateID;
public string StartDateTime;
public string EndDateTime;
public string VoteType;
public string VoteResult;
public string ProposalText;
}
public struct GroupActiveProposals
{
public string VoteID;
public string VoteInitiator;
public string Majority;
public string Quorum;
public string TerseDateID;
public string StartDateTime;
public string EndDateTime;
public string ProposalText;
}
}

View File

@ -467,7 +467,7 @@ namespace OpenSim.Framework
public delegate void EjectUserUpdate(IClientAPI client, UUID parcelowner,uint flags, UUID target);
public delegate void NewUserReport(IClientAPI client, string regionName,UUID abuserID, byte catagory, byte checkflags, string details, UUID objectID, Vector3 postion, byte reportType ,UUID screenshotID, string summery, UUID reporter);
public delegate void NewUserReport(IClientAPI client, string regionName,UUID abuserID, byte catagory, byte checkflags, string details, UUID objectID, Vector3 postion, byte reportType ,UUID screenshotID, string Summary, UUID reporter);
public delegate void GodUpdateRegionInfoUpdate(IClientAPI client, float BillableFactor, ulong EstateID, ulong RegionFlags, byte[] SimName,int RedirectX, int RedirectY);
@ -1069,25 +1069,25 @@ namespace OpenSim.Framework
event PlacesQuery OnPlacesQuery;
event FindAgentUpdate OnFindAgentEvent;
event TrackAgentUpdate OnTrackAgentEvent;
event NewUserReport OnUserReportEvent;
event SaveStateHandler OnSaveStateEvent;
event FindAgentUpdate OnFindAgent;
event TrackAgentUpdate OnTrackAgent;
event NewUserReport OnUserReport;
event SaveStateHandler OnSaveState;
event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
event FreezeUserUpdate OnParcelFreezeUserEvent;
event EjectUserUpdate OnParcelEjectUserEvent;
event FreezeUserUpdate OnParcelFreezeUser;
event EjectUserUpdate OnParcelEjectUser;
event ParcelBuyPass OnParcelBuyPass;
event ParcelGodMark OnParcelGodMark;
event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
event SimWideDeletesDelegate OnSimWideDeletes;
event SendPostcard OnSendPostcard;
event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
event MuteListEntryRemove OnRemoveMuteListEntryEvent;
event GodlikeMessage onGodlikeMessageEvent;
event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
event MuteListEntryUpdate OnUpdateMuteListEntry;
event MuteListEntryRemove OnRemoveMuteListEntry;
event GodlikeMessage onGodlikeMessage;
event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
/// <summary>
/// Set the debug level at which packet output should be printed to console.
@ -1271,7 +1271,7 @@ namespace OpenSim.Framework
void SendHealth(float health);
void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID);
void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID);
void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID);
@ -1446,8 +1446,13 @@ namespace OpenSim.Framework
void SendUserInfoReply(bool imViaEmail, bool visible, string email);
void SendUseCachedMuteList();
void SendMuteListUpdate(string filename);
void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals);
void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes);
void KillEndDone();
bool AddGenericPacketHandler(string MethodName, GenericMessage handler);

View File

@ -32,7 +32,6 @@ namespace OpenSim.Framework
{
public interface ILoginServiceToRegionsConnector
{
bool RegionLoginsEnabled { get; }
void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message);
bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason);
RegionInfo RequestClosestRegion(string region);

View File

@ -32,7 +32,7 @@ namespace OpenSim.Framework
{
public class MainServer
{
private static BaseHttpServer instance;
private static BaseHttpServer instance = null;
private static Dictionary<uint, BaseHttpServer> m_Servers =
new Dictionary<uint, BaseHttpServer>();
@ -46,7 +46,7 @@ namespace OpenSim.Framework
{
if (port == 0)
return Instance;
if (port == Instance.Port)
if (instance != null && port == Instance.Port)
return Instance;
if (m_Servers.ContainsKey(port))

View File

@ -53,6 +53,7 @@ namespace OpenSim
protected string m_shutdownCommandsFile;
protected bool m_gui = false;
protected string m_consoleType = "local";
protected uint m_consolePort = 0;
private string m_timedScript = "disabled";
private Timer m_scriptTimer;
@ -66,6 +67,7 @@ namespace OpenSim
base.ReadExtraConfigSettings();
IConfig startupConfig = m_config.Source.Configs["Startup"];
IConfig networkConfig = m_config.Source.Configs["Network"];
int stpMaxThreads = 15;
@ -79,6 +81,8 @@ namespace OpenSim
else
m_consoleType= startupConfig.GetString("console", String.Empty);
if (networkConfig != null)
m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
if (m_logFileAppender != null)
{
@ -156,7 +160,16 @@ namespace OpenSim
MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this));
if (m_console is RemoteConsole)
{
if (m_consolePort == 0)
{
((RemoteConsole)m_console).SetServer(m_httpServer);
}
else
{
((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort));
}
}
//Run Startup Commands
if (String.IsNullOrEmpty(m_startupCommandsFile))
@ -292,18 +305,6 @@ namespace OpenSim
"create region",
"Create a new region", HandleCreateRegion);
m_console.Commands.AddCommand("region", false, "login enable",
"login enable",
"Enable logins to the simulator", HandleLoginEnable);
m_console.Commands.AddCommand("region", false, "login disable",
"login disable",
"Disable logins to the simulator", HandleLoginDisable);
m_console.Commands.AddCommand("region", false, "login status",
"login status",
"Display status of logins", HandleLoginStatus);
m_console.Commands.AddCommand("region", false, "restart",
"restart",
"Restart all sims in this instance", RunCommand);
@ -553,42 +554,6 @@ namespace OpenSim
}
}
/// <summary>
/// Enable logins
/// </summary>
/// <param name="module"></param>
/// <param name="cmd"></param>
private void HandleLoginEnable(string module, string[] cmd)
{
ProcessLogin(true);
}
/// <summary>
/// Disable logins
/// </summary>
/// <param name="module"></param>
/// <param name="cmd"></param>
private void HandleLoginDisable(string module, string[] cmd)
{
ProcessLogin(false);
}
/// <summary>
/// Log login status to the console
/// </summary>
/// <param name="module"></param>
/// <param name="cmd"></param>
private void HandleLoginStatus(string module, string[] cmd)
{
if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
m_log.Info("[ Login ] Login are disabled ");
else
m_log.Info("[ Login ] Login are enabled");
}
/// <summary>
/// Change and load configuration file data.
/// </summary>

View File

@ -200,12 +200,6 @@ namespace OpenSim
plugin.PostInitialise();
}
// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
{
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
}
AddPluginCommands();
}
@ -275,31 +269,6 @@ namespace OpenSim
m_sceneManager.OnRestartSim += handleRestartRegion;
}
/// <summary>
/// Initialises the asset cache. This supports legacy configuration values
/// to ensure consistent operation, but values outside of that namespace
/// are handled by the more generic resolution mechanism provided by
/// the ResolveAssetServer virtual method. If extended resolution fails,
/// then the normal default action is taken.
/// Creation of the AssetCache is handled by ResolveAssetCache. This
/// function accepts a reference to the instantiated AssetServer and
/// returns an IAssetCache implementation, if possible. This is a virtual
/// method.
/// </summary>
public void ProcessLogin(bool LoginEnabled)
{
if (LoginEnabled)
{
m_log.Info("[LOGIN]: Login is now enabled.");
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
}
else
{
m_log.Info("[LOGIN]: Login is now disabled.");
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
}
}
/// <summary>
/// Execute the region creation process. This includes setting up scene infrastructure.
/// </summary>

