Telehub Support:
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.iar_mods
parent
590f707c42
commit
32d58d6e3e
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@ -157,6 +157,7 @@ namespace OpenSim.Data.MySQL
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DoCreate(es);
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DoCreate(es);
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LoadBanList(es);
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LoadBanList(es);
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LoadSpawnPoints(es);
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es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
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es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
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es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
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es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
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@ -210,7 +211,7 @@ namespace OpenSim.Data.MySQL
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}
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}
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LoadBanList(es);
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LoadBanList(es);
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LoadSpawnPoints(es);
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es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
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es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
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es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
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es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
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es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
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es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
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@ -297,11 +298,74 @@ namespace OpenSim.Data.MySQL
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}
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}
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SaveBanList(es);
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SaveBanList(es);
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SaveSpawnPoints(es);
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SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
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SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
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SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
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SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
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SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
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SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
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}
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}
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private void LoadSpawnPoints(EstateSettings es)
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{
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es.ClearSpawnPoints();
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
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uint EstateID = es.EstateID;
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cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where EstateID = ?EstateID";
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID);
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using (IDataReader r = cmd.ExecuteReader())
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{
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while (r.Read())
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{
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Vector3 point = new Vector3();
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point.X = (float)r["PointX"];
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point.Y = (float)r["PointY"];
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point.Z = (float)r["PointZ"];
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es.AddSpawnPoint(point);
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}
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}
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}
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}
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}
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private void SaveSpawnPoints(EstateSettings es)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
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cmd.CommandText = "delete from spawn_points where EstateID = ?EstateID";
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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cmd.ExecuteNonQuery();
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cmd.Parameters.Clear();
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cmd.CommandText = "insert into spawn_points (EstateID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)";
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foreach (Vector3 p in es.SpawnPoints())
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{
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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cmd.Parameters.AddWithValue("?PointX", p.X);
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cmd.Parameters.AddWithValue("?PointY", p.Y);
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cmd.Parameters.AddWithValue("?PointZ", p.Z);
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cmd.ExecuteNonQuery();
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cmd.Parameters.Clear();
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}
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}
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}
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}
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private void LoadBanList(EstateSettings es)
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private void LoadBanList(EstateSettings es)
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{
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{
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es.ClearBans();
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es.ClearBans();
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@ -78,4 +78,25 @@ ALTER TABLE estate_settings AUTO_INCREMENT = 100;
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COMMIT;
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COMMIT;
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:VERSION 33 #--------------------- ( Supporting Telehubs
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BEGIN;
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CREATE TABLE IF NOT EXISTS `spawn_points` (
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`EstateID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
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`PointX` float NOT NULL,
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`PointY` float NOT NULL,
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`PointZ` float NOT NULL,
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KEY `EstateID` (`EstateID`)
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) ENGINE=Innodb;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubName` varchar(255) NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosX` float NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosY` float NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosZ` float NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotX` float NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotY` float NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotZ` float NOT NULL;
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ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotW` float NOT NULL;
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COMMIT;
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@ -373,5 +373,155 @@ namespace OpenSim.Framework
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return l_EstateAccess.Contains(user);
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return l_EstateAccess.Contains(user);
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}
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}
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// Telehub support
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private bool m_TelehubEnabled = false;
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public bool HasTelehub
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{
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get { return m_TelehubEnabled; }
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set { m_TelehubEnabled = value; }
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}
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// Connected Telehub object
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private UUID m_TelehubObject;
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public UUID TelehubObject
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{
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get
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{
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if (HasTelehub)
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{
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return m_TelehubObject;
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}
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else
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{
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return UUID.Zero;
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}
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}
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set
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{
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m_TelehubObject = value;
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}
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}
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// Connected Telehub name
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private string m_TelehubName;
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public string TelehubName
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{
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get
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{
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if (HasTelehub)
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{
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return m_TelehubName;
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}
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else
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{
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return String.Empty;
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}
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}
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set
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{
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m_TelehubName = value;
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}
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}
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// Connected Telehub position
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private float m_TelehubPosX;
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private float m_TelehubPosY;
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private float m_TelehubPosZ;
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public Vector3 TelehubPos
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{
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get
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{
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if (HasTelehub)
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{
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Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ);
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return Pos;
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}
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else
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{
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return Vector3.Zero;
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}
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}
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set
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{
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m_TelehubPosX = value.X;
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m_TelehubPosY = value.Y;
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m_TelehubPosZ = value.Z;
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}
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}
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// Connected Telehub rotation
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private float m_TelehubRotX;
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private float m_TelehubRotY;
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private float m_TelehubRotZ;
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private float m_TelehubRotW;
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public Quaternion TelehubRot
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{
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get
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{
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if (HasTelehub)
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{
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Quaternion quat = new Quaternion();
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quat.X = m_TelehubRotX;
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quat.Y = m_TelehubRotY;
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quat.Z = m_TelehubRotZ;
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quat.W = m_TelehubRotW;
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return quat;
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}
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else
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{
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// What else to do??
