Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
commit
32bfbdab6f
|
@ -0,0 +1,30 @@
|
|||
== Building OpenSim ==
|
||||
|
||||
=== Building on Windows ===
|
||||
|
||||
Steps:
|
||||
* runprebuild.bat
|
||||
* Load OpenSim.sln into Visual Studio .NET and build the solution.
|
||||
* chdir bin
|
||||
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
|
||||
* run OpenSim.exe
|
||||
|
||||
=== Building on Linux ===
|
||||
|
||||
Prereqs:
|
||||
* Mono >= 2.4.2
|
||||
* Nant >= 0.85
|
||||
* On some Linux distributions you may need to install additional packages.
|
||||
See http://opensimulator.org/wiki/Dependencies for more information.
|
||||
|
||||
From the distribution type:
|
||||
* ./runprebuild.sh
|
||||
* nant
|
||||
* cd bin
|
||||
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
|
||||
* run mono OpenSim.exe
|
||||
|
||||
=== References ===
|
||||
|
||||
Helpful resources:
|
||||
* http://opensimulator.org/wiki/Build_Instructions
|
|
@ -756,25 +756,25 @@ namespace OpenSim.Client.MXP.ClientStack
|
|||
public event AvatarNotesUpdate OnAvatarNotesUpdate;
|
||||
public event MuteListRequest OnMuteListRequest;
|
||||
public event AvatarInterestUpdate OnAvatarInterestUpdate;
|
||||
public event FindAgentUpdate OnFindAgentEvent;
|
||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||
public event NewUserReport OnUserReportEvent;
|
||||
public event SaveStateHandler OnSaveStateEvent;
|
||||
public event FindAgentUpdate OnFindAgent;
|
||||
public event TrackAgentUpdate OnTrackAgent;
|
||||
public event NewUserReport OnUserReport;
|
||||
public event SaveStateHandler OnSaveState;
|
||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||
public event FreezeUserUpdate OnParcelFreezeUser;
|
||||
public event EjectUserUpdate OnParcelEjectUser;
|
||||
public event ParcelBuyPass OnParcelBuyPass;
|
||||
public event ParcelGodMark OnParcelGodMark;
|
||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||
public event SendPostcard OnSendPostcard;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||
public event GodlikeMessage onGodlikeMessageEvent;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntry;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
public event PlacesQuery OnPlacesQuery;
|
||||
|
||||
|
@ -1217,7 +1217,7 @@ namespace OpenSim.Client.MXP.ClientStack
|
|||
// Need to translate to MXP somehow
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
// Need to translate to MXP somehow
|
||||
}
|
||||
|
@ -1690,5 +1690,13 @@ namespace OpenSim.Client.MXP.ClientStack
|
|||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -401,25 +401,25 @@ namespace OpenSim.Client.Sirikata.ClientStack
|
|||
public event GrantUserFriendRights OnGrantUserRights;
|
||||
public event MuteListRequest OnMuteListRequest;
|
||||
public event PlacesQuery OnPlacesQuery;
|
||||
public event FindAgentUpdate OnFindAgentEvent;
|
||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||
public event NewUserReport OnUserReportEvent;
|
||||
public event SaveStateHandler OnSaveStateEvent;
|
||||
public event FindAgentUpdate OnFindAgent;
|
||||
public event TrackAgentUpdate OnTrackAgent;
|
||||
public event NewUserReport OnUserReport;
|
||||
public event SaveStateHandler OnSaveState;
|
||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||
public event FreezeUserUpdate OnParcelFreezeUser;
|
||||
public event EjectUserUpdate OnParcelEjectUser;
|
||||
public event ParcelBuyPass OnParcelBuyPass;
|
||||
public event ParcelGodMark OnParcelGodMark;
|
||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||
public event SendPostcard OnSendPostcard;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||
public event GodlikeMessage onGodlikeMessageEvent;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntry;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
public void SetDebugPacketLevel(int newDebug)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
|
@ -760,7 +760,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
|
|||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
@ -1180,6 +1180,14 @@ namespace OpenSim.Client.Sirikata.ClientStack
|
|||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -405,25 +405,25 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
|
|||
public event MuteListRequest OnMuteListRequest = delegate { };
|
||||
public event AvatarInterestUpdate OnAvatarInterestUpdate = delegate { };
|
||||
public event PlacesQuery OnPlacesQuery = delegate { };
|
||||
public event FindAgentUpdate OnFindAgentEvent = delegate { };
|
||||
public event TrackAgentUpdate OnTrackAgentEvent = delegate { };
|
||||
public event NewUserReport OnUserReportEvent = delegate { };
|
||||
public event SaveStateHandler OnSaveStateEvent = delegate { };
|
||||
public event FindAgentUpdate OnFindAgent = delegate { };
|
||||
public event TrackAgentUpdate OnTrackAgent = delegate { };
|
||||
public event NewUserReport OnUserReport = delegate { };
|
||||
public event SaveStateHandler OnSaveState = delegate { };
|
||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { };
|
||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { };
|
||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { };
|
||||
public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { };
|
||||
public event EjectUserUpdate OnParcelEjectUserEvent = delegate { };
|
||||
public event FreezeUserUpdate OnParcelFreezeUser = delegate { };
|
||||
public event EjectUserUpdate OnParcelEjectUser = delegate { };
|
||||
public event ParcelBuyPass OnParcelBuyPass = delegate { };
|
||||
public event ParcelGodMark OnParcelGodMark = delegate { };
|
||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { };
|
||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { };
|
||||
public event SimWideDeletesDelegate OnSimWideDeletes = delegate { };
|
||||
public event SendPostcard OnSendPostcard = delegate { };
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { };
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { };
|
||||
public event GodlikeMessage onGodlikeMessageEvent = delegate { };
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { };
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntry = delegate { };
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntry = delegate { };
|
||||
public event GodlikeMessage onGodlikeMessage = delegate { };
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate = delegate { };
|
||||
|
||||
|
||||
|
||||
|
@ -767,7 +767,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
|
|||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
@ -1196,5 +1196,13 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
|
|||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -82,7 +82,13 @@ namespace OpenSim.ConsoleClient
|
|||
|
||||
private static void SendCommand(string module, string[] cmd)
|
||||
{
|
||||
string sendCmd = String.Join(" ", cmd);
|
||||
string sendCmd = cmd[0];
|
||||
if (cmd.Length > 1)
|
||||
{
|
||||
Array.Copy(cmd, 1, cmd, 0, cmd.Length-1);
|
||||
Array.Resize(ref cmd, cmd.Length-1);
|
||||
sendCmd += "\"" + String.Join("\" \"", cmd) + "\"";
|
||||
}
|
||||
|
||||
Requester.MakeRequest("http://"+m_Host+":"+m_Port.ToString()+"/SessionCommand/", String.Format("ID={0}&COMMAND={1}", m_SessionID, sendCmd), CommandReply);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Mono.Data.SqliteClient;
|
||||
|
||||
namespace OpenSim.Data.SQLite
|
||||
{
|
||||
/// <summary>
|
||||
/// A database interface class to a user profile storage system
|
||||
/// </summary>
|
||||
public class SQLiteFramework
|
||||
{
|
||||
protected SqliteConnection m_Connection;
|
||||
|
||||
protected SQLiteFramework(string connectionString)
|
||||
{
|
||||
m_Connection = new SqliteConnection(connectionString);
|
||||
m_Connection.Open();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
//
|
||||
// All non queries are funneled through one connection
|
||||
// to increase performance a little
|
||||
//
|
||||
protected int ExecuteNonQuery(SqliteCommand cmd)
|
||||
{
|
||||
lock (m_Connection)
|
||||
{
|
||||
cmd.Connection = m_Connection;
|
||||
|
||||
return cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
||||
protected IDataReader ExecuteReader(SqliteCommand cmd)
|
||||
{
|
||||
SqliteConnection newConnection =
|
||||
(SqliteConnection)((ICloneable)m_Connection).Clone();
|
||||
newConnection.Open();
|
||||
|
||||
cmd.Connection = newConnection;
|
||||
return cmd.ExecuteReader();
|
||||
}
|
||||
|
||||
protected void CloseReaderCommand(SqliteCommand cmd)
|
||||
{
|
||||
cmd.Connection.Close();
|
||||
cmd.Connection.Dispose();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,253 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Data.SQLite
|
||||
{
|
||||
public class SQLiteGenericTableHandler<T> : SQLiteFramework where T: class, new()
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
protected Dictionary<string, FieldInfo> m_Fields =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
protected List<string> m_ColumnNames = null;
|
||||
protected string m_Realm;
|
||||
protected FieldInfo m_DataField = null;
|
||||
|
||||
public SQLiteGenericTableHandler(string connectionString,
|
||||
string realm, string storeName) : base(connectionString)
|
||||
{
|
||||
m_Realm = realm;
|
||||
if (storeName != String.Empty)
|
||||
{
|
||||
Assembly assem = GetType().Assembly;
|
||||
|
||||
Migration m = new Migration(m_Connection, assem, storeName);
|
||||
m.Update();
|
||||
}
|
||||
|
||||
Type t = typeof(T);
|
||||
FieldInfo[] fields = t.GetFields(BindingFlags.Public |
|
||||
BindingFlags.Instance |
|
||||
BindingFlags.DeclaredOnly);
|
||||
|
||||
if (fields.Length == 0)
|
||||
return;
|
||||
|
||||
foreach (FieldInfo f in fields)
|
||||
{
|
||||
if (f.Name != "Data")
|
||||
m_Fields[f.Name] = f;
|
||||
else
|
||||
m_DataField = f;
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckColumnNames(IDataReader reader)
|
||||
{
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = reader.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null &&
|
||||
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public T[] Get(string field, string key)
|
||||
{
|
||||
return Get(new string[] { field }, new string[] { key });
|
||||
}
|
||||
|
||||
public T[] Get(string[] fields, string[] keys)
|
||||
{
|
||||
if (fields.Length != keys.Length)
|
||||
return new T[0];
|
||||
|
||||
List<string> terms = new List<string>();
|
||||
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
for (int i = 0 ; i < fields.Length ; i++)
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
|
||||
terms.Add("`" + fields[i] + "` = :" + fields[i]);
|
||||
}
|
||||
|
||||
string where = String.Join(" and ", terms.ToArray());
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
protected T[] DoQuery(SqliteCommand cmd)
|
||||
{
|
||||
IDataReader reader = ExecuteReader(cmd);
|
||||
if (reader == null)
|
||||
return new T[0];
|
||||
|
||||
CheckColumnNames(reader);
|
||||
|
||||
List<T> result = new List<T>();
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
T row = new T();
|
||||
|
||||
foreach (string name in m_Fields.Keys)
|
||||
{
|
||||
if (m_Fields[name].GetValue(row) is bool)
|
||||
{
|
||||
int v = Convert.ToInt32(reader[name]);
|
||||
m_Fields[name].SetValue(row, v != 0 ? true : false);
|
||||
}
|
||||
else if (m_Fields[name].GetValue(row) is UUID)
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
|
||||
UUID.TryParse(reader[name].ToString(), out uuid);
|
||||
m_Fields[name].SetValue(row, uuid);
|
||||
}
|
||||
else if (m_Fields[name].GetValue(row) is int)
|
||||
{
|
||||
int v = Convert.ToInt32(reader[name]);
|
||||
m_Fields[name].SetValue(row, v);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Fields[name].SetValue(row, reader[name]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_DataField != null)
|
||||
{
|
||||
Dictionary<string, string> data =
|
||||
new Dictionary<string, string>();
|
||||
|
||||
foreach (string col in m_ColumnNames)
|
||||
{
|
||||
data[col] = reader[col].ToString();
|
||||
if (data[col] == null)
|
||||
data[col] = String.Empty;
|
||||
}
|
||||
|
||||
m_DataField.SetValue(row, data);
|
||||
}
|
||||
|
||||
result.Add(row);
|
||||
}
|
||||
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public T[] Get(string where)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
public bool Store(T row)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
string query = "";
|
||||
List<String> names = new List<String>();
|
||||
List<String> values = new List<String>();
|
||||
|
||||
foreach (FieldInfo fi in m_Fields.Values)
|
||||
{
|
||||
names.Add(fi.Name);
|
||||
values.Add(":" + fi.Name);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
|
||||
}
|
||||
|
||||
if (m_DataField != null)
|
||||
{
|
||||
Dictionary<string, string> data =
|
||||
(Dictionary<string, string>)m_DataField.GetValue(row);
|
||||
|
||||
foreach (KeyValuePair<string, string> kvp in data)
|
||||
{
|
||||
names.Add(kvp.Key);
|
||||
values.Add(":" + kvp.Key);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
|
||||
}
|
||||
}
|
||||
|
||||
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Delete(string field, string val)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
|
||||
cmd.Parameters.Add(new SqliteParameter(field, val));
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,156 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using Mono.Data.SqliteClient;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data.SQLite
|
||||
{
|
||||
/// <summary>
|
||||
/// A MySQL Interface for the Asset Server
|
||||
/// </summary>
|
||||
public class SQLiteXInventoryData : IXInventoryData
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private SqliteItemHandler m_Items;
|
||||
|
||||
public SQLiteXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new SqliteItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
}
|
||||
|
||||
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Folders.Get(fields, vals);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetItems(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Items.Get(fields, vals);
|
||||
}
|
||||
|
||||
public bool StoreFolder(XInventoryFolder folder)
|
||||
{
|
||||
return m_Folders.Store(folder);
|
||||
}
|
||||
|
||||
public bool StoreItem(XInventoryItem item)
|
||||
{
|
||||
return m_Items.Store(item);
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string field, string val)
|
||||
{
|
||||
return m_Folders.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteItems(string field, string val)
|
||||
{
|
||||
return m_Items.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
return m_Items.GetAssetPermissions(principalID, assetID);
|
||||
}
|
||||
}
|
||||
|
||||
public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
|
||||
{
|
||||
public SqliteItemHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
|
||||
|
||||
return ExecuteNonQuery(cmd) == 0 ? false : true;
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
|
||||
|
||||
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
|
||||
|
||||
IDataReader reader = ExecuteReader(cmd);
|
||||
|
||||
int perms = 0;
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
return perms;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -78,5 +78,13 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
public UUID SessionID;
|
||||
public byte State;
|
||||
|
||||
public Vector3 ClientAgentPosition;
|
||||
public bool UseClientAgentPosition;
|
||||
|
||||
public AgentUpdateArgs()
|
||||
{
|
||||
UseClientAgentPosition = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -552,8 +552,9 @@ namespace OpenSim.Framework.Console
|
|||
}
|
||||
}
|
||||
|
||||
// A console that processes commands internally
|
||||
//
|
||||
/// <summary>
|
||||
/// A console that processes commands internally
|
||||
/// </summary>
|
||||
public class CommandConsole : ConsoleBase
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -574,6 +575,9 @@ namespace OpenSim.Framework.Console
|
|||
Output(s);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display a command prompt on the console and wait for user input
|
||||
/// </summary>
|
||||
public void Prompt()
|
||||
{
|
||||
string line = ReadLine(m_defaultPrompt + "# ", true, true);
|
||||
|
|
|
@ -36,8 +36,9 @@ using log4net;
|
|||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
// A console that uses cursor control and color
|
||||
//
|
||||
/// <summary>
|
||||
/// A console that uses cursor control and color
|
||||
/// </summary>
|
||||
public class LocalConsole : CommandConsole
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -85,30 +86,70 @@ namespace OpenSim.Framework.Console
|
|||
history.Add(text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the cursor row.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="top">
|
||||
/// Row to set. If this is below 0, then the row is set to 0. If it is equal to the buffer height or greater
|
||||
/// then it is set to one less than the height.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The new cursor row.