View File

@ -298,25 +298,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event PlacesQuery OnPlacesQuery;
public event AgentFOV OnAgentFOV;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event FindAgentUpdate OnFindAgent;
public event TrackAgentUpdate OnTrackAgent;
public event NewUserReport OnUserReport;
public event SaveStateHandler OnSaveState;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event FreezeUserUpdate OnParcelFreezeUser;
public event EjectUserUpdate OnParcelEjectUser;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public event MuteListEntryUpdate OnUpdateMuteListEntry;
public event MuteListEntryRemove OnRemoveMuteListEntry;
public event GodlikeMessage onGodlikeMessage;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
#endregion Events
@ -826,36 +826,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(gmp, ThrottleOutPacketType.Task);
}
public void SendGroupActiveProposals(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> ProposalText)
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
{
foreach (KeyValuePair<int, string> Blank in VoteID)
int i = 0;
foreach (GroupActiveProposals Proposal in Proposals)
{
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
GAPIRP.AgentData.AgentID = agentID;
GAPIRP.AgentData.AgentID = AgentId;
GAPIRP.AgentData.GroupID = groupID;
GAPIRP.TransactionData.TransactionID = transactionID;
GAPIRP.TransactionData.TotalNumItems = 1;
GAPIRP.TransactionData.TotalNumItems = ((uint)i+1);
GroupActiveProposalItemReplyPacket.ProposalDataBlock ProposalData = new GroupActiveProposalItemReplyPacket.ProposalDataBlock();
GAPIRP.ProposalData = new GroupActiveProposalItemReplyPacket.ProposalDataBlock[1];
ProposalData.VoteCast = Utils.StringToBytes("false");
ProposalData.VoteID = new UUID(VoteID[Blank.Key]);
ProposalData.VoteInitiator = new UUID(VoteInitiator[Blank.Key]);
ProposalData.Majority = (float)Convert.ToInt32(Majority[Blank.Key]);
ProposalData.Quorum = Convert.ToInt32(Quorum[Blank.Key]);
ProposalData.TerseDateID = Utils.StringToBytes(TerseDateID[Blank.Key]);
ProposalData.StartDateTime = Utils.StringToBytes(StartDateTime[Blank.Key]);
ProposalData.EndDateTime = Utils.StringToBytes(EndDateTime[Blank.Key]);
ProposalData.ProposalText = Utils.StringToBytes(ProposalText[Blank.Key]);
ProposalData.VoteID = new UUID(Proposal.VoteID);
ProposalData.VoteInitiator = new UUID(Proposal.VoteInitiator);
ProposalData.Majority = (float)Convert.ToInt32(Proposal.Majority);
ProposalData.Quorum = Convert.ToInt32(Proposal.Quorum);
ProposalData.TerseDateID = Utils.StringToBytes(Proposal.TerseDateID);
ProposalData.StartDateTime = Utils.StringToBytes(Proposal.StartDateTime);
ProposalData.EndDateTime = Utils.StringToBytes(Proposal.EndDateTime);
ProposalData.ProposalText = Utils.StringToBytes(Proposal.ProposalText);
ProposalData.AlreadyVoted = false;
GAPIRP.ProposalData[0] = ProposalData;
GAPIRP.ProposalData[i] = ProposalData;
OutPacket(GAPIRP, ThrottleOutPacketType.Task);
i++;
}
if (VoteID.Count == 0)
if (Proposals.Length == 0)
{
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
GAPIRP.AgentData.AgentID = agentID;
GAPIRP.AgentData.AgentID = AgentId;
GAPIRP.AgentData.GroupID = groupID;
GAPIRP.TransactionData.TransactionID = transactionID;
GAPIRP.TransactionData.TotalNumItems = 1;
@ -876,39 +878,41 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
public void SendGroupVoteHistory(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> VoteType, Dictionary<int, string> VoteResult, Dictionary<int, string> ProposalText)
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
{
foreach (KeyValuePair<int, string> Blank in VoteID)
int i = 0;
foreach (GroupVoteHistory Vote in Votes)
{
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
GVHIRP.AgentData.AgentID = agentID;
GVHIRP.AgentData.AgentID = AgentId;
GVHIRP.AgentData.GroupID = groupID;
GVHIRP.TransactionData.TransactionID = transactionID;
GVHIRP.TransactionData.TotalNumItems = 1;
GVHIRP.HistoryItemData.VoteID = new UUID(VoteID[Blank.Key]);
GVHIRP.HistoryItemData.VoteInitiator = new UUID(VoteInitiator[Blank.Key]);
GVHIRP.HistoryItemData.Majority = (float)Convert.ToInt32(Majority[Blank.Key]);
GVHIRP.HistoryItemData.Quorum = Convert.ToInt32(Quorum[Blank.Key]);
GVHIRP.HistoryItemData.TerseDateID = Utils.StringToBytes(TerseDateID[Blank.Key]);
GVHIRP.HistoryItemData.StartDateTime = Utils.StringToBytes(StartDateTime[Blank.Key]);
GVHIRP.HistoryItemData.EndDateTime = Utils.StringToBytes(EndDateTime[Blank.Key]);
GVHIRP.HistoryItemData.VoteType = Utils.StringToBytes(VoteType[Blank.Key]);
GVHIRP.HistoryItemData.VoteResult = Utils.StringToBytes(VoteResult[Blank.Key]);
GVHIRP.HistoryItemData.ProposalText = Utils.StringToBytes(ProposalText[Blank.Key]);
GVHIRP.TransactionData.TotalNumItems = ((uint)i+1);
GVHIRP.HistoryItemData.VoteID = new UUID(Vote.VoteID);
GVHIRP.HistoryItemData.VoteInitiator = new UUID(Vote.VoteInitiator);
GVHIRP.HistoryItemData.Majority = (float)Convert.ToInt32(Vote.Majority);
GVHIRP.HistoryItemData.Quorum = Convert.ToInt32(Vote.Quorum);
GVHIRP.HistoryItemData.TerseDateID = Utils.StringToBytes(Vote.TerseDateID);
GVHIRP.HistoryItemData.StartDateTime = Utils.StringToBytes(Vote.StartDateTime);
GVHIRP.HistoryItemData.EndDateTime = Utils.StringToBytes(Vote.EndDateTime);
GVHIRP.HistoryItemData.VoteType = Utils.StringToBytes(Vote.VoteType);
GVHIRP.HistoryItemData.VoteResult = Utils.StringToBytes(Vote.VoteResult);
GVHIRP.HistoryItemData.ProposalText = Utils.StringToBytes(Vote.ProposalText);
GroupVoteHistoryItemReplyPacket.VoteItemBlock VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock();
GVHIRP.VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock[1];
VoteItem.CandidateID = UUID.Zero;
VoteItem.NumVotes = 0; //TODO: FIX THIS!!!
VoteItem.VoteCast = Utils.StringToBytes("Yes");
GVHIRP.VoteItem[0] = VoteItem;
GVHIRP.VoteItem[i] = VoteItem;
OutPacket(GVHIRP, ThrottleOutPacketType.Task);
i++;
}
if (VoteID.Count == 0)
if (Votes.Length == 0)
{
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
GVHIRP.AgentData.AgentID = agentID;
GVHIRP.AgentData.AgentID = AgentId;
GVHIRP.AgentData.GroupID = groupID;
GVHIRP.TransactionData.TransactionID = transactionID;
GVHIRP.TransactionData.TotalNumItems = 0;
@ -3908,7 +3912,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return false;
}
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
{
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = UUID.Random();
@ -3917,26 +3922,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Utils.StringToBytes("setaccess");
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + Data.Length];
for (int i = 0; i < (6 + EstateManagers.Length); i++)
for (int i = 0; i < (6 + Data.Length); i++)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
}
int j = 0;
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateManagers).ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes(code.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes(EstateManagers.Length.ToString()); j++;
for (int i = 0; i < EstateManagers.Length; i++)
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
j = 2; // Agents
if ((code & 2) != 0)
j = 3; // Groups
if ((code & 8) != 0)
j = 5; // Managers
returnblock[j].Parameter = Utils.StringToBytes(Data.Length.ToString());
j = 6;
for (int i = 0; i < Data.Length; i++)
{
returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
returnblock[j].Parameter = Data[i].GetBytes(); j++;
}
packet.ParamList = returnblock;
packet.Header.Reliable = false;
packet.Header.Reliable = true;
OutPacket(packet, ThrottleOutPacketType.Task);
}
@ -4887,7 +4902,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
FreezeUserPacket FreezeUser = (FreezeUserPacket)Packet;
FreezeUserUpdate FreezeUserHandler = OnParcelFreezeUserEvent;
FreezeUserUpdate FreezeUserHandler = OnParcelFreezeUser;
if (FreezeUserHandler != null)
{
FreezeUserHandler(this,
@ -4904,7 +4919,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
EjectUserPacket EjectUser =
(EjectUserPacket)Packet;
EjectUserUpdate EjectUserHandler = OnParcelEjectUserEvent;
EjectUserUpdate EjectUserHandler = OnParcelEjectUser;
if (EjectUserHandler != null)
{
EjectUserHandler(this,
@ -5303,7 +5318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
FindAgentPacket FindAgent =
(FindAgentPacket)Packet;
FindAgentUpdate FindAgentHandler = OnFindAgentEvent;
FindAgentUpdate FindAgentHandler = OnFindAgent;
if (FindAgentHandler != null)
{
FindAgentHandler(this,FindAgent.AgentBlock.Hunter,FindAgent.AgentBlock.Prey);
@ -5317,7 +5332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TrackAgentPacket TrackAgent =
(TrackAgentPacket)Packet;
TrackAgentUpdate TrackAgentHandler = OnTrackAgentEvent;
TrackAgentUpdate TrackAgentHandler = OnTrackAgent;
if (TrackAgentHandler != null)
{
TrackAgentHandler(this,
@ -8606,7 +8621,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
GodUpdateRegionInfoPacket GodUpdateRegionInfo =
(GodUpdateRegionInfoPacket)Packet;
GodUpdateRegionInfoUpdate handlerGodUpdateRegionInfo = OnGodUpdateRegionInfoUpdateEvent;
GodUpdateRegionInfoUpdate handlerGodUpdateRegionInfo = OnGodUpdateRegionInfoUpdate;
if (handlerGodUpdateRegionInfo != null)
{
handlerGodUpdateRegionInfo(this,
@ -8639,7 +8654,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
GodlikeMessagePacket GodlikeMessage =
(GodlikeMessagePacket)Packet;
GodlikeMessage handlerGodlikeMessage = onGodlikeMessageEvent;
GodlikeMessage handlerGodlikeMessage = onGodlikeMessage;
if (handlerGodlikeMessage != null)
{
handlerGodlikeMessage(this,
@ -8655,7 +8670,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
StateSavePacket SaveStateMessage =
(StateSavePacket)Packet;
SaveStateHandler handlerSaveStatePacket = OnSaveStateEvent;
SaveStateHandler handlerSaveStatePacket = OnSaveState;
if (handlerSaveStatePacket != null)
{
handlerSaveStatePacket(this,SaveStateMessage.AgentData.AgentID);
@ -9019,7 +9034,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
UpdateMuteListEntryPacket UpdateMuteListEntry =
(UpdateMuteListEntryPacket)Packet;
MuteListEntryUpdate handlerUpdateMuteListEntry = OnUpdateMuteListEntryEvent;
MuteListEntryUpdate handlerUpdateMuteListEntry = OnUpdateMuteListEntry;
if (handlerUpdateMuteListEntry != null)
{
handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
@ -9035,7 +9050,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
RemoveMuteListEntryPacket RemoveMuteListEntry =
(RemoveMuteListEntryPacket)Packet;
MuteListEntryRemove handlerRemoveMuteListEntry = OnRemoveMuteListEntryEvent;
MuteListEntryRemove handlerRemoveMuteListEntry = OnRemoveMuteListEntry;
if (handlerRemoveMuteListEntry != null)
{
handlerRemoveMuteListEntry(this,
@ -9052,7 +9067,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UserReportPacket UserReport =
(UserReportPacket)Packet;
NewUserReport handlerUserReport = OnUserReportEvent;
NewUserReport handlerUserReport = OnUserReport;
if (handlerUserReport != null)
{
handlerUserReport(this,

