diff --git a/OpenSim/Framework/Servers/MainServer.cs b/OpenSim/Framework/Servers/MainServer.cs index 07ff60c326..8dc0e3a71d 100644 --- a/OpenSim/Framework/Servers/MainServer.cs +++ b/OpenSim/Framework/Servers/MainServer.cs @@ -105,7 +105,7 @@ namespace OpenSim.Framework.Servers public static void RegisterHttpConsoleCommands(ICommandConsole console) { console.Commands.AddCommand( - "Comms", false, "debug http", "debug http []", + "Debug", false, "debug http", "debug http []", "Turn on inbound non-poll http request debugging.", "If level <= 0, then no extra logging is done.\n" + "If level >= 1, then short warnings are logged when receiving bad input data.\n" diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index f418d7b596..9c952aa52a 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -238,7 +238,7 @@ namespace OpenSim "Force the update of all objects on clients", HandleForceUpdate); - m_console.Commands.AddCommand("Comms", false, "debug packet", + m_console.Commands.AddCommand("Debug", false, "debug packet", "debug packet [ ]", "Turn on packet debugging", "If level > 255 then all incoming and outgoing packets are logged.\n" @@ -250,9 +250,9 @@ namespace OpenSim + "If an avatar name is given then only packets from that avatar are logged", Debug); - m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); + m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); - m_console.Commands.AddCommand("Regions", false, "debug scene", + m_console.Commands.AddCommand("Debug", false, "debug scene", "debug scene ", "Turn on scene debugging", Debug); diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 01ce19415d..0d7390b4de 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs @@ -106,7 +106,7 @@ namespace OpenSim.Region.ClientStack.Linden scene.EventManager.OnRegisterCaps += OnRegisterCaps; MainConsole.Instance.Commands.AddCommand( - "Comms", + "Debug", false, "debug eq", "debug eq [0|1|2]", diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 22cc1940bd..9cce725e37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -986,8 +986,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; m_log.DebugFormat( - "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}", - uccp.CircuitCode.Code, buffer.RemoteEndPoint); + "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", + uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; @@ -1016,8 +1016,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP { // Don't create clients for unauthorized requesters. m_log.WarnFormat( - "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}", - uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint); + "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", + uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); } // m_log.DebugFormat( diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 8c97f58f26..9a542a3595 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions "Force permissions on or off", HandleForcePermissions); - m_scene.AddCommand("Users", this, "debug permissions", + m_scene.AddCommand("Debug", this, "debug permissions", "debug permissions ", "Turn on permissions debugging", HandleDebugPermissions);