|
||||
/// </returns>
|
||||
private int SetCursorTop(int top)
|
||||
{
|
||||
if (top >= 0 && top < System.Console.BufferHeight)
|
||||
{
|
||||
System.Console.CursorTop = top;
|
||||
return top;
|
||||
}
|
||||
else
|
||||
{
|
||||
return System.Console.CursorTop;
|
||||
}
|
||||
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
|
||||
// to set a cursor row position with a currently invalid column, mono will throw an exception.
|
||||
// Therefore, we need to make sure that the column position is valid first.
|
||||
int left = System.Console.CursorLeft;
|
||||
|
||||
if (left < 0)
|
||||
System.Console.CursorLeft = 0;
|
||||
else if (left >= System.Console.BufferWidth)
|
||||
System.Console.CursorLeft = System.Console.BufferWidth - 1;
|
||||
|
||||
if (top < 0)
|
||||
top = 0;
|
||||
if (top >= System.Console.BufferHeight)
|
||||
top = System.Console.BufferHeight - 1;
|
||||
|
||||
System.Console.CursorTop = top;
|
||||
|
||||
return top;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the cursor column.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="left">
|
||||
/// Column to set. If this is below 0, then the column is set to 0. If it is equal to the buffer width or greater
|
||||
/// then it is set to one less than the width.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The new cursor column.
|
||||
/// </returns>
|
||||
private int SetCursorLeft(int left)
|
||||
{
|
||||
if (left >= 0 && left < System.Console.BufferWidth)
|
||||
{
|
||||
System.Console.CursorLeft = left;
|
||||
return left;
|
||||
}
|
||||
else
|
||||
{
|
||||
return System.Console.CursorLeft;
|
||||
}
|
||||
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
|
||||
// to set a cursor column position with a currently invalid row, mono will throw an exception.
|
||||
// Therefore, we need to make sure that the row position is valid first.
|
||||
int top = System.Console.CursorTop;
|
||||
|
||||
if (top < 0)
|
||||
System.Console.CursorTop = 0;
|
||||
else if (top >= System.Console.BufferHeight)
|
||||
System.Console.CursorTop = System.Console.BufferHeight - 1;
|
||||
|
||||
if (left < 0)
|
||||
left = 0;
|
||||
if (left >= System.Console.BufferWidth)
|
||||
left = System.Console.BufferWidth - 1;
|
||||
|
||||
System.Console.CursorLeft = left;
|
||||
|
||||
return left;
|
||||
}
|
||||
|
||||
private void Show()
|
||||
|
@ -128,21 +169,21 @@ namespace OpenSim.Framework.Console
|
|||
{
|
||||
y--;
|
||||
new_y--;
|
||||
System.Console.CursorLeft = 0;
|
||||
System.Console.CursorTop = System.Console.BufferHeight-1;
|
||||
SetCursorLeft(0);
|
||||
SetCursorTop(System.Console.BufferHeight - 1);
|
||||
System.Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
y=SetCursorTop(y);
|
||||
System.Console.CursorLeft = 0;
|
||||
y = SetCursorTop(y);
|
||||
SetCursorLeft(0);
|
||||
|
||||
if (echo)
|
||||
System.Console.Write("{0}{1}", prompt, cmdline);
|
||||
else
|
||||
System.Console.Write("{0}", prompt);
|
||||
|
||||
SetCursorLeft(new_x);
|
||||
SetCursorTop(new_y);
|
||||
SetCursorLeft(new_x);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -162,8 +203,7 @@ namespace OpenSim.Framework.Console
|
|||
System.Console.Write(" ");
|
||||
|
||||
y = SetCursorTop(y);
|
||||
System.Console.CursorLeft = 0;
|
||||
|
||||
SetCursorLeft(0);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
|
@ -252,7 +292,7 @@ namespace OpenSim.Framework.Console
|
|||
}
|
||||
|
||||
y = SetCursorTop(y);
|
||||
System.Console.CursorLeft = 0;
|
||||
SetCursorLeft(0);
|
||||
|
||||
int count = cmdline.Length + prompt.Length;
|
||||
|
||||
|
@ -260,7 +300,7 @@ namespace OpenSim.Framework.Console
|
|||
System.Console.Write(" ");
|
||||
|
||||
y = SetCursorTop(y);
|
||||
System.Console.CursorLeft = 0;
|
||||
SetCursorLeft(0);
|
||||
|
||||
WriteLocalText(text, level);
|
||||
|
||||
|
@ -299,7 +339,7 @@ namespace OpenSim.Framework.Console
|
|||
echo = e;
|
||||
int historyLine = history.Count;
|
||||
|
||||
System.Console.CursorLeft = 0; // Needed for mono
|
||||
SetCursorLeft(0); // Needed for mono
|
||||
System.Console.Write(" "); // Needed for mono
|
||||
|
||||
lock (cmdline)
|
||||
|
@ -339,7 +379,7 @@ namespace OpenSim.Framework.Console
|
|||
cmdline.Remove(cp-1, 1);
|
||||
cp--;
|
||||
|
||||
System.Console.CursorLeft = 0;
|
||||
SetCursorLeft(0);
|
||||
y = SetCursorTop(y);
|
||||
|
||||
System.Console.Write("{0}{1} ", prompt, cmdline);
|
||||
|
@ -387,7 +427,7 @@ namespace OpenSim.Framework.Console
|
|||
cp++;
|
||||
break;
|
||||
case ConsoleKey.Enter:
|
||||
System.Console.CursorLeft = 0;
|
||||
SetCursorLeft(0);
|
||||
y = SetCursorTop(y);
|
||||
|
||||
System.Console.WriteLine("{0}{1}", prompt, cmdline);
|
||||
|
|
|
@ -36,10 +36,10 @@ namespace OpenSim.Framework
|
|||
|
||||
public enum EstateAccessCodex : uint
|
||||
{
|
||||
AccessOptions = 17,
|
||||
AllowedGroups = 18,
|
||||
EstateBans = 20,
|
||||
EstateManagers = 24
|
||||
AccessOptions = 1,
|
||||
AllowedGroups = 2,
|
||||
EstateBans = 4,
|
||||
EstateManagers = 8
|
||||
}
|
||||
|
||||
[Flags]public enum TeleportFlags : uint
|
||||
|
|
|
@ -300,6 +300,34 @@ namespace OpenSim.Framework
|
|||
OnSave(this);
|
||||
}
|
||||
|
||||
public void AddEstateUser(UUID avatarID)
|
||||
{
|
||||
if (avatarID == UUID.Zero)
|
||||
return;
|
||||
if (!l_EstateAccess.Contains(avatarID))
|
||||
l_EstateAccess.Add(avatarID);
|
||||
}
|
||||
|
||||
public void RemoveEstateUser(UUID avatarID)
|
||||
{
|
||||
if (l_EstateAccess.Contains(avatarID))
|
||||
l_EstateAccess.Remove(avatarID);
|
||||
}
|
||||
|
||||
public void AddEstateGroup(UUID avatarID)
|
||||
{
|
||||
if (avatarID == UUID.Zero)
|
||||
return;
|
||||
if (!l_EstateGroups.Contains(avatarID))
|
||||
l_EstateGroups.Add(avatarID);
|
||||
}
|
||||
|
||||
public void RemoveEstateGroup(UUID avatarID)
|
||||
{
|
||||
if (l_EstateGroups.Contains(avatarID))
|
||||
l_EstateGroups.Remove(avatarID);
|
||||
}
|
||||
|
||||
public void AddEstateManager(UUID avatarID)
|
||||
{
|
||||
if (avatarID == UUID.Zero)
|
||||
|
|
|
@ -135,4 +135,30 @@ namespace OpenSim.Framework
|
|||
public bool HasAttachment;
|
||||
public byte AssetType;
|
||||
}
|
||||
|
||||
public struct GroupVoteHistory
|
||||
{
|
||||
public string VoteID;
|
||||
public string VoteInitiator;
|
||||
public string Majority;
|
||||
public string Quorum;
|
||||
public string TerseDateID;
|
||||
public string StartDateTime;
|
||||
public string EndDateTime;
|
||||
public string VoteType;
|
||||
public string VoteResult;
|
||||
public string ProposalText;
|
||||
}
|
||||
|
||||
public struct GroupActiveProposals
|
||||
{
|
||||
public string VoteID;
|
||||
public string VoteInitiator;
|
||||
public string Majority;
|
||||
public string Quorum;
|
||||
public string TerseDateID;
|
||||
public string StartDateTime;
|
||||
public string EndDateTime;
|
||||
public string ProposalText;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -467,7 +467,7 @@ namespace OpenSim.Framework
|
|||
|
||||
public delegate void EjectUserUpdate(IClientAPI client, UUID parcelowner,uint flags, UUID target);
|
||||
|
||||
public delegate void NewUserReport(IClientAPI client, string regionName,UUID abuserID, byte catagory, byte checkflags, string details, UUID objectID, Vector3 postion, byte reportType ,UUID screenshotID, string summery, UUID reporter);
|
||||
public delegate void NewUserReport(IClientAPI client, string regionName,UUID abuserID, byte catagory, byte checkflags, string details, UUID objectID, Vector3 postion, byte reportType ,UUID screenshotID, string Summary, UUID reporter);
|
||||
|
||||
public delegate void GodUpdateRegionInfoUpdate(IClientAPI client, float BillableFactor, ulong EstateID, ulong RegionFlags, byte[] SimName,int RedirectX, int RedirectY);
|
||||
|
||||
|
@ -1069,25 +1069,25 @@ namespace OpenSim.Framework
|
|||
|
||||
event PlacesQuery OnPlacesQuery;
|
||||
|
||||
event FindAgentUpdate OnFindAgentEvent;
|
||||
event TrackAgentUpdate OnTrackAgentEvent;
|
||||
event NewUserReport OnUserReportEvent;
|
||||
event SaveStateHandler OnSaveStateEvent;
|
||||
event FindAgentUpdate OnFindAgent;
|
||||
event TrackAgentUpdate OnTrackAgent;
|
||||
event NewUserReport OnUserReport;
|
||||
event SaveStateHandler OnSaveState;
|
||||
event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||
event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||
event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||
event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||
event EjectUserUpdate OnParcelEjectUserEvent;
|
||||
event FreezeUserUpdate OnParcelFreezeUser;
|
||||
event EjectUserUpdate OnParcelEjectUser;
|
||||
event ParcelBuyPass OnParcelBuyPass;
|
||||
event ParcelGodMark OnParcelGodMark;
|
||||
event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||
event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||
event SimWideDeletesDelegate OnSimWideDeletes;
|
||||
event SendPostcard OnSendPostcard;
|
||||
event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||
event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||
event GodlikeMessage onGodlikeMessageEvent;
|
||||
event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||
event MuteListEntryUpdate OnUpdateMuteListEntry;
|
||||
event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
event GodlikeMessage onGodlikeMessage;
|
||||
event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Set the debug level at which packet output should be printed to console.
|
||||
|
@ -1271,7 +1271,7 @@ namespace OpenSim.Framework
|
|||
void SendHealth(float health);
|
||||
|
||||
|
||||
void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID);
|
||||
void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID);
|
||||
|
||||
void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID);
|
||||
|
||||
|
@ -1446,8 +1446,13 @@ namespace OpenSim.Framework
|
|||
void SendUserInfoReply(bool imViaEmail, bool visible, string email);
|
||||
|
||||
void SendUseCachedMuteList();
|
||||
|
||||
void SendMuteListUpdate(string filename);
|
||||
|
||||
void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals);
|
||||
|
||||
void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes);
|
||||
|
||||
void KillEndDone();
|
||||
|
||||
bool AddGenericPacketHandler(string MethodName, GenericMessage handler);
|
||||
|
|
|
@ -32,7 +32,6 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public interface ILoginServiceToRegionsConnector
|
||||
{
|
||||
bool RegionLoginsEnabled { get; }
|
||||
void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message);
|
||||
bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason);
|
||||
RegionInfo RequestClosestRegion(string region);
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public class MainServer
|
||||
{
|
||||
private static BaseHttpServer instance;
|
||||
private static BaseHttpServer instance = null;
|
||||
private static Dictionary<uint, BaseHttpServer> m_Servers =
|
||||
new Dictionary<uint, BaseHttpServer>();
|
||||
|
||||
|
@ -46,7 +46,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
if (port == 0)
|
||||
return Instance;
|
||||
if (port == Instance.Port)
|
||||
if (instance != null && port == Instance.Port)
|
||||
return Instance;
|
||||
|
||||
if (m_Servers.ContainsKey(port))
|
||||
|
|
|
@ -53,6 +53,7 @@ namespace OpenSim
|
|||
protected string m_shutdownCommandsFile;
|
||||
protected bool m_gui = false;
|
||||
protected string m_consoleType = "local";
|
||||
protected uint m_consolePort = 0;
|
||||
|
||||
private string m_timedScript = "disabled";
|
||||
private Timer m_scriptTimer;
|
||||
|
@ -66,6 +67,7 @@ namespace OpenSim
|
|||
base.ReadExtraConfigSettings();
|
||||
|
||||
IConfig startupConfig = m_config.Source.Configs["Startup"];
|
||||
IConfig networkConfig = m_config.Source.Configs["Network"];
|
||||
|
||||
int stpMaxThreads = 15;
|
||||
|
||||
|
@ -79,6 +81,8 @@ namespace OpenSim
|
|||
else
|
||||
m_consoleType= startupConfig.GetString("console", String.Empty);
|
||||
|
||||
if (networkConfig != null)
|
||||
m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
|
||||
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
|
||||
if (m_logFileAppender != null)
|
||||
{
|
||||
|
@ -156,7 +160,16 @@ namespace OpenSim
|
|||
MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this));
|
||||
|
||||
if (m_console is RemoteConsole)
|
||||
((RemoteConsole)m_console).SetServer(m_httpServer);
|
||||
{
|
||||
if (m_consolePort == 0)
|
||||
{
|
||||
((RemoteConsole)m_console).SetServer(m_httpServer);
|
||||
}
|
||||
else
|
||||
{
|
||||
((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort));
|
||||
}
|
||||
}
|
||||
|
||||
//Run Startup Commands
|
||||
if (String.IsNullOrEmpty(m_startupCommandsFile))
|
||||
|
@ -292,18 +305,6 @@ namespace OpenSim
|
|||
"create region",
|
||||
"Create a new region", HandleCreateRegion);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login enable",
|
||||
"login enable",
|
||||
"Enable logins to the simulator", HandleLoginEnable);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login disable",
|
||||
"login disable",
|
||||
"Disable logins to the simulator", HandleLoginDisable);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login status",
|
||||
"login status",
|
||||
"Display status of logins", HandleLoginStatus);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "restart",
|
||||
"restart",
|
||||
"Restart all sims in this instance", RunCommand);
|
||||
|
@ -553,42 +554,6 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enable logins
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginEnable(string module, string[] cmd)
|
||||
{
|
||||
ProcessLogin(true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Disable logins
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginDisable(string module, string[] cmd)
|
||||
{
|
||||
ProcessLogin(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Log login status to the console
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginStatus(string module, string[] cmd)
|
||||
{
|
||||
if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
|
||||
|
||||
m_log.Info("[ Login ] Login are disabled ");
|
||||
else
|
||||
m_log.Info("[ Login ] Login are enabled");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Change and load configuration file data.