View File

@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
private List<Scene> m_SceneList = new List<Scene>();
private string m_RestURL = String.Empty;
IMessageTransferModule m_TransferModule = null;
private bool m_ForwardOfflineGroupMessages = true;
public void Initialise(IConfigSource config)
{
@ -71,6 +72,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
enabled = false;
return;
}
m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
}
public void AddRegion(Scene scene)
@ -192,7 +195,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
private void UndeliveredMessage(GridInstantMessage im)
{
if (im.offline != 0)
if ((im.offline != 0)
&& (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages)))
{
bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
"POST", m_RestURL+"/SaveMessage/", im);

View File

@ -65,6 +65,7 @@
<RegionModule id="LLLoginServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Login.LLLoginServiceInConnectorModule" /> \
<RegionModule id="SimulationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Simulation.SimulationServiceInConnectorModule" /> \
<RegionModule id="GridInfoServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.GridInfoServiceInConnectorModule" /> \
<RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
</Extension>

View File

@ -195,7 +195,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
#region IGridService
public bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
// Region doesn't exist here. Trying to link remote region
if (regionInfo.RegionID.Equals(UUID.Zero))
@ -210,12 +210,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
// Try get the map image
m_HypergridServiceConnector.GetMapImage(regionInfo);
return true;
return String.Empty;
}
else
{
m_log.Info("[HGrid]: No such region " + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "(" + regionInfo.InternalEndPoint.Port + ")");
return false;
return "No such region";
}
// Note that these remote regions aren't registered in localBackend, so return null, no local listeners
}
@ -465,7 +465,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
}
// Finally, link it
if (!RegisterRegion(UUID.Zero, regInfo))
if (RegisterRegion(UUID.Zero, regInfo) != String.Empty)
{
m_log.Warn("[HGrid]: Unable to link region");
return false;
@ -706,8 +706,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome)
{
comingHome = false;
if (!m_aScene.SceneGridService.RegionLoginsEnabled)
return false;
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, userID);
if (account != null)

View File

@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
#region IGridService
public bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
return m_GridService.RegisterRegion(scopeID, regionInfo);
}

View File

@ -135,12 +135,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
#region IGridService
public override bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
public override string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
if (m_LocalGridService.RegisterRegion(scopeID, regionInfo))
string msg = m_LocalGridService.RegisterRegion(scopeID, regionInfo);
if (msg == String.Empty)
return base.RegisterRegion(scopeID, regionInfo);
return false;
return msg;
}
public override bool DeregisterRegion(UUID regionID)

View File

@ -0,0 +1,157 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World
{
public class AccessModule : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_SceneList = new List<Scene>();
public void Initialise(IConfigSource config)
{
MainConsole.Instance.Commands.AddCommand("access", true,
"login enable",
"login enable",
"Enable simulator logins",
String.Empty,
HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("access", true,
"login disable",
"login disable",
"Disable simulator logins",
String.Empty,
HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("access", true,
"login status",
"login status",
"Show login status",
String.Empty,
HandleLoginCommand);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "AccessModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (!m_SceneList.Contains(scene))
m_SceneList.Add(scene);
}
public void RemoveRegion(Scene scene)
{
m_SceneList.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
}
public void HandleLoginCommand(string module, string[] cmd)
{
if ((Scene)MainConsole.Instance.ConsoleScene == null)
{
foreach (Scene s in m_SceneList)
{
if(!ProcessCommand(s, cmd))
break;
}
}
else
{
ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
}
}
bool ProcessCommand(Scene scene, string[] cmd)
{
if (cmd.Length < 2)
{
MainConsole.Instance.Output("Syntax: login enable|disable|status");
return false;
}
switch (cmd[1])
{
case "enable":
if (scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
scene.LoginsDisabled = false;
break;
case "disable":
if (!scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
scene.LoginsDisabled = true;
break;
case "status":
if (scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
else
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
break;
default:
MainConsole.Instance.Output("Syntax: login enable|disable|status");
return false;
}
return true;
}
}
}

View File

@ -72,10 +72,21 @@ namespace OpenSim.Region.CoreModules.World.Estate
m_scene.RegionInfo.EstateSettings.AbuseEmail,
estateOwner);
remote_client.SendEstateManagersList(invoice,
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.EstateManagers,
m_scene.RegionInfo.EstateSettings.EstateManagers,
m_scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.AccessOptions,
m_scene.RegionInfo.EstateSettings.EstateAccess,
m_scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.AllowedGroups,
m_scene.RegionInfo.EstateSettings.EstateGroups,
m_scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendBannedUserList(invoice,
m_scene.RegionInfo.EstateSettings.EstateBans,
m_scene.RegionInfo.EstateSettings.EstateID);
@ -228,9 +239,63 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (user == m_scene.RegionInfo.EstateSettings.EstateOwner)
return; // never process EO
switch (estateAccessType)
if ((estateAccessType & 4) != 0) // User add
{
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
{
m_scene.RegionInfo.EstateSettings.AddEstateUser(user);
m_scene.RegionInfo.EstateSettings.Save();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 8) != 0) // User remove
{
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
{
m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
m_scene.RegionInfo.EstateSettings.Save();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 16) != 0) // Group add
{
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
{
m_scene.RegionInfo.EstateSettings.AddEstateGroup(user);
m_scene.RegionInfo.EstateSettings.Save();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 32) != 0) // Group remove
{
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
{
m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
m_scene.RegionInfo.EstateSettings.Save();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 64) != 0) // Ban add
{
case 64:
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
{
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
@ -281,8 +346,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
case 128:
}
if ((estateAccessType & 128) != 0) // Ban remove
{
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
{
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
@ -316,39 +382,33 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
case 256:
}
if ((estateAccessType & 256) != 0) // Manager add
{
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
{
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
m_scene.RegionInfo.EstateSettings.Save();
remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
case 512:
}
if ((estateAccessType & 512) != 0) // Manager remove
{
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
{
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
m_scene.RegionInfo.EstateSettings.Save();
remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
default:
m_log.ErrorFormat("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta: {0}", estateAccessType.ToString());
break;
}
}

View File

@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return objectOwnerMask;
// Estate users should be able to edit anything in the sim
if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner))
if (IsEstateManager(user) && m_RegionOwnerIsGod && (!IsAdministrator(objectOwner)) || objectOwner == user)
return objectOwnerMask;
// Admin should be able to edit anything in the sim (including admin objects)
@ -899,6 +899,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (IsEstateManager(user) && m_RegionOwnerIsGod)
return true;
return IsAdministrator(user);
}

View File

@ -274,25 +274,25 @@ namespace OpenSim.Region.Examples.SimpleModule
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event FindAgentUpdate OnFindAgent;
public event TrackAgentUpdate OnTrackAgent;
public event NewUserReport OnUserReport;
public event SaveStateHandler OnSaveState;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event FreezeUserUpdate OnParcelFreezeUser;
public event EjectUserUpdate OnParcelEjectUser;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public event MuteListEntryUpdate OnUpdateMuteListEntry;
public event MuteListEntryRemove OnRemoveMuteListEntry;
public event GodlikeMessage onGodlikeMessage;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
#pragma warning restore 67
@ -879,7 +879,7 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
{
}
@ -1135,5 +1135,13 @@ namespace OpenSim.Region.Examples.SimpleModule
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
{
}
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
{
}
}
}

View File

@ -32,13 +32,29 @@ namespace OpenSim.Region.Framework.Interfaces
{
public delegate void ScriptCommand(UUID script, string id, string module, string command, string k);
/// <summary>
/// Interface for communication between OpenSim modules and in-world scripts
/// </summary>
///
/// See OpenSim.Region.ScriptEngine.Shared.Api.MOD_Api.modSendCommand() for information on receiving messages
/// from scripts in OpenSim modules.
public interface IScriptModuleComms
{
/// <summary>
/// Modules can subscribe to this event to receive command invocations from in-world scripts
/// </summary>
event ScriptCommand OnScriptCommand;
void DispatchReply(UUID script, int code, string text, string k);
/// <summary>
/// Send a link_message event to an in-world script
/// </summary>
/// <param name="scriptId"></param>
/// <param name="code"></param>
/// <param name="text"></param>
/// <param name="key"></param>
void DispatchReply(UUID scriptId, int code, string text, string key);
// For use ONLY by the script API
void RaiseEvent(UUID script, string id, string module, string command, string k);
void RaiseEvent(UUID script, string id, string module, string command, string key);
}
}