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Quaternion quat = new Quaternion();
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quat.X = m_TelehubRotX;
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quat.X = m_TelehubRotY;
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quat.X = m_TelehubRotZ;
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quat.X = m_TelehubRotW;
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return quat;
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}
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}
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set
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{
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m_TelehubRotX = value.X;
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m_TelehubRotY = value.Y;
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m_TelehubRotZ = value.Z;
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m_TelehubRotW = value.W;
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}
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}
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// Our Connected Telehub's SpawnPoints
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public List<Vector3> l_SpawnPoints = new List<Vector3>();
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// Add a SpawnPoint
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// ** These are not region coordinates **
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// They are relative to the Telehub coordinates
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//
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public void AddSpawnPoint(Vector3 point)
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{
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l_SpawnPoints.Add(point);
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}
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// Remove a SpawnPoint
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public void RemoveSpawnPoint(int point_index)
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{
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l_SpawnPoints.RemoveAt(point_index);
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}
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// Return the List of SpawnPoints
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public List<Vector3> SpawnPoints()
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{
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return l_SpawnPoints;
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}
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// Clear the SpawnPoints List of all entries
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public void ClearSpawnPoints()
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{
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l_SpawnPoints.Clear();
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}
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}
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}
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}
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}
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@ -9242,10 +9242,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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UUID invoice = messagePacket.MethodData.Invoice;
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UUID invoice = messagePacket.MethodData.Invoice;
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UUID SenderID = messagePacket.AgentData.AgentID;
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UUID SenderID = messagePacket.AgentData.AgentID;
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UInt32 param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
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UInt32 param1 = 0u;
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string command = (string)Utils.BytesToString(messagePacket.ParamList[0].Parameter);
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string command = (string)Utils.BytesToString(messagePacket.ParamList[0].Parameter);
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if (command != "info ui")
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{
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try
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{
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param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
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}
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catch (Exception ex)
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{
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}
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}
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EstateManageTelehub handlerEstateManageTelehub = OnEstateManageTelehub;
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EstateManageTelehub handlerEstateManageTelehub = OnEstateManageTelehub;
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if (handlerEstateManageTelehub != null)
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if (handlerEstateManageTelehub != null)
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{
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{
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@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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protected EstateManagementCommands m_commands;
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protected EstateManagementCommands m_commands;
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private EstateTerrainXferHandler TerrainUploader;
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private EstateTerrainXferHandler TerrainUploader;
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private TelehubManager m_Telehub;
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public TelehubManager m_Telehub;
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public event ChangeDelegate OnRegionInfoChange;
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public event ChangeDelegate OnRegionInfoChange;
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public event ChangeDelegate OnEstateInfoChange;
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public event ChangeDelegate OnEstateInfoChange;
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@ -600,22 +600,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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}
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}
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private void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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public void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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{
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{
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uint ObjectLocalID;
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uint ObjectLocalID;
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SceneObjectPart part;
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SceneObjectPart part;