|
||||
/// </summary>
|
||||
|
|
|
@ -200,12 +200,6 @@ namespace OpenSim
|
|||
plugin.PostInitialise();
|
||||
}
|
||||
|
||||
// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
|
||||
if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
|
||||
{
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
|
||||
}
|
||||
|
||||
AddPluginCommands();
|
||||
}
|
||||
|
||||
|
@ -275,31 +269,6 @@ namespace OpenSim
|
|||
m_sceneManager.OnRestartSim += handleRestartRegion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the asset cache. This supports legacy configuration values
|
||||
/// to ensure consistent operation, but values outside of that namespace
|
||||
/// are handled by the more generic resolution mechanism provided by
|
||||
/// the ResolveAssetServer virtual method. If extended resolution fails,
|
||||
/// then the normal default action is taken.
|
||||
/// Creation of the AssetCache is handled by ResolveAssetCache. This
|
||||
/// function accepts a reference to the instantiated AssetServer and
|
||||
/// returns an IAssetCache implementation, if possible. This is a virtual
|
||||
/// method.
|
||||
/// </summary>
|
||||
public void ProcessLogin(bool LoginEnabled)
|
||||
{
|
||||
if (LoginEnabled)
|
||||
{
|
||||
m_log.Info("[LOGIN]: Login is now enabled.");
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[LOGIN]: Login is now disabled.");
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Execute the region creation process. This includes setting up scene infrastructure.
|
||||
/// </summary>
|
||||
|
|
|
@ -298,25 +298,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public event AvatarInterestUpdate OnAvatarInterestUpdate;
|
||||
public event PlacesQuery OnPlacesQuery;
|
||||
public event AgentFOV OnAgentFOV;
|
||||
public event FindAgentUpdate OnFindAgentEvent;
|
||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||
public event NewUserReport OnUserReportEvent;
|
||||
public event SaveStateHandler OnSaveStateEvent;
|
||||
public event FindAgentUpdate OnFindAgent;
|
||||
public event TrackAgentUpdate OnTrackAgent;
|
||||
public event NewUserReport OnUserReport;
|
||||
public event SaveStateHandler OnSaveState;
|
||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||
public event FreezeUserUpdate OnParcelFreezeUser;
|
||||
public event EjectUserUpdate OnParcelEjectUser;
|
||||
public event ParcelBuyPass OnParcelBuyPass;
|
||||
public event ParcelGodMark OnParcelGodMark;
|
||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||
public event SendPostcard OnSendPostcard;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||
public event GodlikeMessage onGodlikeMessageEvent;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntry;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
|
||||
#endregion Events
|
||||
|
@ -826,36 +826,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(gmp, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> ProposalText)
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
foreach (KeyValuePair<int, string> Blank in VoteID)
|
||||
int i = 0;
|
||||
foreach (GroupActiveProposals Proposal in Proposals)
|
||||
{
|
||||
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
|
||||
|
||||
GAPIRP.AgentData.AgentID = agentID;
|
||||
GAPIRP.AgentData.AgentID = AgentId;
|
||||
GAPIRP.AgentData.GroupID = groupID;
|
||||
GAPIRP.TransactionData.TransactionID = transactionID;
|
||||
GAPIRP.TransactionData.TotalNumItems = 1;
|
||||
GAPIRP.TransactionData.TotalNumItems = ((uint)i+1);
|
||||
GroupActiveProposalItemReplyPacket.ProposalDataBlock ProposalData = new GroupActiveProposalItemReplyPacket.ProposalDataBlock();
|
||||
GAPIRP.ProposalData = new GroupActiveProposalItemReplyPacket.ProposalDataBlock[1];
|
||||
ProposalData.VoteCast = Utils.StringToBytes("false");
|
||||
ProposalData.VoteID = new UUID(VoteID[Blank.Key]);
|
||||
ProposalData.VoteInitiator = new UUID(VoteInitiator[Blank.Key]);
|
||||
ProposalData.Majority = (float)Convert.ToInt32(Majority[Blank.Key]);
|
||||
ProposalData.Quorum = Convert.ToInt32(Quorum[Blank.Key]);
|
||||
ProposalData.TerseDateID = Utils.StringToBytes(TerseDateID[Blank.Key]);
|
||||
ProposalData.StartDateTime = Utils.StringToBytes(StartDateTime[Blank.Key]);
|
||||
ProposalData.EndDateTime = Utils.StringToBytes(EndDateTime[Blank.Key]);
|
||||
ProposalData.ProposalText = Utils.StringToBytes(ProposalText[Blank.Key]);
|
||||
ProposalData.VoteID = new UUID(Proposal.VoteID);
|
||||
ProposalData.VoteInitiator = new UUID(Proposal.VoteInitiator);
|
||||
ProposalData.Majority = (float)Convert.ToInt32(Proposal.Majority);
|
||||
ProposalData.Quorum = Convert.ToInt32(Proposal.Quorum);
|
||||
ProposalData.TerseDateID = Utils.StringToBytes(Proposal.TerseDateID);
|
||||
ProposalData.StartDateTime = Utils.StringToBytes(Proposal.StartDateTime);
|
||||
ProposalData.EndDateTime = Utils.StringToBytes(Proposal.EndDateTime);
|
||||
ProposalData.ProposalText = Utils.StringToBytes(Proposal.ProposalText);
|
||||
ProposalData.AlreadyVoted = false;
|
||||
GAPIRP.ProposalData[0] = ProposalData;
|
||||
GAPIRP.ProposalData[i] = ProposalData;
|
||||
OutPacket(GAPIRP, ThrottleOutPacketType.Task);
|
||||
i++;
|
||||
}
|
||||
if (VoteID.Count == 0)
|
||||
if (Proposals.Length == 0)
|
||||
{
|
||||
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
|
||||
|
||||
GAPIRP.AgentData.AgentID = agentID;
|
||||
GAPIRP.AgentData.AgentID = AgentId;
|
||||
GAPIRP.AgentData.GroupID = groupID;
|
||||
GAPIRP.TransactionData.TransactionID = transactionID;
|
||||
GAPIRP.TransactionData.TotalNumItems = 1;
|
||||
|
@ -876,39 +878,41 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> VoteType, Dictionary<int, string> VoteResult, Dictionary<int, string> ProposalText)
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
foreach (KeyValuePair<int, string> Blank in VoteID)
|
||||
{
|
||||
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
|
||||
|
||||
GVHIRP.AgentData.AgentID = agentID;
|
||||
GVHIRP.AgentData.GroupID = groupID;
|
||||
GVHIRP.TransactionData.TransactionID = transactionID;
|
||||
GVHIRP.TransactionData.TotalNumItems = 1;
|
||||
GVHIRP.HistoryItemData.VoteID = new UUID(VoteID[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.VoteInitiator = new UUID(VoteInitiator[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.Majority = (float)Convert.ToInt32(Majority[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.Quorum = Convert.ToInt32(Quorum[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.TerseDateID = Utils.StringToBytes(TerseDateID[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.StartDateTime = Utils.StringToBytes(StartDateTime[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.EndDateTime = Utils.StringToBytes(EndDateTime[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.VoteType = Utils.StringToBytes(VoteType[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.VoteResult = Utils.StringToBytes(VoteResult[Blank.Key]);
|
||||
GVHIRP.HistoryItemData.ProposalText = Utils.StringToBytes(ProposalText[Blank.Key]);
|
||||
GroupVoteHistoryItemReplyPacket.VoteItemBlock VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock();
|
||||
GVHIRP.VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock[1];
|
||||
VoteItem.CandidateID = UUID.Zero;
|
||||
VoteItem.NumVotes = 0; //TODO: FIX THIS!!!
|
||||
VoteItem.VoteCast = Utils.StringToBytes("Yes");
|
||||
GVHIRP.VoteItem[0] = VoteItem;
|
||||
OutPacket(GVHIRP, ThrottleOutPacketType.Task);
|
||||
}
|
||||
if (VoteID.Count == 0)
|
||||
int i = 0;
|
||||
foreach (GroupVoteHistory Vote in Votes)
|
||||
{
|
||||
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
|
||||
|
||||
GVHIRP.AgentData.AgentID = agentID;
|
||||
GVHIRP.AgentData.AgentID = AgentId;
|
||||
GVHIRP.AgentData.GroupID = groupID;
|
||||
GVHIRP.TransactionData.TransactionID = transactionID;
|
||||
GVHIRP.TransactionData.TotalNumItems = ((uint)i+1);
|
||||
GVHIRP.HistoryItemData.VoteID = new UUID(Vote.VoteID);
|
||||
GVHIRP.HistoryItemData.VoteInitiator = new UUID(Vote.VoteInitiator);
|
||||
GVHIRP.HistoryItemData.Majority = (float)Convert.ToInt32(Vote.Majority);
|
||||
GVHIRP.HistoryItemData.Quorum = Convert.ToInt32(Vote.Quorum);
|
||||
GVHIRP.HistoryItemData.TerseDateID = Utils.StringToBytes(Vote.TerseDateID);
|
||||
GVHIRP.HistoryItemData.StartDateTime = Utils.StringToBytes(Vote.StartDateTime);
|
||||
GVHIRP.HistoryItemData.EndDateTime = Utils.StringToBytes(Vote.EndDateTime);
|
||||
GVHIRP.HistoryItemData.VoteType = Utils.StringToBytes(Vote.VoteType);
|
||||
GVHIRP.HistoryItemData.VoteResult = Utils.StringToBytes(Vote.VoteResult);
|
||||
GVHIRP.HistoryItemData.ProposalText = Utils.StringToBytes(Vote.ProposalText);
|
||||
GroupVoteHistoryItemReplyPacket.VoteItemBlock VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock();
|
||||
GVHIRP.VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock[1];
|
||||
VoteItem.CandidateID = UUID.Zero;
|
||||
VoteItem.NumVotes = 0; //TODO: FIX THIS!!!