View File

@ -183,12 +183,24 @@ namespace OpenSim.Region.Framework.Scenes
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
public delegate void ScriptNotAtRotTargetEvent(uint localID);
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
public event ScriptColliding OnScriptColliderStart;
public event ScriptColliding OnScriptColliding;
public event ScriptColliding OnScriptCollidingEnd;
public event ScriptColliding OnScriptLandColliderStart;
public event ScriptColliding OnScriptLandColliding;
public event ScriptColliding OnScriptLandColliderEnd;
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
public event OnMakeChildAgentDelegate OnMakeChildAgent;
@ -380,6 +392,8 @@ namespace OpenSim.Region.Framework.Scenes
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
private ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = null;
private ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = null;
private ClientMovement handlerClientMovement = null; //OnClientMovement;
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
@ -439,6 +453,9 @@ namespace OpenSim.Region.Framework.Scenes
private ScriptColliding handlerCollidingStart = null;
private ScriptColliding handlerColliding = null;
private ScriptColliding handlerCollidingEnd = null;
private ScriptColliding handlerLandCollidingStart = null;
private ScriptColliding handlerLandColliding = null;
private ScriptColliding handlerLandCollidingEnd = null;
private GetScriptRunning handlerGetScriptRunning = null;
private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
@ -844,6 +861,24 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
{
handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
if (handlerScriptAtRotTargetEvent != null)
{
handlerScriptAtRotTargetEvent(localID, handle, targetrot, currentrot);
}
}
public void TriggerNotAtRotTargetEvent(uint localID)
{
handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
if (handlerScriptNotAtRotTargetEvent != null)
{
handlerScriptNotAtRotTargetEvent(localID);
}
}
public void TriggerRequestChangeWaterHeight(float height)
{
handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
@ -1034,6 +1069,27 @@ namespace OpenSim.Region.Framework.Scenes
handlerCollidingEnd(localId, colliders);
}
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
{
handlerLandCollidingStart = OnScriptLandColliderStart;
if (handlerLandCollidingStart != null)
handlerLandCollidingStart(localId, colliders);
}
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
{
handlerLandColliding = OnScriptLandColliding;
if (handlerLandColliding != null)
handlerLandColliding(localId, colliders);
}
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
{
handlerLandCollidingEnd = OnScriptLandColliderEnd;
if (handlerLandCollidingEnd != null)
handlerLandCollidingEnd(localId, colliders);
}
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
{
handlerSetRootAgentScene = OnSetRootAgentScene;

View File

@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
protected AgentCircuitManager m_authenticateHandler;
protected SceneCommunicationService m_sceneGridService;
public bool loginsdisabled = true;
public bool LoginsDisabled = true;
public new float TimeDilation
{
@ -1366,15 +1366,19 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
}
if (loginsdisabled && m_frame > 20)
if (LoginsDisabled && m_frame == 20)
{
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
// this is a rare case where we know we have just went through a long cycle of heap
// allocations, and there is no more work to be done until someone logs in
GC.Collect();
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
{
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
loginsdisabled = false;
LoginsDisabled = false;
}
}
}
catch (NotImplementedException)
@ -1649,9 +1653,9 @@ namespace OpenSim.Region.Framework.Scenes
//m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
GridRegion region = new GridRegion(RegionInfo);
bool success = GridService.RegisterRegion(RegionInfo.ScopeID, region);
if (!success)
throw new Exception("Can't register with grid");
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
if (error != String.Empty)
throw new Exception(error);
m_sceneGridService.SetScene(this);
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
@ -3404,7 +3408,7 @@ namespace OpenSim.Region.Framework.Scenes
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
if (loginsdisabled)
if (LoginsDisabled)
{
reason = "Logins Disabled";
return false;
@ -3577,8 +3581,35 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
IGroupsModule groupsModule =
RequestModuleInterface<IGroupsModule>();
List<UUID> agentGroups = new List<UUID>();
if (groupsModule != null)
{
GroupMembershipData[] GroupMembership =
groupsModule.GetMembershipData(agent.AgentID);
for (int i = 0; i < GroupMembership.Length; i++)
agentGroups.Add(GroupMembership[i].GroupID);
}
bool groupAccess = false;
UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups;
foreach (UUID group in estateGroups)
{
if (agentGroups.Contains(group))
{
groupAccess = true;
break;
}
}
if (!m_regInfo.EstateSettings.PublicAccess &&
!m_regInfo.EstateSettings.HasAccess(agent.AgentID))
!m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
!groupAccess)
{
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);

View File

@ -60,12 +60,7 @@ namespace OpenSim.Region.Framework.Scenes
protected RegionCommsListener regionCommsHost;
public bool RegionLoginsEnabled
{
get { return m_regionLoginsEnabled; }
set { m_regionLoginsEnabled = value; }
}
private bool m_regionLoginsEnabled = false;
protected List<UUID> m_agentsInTransit;
/// <summary>
/// An agent is crossing into this region

View File

@ -57,6 +57,7 @@ namespace OpenSim.Region.Framework.Scenes
land_collision_end = 4096,
land_collision_start = 8192,
at_target = 16384,
at_rot_target = 16777216,
listen = 32768,
money = 65536,
moving_end = 131072,
@ -81,6 +82,13 @@ namespace OpenSim.Region.Framework.Scenes
public uint handle;
}
struct scriptRotTarget
{
public Quaternion targetRot;
public float tolerance;
public uint handle;
}
public delegate void PrimCountTaintedDelegate();
/// <summary>
@ -166,10 +174,14 @@ namespace OpenSim.Region.Framework.Scenes
// private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>();
private bool m_scriptListens_atTarget = false;
private bool m_scriptListens_notAtTarget = false;
private bool m_scriptListens_atRotTarget = false;
private bool m_scriptListens_notAtRotTarget = false;
internal Dictionary<UUID, string> m_savedScriptState = null;
#region Properties
@ -1262,6 +1274,15 @@ namespace OpenSim.Region.Framework.Scenes
m_targets.Clear();
m_scene.RemoveGroupTarget(this);
}
m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0);
m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0);
if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget)
{
lock (m_rotTargets)
m_rotTargets.Clear();
m_scene.RemoveGroupTarget(this);
}
ScheduleGroupForFullUpdate();
}
@ -3158,6 +3179,30 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
{
scriptRotTarget waypoint = new scriptRotTarget();
waypoint.targetRot = target;
waypoint.tolerance = tolerance;
uint handle = m_scene.AllocateLocalId();
waypoint.handle = handle;
lock (m_rotTargets)
{
m_rotTargets.Add(handle, waypoint);
}
m_scene.AddGroupTarget(this);
return (int)handle;
}
public void unregisterRotTargetWaypoint(int handle)
{
lock (m_targets)
{
m_rotTargets.Remove((uint)handle);
if (m_targets.Count == 0)
m_scene.RemoveGroupTarget(this);
}
}
public int registerTargetWaypoint(Vector3 target, float tolerance)
{
@ -3264,6 +3309,85 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
if (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget)
{
if (m_rotTargets.Count > 0)
{
bool at_Rottarget = false;
Dictionary<uint, scriptRotTarget> atRotTargets = new Dictionary<uint, scriptRotTarget>();
lock (m_rotTargets)
{
foreach (uint idx in m_rotTargets.Keys)
{
scriptRotTarget target = m_rotTargets[idx];
double angle = Math.Acos(target.targetRot.X * m_rootPart.RotationOffset.X + target.targetRot.Y * m_rootPart.RotationOffset.Y + target.targetRot.Z * m_rootPart.RotationOffset.Z + target.targetRot.W * m_rootPart.RotationOffset.W) * 2;
if (angle < 0) angle = -angle;
if (angle > Math.PI) angle = (Math.PI * 2 - angle);
if (angle <= target.tolerance)
{
// trigger at_rot_target
if (m_scriptListens_atRotTarget)
{
at_Rottarget = true;
scriptRotTarget att = new scriptRotTarget();
att.targetRot = target.targetRot;
att.tolerance = target.tolerance;
att.handle = target.handle;
atRotTargets.Add(idx, att);
}
}
}
}
if (atRotTargets.Count > 0)
{
uint[] localids = new uint[0];
lock (m_parts)
{
localids = new uint[m_parts.Count];
int cntr = 0;
foreach (SceneObjectPart part in m_parts.Values)
{
localids[cntr] = part.LocalId;
cntr++;
}
}
for (int ctr = 0; ctr < localids.Length; ctr++)
{
foreach (uint target in atRotTargets.Keys)
{
scriptRotTarget att = atRotTargets[target];
m_scene.EventManager.TriggerAtRotTargetEvent(
localids[ctr], att.handle, att.targetRot, m_rootPart.RotationOffset);
}
}
return;
}
if (m_scriptListens_notAtRotTarget && !at_Rottarget)
{
//trigger not_at_target
uint[] localids = new uint[0];
lock (m_parts)
{
localids = new uint[m_parts.Count];
int cntr = 0;
foreach (SceneObjectPart part in m_parts.Values)
{
localids[cntr] = part.LocalId;
cntr++;
}
}
for (int ctr = 0; ctr < localids.Length; ctr++)
{
m_scene.EventManager.TriggerNotAtRotTargetEvent(localids[ctr]);
}
}
}
}
}
public float GetMass()