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// UUID EstateID = Scene.RegionInfo.EstateSettings.EstateID;
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TelehubManager.Telehub telehub;
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switch (cmd)
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switch (cmd)
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{
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{
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case "info ui":
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case "info ui":
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// Send info:
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// Send info:
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if (m_Telehub.HasTelehub)
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if (Scene.RegionInfo.EstateSettings.HasTelehub)
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{
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{
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telehub = m_Telehub.TelehubVals();
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EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
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telehub.ObjectRotation, telehub.SpawnPoint);
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settings.TelehubRot, settings.SpawnPoints());
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}
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}
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else
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else
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{
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{
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@ -626,32 +624,44 @@ namespace OpenSim.Region.CoreModules.World.Estate
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case "connect":
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case "connect":
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// Add the Telehub
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// Add the Telehub
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part = Scene.GetSceneObjectPart((uint)param1);
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part = Scene.GetSceneObjectPart((uint)param1);
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telehub = m_Telehub.Connect(part);
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if (m_Telehub.Connect(part))
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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{
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telehub.ObjectRotation, telehub.SpawnPoint);
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EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
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client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
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settings.TelehubRot, settings.SpawnPoints());
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}
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break;
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break;
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case "delete":
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case "delete":
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// Disconnect Telehub
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// Disconnect Telehub
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part = Scene.GetSceneObjectPart((uint)param1);
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part = Scene.GetSceneObjectPart((uint)param1);
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telehub = m_Telehub.DisConnect(part);
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if (m_Telehub.DisConnect(part))
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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{
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telehub.ObjectRotation, telehub.SpawnPoint);
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EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
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client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
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settings.TelehubRot, settings.SpawnPoints());
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}
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break;
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break;
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case "spawnpoint add":
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case "spawnpoint add":
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// Add SpawnPoint to the Telehub
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// Add SpawnPoint to the Telehub
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part = Scene.GetSceneObjectPart((uint)param1);
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part = Scene.GetSceneObjectPart((uint)param1);
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telehub = m_Telehub.AddSpawnPoint(part.AbsolutePosition);
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if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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{
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telehub.ObjectRotation, telehub.SpawnPoint);
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EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
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client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
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settings.TelehubRot, settings.SpawnPoints());
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}
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break;
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break;
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|
|
||||||
case "spawnpoint remove":
|
case "spawnpoint remove":
|
||||||
// Remove SpawnPoint from Telehub
|
// Remove SpawnPoint from Telehub
|
||||||
telehub = m_Telehub.RemoveSpawnPoint((int)param1);
|
if (m_Telehub.RemoveSpawnPoint((int)param1))
|
||||||
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
|
{
|
||||||
telehub.ObjectRotation, telehub.SpawnPoint);
|
EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
|
||||||
|
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
||||||
|
settings.TelehubRot, settings.SpawnPoints());
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -35,14 +35,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
public class TelehubManager
|
public class TelehubManager
|
||||||
{
|
{
|
||||||
public struct Telehub
|
|
||||||
{
|
|
||||||
public UUID ObjectID;
|
|
||||||
public string ObjectName;
|
|
||||||
public Vector3 ObjectPosition;
|
|
||||||
public Quaternion ObjectRotation;
|
|
||||||
public List<Vector3> SpawnPoint;
|
|
||||||
};
|
|
||||||
|
|
||||||
private UUID ObjectID;
|
private UUID ObjectID;
|
||||||
private string ObjectName;
|
private string ObjectName;
|
||||||
|
@ -52,8 +44,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
UUID EstateID;
|
UUID EstateID;
|
||||||
bool m_HasTelehub = false;
|
bool m_HasTelehub = false;
|
||||||
Scene m_Scene;
|
Scene m_Scene;
|
||||||
|
EstateSettings m_EstateSettings;
|
||||||
// This will get an option...