|
||||
VoteItem.VoteCast = Utils.StringToBytes("Yes");
|
||||
GVHIRP.VoteItem[i] = VoteItem;
|
||||
OutPacket(GVHIRP, ThrottleOutPacketType.Task);
|
||||
i++;
|
||||
}
|
||||
if (Votes.Length == 0)
|
||||
{
|
||||
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
|
||||
|
||||
GVHIRP.AgentData.AgentID = AgentId;
|
||||
GVHIRP.AgentData.GroupID = groupID;
|
||||
GVHIRP.TransactionData.TransactionID = transactionID;
|
||||
GVHIRP.TransactionData.TotalNumItems = 0;
|
||||
|
@ -3908,7 +3912,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return false;
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
|
||||
{
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
|
@ -3917,26 +3922,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Utils.StringToBytes("setaccess");
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + Data.Length];
|
||||
|
||||
for (int i = 0; i < (6 + EstateManagers.Length); i++)
|
||||
for (int i = 0; i < (6 + Data.Length); i++)
|
||||
{
|
||||
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
int j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateManagers).ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(code.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(EstateManagers.Length.ToString()); j++;
|
||||
for (int i = 0; i < EstateManagers.Length; i++)
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
|
||||
j = 2; // Agents
|
||||
if ((code & 2) != 0)
|
||||
j = 3; // Groups
|
||||
if ((code & 8) != 0)
|
||||
j = 5; // Managers
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(Data.Length.ToString());
|
||||
j = 6;
|
||||
|
||||
for (int i = 0; i < Data.Length; i++)
|
||||
{
|
||||
returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
|
||||
returnblock[j].Parameter = Data[i].GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = false;
|
||||
packet.Header.Reliable = true;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
@ -4887,7 +4902,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
FreezeUserPacket FreezeUser = (FreezeUserPacket)Packet;
|
||||
|
||||
FreezeUserUpdate FreezeUserHandler = OnParcelFreezeUserEvent;
|
||||
FreezeUserUpdate FreezeUserHandler = OnParcelFreezeUser;
|
||||
if (FreezeUserHandler != null)
|
||||
{
|
||||
FreezeUserHandler(this,
|
||||
|
@ -4904,7 +4919,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
EjectUserPacket EjectUser =
|
||||
(EjectUserPacket)Packet;
|
||||
|
||||
EjectUserUpdate EjectUserHandler = OnParcelEjectUserEvent;
|
||||
EjectUserUpdate EjectUserHandler = OnParcelEjectUser;
|
||||
if (EjectUserHandler != null)
|
||||
{
|
||||
EjectUserHandler(this,
|
||||
|
@ -5303,7 +5318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
FindAgentPacket FindAgent =
|
||||
(FindAgentPacket)Packet;
|
||||
|
||||
FindAgentUpdate FindAgentHandler = OnFindAgentEvent;
|
||||
FindAgentUpdate FindAgentHandler = OnFindAgent;
|
||||
if (FindAgentHandler != null)
|
||||
{
|
||||
FindAgentHandler(this,FindAgent.AgentBlock.Hunter,FindAgent.AgentBlock.Prey);
|
||||
|
@ -5317,7 +5332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TrackAgentPacket TrackAgent =
|
||||
(TrackAgentPacket)Packet;
|
||||
|
||||
TrackAgentUpdate TrackAgentHandler = OnTrackAgentEvent;
|
||||
TrackAgentUpdate TrackAgentHandler = OnTrackAgent;
|
||||
if (TrackAgentHandler != null)
|
||||
{
|
||||
TrackAgentHandler(this,
|
||||
|
@ -8606,7 +8621,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
GodUpdateRegionInfoPacket GodUpdateRegionInfo =
|
||||
(GodUpdateRegionInfoPacket)Packet;
|
||||
|
||||
GodUpdateRegionInfoUpdate handlerGodUpdateRegionInfo = OnGodUpdateRegionInfoUpdateEvent;
|
||||
GodUpdateRegionInfoUpdate handlerGodUpdateRegionInfo = OnGodUpdateRegionInfoUpdate;
|
||||
if (handlerGodUpdateRegionInfo != null)
|
||||
{
|
||||
handlerGodUpdateRegionInfo(this,
|
||||
|
@ -8639,7 +8654,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
GodlikeMessagePacket GodlikeMessage =
|
||||
(GodlikeMessagePacket)Packet;
|
||||
|
||||
GodlikeMessage handlerGodlikeMessage = onGodlikeMessageEvent;
|
||||
GodlikeMessage handlerGodlikeMessage = onGodlikeMessage;
|
||||
if (handlerGodlikeMessage != null)
|
||||
{
|
||||
handlerGodlikeMessage(this,
|
||||
|
@ -8655,7 +8670,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
StateSavePacket SaveStateMessage =
|
||||
(StateSavePacket)Packet;
|
||||
SaveStateHandler handlerSaveStatePacket = OnSaveStateEvent;
|
||||
SaveStateHandler handlerSaveStatePacket = OnSaveState;
|
||||
if (handlerSaveStatePacket != null)
|
||||
{
|
||||
handlerSaveStatePacket(this,SaveStateMessage.AgentData.AgentID);
|
||||
|
@ -9019,7 +9034,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
UpdateMuteListEntryPacket UpdateMuteListEntry =
|
||||
(UpdateMuteListEntryPacket)Packet;
|
||||
MuteListEntryUpdate handlerUpdateMuteListEntry = OnUpdateMuteListEntryEvent;
|
||||
MuteListEntryUpdate handlerUpdateMuteListEntry = OnUpdateMuteListEntry;
|
||||
if (handlerUpdateMuteListEntry != null)
|
||||
{
|
||||
handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
|
||||
|
@ -9035,7 +9050,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
RemoveMuteListEntryPacket RemoveMuteListEntry =
|
||||
(RemoveMuteListEntryPacket)Packet;
|
||||
MuteListEntryRemove handlerRemoveMuteListEntry = OnRemoveMuteListEntryEvent;
|
||||
MuteListEntryRemove handlerRemoveMuteListEntry = OnRemoveMuteListEntry;
|
||||
if (handlerRemoveMuteListEntry != null)
|
||||
{
|
||||
handlerRemoveMuteListEntry(this,
|
||||
|
@ -9052,7 +9067,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
UserReportPacket UserReport =
|
||||
(UserReportPacket)Packet;
|
||||
|
||||
NewUserReport handlerUserReport = OnUserReportEvent;
|
||||
NewUserReport handlerUserReport = OnUserReport;
|
||||
if (handlerUserReport != null)
|
||||
{
|
||||
handlerUserReport(this,
|
||||
|
|
|
@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
private List<Scene> m_SceneList = new List<Scene>();
|
||||
private string m_RestURL = String.Empty;
|
||||
IMessageTransferModule m_TransferModule = null;
|
||||
private bool m_ForwardOfflineGroupMessages = true;
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
|
@ -71,6 +72,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
|
@ -192,7 +195,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
|
||||
private void UndeliveredMessage(GridInstantMessage im)
|
||||
{
|
||||
if (im.offline != 0)
|
||||
if ((im.offline != 0)
|
||||
&& (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages)))
|
||||
{
|
||||
bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
|
||||
"POST", m_RestURL+"/SaveMessage/", im);
|
||||
|
|
|
@ -65,6 +65,7 @@
|
|||
<RegionModule id="LLLoginServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Login.LLLoginServiceInConnectorModule" /> \
|
||||
<RegionModule id="SimulationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Simulation.SimulationServiceInConnectorModule" /> \
|
||||
<RegionModule id="GridInfoServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.GridInfoServiceInConnectorModule" /> \
|
||||
<RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
|
||||
|
||||
</Extension>
|
||||
|
||||
|
|
|
@ -195,7 +195,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
#region IGridService
|
||||
|
||||
public bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
{
|
||||
// Region doesn't exist here. Trying to link remote region
|
||||
if (regionInfo.RegionID.Equals(UUID.Zero))
|
||||
|
@ -210,12 +210,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
// Try get the map image
|
||||
m_HypergridServiceConnector.GetMapImage(regionInfo);
|
||||
return true;
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[HGrid]: No such region " + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "(" + regionInfo.InternalEndPoint.Port + ")");
|
||||
return false;
|
||||
return "No such region";
|
||||
}
|
||||
// Note that these remote regions aren't registered in localBackend, so return null, no local listeners
|
||||
}
|
||||
|
@ -465,7 +465,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
}
|
||||
|
||||
// Finally, link it
|
||||
if (!RegisterRegion(UUID.Zero, regInfo))
|
||||
if (RegisterRegion(UUID.Zero, regInfo) != String.Empty)
|
||||
{
|
||||
m_log.Warn("[HGrid]: Unable to link region");
|
||||
return false;
|
||||
|
@ -706,8 +706,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
public bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome)
|
||||
{
|
||||
comingHome = false;
|
||||
if (!m_aScene.SceneGridService.RegionLoginsEnabled)
|
||||
return false;
|
||||
|
||||
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, userID);
|
||||
if (account != null)
|
||||
|
|
|
@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
#region IGridService
|
||||
|
||||
public bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
{
|
||||
return m_GridService.RegisterRegion(scopeID, regionInfo);
|
||||
}
|
||||
|
|
|
@ -135,12 +135,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
#region IGridService
|
||||
|
||||
public override bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
public override string RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
{
|
||||
if (m_LocalGridService.RegisterRegion(scopeID, regionInfo))
|
||||
string msg = m_LocalGridService.RegisterRegion(scopeID, regionInfo);
|
||||
|
||||
if (msg == String.Empty)
|
||||
return base.RegisterRegion(scopeID, regionInfo);
|
||||
|
||||
return false;
|
||||
return msg;
|
||||
}
|
||||
|
||||
public override bool DeregisterRegion(UUID regionID)
|
||||
|
|
|
@ -0,0 +1,157 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World
|
||||
{
|
||||
public class AccessModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_SceneList = new List<Scene>();
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login enable",
|
||||
"login enable",
|
||||
"Enable simulator logins",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login disable",
|
||||
"login disable",
|
||||
"Disable simulator logins",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login status",
|
||||
"login status",
|
||||
"Show login status",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AccessModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_SceneList.Contains(scene))
|
||||
m_SceneList.Add(scene);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
m_SceneList.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void HandleLoginCommand(string module, string[] cmd)
|
||||
{
|
||||
if ((Scene)MainConsole.Instance.ConsoleScene == null)
|
||||
{
|
||||
foreach (Scene s in m_SceneList)
|
||||
{
|
||||
if(!ProcessCommand(s, cmd))
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
bool ProcessCommand(Scene scene, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 2)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (cmd[1])
|
||||
{
|
||||
case "enable":
|
||||
if (scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
|
||||
scene.LoginsDisabled = false;
|
||||
break;
|
||||
case "disable":
|
||||
if (!scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
|
||||
scene.LoginsDisabled = true;
|
||||
break;
|
||||
case "status":
|
||||
if (scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
|
||||
else
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
|
||||
break;
|
||||
default:
|
||||
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -72,10 +72,21 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
m_scene.RegionInfo.EstateSettings.AbuseEmail,
|
||||
estateOwner);
|
||||
|
||||
remote_client.SendEstateManagersList(invoice,
|
||||
remote_client.SendEstateList(invoice,
|
||||
(int)Constants.EstateAccessCodex.EstateManagers,
|
||||
m_scene.RegionInfo.EstateSettings.EstateManagers,
|
||||
m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
|
||||
remote_client.SendEstateList(invoice,
|
||||
(int)Constants.EstateAccessCodex.AccessOptions,
|
||||
m_scene.RegionInfo.EstateSettings.EstateAccess,
|
||||
m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
|
||||
remote_client.SendEstateList(invoice,
|
||||
(int)Constants.EstateAccessCodex.AllowedGroups,
|
||||
m_scene.RegionInfo.EstateSettings.EstateGroups,
|
||||
m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
|
||||
remote_client.SendBannedUserList(invoice,
|
||||
m_scene.RegionInfo.EstateSettings.EstateBans,
|
||||
m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
|
@ -228,127 +239,176 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
if (user == m_scene.RegionInfo.EstateSettings.EstateOwner)
|
||||
return; // never process EO
|
||||
|
||||
switch (estateAccessType)
|
||||
if ((estateAccessType & 4) != 0) // User add
|
||||
{
|
||||
case 64:
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateUser(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
|
||||
}
|
||||
if ((estateAccessType & 8) != 0) // User remove
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 16) != 0) // Group add
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateGroup(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 32) != 0) // Group remove
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 64) != 0) // Ban add
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
bool alreadyInList = false;
|
||||
|
||||
for (int i = 0; i < banlistcheck.Length; i++)
|
||||
{
|
||||
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
bool alreadyInList = false;
|
||||
|
||||
for (int i = 0; i < banlistcheck.Length; i++)
|
||||
if (user == banlistcheck[i].BannedUserID)
|
||||
{
|
||||
if (user == banlistcheck[i].BannedUserID)
|
||||
{
|
||||
alreadyInList = true;
|
||||
break;
|
||||
}
|
||||
|
||||
alreadyInList = true;
|
||||
break;
|
||||
}
|
||||
if (!alreadyInList)
|
||||
{
|
||||
|
||||
EstateBan item = new EstateBan();
|
||||
|
||||
item.BannedUserID = user;
|
||||
item.EstateID = m_scene.RegionInfo.EstateSettings.EstateID;
|
||||
item.BannedHostAddress = "0.0.0.0";
|
||||
item.BannedHostIPMask = "0.0.0.0";
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.AddBan(item);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
ScenePresence s = m_scene.GetScenePresence(user);
|
||||
if (s != null)
|
||||
{
|
||||
if (!s.IsChildAgent)
|
||||
{
|
||||
s.ControllingClient.SendTeleportLocationStart();
|
||||
m_scene.TeleportClientHome(user, s.ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("User is already on the region ban list");
|
||||
}
|
||||
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
|
||||
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
if (!alreadyInList)
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
break;
|
||||
case 128:
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
bool alreadyInList = false;
|
||||
EstateBan listitem = null;
|
||||
EstateBan item = new EstateBan();
|
||||
|
||||
for (int i = 0; i < banlistcheck.Length; i++)
|
||||
{
|
||||
if (user == banlistcheck[i].BannedUserID)
|
||||
{
|
||||
alreadyInList = true;
|
||||
listitem = banlistcheck[i];
|
||||
break;
|
||||
}
|
||||
item.BannedUserID = user;
|
||||
item.EstateID = m_scene.RegionInfo.EstateSettings.EstateID;
|
||||
item.BannedHostAddress = "0.0.0.0";
|
||||
item.BannedHostIPMask = "0.0.0.0";
|
||||
|
||||
}
|
||||
if (alreadyInList && listitem != null)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("User is not on the region ban list");
|
||||
}
|
||||
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
|
||||
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
break;
|
||||
case 256:
|
||||
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
|
||||
break;
|
||||
case 512:
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
||||
m_scene.RegionInfo.EstateSettings.AddBan(item);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
ScenePresence s = m_scene.GetScenePresence(user);
|
||||
if (s != null)
|
||||
{
|
||||
if (!s.IsChildAgent)
|
||||
{
|
||||
s.ControllingClient.SendTeleportLocationStart();
|
||||
m_scene.TeleportClientHome(user, s.ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
remote_client.SendAlertMessage("User is already on the region ban list");
|
||||
}
|
||||
break;
|
||||
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
|
||||
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 128) != 0) // Ban remove
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
default:
|
||||
bool alreadyInList = false;
|
||||
EstateBan listitem = null;
|
||||
|
||||
m_log.ErrorFormat("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta: {0}", estateAccessType.ToString());
|
||||
break;
|
||||
for (int i = 0; i < banlistcheck.Length; i++)
|
||||
{
|
||||
if (user == banlistcheck[i].BannedUserID)
|
||||
{
|
||||
alreadyInList = true;
|
||||
listitem = banlistcheck[i];
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (alreadyInList && listitem != null)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("User is not on the region ban list");
|
||||
}
|
||||
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
|
||||
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 256) != 0) // Manager add
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 512) != 0) // Manager remove
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return objectOwnerMask;
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner))
|
||||
if (IsEstateManager(user) && m_RegionOwnerIsGod && (!IsAdministrator(objectOwner)) || objectOwner == user)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
|
@ -899,6 +899,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
if (IsEstateManager(user) && m_RegionOwnerIsGod)
|
||||
return true;
|
||||
|
||||
return IsAdministrator(user);
|
||||
}
|
||||
|
||||
|
|
|
@ -274,25 +274,25 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
|
||||
public event PlacesQuery OnPlacesQuery;
|
||||
|
||||
public event FindAgentUpdate OnFindAgentEvent;
|
||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||
public event NewUserReport OnUserReportEvent;
|
||||
public event SaveStateHandler OnSaveStateEvent;
|
||||
public event FindAgentUpdate OnFindAgent;
|
||||
public event TrackAgentUpdate OnTrackAgent;
|
||||
public event NewUserReport OnUserReport;
|
||||
public event SaveStateHandler OnSaveState;
|
||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||
public event FreezeUserUpdate OnParcelFreezeUser;
|
||||
public event EjectUserUpdate OnParcelEjectUser;
|
||||
public event ParcelBuyPass OnParcelBuyPass;
|
||||
public event ParcelGodMark OnParcelGodMark;
|
||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||
public event SendPostcard OnSendPostcard;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||
public event GodlikeMessage onGodlikeMessageEvent;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntry;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
#pragma warning restore 67
|
||||
|
||||
|
@ -879,7 +879,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1135,5 +1135,13 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,13 +32,29 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public delegate void ScriptCommand(UUID script, string id, string module, string command, string k);
|
||||
|
||||
/// <summary>
|
||||
/// Interface for communication between OpenSim modules and in-world scripts
|
||||
/// </summary>
|
||||
///
|
||||
/// See OpenSim.Region.ScriptEngine.Shared.Api.MOD_Api.modSendCommand() for information on receiving messages
|
||||
/// from scripts in OpenSim modules.