View File

@ -141,6 +141,15 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore]
public UUID FromItemID;
[XmlIgnore]
public int STATUS_ROTATE_X;
[XmlIgnore]
public int STATUS_ROTATE_Y;
[XmlIgnore]
public int STATUS_ROTATE_Z;
[XmlIgnore]
private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
@ -1673,6 +1682,19 @@ namespace OpenSim.Region.Framework.Scenes
return m_parentGroup.RootPart.DIE_AT_EDGE;
}
public int GetAxisRotation(int axis)
{
//Cannot use ScriptBaseClass constants as no referance to it currently.
if (axis == 2)//STATUS_ROTATE_X
return STATUS_ROTATE_X;
if (axis == 4)//STATUS_ROTATE_Y
return STATUS_ROTATE_Y;
if (axis == 8)//STATUS_ROTATE_Z
return STATUS_ROTATE_Z;
return 0;
}
public double GetDistanceTo(Vector3 a, Vector3 b)
{
float dx = a.X - b.X;
@ -1830,18 +1852,14 @@ namespace OpenSim.Region.Framework.Scenes
// calculate things that started colliding this time
// and build up list of colliders this time
foreach (uint localid in collissionswith.Keys)
{
if (localid != 0)
{
thisHitColliders.Add(localid);
if (!m_lastColliders.Contains(localid))
{
startedColliders.Add(localid);
}
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
}
}
// calculate things that ended colliding
foreach (uint localID in m_lastColliders)
@ -1882,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
return;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
@ -1919,7 +1939,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found)
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@ -1944,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
@ -1970,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (found)
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@ -2017,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// always running this check because if the user deletes the object it would return a null reference.
if (localId == 0)
continue;
return;
if (m_parentGroup == null)
return;
@ -2055,7 +2075,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found)
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@ -2080,7 +2100,7 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
@ -2106,7 +2126,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (found)
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@ -2149,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localId in endedColliders)
{
if (localId == 0)
continue;
return;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
@ -2186,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found)
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@ -2211,7 +2231,7 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
@ -2237,7 +2257,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (found)
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@ -2271,6 +2291,120 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
{
if (startedColliders.Count > 0)
{
ColliderArgs LandStartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
{
//Hope that all is left is ground!
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = UUID.Zero;
detobj.nameStr = "";
detobj.ownerUUID = UUID.Zero;
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
detobj.rotQuat = Quaternion.Identity;
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
LandStartCollidingMessage.Colliders = colliding;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
}
}
}
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
{
if (m_lastColliders.Count > 0)
{
ColliderArgs LandCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
{
//Hope that all is left is ground!
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = UUID.Zero;
detobj.nameStr = "";
detobj.ownerUUID = UUID.Zero;
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
detobj.rotQuat = Quaternion.Identity;
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
LandCollidingMessage.Colliders = colliding;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
}
}
}
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
{
if (endedColliders.Count > 0)
{
ColliderArgs LandEndCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
{
//Hope that all is left is ground!
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = UUID.Zero;
detobj.nameStr = "";
detobj.ownerUUID = UUID.Zero;
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
detobj.rotQuat = Quaternion.Identity;
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
LandEndCollidingMessage.Colliders = colliding;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
}
}
}
}
public void PhysicsOutOfBounds(Vector3 pos)
@ -2737,6 +2871,13 @@ namespace OpenSim.Region.Framework.Scenes
{
m_parentGroup.SetAxisRotation(axis, rotate);
}
//Cannot use ScriptBaseClass constants as no referance to it currently.
if (axis == 2)//STATUS_ROTATE_X
STATUS_ROTATE_X = rotate;
if (axis == 4)//STATUS_ROTATE_Y
STATUS_ROTATE_Y = rotate;
if (axis == 8)//STATUS_ROTATE_Z
STATUS_ROTATE_Z = rotate;
}
public void SetBuoyancy(float fvalue)
@ -3669,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
(CollisionSound != UUID.Zero)
)
{
@ -3873,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
(CollisionSound != UUID.Zero)
)
{
@ -3933,6 +4080,23 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
{
if (m_parentGroup != null)
{
return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
}
return 0;
}
public void unregisterRotTargetWaypoint(int handle)
{
if (m_parentGroup != null)
{
m_parentGroup.unregisterRotTargetWaypoint(handle);
}
}
public void SetCameraAtOffset(Vector3 v)
{
m_cameraAtOffset = v;

View File

@ -836,25 +836,25 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event MuteListRequest OnMuteListRequest;
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event FindAgentUpdate OnFindAgent;
public event TrackAgentUpdate OnTrackAgent;
public event NewUserReport OnUserReport;
public event SaveStateHandler OnSaveState;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event FreezeUserUpdate OnParcelFreezeUser;
public event EjectUserUpdate OnParcelEjectUser;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public event MuteListEntryUpdate OnUpdateMuteListEntry;
public event MuteListEntryRemove OnRemoveMuteListEntry;
public event GodlikeMessage onGodlikeMessage;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
#pragma warning restore 67
@ -1220,7 +1220,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
{
}
@ -1659,5 +1659,13 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
{
}
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
{
}
}
}

View File

@ -220,8 +220,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
// Fail if fundamental information is still missing
if (cs.Server == null || cs.IrcChannel == null || cs.BaseNickname == null || cs.User == null)
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}", cs.idn, rs.Region));
if (cs.Server == null)
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: server missing", cs.idn, rs.Region));
else if (cs.IrcChannel == null)
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: channel missing", cs.idn, rs.Region));
else if (cs.BaseNickname == null)
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: nick missing", cs.idn, rs.Region));
else if (cs.User == null)
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: user missing", cs.idn, rs.Region));
m_log.InfoFormat("[IRC-Channel-{0}] Configuration for Region {1} is valid", cs.idn, rs.Region);
m_log.InfoFormat("[IRC-Channel-{0}] Server = {1}", cs.idn, cs.Server);

View File

@ -380,25 +380,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event FindAgentUpdate OnFindAgent;
public event TrackAgentUpdate OnTrackAgent;
public event NewUserReport OnUserReport;
public event SaveStateHandler OnSaveState;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event FreezeUserUpdate OnParcelFreezeUser;
public event EjectUserUpdate OnParcelEjectUser;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public event MuteListEntryUpdate OnUpdateMuteListEntry;
public event MuteListEntryRemove OnRemoveMuteListEntry;
public event GodlikeMessage onGodlikeMessage;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
#pragma warning restore 67
@ -897,7 +897,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
}
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
{
}
@ -1140,5 +1140,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
{
}
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
{
}
}
}

View File

@ -2110,14 +2110,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotTarget");
return 0;
return m_host.registerRotTargetWaypoint(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error);
}
public void llRotTargetRemove(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotTargetRemove");
m_host.unregisterRotTargetWaypoint(number);
}
public void llMoveToTarget(LSL_Vector target, double tau)
@ -7286,23 +7285,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetNumberOfPrims()
{
m_host.AddScriptLPS(1);
ScenePresence[] presences = World.GetScenePresences();
if (presences.Length == 0)
return 0;
int avatarCount = 0;
for (int i = 0; i < presences.Length; i++)
{
ScenePresence presence = presences[i];
if (!presence.IsChildAgent && presence.ParentID != 0)
{
if (m_host.ParentGroup.HasChildPrim(presence.ParentID))
World.ForEachScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
avatarCount++;
}
}
}
});
return m_host.ParentGroup.PrimCount + avatarCount;
}

View File

@ -1981,6 +1981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (int)pws;
}
public void osSetSpeed(string UUID, float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
@ -1988,6 +1989,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
@ -2008,6 +2010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
public void osCauseDamage(string avatar, double damage)
{
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
@ -2035,6 +2038,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
public void osCauseHealing(string avatar, double healing)
{
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");

View File

@ -62,6 +62,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
land_collision_end = 4096,
land_collision_start = 8192,
at_target = 16384,
at_rot_target = 16777216,
listen = 32768,
money = 65536,
moving_end = 131072,
@ -203,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
}
m_eventFlagsMap.Add("attach", scriptEvents.attach);
// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
m_eventFlagsMap.Add("at_rot_target", scriptEvents.at_rot_target);
m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
m_eventFlagsMap.Add("collision", scriptEvents.collision);

View File

@ -59,10 +59,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
myScriptEngine.World.EventManager.OnScriptColliding += collision;
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
if (money != null)
{
@ -285,28 +290,62 @@ namespace OpenSim.Region.ScriptEngine.XEngine
det.ToArray()));
}
public void land_collision_start(uint localID, UUID itemID)
public void land_collision_start(uint localID, ColliderArgs col)
{
List<DetectParams> det = new List<DetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
DetectParams d = new DetectParams();
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
detobj.posVector.Y,
detobj.posVector.Z);
d.Populate(myScriptEngine.World);
det.Add(d);
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision_start",
new object[0],
new DetectParams[0]));
new Object[] { new LSL_Types.Vector3(d.Position) },
det.ToArray()));
}
public void land_collision(uint localID, UUID itemID)
}
public void land_collision(uint localID, ColliderArgs col)
{
List<DetectParams> det = new List<DetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
DetectParams d = new DetectParams();
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
detobj.posVector.Y,
detobj.posVector.Z);
d.Populate(myScriptEngine.World);
det.Add(d);
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision",
new object[0],
new DetectParams[0]));
new Object[] { new LSL_Types.Vector3(d.Position) },
det.ToArray()));
}
}
public void land_collision_end(uint localID, UUID itemID)
public void land_collision_end(uint localID, ColliderArgs col)
{
List<DetectParams> det = new List<DetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
DetectParams d = new DetectParams();
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
detobj.posVector.Y,
detobj.posVector.Z);
d.Populate(myScriptEngine.World);
det.Add(d);
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision_end",
new object[0],
new DetectParams[0]));
new Object[] { new LSL_Types.Vector3(d.Position) },
det.ToArray()));
}
}
// timer: not handled here
@ -353,14 +392,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
new DetectParams[0]));
}
public void at_rot_target(uint localID, UUID itemID)
public void at_rot_target(uint localID, uint handle, Quaternion targetrot,
Quaternion atrot)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"at_rot_target",new object[0],
"at_rot_target", new object[] {
new LSL_Types.LSLInteger(handle),
new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W),
new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) },
new DetectParams[0]));
}
public void not_at_rot_target(uint localID, UUID itemID)
public void not_at_rot_target(uint localID)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"not_at_rot_target",new object[0],

