Partially implement share with group option for object inventory items
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway Resolve conflict in LLClientView0.6.9-post-fixes
parent
a6c7995b71
commit
32c43bf59a
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@ -657,8 +657,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void ProcessSpecificPacketAsync(object state)
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{
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AsyncPacketProcess packetObject = (AsyncPacketProcess)state;
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packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack);
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packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack);
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}
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#endregion Packet Handling
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@ -7662,12 +7661,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask;
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newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask;
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newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask;
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// Unused? Clicking share with group sets GroupPermissions instead, so perhaps this is something
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// different
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//newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
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newTaskItem.Type = updatetask.InventoryData.Type;
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newTaskItem.InvType = updatetask.InventoryData.InvType;
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newTaskItem.Flags = updatetask.InventoryData.Flags;
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//newTaskItem.SaleType=updatetask.InventoryData.SaleType;
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//newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;;
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//newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;
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newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name);
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newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description);
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newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate;
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@ -7675,7 +7677,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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newTaskItem, updatetask.UpdateData.LocalID);
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}
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}
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}
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}
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return true;
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}
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@ -11590,6 +11592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public PacketMethod method;
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public bool Async;
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}
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public class AsyncPacketProcess
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{
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public bool result = false;
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@ -11632,4 +11635,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(packet, ThrottleOutPacketType.Task);
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}
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}
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}
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}
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@ -1222,6 +1222,7 @@ namespace OpenSim.Region.Framework.Scenes
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item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
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}
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// If we've found the item in the user's inventory or in the library
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if (item != null)
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{
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part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
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@ -173,7 +173,9 @@ namespace OpenSim.Region.Framework.Scenes
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item.NextPermissions;
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taskItem.NextPermissions = item.NextPermissions;
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taskItem.CurrentPermissions |= 8;
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} else {
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}
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else
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{
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taskItem.BasePermissions = item.BasePermissions;
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taskItem.CurrentPermissions = item.CurrentPermissions;
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taskItem.CurrentPermissions |= 8;
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@ -528,6 +528,7 @@ namespace OpenSim.Region.Framework.Scenes
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item.ParentID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.Name = name;
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item.GroupID = m_part.GroupID;
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lock (m_items)
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{
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@ -620,6 +621,12 @@ namespace OpenSim.Region.Framework.Scenes
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item.ParentID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.Flags = m_items[item.ItemID].Flags;
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// If group permissions have been set on, check that the groupID is up to date in case it has
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// changed since permissions were last set.
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if (item.GroupPermissions != (uint)PermissionMask.None)
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item.GroupID = m_part.GroupID;
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if (item.AssetID == UUID.Zero)
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{
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item.AssetID = m_items[item.ItemID].AssetID;
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@ -771,6 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
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uint everyoneMask = 0;
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uint baseMask = item.BasePermissions;
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uint ownerMask = item.CurrentPermissions;
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uint groupMask = item.GroupPermissions;
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invString.AddItemStart();
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invString.AddNameValueLine("item_id", item.ItemID.ToString());
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@ -780,7 +788,7 @@ namespace OpenSim.Region.Framework.Scenes
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invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
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invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
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invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
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invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
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invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
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invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
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