|
||||
public interface IScriptModuleComms
|
||||
{
|
||||
/// <summary>
|
||||
/// Modules can subscribe to this event to receive command invocations from in-world scripts
|
||||
/// </summary>
|
||||
event ScriptCommand OnScriptCommand;
|
||||
|
||||
void DispatchReply(UUID script, int code, string text, string k);
|
||||
/// <summary>
|
||||
/// Send a link_message event to an in-world script
|
||||
/// </summary>
|
||||
/// <param name="scriptId"></param>
|
||||
/// <param name="code"></param>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="key"></param>
|
||||
void DispatchReply(UUID scriptId, int code, string text, string key);
|
||||
|
||||
// For use ONLY by the script API
|
||||
void RaiseEvent(UUID script, string id, string module, string command, string k);
|
||||
void RaiseEvent(UUID script, string id, string module, string command, string key);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -183,12 +183,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
|
||||
|
||||
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
|
||||
|
||||
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
|
||||
|
||||
public delegate void ScriptNotAtRotTargetEvent(uint localID);
|
||||
|
||||
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
|
||||
|
||||
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
|
||||
|
||||
public event ScriptColliding OnScriptColliderStart;
|
||||
public event ScriptColliding OnScriptColliding;
|
||||
public event ScriptColliding OnScriptCollidingEnd;
|
||||
|
||||
public event ScriptColliding OnScriptLandColliderStart;
|
||||
public event ScriptColliding OnScriptLandColliding;
|
||||
public event ScriptColliding OnScriptLandColliderEnd;
|
||||
|
||||
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
|
||||
public event OnMakeChildAgentDelegate OnMakeChildAgent;
|
||||
|
||||
|
@ -380,6 +392,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
|
||||
private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
|
||||
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
|
||||
private ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = null;
|
||||
private ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = null;
|
||||
private ClientMovement handlerClientMovement = null; //OnClientMovement;
|
||||
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
|
||||
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
|
||||
|
@ -439,6 +453,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private ScriptColliding handlerCollidingStart = null;
|
||||
private ScriptColliding handlerColliding = null;
|
||||
private ScriptColliding handlerCollidingEnd = null;
|
||||
private ScriptColliding handlerLandCollidingStart = null;
|
||||
private ScriptColliding handlerLandColliding = null;
|
||||
private ScriptColliding handlerLandCollidingEnd = null;
|
||||
private GetScriptRunning handlerGetScriptRunning = null;
|
||||
|
||||
private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
|
||||
|
@ -844,6 +861,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
|
||||
{
|
||||
handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
|
||||
if (handlerScriptAtRotTargetEvent != null)
|
||||
{
|
||||
handlerScriptAtRotTargetEvent(localID, handle, targetrot, currentrot);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerNotAtRotTargetEvent(uint localID)
|
||||
{
|
||||
handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
|
||||
if (handlerScriptNotAtRotTargetEvent != null)
|
||||
{
|
||||
handlerScriptNotAtRotTargetEvent(localID);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRequestChangeWaterHeight(float height)
|
||||
{
|
||||
handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
|
||||
|
@ -1034,6 +1069,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
handlerCollidingEnd(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandCollidingStart = OnScriptLandColliderStart;
|
||||
if (handlerLandCollidingStart != null)
|
||||
handlerLandCollidingStart(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandColliding = OnScriptLandColliding;
|
||||
if (handlerLandColliding != null)
|
||||
handlerLandColliding(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandCollidingEnd = OnScriptLandColliderEnd;
|
||||
if (handlerLandCollidingEnd != null)
|
||||
handlerLandCollidingEnd(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
|
||||
{
|
||||
handlerSetRootAgentScene = OnSetRootAgentScene;
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected AgentCircuitManager m_authenticateHandler;
|
||||
|
||||
protected SceneCommunicationService m_sceneGridService;
|
||||
public bool loginsdisabled = true;
|
||||
public bool LoginsDisabled = true;
|
||||
|
||||
public new float TimeDilation
|
||||
{
|
||||
|
@ -1366,15 +1366,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||
}
|
||||
|
||||
if (loginsdisabled && m_frame > 20)
|
||||
if (LoginsDisabled && m_frame == 20)
|
||||
{
|
||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||
// this is a rare case where we know we have just went through a long cycle of heap
|
||||
// allocations, and there is no more work to be done until someone logs in
|
||||
GC.Collect();
|
||||
|
||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
loginsdisabled = false;
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
|
||||
{
|
||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
LoginsDisabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
|
@ -1649,9 +1653,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
|
||||
|
||||
GridRegion region = new GridRegion(RegionInfo);
|
||||
bool success = GridService.RegisterRegion(RegionInfo.ScopeID, region);
|
||||
if (!success)
|
||||
throw new Exception("Can't register with grid");
|
||||
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
|
||||
if (error != String.Empty)
|
||||
throw new Exception(error);
|
||||
|
||||
m_sceneGridService.SetScene(this);
|
||||
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
|
||||
|
@ -3404,7 +3408,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
|
||||
|
||||
|
||||
if (loginsdisabled)
|
||||
if (LoginsDisabled)
|
||||
{
|
||||
reason = "Logins Disabled";
|
||||
return false;
|
||||
|
@ -3577,8 +3581,35 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
IGroupsModule groupsModule =
|
||||
RequestModuleInterface<IGroupsModule>();
|
||||
|
||||
List<UUID> agentGroups = new List<UUID>();
|
||||
|
||||
if (groupsModule != null)
|
||||
{
|
||||
GroupMembershipData[] GroupMembership =
|
||||
groupsModule.GetMembershipData(agent.AgentID);
|
||||
|
||||
for (int i = 0; i < GroupMembership.Length; i++)
|
||||
agentGroups.Add(GroupMembership[i].GroupID);
|
||||
}
|
||||
|
||||
bool groupAccess = false;
|
||||
UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups;
|
||||
|
||||
foreach (UUID group in estateGroups)
|
||||
{
|
||||
if (agentGroups.Contains(group))
|
||||
{
|
||||
groupAccess = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_regInfo.EstateSettings.PublicAccess &&
|
||||
!m_regInfo.EstateSettings.HasAccess(agent.AgentID))
|
||||
!m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
|
||||
!groupAccess)
|
||||
{
|
||||
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
|
||||
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
|
||||
|
|
|
@ -60,12 +60,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected RegionCommsListener regionCommsHost;
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get { return m_regionLoginsEnabled; }
|
||||
set { m_regionLoginsEnabled = value; }
|
||||
}
|
||||
private bool m_regionLoginsEnabled = false;
|
||||
protected List<UUID> m_agentsInTransit;
|
||||
|
||||
/// <summary>
|
||||
/// An agent is crossing into this region
|
||||
|
|
|
@ -57,6 +57,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
land_collision_end = 4096,
|
||||
land_collision_start = 8192,
|
||||
at_target = 16384,
|
||||
at_rot_target = 16777216,
|
||||
listen = 32768,
|
||||
money = 65536,
|
||||
moving_end = 131072,
|
||||
|
@ -81,6 +82,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public uint handle;
|
||||
}
|
||||
|
||||
struct scriptRotTarget
|
||||
{
|
||||
public Quaternion targetRot;
|
||||
public float tolerance;
|
||||
public uint handle;
|
||||
}
|
||||
|
||||
public delegate void PrimCountTaintedDelegate();
|
||||
|
||||
/// <summary>
|
||||
|
@ -166,10 +174,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
|
||||
|
||||
private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
|
||||
private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>();
|
||||
|
||||
private bool m_scriptListens_atTarget = false;
|
||||
private bool m_scriptListens_notAtTarget = false;
|
||||
|
||||
private bool m_scriptListens_atRotTarget = false;
|
||||
private bool m_scriptListens_notAtRotTarget = false;
|
||||
|
||||
internal Dictionary<UUID, string> m_savedScriptState = null;
|
||||
|
||||
#region Properties
|
||||
|
@ -1262,6 +1274,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_targets.Clear();
|
||||
m_scene.RemoveGroupTarget(this);
|
||||
}
|
||||
m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0);
|
||||
m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0);
|
||||
|
||||
if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget)
|
||||
{
|
||||
lock (m_rotTargets)
|
||||
m_rotTargets.Clear();
|
||||
m_scene.RemoveGroupTarget(this);
|
||||
}
|
||||
|
||||
ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
@ -3158,6 +3179,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
}
|
||||
}
|
||||
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
|
||||
{
|
||||
scriptRotTarget waypoint = new scriptRotTarget();
|
||||
waypoint.targetRot = target;
|
||||
waypoint.tolerance = tolerance;
|
||||
uint handle = m_scene.AllocateLocalId();
|
||||
waypoint.handle = handle;
|
||||
lock (m_rotTargets)
|
||||
{
|
||||
m_rotTargets.Add(handle, waypoint);
|
||||
}
|
||||
m_scene.AddGroupTarget(this);
|
||||
return (int)handle;
|
||||
}
|
||||
|
||||
public void unregisterRotTargetWaypoint(int handle)
|
||||
{
|
||||
lock (m_targets)
|
||||
{
|
||||
m_rotTargets.Remove((uint)handle);
|
||||
if (m_targets.Count == 0)
|
||||
m_scene.RemoveGroupTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
public int registerTargetWaypoint(Vector3 target, float tolerance)
|
||||
{
|
||||
|
@ -3264,6 +3309,85 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
if (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget)
|
||||
{
|
||||
if (m_rotTargets.Count > 0)
|
||||
{
|
||||
bool at_Rottarget = false;
|
||||
Dictionary<uint, scriptRotTarget> atRotTargets = new Dictionary<uint, scriptRotTarget>();
|
||||
lock (m_rotTargets)
|
||||
{
|
||||
foreach (uint idx in m_rotTargets.Keys)
|
||||
{
|
||||
scriptRotTarget target = m_rotTargets[idx];
|
||||
double angle = Math.Acos(target.targetRot.X * m_rootPart.RotationOffset.X + target.targetRot.Y * m_rootPart.RotationOffset.Y + target.targetRot.Z * m_rootPart.RotationOffset.Z + target.targetRot.W * m_rootPart.RotationOffset.W) * 2;
|
||||
if (angle < 0) angle = -angle;
|
||||
if (angle > Math.PI) angle = (Math.PI * 2 - angle);
|
||||
if (angle <= target.tolerance)
|
||||
{
|
||||
// trigger at_rot_target
|
||||
if (m_scriptListens_atRotTarget)
|
||||
{
|
||||
at_Rottarget = true;
|
||||
scriptRotTarget att = new scriptRotTarget();
|
||||
att.targetRot = target.targetRot;
|
||||
att.tolerance = target.tolerance;
|
||||
att.handle = target.handle;
|
||||
atRotTargets.Add(idx, att);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (atRotTargets.Count > 0)
|
||||
{
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
foreach (uint target in atRotTargets.Keys)
|
||||
{
|
||||
scriptRotTarget att = atRotTargets[target];
|
||||
m_scene.EventManager.TriggerAtRotTargetEvent(
|
||||
localids[ctr], att.handle, att.targetRot, m_rootPart.RotationOffset);
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_scriptListens_notAtRotTarget && !at_Rottarget)
|
||||
{
|
||||
//trigger not_at_target
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
m_scene.EventManager.TriggerNotAtRotTargetEvent(localids[ctr]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float GetMass()
|
||||
|
|
|
@ -141,6 +141,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
[XmlIgnore]
|
||||
public UUID FromItemID;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_X;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_Y;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_Z;
|
||||
|
||||
[XmlIgnore]
|
||||
private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
|
||||
|
||||
|
@ -1673,6 +1682,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_parentGroup.RootPart.DIE_AT_EDGE;
|
||||
}
|
||||
|
||||
public int GetAxisRotation(int axis)
|
||||
{
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
return STATUS_ROTATE_X;
|
||||
if (axis == 4)//STATUS_ROTATE_Y
|
||||
return STATUS_ROTATE_Y;
|
||||
if (axis == 8)//STATUS_ROTATE_Z
|
||||
return STATUS_ROTATE_Z;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public double GetDistanceTo(Vector3 a, Vector3 b)
|
||||
{
|
||||
float dx = a.X - b.X;
|
||||
|
@ -1831,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// and build up list of colliders this time
|
||||
foreach (uint localid in collissionswith.Keys)
|
||||
{
|
||||
if (localid != 0)
|
||||
thisHitColliders.Add(localid);
|
||||
if (!m_lastColliders.Contains(localid))
|
||||
{
|
||||
thisHitColliders.Add(localid);
|
||||
if (!m_lastColliders.Contains(localid))
|
||||
{
|
||||
startedColliders.Add(localid);
|
||||
}
|
||||
|
||||
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
||||
startedColliders.Add(localid);
|
||||
}
|
||||
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
||||
}
|
||||
|
||||
// calculate things that ended colliding
|
||||
|
@ -1882,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
return;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
@ -1919,7 +1939,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||
if (found)
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = obj.UUID;
|
||||
|
@ -1944,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
|
@ -1970,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||
if (found)
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = av.UUID;
|
||||
|
@ -2017,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (localId == 0)
|
||||
continue;
|
||||
return;
|
||||
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
@ -2055,7 +2075,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||
if (found)
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = obj.UUID;
|
||||
|
@ -2080,7 +2100,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
|
@ -2106,7 +2126,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||
if (found)
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = av.UUID;
|
||||
|
@ -2149,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (uint localId in endedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
continue;
|
||||
return;
|
||||
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
|
@ -2186,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||
if (found)
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = obj.UUID;
|
||||
|
@ -2211,7 +2231,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
|
@ -2237,7 +2257,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||
if (found)
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = av.UUID;
|
||||
|
@ -2271,6 +2291,120 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
|
||||
{
|
||||
if (startedColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandStartCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandStartCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
|
||||
{
|
||||
if (m_lastColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
|
||||
{
|
||||
if (endedColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandEndCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandEndCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PhysicsOutOfBounds(Vector3 pos)
|
||||
|
@ -2737,6 +2871,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_parentGroup.SetAxisRotation(axis, rotate);
|
||||
}
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
STATUS_ROTATE_X = rotate;
|
||||
if (axis == 4)//STATUS_ROTATE_Y
|
||||
STATUS_ROTATE_Y = rotate;
|
||||
if (axis == 8)//STATUS_ROTATE_Z
|
||||
STATUS_ROTATE_Z = rotate;
|
||||
}
|
||||
|
||||
public void SetBuoyancy(float fvalue)
|
||||
|
@ -3669,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
|
@ -3873,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
|
@ -3933,6 +4080,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void unregisterRotTargetWaypoint(int handle)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.unregisterRotTargetWaypoint(handle);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCameraAtOffset(Vector3 v)
|
||||
{
|
||||
m_cameraAtOffset = v;
|
||||
|
|
|
@ -836,25 +836,25 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
public event MuteListRequest OnMuteListRequest;
|
||||
public event AvatarInterestUpdate OnAvatarInterestUpdate;