View File

@ -49,6 +49,7 @@ namespace OpenSim.Server.Base
protected uint m_Port = 0;
protected Dictionary<uint, BaseHttpServer> m_Servers =
new Dictionary<uint, BaseHttpServer>();
protected uint m_consolePort = 0;
public IHttpServer HttpServer
{
@ -98,6 +99,7 @@ namespace OpenSim.Server.Base
Thread.CurrentThread.Abort();
}
m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0);
m_Port = port;
m_HttpServer = new BaseHttpServer(port);
@ -111,7 +113,10 @@ namespace OpenSim.Server.Base
if (MainConsole.Instance is RemoteConsole)
{
if (m_consolePort == 0)
((RemoteConsole)MainConsole.Instance).SetServer(m_HttpServer);
else
((RemoteConsole)MainConsole.Instance).SetServer(GetHttpServer(m_consolePort));
}
}
}

View File

@ -162,14 +162,14 @@ namespace OpenSim.Server.Handlers.Grid
m_log.DebugFormat("[GRID HANDLER]: exception unpacking region data: {0}", e);
}
bool result = false;
string result = "Error communicating with grid service";
if (rinfo != null)
result = m_GridService.RegisterRegion(scopeID, rinfo);
if (result)
if (result == String.Empty)
return SuccessResult();
else
return FailureResult();
return FailureResult(result);
}
byte[] Deregister(Dictionary<string, object> request)
@ -508,6 +508,11 @@ namespace OpenSim.Server.Handlers.Grid
}
private byte[] FailureResult()
{
return FailureResult(String.Empty);
}
private byte[] FailureResult(string msg)
{
XmlDocument doc = new XmlDocument();
@ -526,6 +531,11 @@ namespace OpenSim.Server.Handlers.Grid
rootElement.AppendChild(result);
XmlElement message = doc.CreateElement("", "Message", "");
message.AppendChild(doc.CreateTextNode(msg));
rootElement.AppendChild(message);
return DocToBytes(doc);
}

View File

@ -0,0 +1,456 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Collections.Generic;
using System.IO;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using log4net;
using OpenMetaverse;
namespace OpenSim.Server.Handlers.Asset
{
public class XInventoryInConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_InventoryService;
private string m_ConfigName = "InventoryService";
public XInventoryInConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string inventoryService = serverConfig.GetString("LocalServiceModule",
String.Empty);
if (inventoryService == String.Empty)
throw new Exception("No InventoryService in config file");
Object[] args = new Object[] { config };
m_InventoryService =
ServerUtils.LoadPlugin<IInventoryService>(inventoryService, args);
server.AddStreamHandler(new XInventoryConnectorPostHandler(m_InventoryService));
}
}
public class XInventoryConnectorPostHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_InventoryService;
public XInventoryConnectorPostHandler(IInventoryService service) :
base("POST", "/xinventory")
{
m_InventoryService = service;
}
public override byte[] Handle(string path, Stream requestData,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
string body = sr.ReadToEnd();
sr.Close();
body = body.Trim();
m_log.DebugFormat("[XXX]: query String: {0}", body);
try
{
Dictionary<string, object> request =
ServerUtils.ParseQueryString(body);
if (!request.ContainsKey("METHOD"))
return FailureResult();
string method = request["METHOD"].ToString();
request.Remove("METHOD");
switch (method)
{
case "CREATEUSERINVENTORY":
return HandleCreateUserInventory(request);
case "GETINVENTORYSKELETON":
return HandleGetInventorySkeleton(request);
case "GETROOTFOLDER":
return HandleGetRootFolder(request);
case "GETFOLDERFORTYPE":
return HandleGetFolderForType(request);
case "GETFOLDERCONTENT":
return HandleGetFolderContent(request);
case "GETFOLDERITEMS":
return HandleGetFolderItems(request);
case "ADDFOLDER":
return HandleAddFolder(request);
case "UPDATEFOLDER":
return HandleUpdateFolder(request);
case "MOVEFOLDER":
return HandleMoveFolder(request);
case "DELETEFOLDERS":
return HandleDeleteFolders(request);
case "PURGEFOLDER":
return HandlePurgeFolder(request);
case "ADDITEM":
return HandleAddItem(request);
case "UPDATEITEM":
return HandleUpdateItem(request);
case "MOVEITEMS":
return HandleMoveItems(request);
case "DELETEITEMS":
return HandleDeleteItems(request);
case "GETITEM":
return HandleGetItem(request);
case "GETFOLDER":
return HandleGetFolder(request);
case "GETACTIVEGESTURES":
return HandleGetActiveGestures(request);
case "GETASSETPERMISSIONS":
return HandleGetAssetPermissions(request);
}
m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
}
catch (Exception e)
{
m_log.Debug("[XINVENTORY HANDLER]: Exception {0}" + e);
}
return FailureResult();
}
private byte[] FailureResult()
{
XmlDocument doc = new XmlDocument();
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
"", "");
doc.AppendChild(xmlnode);
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
"");
doc.AppendChild(rootElement);
XmlElement result = doc.CreateElement("", "RESULT", "");
result.AppendChild(doc.CreateTextNode("False"));
rootElement.AppendChild(result);
return DocToBytes(doc);
}
private byte[] DocToBytes(XmlDocument doc)
{
MemoryStream ms = new MemoryStream();
XmlTextWriter xw = new XmlTextWriter(ms, null);
xw.Formatting = Formatting.Indented;
doc.WriteTo(xw);
xw.Flush();
return ms.ToArray();
}
byte[] HandleCreateUserInventory(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
if (!request.ContainsKey("PRINCIPAL"))
return FailureResult();
if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
result["RESULT"] = "True";
else
result["RESULT"] = "False";
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetInventorySkeleton(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
if (!request.ContainsKey("PRINCIPAL"))
return FailureResult();
List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString()));
foreach (InventoryFolderBase f in folders)
result[f.ID.ToString()] = EncodeFolder(f);
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetRootFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetFolderForType(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetFolderContent(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetFolderItems(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleAddFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleUpdateFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleMoveFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleDeleteFolders(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandlePurgeFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleAddItem(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleUpdateItem(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleMoveItems(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleDeleteItems(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetItem(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetActiveGestures(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetAssetPermissions(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
private Dictionary<string, object> EncodeFolder(InventoryFolderBase f)
{
Dictionary<string, object> ret = new Dictionary<string, object>();
ret["ParentID"] = f.ParentID.ToString();
ret["Type"] = f.Type.ToString();
ret["Version"] = f.Version.ToString();
ret["Name"] = f.Name;
ret["Owner"] = f.Owner.ToString();
ret["ID"] = f.ID.ToString();
return ret;
}
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.ParentID = new UUID(data["ParentID"].ToString());
folder.Type = short.Parse(data["Type"].ToString());
folder.Version = ushort.Parse(data["Version"].ToString());
folder.Name = data["Name"].ToString();
folder.Owner = new UUID(data["Owner"].ToString());
folder.ID = new UUID(data["ID"].ToString());
return folder;
}
private InventoryItemBase BuildItem(Dictionary<string,object> data)
{
InventoryItemBase item = new InventoryItemBase();
item.AssetID = new UUID(data["AssetID"].ToString());
item.AssetType = int.Parse(data["AssetType"].ToString());
item.Name = data["Name"].ToString();
item.Owner = new UUID(data["Owner"].ToString());
item.ID = new UUID(data["ID"].ToString());
item.InvType = int.Parse(data["InvType"].ToString());
item.Folder = new UUID(data["Folder"].ToString());
item.CreatorId = data["CreatorId"].ToString();
item.Description = data["Description"].ToString();
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
item.GroupID = new UUID(data["GroupID"].ToString());
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
item.SalePrice = int.Parse(data["SalePrice"].ToString());
item.SaleType = byte.Parse(data["SaleType"].ToString());
item.Flags = uint.Parse(data["Flags"].ToString());
item.CreationDate = int.Parse(data["CreationDate"].ToString());
return item;
}
}
}

View File

@ -67,7 +67,7 @@ namespace OpenSim.Services.Connectors
IConfig authorizationConfig = source.Configs["AuthorizationService"];
if (authorizationConfig == null)
{
m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
//m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
throw new Exception("Authorization connector init error");
}
@ -86,6 +86,7 @@ namespace OpenSim.Services.Connectors
bool responseOnFailure = authorizationConfig.GetBoolean("ResponseOnFailure",true);
m_ResponseOnFailure = responseOnFailure;
m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService initialized");
}
public bool IsAuthorizedForRegion(string userID, string firstname, string surname, string email, string regionName, string regionID, out string message)

View File

@ -86,7 +86,7 @@ namespace OpenSim.Services.Connectors
#region IGridService
public virtual bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
public virtual string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
Dictionary<string, object> rinfo = regionInfo.ToKeyValuePairs();
Dictionary<string, object> sendData = new Dictionary<string,object>();
@ -110,11 +110,23 @@ namespace OpenSim.Services.Connectors
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if (replyData.ContainsKey("Result")&& (replyData["Result"].ToString().ToLower() == "success"))
return true;
{
return String.Empty;
}
else if (replyData.ContainsKey("Result")&& (replyData["Result"].ToString().ToLower() == "failure"))
{
m_log.DebugFormat("[GRID CONNECTOR]: Registration failed: {0}", replyData["Message"].ToString());
return replyData["Message"].ToString();
}
else if (!replyData.ContainsKey("Result"))
{
m_log.DebugFormat("[GRID CONNECTOR]: reply data does not contain result field");
}
else
{
m_log.DebugFormat("[GRID CONNECTOR]: unexpected result {0}", replyData["Result"].ToString());
return "Unexpected result "+replyData["Result"].ToString();
}
}
else
@ -125,7 +137,7 @@ namespace OpenSim.Services.Connectors
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
}
return false;
return "Error communicating with grid service";
}
public virtual bool DeregisterRegion(UUID regionID)