|
||||
public event PlacesQuery OnPlacesQuery;
|
||||
public event FindAgentUpdate OnFindAgentEvent;
|
||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||
public event NewUserReport OnUserReportEvent;
|
||||
public event SaveStateHandler OnSaveStateEvent;
|
||||
public event FindAgentUpdate OnFindAgent;
|
||||
public event TrackAgentUpdate OnTrackAgent;
|
||||
public event NewUserReport OnUserReport;
|
||||
public event SaveStateHandler OnSaveState;
|
||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||
public event FreezeUserUpdate OnParcelFreezeUser;
|
||||
public event EjectUserUpdate OnParcelEjectUser;
|
||||
public event ParcelBuyPass OnParcelBuyPass;
|
||||
public event ParcelGodMark OnParcelGodMark;
|
||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||
public event SendPostcard OnSendPostcard;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||
public event GodlikeMessage onGodlikeMessageEvent;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntry;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
#pragma warning restore 67
|
||||
|
||||
|
@ -1220,7 +1220,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -1659,5 +1659,13 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -220,8 +220,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
|||
|
||||
// Fail if fundamental information is still missing
|
||||
|
||||
if (cs.Server == null || cs.IrcChannel == null || cs.BaseNickname == null || cs.User == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}", cs.idn, rs.Region));
|
||||
if (cs.Server == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: server missing", cs.idn, rs.Region));
|
||||
else if (cs.IrcChannel == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: channel missing", cs.idn, rs.Region));
|
||||
else if (cs.BaseNickname == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: nick missing", cs.idn, rs.Region));
|
||||
else if (cs.User == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: user missing", cs.idn, rs.Region));
|
||||
|
||||
m_log.InfoFormat("[IRC-Channel-{0}] Configuration for Region {1} is valid", cs.idn, rs.Region);
|
||||
m_log.InfoFormat("[IRC-Channel-{0}] Server = {1}", cs.idn, cs.Server);
|
||||
|
|
|
@ -380,25 +380,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
public event PlacesQuery OnPlacesQuery;
|
||||
|
||||
public event FindAgentUpdate OnFindAgentEvent;
|
||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||
public event NewUserReport OnUserReportEvent;
|
||||
public event SaveStateHandler OnSaveStateEvent;
|
||||
public event FindAgentUpdate OnFindAgent;
|
||||
public event TrackAgentUpdate OnTrackAgent;
|
||||
public event NewUserReport OnUserReport;
|
||||
public event SaveStateHandler OnSaveState;
|
||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||
public event FreezeUserUpdate OnParcelFreezeUser;
|
||||
public event EjectUserUpdate OnParcelEjectUser;
|
||||
public event ParcelBuyPass OnParcelBuyPass;
|
||||
public event ParcelGodMark OnParcelGodMark;
|
||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||
public event SendPostcard OnSendPostcard;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||
public event GodlikeMessage onGodlikeMessageEvent;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntry;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
#pragma warning restore 67
|
||||
|
||||
|
@ -897,7 +897,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1140,5 +1140,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2110,14 +2110,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llRotTarget");
|
||||
return 0;
|
||||
return m_host.registerRotTargetWaypoint(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error);
|
||||
}
|
||||
|
||||
public void llRotTargetRemove(int number)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llRotTargetRemove");
|
||||
m_host.unregisterRotTargetWaypoint(number);
|
||||
}
|
||||
|
||||
public void llMoveToTarget(LSL_Vector target, double tau)
|
||||
|
@ -7286,23 +7285,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Integer llGetNumberOfPrims()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ScenePresence[] presences = World.GetScenePresences();
|
||||
if (presences.Length == 0)
|
||||
return 0;
|
||||
|
||||
int avatarCount = 0;
|
||||
for (int i = 0; i < presences.Length; i++)
|
||||
World.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
ScenePresence presence = presences[i];
|
||||
|
||||
if (!presence.IsChildAgent && presence.ParentID != 0)
|
||||
{
|
||||
if (m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
||||
{
|
||||
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
||||
avatarCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return m_host.ParentGroup.PrimCount + avatarCount;
|
||||
}
|
||||
|
|
|
@ -1981,6 +1981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
return (int)pws;
|
||||
}
|
||||
|
||||
public void osSetSpeed(string UUID, float SpeedModifier)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
|
||||
|
@ -1988,6 +1989,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
|
||||
avatar.SpeedModifier = SpeedModifier;
|
||||
}
|
||||
|
||||
public void osKickAvatar(string FirstName,string SurName,string alert)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||
|
@ -2008,6 +2010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void osCauseDamage(string avatar, double damage)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
|
||||
|
@ -2035,6 +2038,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void osCauseHealing(string avatar, double healing)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
|
||||
|
|
|
@ -62,6 +62,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
land_collision_end = 4096,
|
||||
land_collision_start = 8192,
|
||||
at_target = 16384,
|
||||
at_rot_target = 16777216,
|
||||
listen = 32768,
|
||||
money = 65536,
|
||||
moving_end = 131072,
|
||||
|
@ -203,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
}
|
||||
|
||||
m_eventFlagsMap.Add("attach", scriptEvents.attach);
|
||||
// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
|
||||
m_eventFlagsMap.Add("at_rot_target", scriptEvents.at_rot_target);
|
||||
m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
|
||||
// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
|
||||
m_eventFlagsMap.Add("collision", scriptEvents.collision);
|
||||
|
|
|
@ -59,10 +59,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
|
||||
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
|
||||
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
|
||||
myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
|
||||
myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
|
||||
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
|
||||
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptColliding += collision;
|
||||
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
|
||||
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
|
||||
if (money != null)
|
||||
{
|
||||
|
@ -285,29 +290,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
det.ToArray()));
|
||||
}
|
||||
|
||||
public void land_collision_start(uint localID, UUID itemID)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_start",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
public void land_collision_start(uint localID, ColliderArgs col)
|
||||
{
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_start",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void land_collision(uint localID, UUID itemID)
|
||||
public void land_collision(uint localID, ColliderArgs col)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
public void land_collision_end(uint localID, UUID itemID)
|
||||
public void land_collision_end(uint localID, ColliderArgs col)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_end",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
}
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_end",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
// timer: not handled here
|
||||
// listen: not handled here
|
||||
|
@ -353,14 +392,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
new DetectParams[0]));
|
||||
}
|
||||
|
||||
public void at_rot_target(uint localID, UUID itemID)
|
||||
public void at_rot_target(uint localID, uint handle, Quaternion targetrot,
|
||||
Quaternion atrot)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"at_rot_target",new object[0],
|
||||
"at_rot_target", new object[] {
|
||||
new LSL_Types.LSLInteger(handle),
|
||||
new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W),
|
||||
new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) },
|
||||
new DetectParams[0]));
|
||||
}
|
||||
|
||||
public void not_at_rot_target(uint localID, UUID itemID)
|
||||
public void not_at_rot_target(uint localID)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"not_at_rot_target",new object[0],
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace OpenSim.Server.Base
|
|||
protected uint m_Port = 0;
|
||||
protected Dictionary<uint, BaseHttpServer> m_Servers =
|
||||
new Dictionary<uint, BaseHttpServer>();
|
||||
protected uint m_consolePort = 0;
|
||||
|
||||
public IHttpServer HttpServer
|
||||
{
|
||||
|
@ -98,6 +99,7 @@ namespace OpenSim.Server.Base
|
|||
Thread.CurrentThread.Abort();
|
||||
}
|
||||
|
||||
m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0);
|
||||
m_Port = port;
|
||||
|
||||
m_HttpServer = new BaseHttpServer(port);
|
||||
|
@ -111,7 +113,10 @@ namespace OpenSim.Server.Base
|
|||
|
||||
if (MainConsole.Instance is RemoteConsole)
|
||||
{
|
||||
((RemoteConsole)MainConsole.Instance).SetServer(m_HttpServer);
|
||||
if (m_consolePort == 0)
|
||||
((RemoteConsole)MainConsole.Instance).SetServer(m_HttpServer);
|
||||
else
|
||||
((RemoteConsole)MainConsole.Instance).SetServer(GetHttpServer(m_consolePort));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -162,14 +162,14 @@ namespace OpenSim.Server.Handlers.Grid
|
|||
m_log.DebugFormat("[GRID HANDLER]: exception unpacking region data: {0}", e);
|
||||
}
|
||||
|
||||
bool result = false;
|
||||
string result = "Error communicating with grid service";
|
||||
if (rinfo != null)
|
||||
result = m_GridService.RegisterRegion(scopeID, rinfo);
|
||||
|
||||
if (result)
|
||||
if (result == String.Empty)
|
||||
return SuccessResult();
|
||||
else
|
||||
return FailureResult();
|
||||
return FailureResult(result);
|
||||
}
|
||||
|
||||
byte[] Deregister(Dictionary<string, object> request)
|
||||
|
@ -508,6 +508,11 @@ namespace OpenSim.Server.Handlers.Grid
|
|||
}
|
||||
|
||||
private byte[] FailureResult()
|
||||
{
|
||||
return FailureResult(String.Empty);
|
||||
}
|
||||
|
||||
private byte[] FailureResult(string msg)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
|
@ -526,6 +531,11 @@ namespace OpenSim.Server.Handlers.Grid
|
|||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
XmlElement message = doc.CreateElement("", "Message", "");
|
||||
message.AppendChild(doc.CreateTextNode(msg));
|
||||
|
||||
rootElement.AppendChild(message);
|
||||
|
||||
return DocToBytes(doc);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,456 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Server.Handlers.Base;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Server.Handlers.Asset
|
||||
{
|
||||
public class XInventoryInConnector : ServiceConnector
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IInventoryService m_InventoryService;
|
||||
private string m_ConfigName = "InventoryService";
|
||||
|
||||
public XInventoryInConnector(IConfigSource config, IHttpServer server, string configName) :
|
||||
base(config, server, configName)
|
||||
{
|
||||
if (configName != String.Empty)
|
||||
m_ConfigName = configName;
|
||||
|
||||
IConfig serverConfig = config.Configs[m_ConfigName];
|
||||
if (serverConfig == null)
|
||||
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
|
||||
|
||||
string inventoryService = serverConfig.GetString("LocalServiceModule",
|
||||
String.Empty);
|
||||
|
||||
if (inventoryService == String.Empty)
|
||||
throw new Exception("No InventoryService in config file");
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
m_InventoryService =
|
||||
ServerUtils.LoadPlugin<IInventoryService>(inventoryService, args);
|
||||
|
||||
server.AddStreamHandler(new XInventoryConnectorPostHandler(m_InventoryService));
|
||||
}
|
||||
}
|
||||
|
||||
public class XInventoryConnectorPostHandler : BaseStreamHandler
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IInventoryService m_InventoryService;
|
||||
|
||||
public XInventoryConnectorPostHandler(IInventoryService service) :
|
||||
base("POST", "/xinventory")
|
||||
{
|
||||
m_InventoryService = service;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream requestData,
|
||||
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
StreamReader sr = new StreamReader(requestData);
|
||||
string body = sr.ReadToEnd();
|
||||
sr.Close();
|
||||
body = body.Trim();
|
||||
|
||||
m_log.DebugFormat("[XXX]: query String: {0}", body);
|
||||
|
||||
try
|
||||
{
|
||||
Dictionary<string, object> request =
|
||||
ServerUtils.ParseQueryString(body);
|
||||
|
||||
if (!request.ContainsKey("METHOD"))
|
||||
return FailureResult();
|
||||
|
||||
string method = request["METHOD"].ToString();
|
||||
request.Remove("METHOD");
|
||||
|
||||
switch (method)
|
||||
{
|
||||
case "CREATEUSERINVENTORY":
|
||||
return HandleCreateUserInventory(request);
|
||||
case "GETINVENTORYSKELETON":
|
||||
return HandleGetInventorySkeleton(request);
|
||||
case "GETROOTFOLDER":
|
||||
return HandleGetRootFolder(request);
|
||||
case "GETFOLDERFORTYPE":
|
||||
return HandleGetFolderForType(request);
|
||||
case "GETFOLDERCONTENT":
|
||||
return HandleGetFolderContent(request);
|
||||
case "GETFOLDERITEMS":
|
||||
return HandleGetFolderItems(request);
|
||||
case "ADDFOLDER":
|
||||
return HandleAddFolder(request);
|
||||
case "UPDATEFOLDER":
|
||||
return HandleUpdateFolder(request);
|
||||
case "MOVEFOLDER":
|
||||
return HandleMoveFolder(request);
|
||||
case "DELETEFOLDERS":
|
||||
return HandleDeleteFolders(request);
|
||||
case "PURGEFOLDER":
|
||||
return HandlePurgeFolder(request);
|
||||
case "ADDITEM":
|
||||
return HandleAddItem(request);
|
||||
case "UPDATEITEM":
|
||||
return HandleUpdateItem(request);
|
||||
case "MOVEITEMS":
|
||||
return HandleMoveItems(request);
|
||||
case "DELETEITEMS":
|
||||
return HandleDeleteItems(request);
|
||||
case "GETITEM":
|
||||
return HandleGetItem(request);
|
||||
case "GETFOLDER":
|
||||
return HandleGetFolder(request);
|
||||
case "GETACTIVEGESTURES":
|
||||
return HandleGetActiveGestures(request);
|
||||
case "GETASSETPERMISSIONS":
|
||||
return HandleGetAssetPermissions(request);
|
||||
}
|
||||
m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[XINVENTORY HANDLER]: Exception {0}" + e);
|
||||
}
|
||||
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
private byte[] FailureResult()
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
|
||||
"", "");
|
||||
|
||||
doc.AppendChild(xmlnode);
|
||||
|
||||
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
|
||||
"");
|
||||
|
||||
doc.AppendChild(rootElement);
|
||||
|
||||
XmlElement result = doc.CreateElement("", "RESULT", "");
|
||||
result.AppendChild(doc.CreateTextNode("False"));
|
||||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
return DocToBytes(doc);
|
||||
}
|
||||
|
||||
private byte[] DocToBytes(XmlDocument doc)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, null);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
doc.WriteTo(xw);
|
||||
xw.Flush();
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
|
||||
byte[] HandleCreateUserInventory(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
if (!request.ContainsKey("PRINCIPAL"))
|
||||
return FailureResult();
|
||||
|
||||
if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
|
||||
result["RESULT"] = "True";
|
||||
else
|
||||
result["RESULT"] = "False";
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetInventorySkeleton(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
if (!request.ContainsKey("PRINCIPAL"))
|
||||
return FailureResult();
|
||||
|
||||
|
||||
List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString()));
|
||||
|
||||
foreach (InventoryFolderBase f in folders)
|
||||
result[f.ID.ToString()] = EncodeFolder(f);
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetRootFolder(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetFolderForType(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetFolderContent(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetFolderItems(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleAddFolder(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleUpdateFolder(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleMoveFolder(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleDeleteFolders(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandlePurgeFolder(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleAddItem(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleUpdateItem(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleMoveItems(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleDeleteItems(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetItem(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetFolder(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetActiveGestures(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetAssetPermissions(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