View File

@ -0,0 +1,535 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class XInventoryServicesConnector : IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
public XInventoryServicesConnector()
{
}
public XInventoryServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
public XInventoryServicesConnector(IConfigSource source)
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig assetConfig = source.Configs["InventoryService"];
if (assetConfig == null)
{
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini");
throw new Exception("Inventory connector init error");
}
string serviceURI = assetConfig.GetString("InventoryServerURI",
String.Empty);
if (serviceURI == String.Empty)
{
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
throw new Exception("Inventory connector init error");
}
m_ServerURI = serviceURI;
}
public bool CreateUserInventory(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETINVENTORYSKELETON",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (Object o in ret.Values)
folders.Add(BuildFolder((Dictionary<string,object>)o));
return folders;
}
public InventoryFolderBase GetRootFolder(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETROOTFOLDER",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildFolder(ret);
}
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "TYPE", ((int)type).ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildFolder(ret);
}
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDER", folderID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
InventoryCollection inventory = new InventoryCollection();
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
inventory.UserID = principalID;
Dictionary<string,object> folders =
(Dictionary<string,object>)ret["FOLDERS"];
Dictionary<string,object> items =
(Dictionary<string,object>)ret["ITEMS"];
foreach (Object o in folders.Values)
inventory.Folders.Add(BuildFolder((Dictionary<string,object>)o));
foreach (Object o in items.Values)
inventory.Items.Add(BuildItem((Dictionary<string,object>)o));
return inventory;
}
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDER", folderID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
List<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (Object o in ret.Values)
items.Add(BuildItem((Dictionary<string,object>)o));
return items;
}
public bool AddFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("ADDFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "Type", folder.Type.ToString() },
{ "Version", folder.Version.ToString() },
{ "Name", folder.Name.ToString() },
{ "Owner", folder.Owner.ToString() },
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool UpdateFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("UPDATEFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "Type", folder.Type.ToString() },
{ "Version", folder.Version.ToString() },
{ "Name", folder.Name.ToString() },
{ "Owner", folder.Owner.ToString() },
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool MoveFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("MOVEFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
List<string> slist = new List<string>();
foreach (UUID f in folderIDs)
slist.Add(f.ToString());
Dictionary<string,object> ret = MakeRequest("DELETEFOLDERS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDERS", slist }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool PurgeFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("PURGEFOLDER",
new Dictionary<string,object> {
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool AddItem(InventoryItemBase item)
{
Dictionary<string,object> ret = MakeRequest("ADDITEM",
new Dictionary<string,object> {
{ "AssetID", item.AssetID.ToString() },
{ "AssetType", item.AssetType.ToString() },
{ "Name", item.Name.ToString() },
{ "Owner", item.Owner.ToString() },
{ "ID", item.ID.ToString() },
{ "InvType", item.InvType.ToString() },
{ "Folder", item.Folder.ToString() },
{ "CreatorId", item.CreatorId.ToString() },
{ "Description", item.Description.ToString() },
{ "NextPermissions", item.NextPermissions.ToString() },
{ "CurrentPermissions", item.CurrentPermissions.ToString() },
{ "BasePermissions", item.BasePermissions.ToString() },
{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
{ "GroupPermissions", item.GroupPermissions.ToString() },
{ "GroupID", item.GroupID.ToString() },
{ "GroupOwned", item.GroupOwned.ToString() },
{ "SalePrice", item.SalePrice.ToString() },
{ "SaleType", item.SaleType.ToString() },
{ "Flags", item.Flags.ToString() },
{ "CreationDate", item.CreationDate.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool UpdateItem(InventoryItemBase item)
{
Dictionary<string,object> ret = MakeRequest("UPDATEITEM",
new Dictionary<string,object> {
{ "AssetID", item.AssetID.ToString() },
{ "AssetType", item.AssetType.ToString() },
{ "Name", item.Name.ToString() },
{ "Owner", item.Owner.ToString() },
{ "ID", item.ID.ToString() },
{ "InvType", item.InvType.ToString() },
{ "Folder", item.Folder.ToString() },
{ "CreatorId", item.CreatorId.ToString() },
{ "Description", item.Description.ToString() },
{ "NextPermissions", item.NextPermissions.ToString() },
{ "CurrentPermissions", item.CurrentPermissions.ToString() },
{ "BasePermissions", item.BasePermissions.ToString() },
{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
{ "GroupPermissions", item.GroupPermissions.ToString() },
{ "GroupID", item.GroupID.ToString() },
{ "GroupOwned", item.GroupOwned.ToString() },
{ "SalePrice", item.SalePrice.ToString() },
{ "SaleType", item.SaleType.ToString() },
{ "Flags", item.Flags.ToString() },
{ "CreationDate", item.CreationDate.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
List<string> idlist = new List<string>();
List<string> destlist = new List<string>();
foreach (InventoryItemBase item in items)
{
idlist.Add(item.ID.ToString());
destlist.Add(item.Folder.ToString());
}
Dictionary<string,object> ret = MakeRequest("MOVEITEMS",
new Dictionary<string,object> {
{ "PrincipalID", principalID.ToString() },
{ "IDLIST", idlist },
{ "DESTLIST", destlist }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
List<string> slist = new List<string>();
foreach (UUID f in itemIDs)
slist.Add(f.ToString());
Dictionary<string,object> ret = MakeRequest("DELETEITEMS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "ITEMS", slist }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
Dictionary<string,object> ret = MakeRequest("GETITEM",
new Dictionary<string,object> {
{ "ID", item.ID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildItem(ret);
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDER",
new Dictionary<string,object> {
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildFolder(ret);
}
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETACTIVEGESTURES",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return null;
List<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (Object o in ret.Values)
items.Add(BuildItem((Dictionary<string,object>)o));
return items;
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
Dictionary<string,object> ret = MakeRequest("GETASSETPERMISSIONS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "ASSET", assetID.ToString() }
});
if (ret == null)
return 0;
return int.Parse(ret["RESULT"].ToString());
}
// These are either obsolete or unused
//
public InventoryCollection GetUserInventory(UUID principalID)
{
return null;
}
public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback)
{
}
public bool HasInventoryForUser(UUID principalID)
{
return false;
}
// Helpers
//
private Dictionary<string,object> MakeRequest(string method,
Dictionary<string,object> sendData)
{
sendData["METHOD"] = method;
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/xinventory",
ServerUtils.BuildQueryString(sendData));
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);
return replyData;
}
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.ParentID = new UUID(data["ParentID"].ToString());
folder.Type = short.Parse(data["Type"].ToString());
folder.Version = ushort.Parse(data["Version"].ToString());
folder.Name = data["Name"].ToString();
folder.Owner = new UUID(data["Owner"].ToString());
folder.ID = new UUID(data["ID"].ToString());
return folder;
}
private InventoryItemBase BuildItem(Dictionary<string,object> data)
{
InventoryItemBase item = new InventoryItemBase();
item.AssetID = new UUID(data["AssetID"].ToString());
item.AssetType = int.Parse(data["AssetType"].ToString());
item.Name = data["Name"].ToString();
item.Owner = new UUID(data["Owner"].ToString());
item.ID = new UUID(data["ID"].ToString());
item.InvType = int.Parse(data["InvType"].ToString());
item.Folder = new UUID(data["Folder"].ToString());
item.CreatorId = data["CreatorId"].ToString();
item.Description = data["Description"].ToString();
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
item.GroupID = new UUID(data["GroupID"].ToString());
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
item.SalePrice = int.Parse(data["SalePrice"].ToString());
item.SaleType = byte.Parse(data["SaleType"].ToString());
item.Flags = uint.Parse(data["Flags"].ToString());
item.CreationDate = int.Parse(data["CreationDate"].ToString());
return item;
}
}
}

View File

@ -52,6 +52,7 @@ namespace OpenSim.Services.GridService
protected IConfigSource m_config;
protected IAuthenticationService m_AuthenticationService = null;
protected bool m_AllowDuplicateNames = false;
public GridService(IConfigSource config)
: base(config)
@ -71,6 +72,7 @@ namespace OpenSim.Services.GridService
Object[] args = new Object[] { config };
m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args);
}
m_AllowDuplicateNames = gridConfig.GetBoolean("AllowDuplicateNames", m_AllowDuplicateNames);
}
if (m_RootInstance == null)
@ -95,7 +97,7 @@ namespace OpenSim.Services.GridService
#region IGridService
public bool RegisterRegion(UUID scopeID, GridRegion regionInfos)
public string RegisterRegion(UUID scopeID, GridRegion regionInfos)
{
IConfig gridConfig = m_config.Configs["GridService"];
// This needs better sanity testing. What if regionInfo is registering in
@ -116,7 +118,7 @@ namespace OpenSim.Services.GridService
// Regions reserved for the null key cannot be taken.
//
if (region.Data["PrincipalID"] == UUID.Zero.ToString())
return false;
return "Region location us reserved";
// Treat it as an auth request
//
@ -132,12 +134,10 @@ namespace OpenSim.Services.GridService
// Can we authenticate at all?
//
if (m_AuthenticationService == null)
return false;
return "No authentication possible";
if (!m_AuthenticationService.Verify(new UUID(region.Data["PrincipalID"].ToString()), regionInfos.Token, 30))
return false;
return false;
return "Bad authentication";
}
}
@ -145,13 +145,13 @@ namespace OpenSim.Services.GridService
{
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.",
regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
return false;
return "Region overlaps another region";
}
if ((region != null) && (region.RegionID == regionInfos.RegionID) &&
((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY)))
{
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0)
return false;
return "Can't move this region";
// Region reregistering in other coordinates. Delete the old entry
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.",
@ -167,6 +167,23 @@ namespace OpenSim.Services.GridService
}
}
if (!m_AllowDuplicateNames)
{
List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID);
if (dupe != null && dupe.Count > 0)
{
foreach (RegionData d in dupe)
{
if (d.RegionID != regionInfos.RegionID)
{
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.",
regionInfos.RegionName, regionInfos.RegionID);
return "Duplicate region name";
}
}
}
}
// Everything is ok, let's register
RegionData rdata = RegionInfo2RegionData(regionInfos);
rdata.ScopeID = scopeID;
@ -175,7 +192,7 @@ namespace OpenSim.Services.GridService
{
int oldFlags = Convert.ToInt32(region.Data["flags"]);
if ((oldFlags & (int)OpenSim.Data.RegionFlags.LockedOut) != 0)
return false;
return "Region locked out";
oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation;
@ -211,7 +228,7 @@ namespace OpenSim.Services.GridService
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) registered successfully at {2}-{3}",
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY);
return true;
return String.Empty;
}
public bool DeregisterRegion(UUID regionID)

View File

@ -42,7 +42,7 @@ namespace OpenSim.Services.Interfaces
/// <param name="regionInfos"> </param>
/// <returns></returns>
/// <exception cref="System.Exception">Thrown if region registration failed</exception>
bool RegisterRegion(UUID scopeID, GridRegion regionInfos);
string RegisterRegion(UUID scopeID, GridRegion regionInfos);
/// <summary>
/// Deregister a region with the grid service.

View File

@ -63,27 +63,28 @@ namespace OpenSim.Tests.Clients.GridClient
GridRegion r3 = CreateRegion("Test Region 3", 1005, 1000);
Console.WriteLine("[GRID CLIENT]: *** Registering region 1");
bool success = m_Connector.RegisterRegion(UUID.Zero, r1);
if (success)
string msg = m_Connector.RegisterRegion(UUID.Zero, r1);
if (msg == String.Empty)
Console.WriteLine("[GRID CLIENT]: Successfully registered region 1");
else
Console.WriteLine("[GRID CLIENT]: region 1 failed to register");
Console.WriteLine("[GRID CLIENT]: *** Registering region 2");
success = m_Connector.RegisterRegion(UUID.Zero, r2);
if (success)
msg = m_Connector.RegisterRegion(UUID.Zero, r2);
if (msg == String.Empty)
Console.WriteLine("[GRID CLIENT]: Successfully registered region 2");
else
Console.WriteLine("[GRID CLIENT]: region 2 failed to register");
Console.WriteLine("[GRID CLIENT]: *** Registering region 3");
success = m_Connector.RegisterRegion(UUID.Zero, r3);
if (success)
msg = m_Connector.RegisterRegion(UUID.Zero, r3);
if (msg == String.Empty)
Console.WriteLine("[GRID CLIENT]: Successfully registered region 3");
else
Console.WriteLine("[GRID CLIENT]: region 3 failed to register");
bool success;
Console.WriteLine("[GRID CLIENT]: *** Deregistering region 3");
success = m_Connector.DeregisterRegion(r3.RegionID);
if (success)
@ -91,8 +92,8 @@ namespace OpenSim.Tests.Clients.GridClient
else
Console.WriteLine("[GRID CLIENT]: region 3 failed to deregister");
Console.WriteLine("[GRID CLIENT]: *** Registering region 3 again");
success = m_Connector.RegisterRegion(UUID.Zero, r3);
if (success)
msg = m_Connector.RegisterRegion(UUID.Zero, r3);
if (msg == String.Empty)
Console.WriteLine("[GRID CLIENT]: Successfully registered region 3");
else
Console.WriteLine("[GRID CLIENT]: region 3 failed to register");

View File

@ -288,25 +288,25 @@ namespace OpenSim.Tests.Common.Mock
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event FindAgentUpdate OnFindAgent;
public event TrackAgentUpdate OnTrackAgent;
public event NewUserReport OnUserReport;
public event SaveStateHandler OnSaveState;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event FreezeUserUpdate OnParcelFreezeUser;
public event EjectUserUpdate OnParcelEjectUser;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public event MuteListEntryUpdate OnUpdateMuteListEntry;
public event MuteListEntryRemove OnRemoveMuteListEntry;
public event GodlikeMessage onGodlikeMessage;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
#pragma warning restore 67
@ -924,7 +924,7 @@ namespace OpenSim.Tests.Common.Mock
{
}
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
{
}
@ -1195,5 +1195,13 @@ namespace OpenSim.Tests.Common.Mock
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
{
}
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
{
}
}
}

View File

@ -10,30 +10,36 @@ C#, and can run under Mono or the Microsoft .NET runtimes.
This is considered an alpha release. Some stuff works, a lot doesn't.
If it breaks, you get to keep *both* pieces.
== Installation on Windows ==
== Compiling OpenSim ==
Prereqs:
Please see BUILDING.txt if you downloaded a source distribution and
need to build OpenSim before running it.
* Load OpenSim.sln into Visual Studio .NET and build the solution.
* chdir bin
* OpenSim.exe
== Running OpenSim on Windows ==
See configuring OpenSim
We recommend that you run OpenSim from a command prompt on Windows in order
to capture any errors, though you can also run it by double-clicking
bin/OpenSim.exe
== Installation on Linux ==
To run OpenSim from a command prompt
Prereqs:
* Mono >= 2.4.2
* Nant >= 0.86 beta 1 (if building with the .NET framework on Windows), 0.85 (if building with the mono framework)
* sqlite3 or mysql 5.x (you'll need a backend database)
* cd to the bin/ directory where you unpacked OpenSim
* run OpenSim.exe
Now see the "Configuring OpenSim" section
== Running OpenSim on Linux ==
You will need Mono >= 2.4.2 to run OpenSim. On some Linux distributions you
may need to install additional packages. See http://opensimulator.org/wiki/Dependencies
for more information.
To run OpenSim, from the unpacked distribution type:
From the distribution type:
* ./runprebuild.sh
* nant
* cd bin
* mono ./OpenSim.exe
See configuring OpenSim
Now see the "Configuring OpenSim" section
== Configuring OpenSim ==
@ -53,11 +59,21 @@ Once you are presented with a prompt that looks like:
You have successfully started OpenSim.
Before you can log in you will need to create a user account. You can do
this by running the "create user" command on the OpenSim console. This will
ask you a series of questions such as first name, last name and password.
Helpful resources:
* http://opensimulator.org/wiki/Configuration
* http://opensimulator.org/wiki/Configuring_Regions
* http://opensimulator.org/wiki/Mysql-config
== Connecting to your OpenSim ==
By default your sim will be running on http://127.0.0.1:9000. To use
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
client (running on the same machine as your OpenSim).
client (running on the same machine as your OpenSim). To login, use the
same avatar details that you gave to the "create user" console command.
== Bug reports ==

View File

@ -3,3 +3,7 @@ In this directory you can place addon modules for OpenSim
Each module should be in it's own tree and the root of the tree
should contain a file named "prebuild.xml", which will be included in the
main prebuild file.
The prebuild.xml should only contain <Project> and associated child tags.
The <?xml>, <Prebuild>, <Solution> and <Configuration> tags should not be
included since the add-on modules prebuild.xml will be inserted directly into the main prebuild.xml

View File

@ -23,6 +23,7 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
@ -55,11 +56,12 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
Realm = "regions"
; AllowDuplicateNames = "True"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegioName> = "<flags>"
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
;; For example:
Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
@ -99,7 +101,6 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
[PresenceService]
; for the server connector
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"

View File

@ -126,11 +126,16 @@
;storage_plugin = "OpenSim.Data.Null.dll"
; --- To use sqlite as region storage:
; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater.
; If you are using Mono you probably should be using MySQL
storage_plugin = "OpenSim.Data.SQLite.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";
; --- To use MySQL storage, supply your own connectionstring (this is only an example):
; --- To use MySQL storage, supply your own connection string (this is only an example):
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
;
; -->>> There are multiple connection strings defined in several places in this file. Check it carefully!
;
; storage_plugin="OpenSim.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; If you want to use a different database/server for estate data, then
@ -263,6 +268,9 @@
; Enable JSON simulator data by setting a URI name (case sensitive)
; Stats_URI = "jsonSimStats"
; Make OpenSim start all regions woth logins disabled. They will need
; to be enabled from the console if this is set
; StartDisabled = false
[SMTP]
enabled=false
@ -282,7 +290,18 @@
[StandAlone]
; If this is set to true then OpenSim only allows in users who already have accounts.
; An account can be created using the "create user" console command.
;
; If this is set to false then an account is automatically created for a user who logs in
; without one. PLEASE NOTE THAT IN THIS MODE NO PASSWORD CHECKS ARE PERFORMED.
; Therefore, any user can log into any account. If accounts_authenticate is later switched to
; true then the passwords will need to be reset (using the "reset user password" console command) since
; automatically created accounts have their password set to the string "test".
;
; This setting applies to standalone mode only, not grid or other modes. Default is true.
accounts_authenticate = true
welcome_message = "Welcome to OpenSimulator"
; Inventory database provider
@ -318,6 +337,7 @@
ConsoleUser = "Test"
ConsolePass = "secret"
http_listener_port = 9000
console_port = 0
default_location_x = 1000
default_location_y = 1000
@ -474,6 +494,9 @@
; MuteListModule = MuteListModule
; MuteListURL = http://yourserver/Mute.php
; Control whether group messages are forwarded to offline users. Default is true.
; ForwardOfflineGroupMessages = true
[ODEPhysicsSettings]
;##
@ -977,6 +1000,11 @@
; Compile debug info (line numbers) into the script assemblies
CompileWithDebugInformation = true
; Allow the user of mod* functions. This allows a script to pass messages
; to a region module via the modSendCommand() function
; Default is false
AllowMODFunctions = false
; Allow the use of os* functions (some are dangerous)
AllowOSFunctions = false