private Dictionary<string, object> EncodeFolder(InventoryFolderBase f)
|
||||
{
|
||||
Dictionary<string, object> ret = new Dictionary<string, object>();
|
||||
|
||||
ret["ParentID"] = f.ParentID.ToString();
|
||||
ret["Type"] = f.Type.ToString();
|
||||
ret["Version"] = f.Version.ToString();
|
||||
ret["Name"] = f.Name;
|
||||
ret["Owner"] = f.Owner.ToString();
|
||||
ret["ID"] = f.ID.ToString();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
|
||||
folder.ParentID = new UUID(data["ParentID"].ToString());
|
||||
folder.Type = short.Parse(data["Type"].ToString());
|
||||
folder.Version = ushort.Parse(data["Version"].ToString());
|
||||
folder.Name = data["Name"].ToString();
|
||||
folder.Owner = new UUID(data["Owner"].ToString());
|
||||
folder.ID = new UUID(data["ID"].ToString());
|
||||
|
||||
return folder;
|
||||
}
|
||||
|
||||
private InventoryItemBase BuildItem(Dictionary<string,object> data)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
item.AssetID = new UUID(data["AssetID"].ToString());
|
||||
item.AssetType = int.Parse(data["AssetType"].ToString());
|
||||
item.Name = data["Name"].ToString();
|
||||
item.Owner = new UUID(data["Owner"].ToString());
|
||||
item.ID = new UUID(data["ID"].ToString());
|
||||
item.InvType = int.Parse(data["InvType"].ToString());
|
||||
item.Folder = new UUID(data["Folder"].ToString());
|
||||
item.CreatorId = data["CreatorId"].ToString();
|
||||
item.Description = data["Description"].ToString();
|
||||
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
|
||||
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
|
||||
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
|
||||
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
|
||||
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
|
||||
item.GroupID = new UUID(data["GroupID"].ToString());
|
||||
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
|
||||
item.SalePrice = int.Parse(data["SalePrice"].ToString());
|
||||
item.SaleType = byte.Parse(data["SaleType"].ToString());
|
||||
item.Flags = uint.Parse(data["Flags"].ToString());
|
||||
item.CreationDate = int.Parse(data["CreationDate"].ToString());
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Services.Connectors
|
|||
IConfig authorizationConfig = source.Configs["AuthorizationService"];
|
||||
if (authorizationConfig == null)
|
||||
{
|
||||
m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
|
||||
//m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
|
||||
throw new Exception("Authorization connector init error");
|
||||
}
|
||||
|
||||
|
@ -86,6 +86,7 @@ namespace OpenSim.Services.Connectors
|
|||
bool responseOnFailure = authorizationConfig.GetBoolean("ResponseOnFailure",true);
|
||||
|
||||
m_ResponseOnFailure = responseOnFailure;
|
||||
m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService initialized");
|
||||
}
|
||||
|
||||
public bool IsAuthorizedForRegion(string userID, string firstname, string surname, string email, string regionName, string regionID, out string message)
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
#region IGridService
|
||||
|
||||
public virtual bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
public virtual string RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
{
|
||||
Dictionary<string, object> rinfo = regionInfo.ToKeyValuePairs();
|
||||
Dictionary<string, object> sendData = new Dictionary<string,object>();
|
||||
|
@ -110,11 +110,23 @@ namespace OpenSim.Services.Connectors
|
|||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
|
||||
if (replyData.ContainsKey("Result")&& (replyData["Result"].ToString().ToLower() == "success"))
|
||||
return true;
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
else if (replyData.ContainsKey("Result")&& (replyData["Result"].ToString().ToLower() == "failure"))
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Registration failed: {0}", replyData["Message"].ToString());
|
||||
return replyData["Message"].ToString();
|
||||
}
|
||||
else if (!replyData.ContainsKey("Result"))
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: reply data does not contain result field");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: unexpected result {0}", replyData["Result"].ToString());
|
||||
return "Unexpected result "+replyData["Result"].ToString();
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
|
@ -125,7 +137,7 @@ namespace OpenSim.Services.Connectors
|
|||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
return "Error communicating with grid service";
|
||||
}
|
||||
|
||||
public virtual bool DeregisterRegion(UUID regionID)
|
||||
|
|
|
@ -0,0 +1,535 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
public class XInventoryServicesConnector : IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_ServerURI = String.Empty;
|
||||
|
||||
public XInventoryServicesConnector()
|
||||
{
|
||||
}
|
||||
|
||||
public XInventoryServicesConnector(string serverURI)
|
||||
{
|
||||
m_ServerURI = serverURI.TrimEnd('/');
|
||||
}
|
||||
|
||||
public XInventoryServicesConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public virtual void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig assetConfig = source.Configs["InventoryService"];
|
||||
if (assetConfig == null)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini");
|
||||
throw new Exception("Inventory connector init error");
|
||||
}
|
||||
|
||||
string serviceURI = assetConfig.GetString("InventoryServerURI",
|
||||
String.Empty);
|
||||
|
||||
if (serviceURI == String.Empty)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
|
||||
throw new Exception("Inventory connector init error");
|
||||
}
|
||||
m_ServerURI = serviceURI;
|
||||
}
|
||||
|
||||
public bool CreateUserInventory(UUID principalID)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETINVENTORYSKELETON",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
|
||||
foreach (Object o in ret.Values)
|
||||
folders.Add(BuildFolder((Dictionary<string,object>)o));
|
||||
|
||||
return folders;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETROOTFOLDER",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
return BuildFolder(ret);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() },
|
||||
{ "TYPE", ((int)type).ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
return BuildFolder(ret);
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() },
|
||||
{ "FOLDER", folderID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.Folders = new List<InventoryFolderBase>();
|
||||
inventory.Items = new List<InventoryItemBase>();
|
||||
inventory.UserID = principalID;
|
||||
|
||||
Dictionary<string,object> folders =
|
||||
(Dictionary<string,object>)ret["FOLDERS"];
|
||||
Dictionary<string,object> items =
|
||||
(Dictionary<string,object>)ret["ITEMS"];
|
||||
|
||||
foreach (Object o in folders.Values)
|
||||
inventory.Folders.Add(BuildFolder((Dictionary<string,object>)o));
|
||||
foreach (Object o in items.Values)
|
||||
inventory.Items.Add(BuildItem((Dictionary<string,object>)o));
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() },
|
||||
{ "FOLDER", folderID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
|
||||
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||
|
||||
foreach (Object o in ret.Values)
|
||||
items.Add(BuildItem((Dictionary<string,object>)o));
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("ADDFOLDER",
|
||||
new Dictionary<string,object> {
|
||||
{ "ParentID", folder.ParentID.ToString() },
|
||||
{ "Type", folder.Type.ToString() },
|
||||
{ "Version", folder.Version.ToString() },
|
||||
{ "Name", folder.Name.ToString() },
|
||||
{ "Owner", folder.Owner.ToString() },
|
||||
{ "ID", folder.ID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("UPDATEFOLDER",
|
||||
new Dictionary<string,object> {
|
||||
{ "ParentID", folder.ParentID.ToString() },
|
||||
{ "Type", folder.Type.ToString() },
|
||||
{ "Version", folder.Version.ToString() },
|
||||
{ "Name", folder.Name.ToString() },
|
||||
{ "Owner", folder.Owner.ToString() },
|
||||
{ "ID", folder.ID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("MOVEFOLDER",
|
||||
new Dictionary<string,object> {
|
||||
{ "ParentID", folder.ParentID.ToString() },
|
||||
{ "ID", folder.ID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
{
|
||||
List<string> slist = new List<string>();
|
||||
|
||||
foreach (UUID f in folderIDs)
|
||||
slist.Add(f.ToString());
|
||||
|
||||
Dictionary<string,object> ret = MakeRequest("DELETEFOLDERS",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() },
|
||||
{ "FOLDERS", slist }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("PURGEFOLDER",
|
||||
new Dictionary<string,object> {
|
||||
{ "ID", folder.ID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("ADDITEM",
|
||||
new Dictionary<string,object> {
|
||||
{ "AssetID", item.AssetID.ToString() },
|
||||
{ "AssetType", item.AssetType.ToString() },
|
||||
{ "Name", item.Name.ToString() },
|
||||
{ "Owner", item.Owner.ToString() },
|
||||
{ "ID", item.ID.ToString() },
|
||||
{ "InvType", item.InvType.ToString() },
|
||||
{ "Folder", item.Folder.ToString() },
|
||||
{ "CreatorId", item.CreatorId.ToString() },
|
||||
{ "Description", item.Description.ToString() },
|
||||
{ "NextPermissions", item.NextPermissions.ToString() },
|
||||
{ "CurrentPermissions", item.CurrentPermissions.ToString() },
|
||||
{ "BasePermissions", item.BasePermissions.ToString() },
|
||||
{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
|
||||
{ "GroupPermissions", item.GroupPermissions.ToString() },
|
||||
{ "GroupID", item.GroupID.ToString() },
|
||||
{ "GroupOwned", item.GroupOwned.ToString() },
|
||||
{ "SalePrice", item.SalePrice.ToString() },
|
||||
{ "SaleType", item.SaleType.ToString() },
|
||||
{ "Flags", item.Flags.ToString() },
|
||||
{ "CreationDate", item.CreationDate.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("UPDATEITEM",
|
||||
new Dictionary<string,object> {
|
||||
{ "AssetID", item.AssetID.ToString() },
|
||||
{ "AssetType", item.AssetType.ToString() },
|
||||
{ "Name", item.Name.ToString() },
|
||||
{ "Owner", item.Owner.ToString() },
|
||||
{ "ID", item.ID.ToString() },
|
||||
{ "InvType", item.InvType.ToString() },
|
||||
{ "Folder", item.Folder.ToString() },
|
||||
{ "CreatorId", item.CreatorId.ToString() },
|
||||
{ "Description", item.Description.ToString() },
|
||||
{ "NextPermissions", item.NextPermissions.ToString() },
|
||||
{ "CurrentPermissions", item.CurrentPermissions.ToString() },
|
||||
{ "BasePermissions", item.BasePermissions.ToString() },
|
||||
{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
|
||||
{ "GroupPermissions", item.GroupPermissions.ToString() },
|
||||
{ "GroupID", item.GroupID.ToString() },
|
||||
{ "GroupOwned", item.GroupOwned.ToString() },
|
||||
{ "SalePrice", item.SalePrice.ToString() },
|
||||
{ "SaleType", item.SaleType.ToString() },
|
||||
{ "Flags", item.Flags.ToString() },
|
||||
{ "CreationDate", item.CreationDate.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
{
|
||||
List<string> idlist = new List<string>();
|
||||
List<string> destlist = new List<string>();
|
||||
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
idlist.Add(item.ID.ToString());
|
||||
destlist.Add(item.Folder.ToString());
|
||||
}
|
||||
|
||||
Dictionary<string,object> ret = MakeRequest("MOVEITEMS",
|
||||
new Dictionary<string,object> {
|
||||
{ "PrincipalID", principalID.ToString() },
|
||||
{ "IDLIST", idlist },
|
||||
{ "DESTLIST", destlist }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
{
|
||||
List<string> slist = new List<string>();
|
||||
|
||||
foreach (UUID f in itemIDs)
|
||||
slist.Add(f.ToString());
|
||||
|
||||
Dictionary<string,object> ret = MakeRequest("DELETEITEMS",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() },
|
||||
{ "ITEMS", slist }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return false;
|
||||
|
||||
return bool.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETITEM",
|
||||
new Dictionary<string,object> {
|
||||
{ "ID", item.ID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
return BuildItem(ret);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETFOLDER",
|
||||
new Dictionary<string,object> {
|
||||
{ "ID", folder.ID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
return BuildFolder(ret);
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETACTIVEGESTURES",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
|
||||
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||
|
||||
foreach (Object o in ret.Values)
|
||||
items.Add(BuildItem((Dictionary<string,object>)o));
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
Dictionary<string,object> ret = MakeRequest("GETASSETPERMISSIONS",
|
||||
new Dictionary<string,object> {
|
||||
{ "PRINCIPAL", principalID.ToString() },
|
||||
{ "ASSET", assetID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return 0;
|
||||
|
||||
return int.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
|
||||
// These are either obsolete or unused
|
||||
//
|
||||
public InventoryCollection GetUserInventory(UUID principalID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID principalID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Helpers
|
||||
//
|
||||
private Dictionary<string,object> MakeRequest(string method,
|
||||
Dictionary<string,object> sendData)
|
||||
{
|
||||
sendData["METHOD"] = method;
|
||||
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/xinventory",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
|
||||
reply);
|
||||
|
||||
return replyData;
|
||||
}
|
||||
|
||||
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
|
||||
folder.ParentID = new UUID(data["ParentID"].ToString());
|
||||
folder.Type = short.Parse(data["Type"].ToString());
|
||||
folder.Version = ushort.Parse(data["Version"].ToString());
|
||||
folder.Name = data["Name"].ToString();
|
||||
folder.Owner = new UUID(data["Owner"].ToString());
|
||||
folder.ID = new UUID(data["ID"].ToString());
|
||||
|
||||
return folder;
|
||||
}
|
||||
|
||||
private InventoryItemBase BuildItem(Dictionary<string,object> data)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
item.AssetID = new UUID(data["AssetID"].ToString());
|
||||
item.AssetType = int.Parse(data["AssetType"].ToString());
|
||||
item.Name = data["Name"].ToString();
|
||||
item.Owner = new UUID(data["Owner"].ToString());
|
||||
item.ID = new UUID(data["ID"].ToString());
|
||||
item.InvType = int.Parse(data["InvType"].ToString());
|
||||
item.Folder = new UUID(data["Folder"].ToString());
|
||||
item.CreatorId = data["CreatorId"].ToString();
|
||||
item.Description = data["Description"].ToString();
|
||||
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
|
||||
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
|
||||
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
|
||||
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
|
||||
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
|
||||
item.GroupID = new UUID(data["GroupID"].ToString());
|
||||
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
|
||||
item.SalePrice = int.Parse(data["SalePrice"].ToString());
|
||||
item.SaleType = byte.Parse(data["SaleType"].ToString());
|
||||
item.Flags = uint.Parse(data["Flags"].ToString());
|
||||
item.CreationDate = int.Parse(data["CreationDate"].ToString());
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -52,6 +52,7 @@ namespace OpenSim.Services.GridService
|
|||
protected IConfigSource m_config;
|
||||
|
||||
protected IAuthenticationService m_AuthenticationService = null;
|
||||
protected bool m_AllowDuplicateNames = false;
|
||||
|
||||
public GridService(IConfigSource config)
|
||||
: base(config)
|
||||
|
@ -71,6 +72,7 @@ namespace OpenSim.Services.GridService
|
|||
Object[] args = new Object[] { config };
|
||||
m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args);
|
||||
}
|
||||
m_AllowDuplicateNames = gridConfig.GetBoolean("AllowDuplicateNames", m_AllowDuplicateNames);
|
||||
}
|
||||
|
||||
if (m_RootInstance == null)
|
||||
|
@ -95,7 +97,7 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
#region IGridService
|
||||
|
||||
public bool RegisterRegion(UUID scopeID, GridRegion regionInfos)
|
||||
public string RegisterRegion(UUID scopeID, GridRegion regionInfos)
|
||||
{
|
||||
IConfig gridConfig = m_config.Configs["GridService"];
|
||||
// This needs better sanity testing. What if regionInfo is registering in
|
||||
|
@ -116,7 +118,7 @@ namespace OpenSim.Services.GridService
|
|||
// Regions reserved for the null key cannot be taken.
|
||||
//
|
||||
if (region.Data["PrincipalID"] == UUID.Zero.ToString())
|
||||
return false;
|
||||
return "Region location us reserved";
|
||||
|
||||
// Treat it as an auth request
|
||||
//
|
||||
|
@ -132,12 +134,10 @@ namespace OpenSim.Services.GridService
|
|||
// Can we authenticate at all?
|
||||
//
|
||||
if (m_AuthenticationService == null)
|
||||
return false;
|
||||
return "No authentication possible";
|
||||
|
||||
if (!m_AuthenticationService.Verify(new UUID(region.Data["PrincipalID"].ToString()), regionInfos.Token, 30))
|
||||
return false;
|
||||
|
||||
return false;
|
||||
return "Bad authentication";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -145,13 +145,13 @@ namespace OpenSim.Services.GridService
|
|||
{
|
||||
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.",
|
||||
regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
|
||||
return false;
|
||||
return "Region overlaps another region";
|
||||
}
|
||||
if ((region != null) && (region.RegionID == regionInfos.RegionID) &&
|
||||
((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY)))
|
||||
{
|
||||
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0)
|
||||
return false;
|
||||
return "Can't move this region";
|
||||
|
||||
// Region reregistering in other coordinates. Delete the old entry
|
||||
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.",
|
||||
|
@ -167,6 +167,23 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
}
|
||||
|
||||
if (!m_AllowDuplicateNames)
|
||||
{
|
||||
List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID);
|
||||
if (dupe != null && dupe.Count > 0)
|
||||
{
|
||||
foreach (RegionData d in dupe)
|
||||
{
|
||||
if (d.RegionID != regionInfos.RegionID)
|
||||
{
|
||||
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.",
|
||||
regionInfos.RegionName, regionInfos.RegionID);
|
||||
return "Duplicate region name";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Everything is ok, let's register
|
||||
RegionData rdata = RegionInfo2RegionData(regionInfos);
|
||||
rdata.ScopeID = scopeID;
|
||||
|
@ -175,7 +192,7 @@ namespace OpenSim.Services.GridService
|
|||
{
|
||||
int oldFlags = Convert.ToInt32(region.Data["flags"]);
|
||||
if ((oldFlags & (int)OpenSim.Data.RegionFlags.LockedOut) != 0)
|
||||
return false;
|
||||
return "Region locked out";
|
||||
|
||||
oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation;
|
||||
|
||||
|
@ -211,7 +228,7 @@ namespace OpenSim.Services.GridService
|
|||
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) registered successfully at {2}-{3}",
|
||||
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY);
|
||||
|
||||
return true;
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
public bool DeregisterRegion(UUID regionID)
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Services.Interfaces
|
|||
/// <param name="regionInfos"> </param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="System.Exception">Thrown if region registration failed</exception>
|
||||
bool RegisterRegion(UUID scopeID, GridRegion regionInfos);
|
||||
string RegisterRegion(UUID scopeID, GridRegion regionInfos);
|
||||
|
||||
/// <summary>
|
||||
/// Deregister a region with the grid service.
|
||||
|
|
|
@ -63,27 +63,28 @@ namespace OpenSim.Tests.Clients.GridClient
|
|||
GridRegion r3 = CreateRegion("Test Region 3", 1005, 1000);
|
||||
|
||||
Console.WriteLine("[GRID CLIENT]: *** Registering region 1");
|
||||
bool success = m_Connector.RegisterRegion(UUID.Zero, r1);
|
||||
if (success)
|
||||
string msg = m_Connector.RegisterRegion(UUID.Zero, r1);
|
||||
if (msg == String.Empty)
|
||||
Console.WriteLine("[GRID CLIENT]: Successfully registered region 1");
|
||||
else
|
||||
Console.WriteLine("[GRID CLIENT]: region 1 failed to register");
|
||||
|
||||
Console.WriteLine("[GRID CLIENT]: *** Registering region 2");
|
||||
success = m_Connector.RegisterRegion(UUID.Zero, r2);
|
||||
if (success)
|
||||
msg = m_Connector.RegisterRegion(UUID.Zero, r2);
|
||||
if (msg == String.Empty)
|
||||
Console.WriteLine("[GRID CLIENT]: Successfully registered region 2");
|
||||
else
|
||||
Console.WriteLine("[GRID CLIENT]: region 2 failed to register");
|
||||
|
||||
Console.WriteLine("[GRID CLIENT]: *** Registering region 3");
|
||||
success = m_Connector.RegisterRegion(UUID.Zero, r3);
|
||||
if (success)
|
||||
msg = m_Connector.RegisterRegion(UUID.Zero, r3);
|
||||
if (msg == String.Empty)
|
||||
Console.WriteLine("[GRID CLIENT]: Successfully registered region 3");
|
||||
else
|
||||
Console.WriteLine("[GRID CLIENT]: region 3 failed to register");
|
||||
|
||||
|
||||
bool success;
|
||||
Console.WriteLine("[GRID CLIENT]: *** Deregistering region 3");
|
||||
success = m_Connector.DeregisterRegion(r3.RegionID);
|
||||
if (success)
|
||||
|
@ -91,8 +92,8 @@ namespace OpenSim.Tests.Clients.GridClient
|
|||
else
|
||||
Console.WriteLine("[GRID CLIENT]: region 3 failed to deregister");
|
||||
Console.WriteLine("[GRID CLIENT]: *** Registering region 3 again");
|
||||
success = m_Connector.RegisterRegion(UUID.Zero, r3);
|
||||
if (success)
|
||||
msg = m_Connector.RegisterRegion(UUID.Zero, r3);
|
||||
if (msg == String.Empty)
|
||||
Console.WriteLine("[GRID CLIENT]: Successfully registered region 3");
|
||||
else
|
||||
Console.WriteLine("[GRID CLIENT]: region 3 failed to register");
|
||||
|
|
|
@ -288,25 +288,25 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
public event PlacesQuery OnPlacesQuery;
|
||||
|
||||
public event FindAgentUpdate OnFindAgentEvent;
|
||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||
public event NewUserReport OnUserReportEvent;
|
||||
public event SaveStateHandler OnSaveStateEvent;
|
||||
public event FindAgentUpdate OnFindAgent;
|
||||
public event TrackAgentUpdate OnTrackAgent;
|
||||
public event NewUserReport OnUserReport;
|
||||
public event SaveStateHandler OnSaveState;
|
||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||
public event FreezeUserUpdate OnParcelFreezeUser;
|
||||
public event EjectUserUpdate OnParcelEjectUser;
|
||||
public event ParcelBuyPass OnParcelBuyPass;
|
||||
public event ParcelGodMark OnParcelGodMark;
|
||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||
public event SendPostcard OnSendPostcard;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||
public event GodlikeMessage onGodlikeMessageEvent;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||
public event MuteListEntryUpdate OnUpdateMuteListEntry;
|
||||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
#pragma warning restore 67
|
||||
|
||||
|
@ -924,7 +924,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1195,5 +1195,13 @@ namespace OpenSim.Tests.Common.Mock
|
|||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
48
README.txt
48
README.txt
|
@ -10,30 +10,36 @@ C#, and can run under Mono or the Microsoft .NET runtimes.
|
|||
This is considered an alpha release. Some stuff works, a lot doesn't.
|
||||
If it breaks, you get to keep *both* pieces.
|
||||
|
||||
== Installation on Windows ==
|
||||
== Compiling OpenSim ==
|
||||
|
||||
Prereqs:
|
||||
Please see BUILDING.txt if you downloaded a source distribution and
|
||||
need to build OpenSim before running it.
|
||||
|
||||
* Load OpenSim.sln into Visual Studio .NET and build the solution.
|
||||
* chdir bin
|
||||
* OpenSim.exe
|
||||
== Running OpenSim on Windows ==
|
||||
|
||||
See configuring OpenSim
|
||||
We recommend that you run OpenSim from a command prompt on Windows in order
|
||||
to capture any errors, though you can also run it by double-clicking
|
||||
bin/OpenSim.exe
|
||||
|
||||
== Installation on Linux ==
|
||||
To run OpenSim from a command prompt
|
||||
|
||||
Prereqs:
|
||||
* Mono >= 2.4.2
|
||||
* Nant >= 0.86 beta 1 (if building with the .NET framework on Windows), 0.85 (if building with the mono framework)
|
||||
* sqlite3 or mysql 5.x (you'll need a backend database)
|
||||
* cd to the bin/ directory where you unpacked OpenSim
|
||||
* run OpenSim.exe
|
||||
|
||||
Now see the "Configuring OpenSim" section
|
||||
|
||||
== Running OpenSim on Linux ==
|
||||
|
||||
You will need Mono >= 2.4.2 to run OpenSim. On some Linux distributions you
|
||||
may need to install additional packages. See http://opensimulator.org/wiki/Dependencies
|
||||
for more information.
|
||||
|
||||
To run OpenSim, from the unpacked distribution type:
|
||||
|
||||
From the distribution type:
|
||||
* ./runprebuild.sh
|
||||
* nant
|
||||
* cd bin
|
||||
* mono ./OpenSim.exe
|
||||
|
||||
See configuring OpenSim
|
||||
Now see the "Configuring OpenSim" section
|
||||
|
||||
== Configuring OpenSim ==
|
||||
|
||||
|
@ -53,11 +59,21 @@ Once you are presented with a prompt that looks like:
|
|||
|
||||
You have successfully started OpenSim.
|
||||
|
||||
Before you can log in you will need to create a user account. You can do
|
||||
this by running the "create user" command on the OpenSim console. This will
|
||||
ask you a series of questions such as first name, last name and password.
|
||||
|
||||
Helpful resources:
|
||||
* http://opensimulator.org/wiki/Configuration
|
||||
* http://opensimulator.org/wiki/Configuring_Regions
|
||||
* http://opensimulator.org/wiki/Mysql-config
|
||||
|
||||
== Connecting to your OpenSim ==
|
||||
|
||||
By default your sim will be running on http://127.0.0.1:9000. To use
|
||||
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
|
||||
client (running on the same machine as your OpenSim).
|
||||
client (running on the same machine as your OpenSim). To login, use the
|
||||
same avatar details that you gave to the "create user" console command.
|
||||
|
||||
== Bug reports ==
|
||||
|
||||
|
|
|
@ -3,3 +3,7 @@ In this directory you can place addon modules for OpenSim
|
|||
Each module should be in it's own tree and the root of the tree
|
||||
should contain a file named "prebuild.xml", which will be included in the
|
||||
main prebuild file.
|
||||
|
||||
The prebuild.xml should only contain <Project> and associated child tags.
|
||||
The <?xml>, <Prebuild>, <Solution> and <Configuration> tags should not be
|
||||
included since the add-on modules prebuild.xml will be inserted directly into the main prebuild.xml
|
||||
|
|
|
@ -23,6 +23,7 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
|
|||
; * Leave commented to diable logins to the console
|
||||
;ConsoleUser = Test
|
||||
;ConsolePass = secret
|
||||
;ConsolePort = 0
|
||||
|
||||
; * As an example, the below configuration precisely mimicks the legacy
|
||||
; * asset server. It is read by the asset IN connector (defined above)
|
||||
|
@ -55,11 +56,12 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
|
|||
StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
|
||||
Realm = "regions"
|
||||
; AllowDuplicateNames = "True"
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegioName> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
|
||||
;; For example:
|
||||
Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
|
||||
; * This is the configuration for the freeswitch server in grid mode
|
||||
[FreeswitchService]
|
||||
|
@ -99,7 +101,6 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
|
|||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
|
||||
|
||||
[PresenceService]
|
||||
; for the server connector
|
||||
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
|
|
|
@ -126,11 +126,16 @@
|
|||
;storage_plugin = "OpenSim.Data.Null.dll"
|
||||
|
||||
; --- To use sqlite as region storage:
|
||||
; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater.
|
||||
; If you are using Mono you probably should be using MySQL
|
||||
storage_plugin = "OpenSim.Data.SQLite.dll"
|
||||
storage_connection_string="URI=file:OpenSim.db,version=3";
|
||||
|
||||
; --- To use MySQL storage, supply your own connectionstring (this is only an example):
|
||||
; --- To use MySQL storage, supply your own connection string (this is only an example):
|
||||
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
|
||||
;
|
||||
; -->>> There are multiple connection strings defined in several places in this file. Check it carefully!
|
||||
;
|
||||
; storage_plugin="OpenSim.Data.MySQL.dll"
|
||||
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
|
||||
; If you want to use a different database/server for estate data, then
|
||||
|
@ -263,6 +268,9 @@
|
|||
; Enable JSON simulator data by setting a URI name (case sensitive)
|
||||
; Stats_URI = "jsonSimStats"
|
||||
|
||||
; Make OpenSim start all regions woth logins disabled. They will need
|
||||
; to be enabled from the console if this is set
|
||||
; StartDisabled = false
|
||||
|
||||
[SMTP]
|
||||
enabled=false
|
||||
|
@ -282,7 +290,18 @@
|
|||
|
||||
|
||||
[StandAlone]
|
||||
; If this is set to true then OpenSim only allows in users who already have accounts.
|
||||
; An account can be created using the "create user" console command.
|
||||
;
|
||||
; If this is set to false then an account is automatically created for a user who logs in
|
||||
; without one. PLEASE NOTE THAT IN THIS MODE NO PASSWORD CHECKS ARE PERFORMED.
|
||||
; Therefore, any user can log into any account. If accounts_authenticate is later switched to
|
||||
; true then the passwords will need to be reset (using the "reset user password" console command) since
|
||||
; automatically created accounts have their password set to the string "test".
|
||||
;
|
||||
; This setting applies to standalone mode only, not grid or other modes. Default is true.
|
||||
accounts_authenticate = true
|
||||
|
||||
welcome_message = "Welcome to OpenSimulator"
|
||||
|
||||
; Inventory database provider
|
||||
|
@ -318,6 +337,7 @@
|
|||
ConsoleUser = "Test"
|
||||
ConsolePass = "secret"
|
||||
http_listener_port = 9000
|
||||
console_port = 0
|
||||
default_location_x = 1000
|
||||
default_location_y = 1000
|
||||
|
||||
|
@ -474,6 +494,9 @@
|
|||
; MuteListModule = MuteListModule
|
||||
; MuteListURL = http://yourserver/Mute.php
|
||||
|
||||
; Control whether group messages are forwarded to offline users. Default is true.
|
||||
; ForwardOfflineGroupMessages = true
|
||||
|
||||
|
||||
[ODEPhysicsSettings]
|
||||
;##
|
||||
|
@ -977,6 +1000,11 @@
|
|||
; Compile debug info (line numbers) into the script assemblies
|
||||
CompileWithDebugInformation = true
|
||||
|
||||
; Allow the user of mod* functions. This allows a script to pass messages
|
||||
; to a region module via the modSendCommand() function
|
||||
; Default is false
|
||||
AllowMODFunctions = false
|
||||
|
||||
; Allow the use of os* functions (some are dangerous)
|
||||
AllowOSFunctions = false
|
||||
|
||||
|
|
Loading…
Reference in New Issue