|
// This will get an option...
|
||||||
Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,-3.0f);
|
Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f);
|
||||||
|
|
||||||
public bool HasTelehub
|
public bool HasTelehub
|
||||||
{
|
{
|
||||||
|
@ -63,68 +56,88 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
public TelehubManager(Scene scene)
|
public TelehubManager(Scene scene)
|
||||||
{
|
{
|
||||||
m_Scene = scene;
|
m_Scene = scene;
|
||||||
|
m_EstateSettings = m_Scene.RegionInfo.EstateSettings;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fill our Telehub struct with values
|
// Fill our Telehub struct with values
|
||||||
public Telehub TelehubVals()
|
// public Telehub TelehubVals()
|
||||||
{
|
// {
|
||||||
Telehub telehub = new Telehub();
|
// // Telehub telehub = new Telehub();
|
||||||
|
// EstateSettings telehub = m_EstateSettings;
|
||||||
telehub.ObjectID = ObjectID;
|
//
|
||||||
telehub.ObjectName = ObjectName;
|
// telehub.TelehubObject = ObjectID;
|
||||||
telehub.ObjectPosition = ObjectPosition;
|
// telehub.TelehubName = ObjectName;
|
||||||
telehub.ObjectRotation = ObjectRotation;
|
// telehub.TelehubPos = ObjectPosition;
|
||||||
telehub.SpawnPoint = SpawnPoint;
|
// telehub.TelehubRot = ObjectRotation;
|
||||||
return telehub;
|
// telehub. = SpawnPoint;
|
||||||
}
|
// return telehub;
|
||||||
|
// }
|
||||||
|
|
||||||
// Connect the Telehub
|
// Connect the Telehub
|
||||||
public Telehub Connect(SceneObjectPart part)
|
public bool Connect(SceneObjectPart part)
|
||||||
{
|
{
|
||||||
ObjectID = part.UUID;
|
m_EstateSettings.ClearSpawnPoints();
|
||||||
ObjectName = part.Name;
|
|
||||||
ObjectPosition = part.AbsolutePosition;
|
|
||||||
ObjectRotation = part.GetWorldRotation();
|
|
||||||
// Clear this for now
|
|
||||||
SpawnPoint.Clear();
|
|
||||||
SpawnPoint.Add(InitialSpawnPoint);
|
|
||||||
m_HasTelehub = true;
|
|
||||||
|
|
||||||
return TelehubVals();
|
m_EstateSettings.TelehubObject = part.UUID;
|
||||||
|
m_EstateSettings.TelehubName = part.Name;
|
||||||
|
m_EstateSettings.TelehubPos = part.AbsolutePosition;
|
||||||
|
m_EstateSettings.TelehubRot = part.GetWorldRotation();
|
||||||
|
|
||||||
|
// Clear this for now
|
||||||
|
m_EstateSettings.AddSpawnPoint(InitialSpawnPoint);
|
||||||
|
m_EstateSettings.HasTelehub = true;
|
||||||
|
m_EstateSettings.Save();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disconnect the Telehub
|
// Disconnect the Telehub: Clear it out for now, look at just disableing
|
||||||
public Telehub DisConnect(SceneObjectPart part)
|
public bool DisConnect(SceneObjectPart part)
|
||||||
{
|
{
|
||||||
ObjectID = UUID.Zero;
|
bool result = false;
|
||||||
ObjectName = String.Empty;
|
|
||||||
ObjectPosition = Vector3.Zero;
|
|
||||||
ObjectRotation = Quaternion.Identity;
|
|
||||||
SpawnPoint.Clear();
|
|
||||||
m_HasTelehub = false;
|
|
||||||
|
|
||||||
return TelehubVals();
|
try{
|
||||||
|
m_EstateSettings.TelehubObject = UUID.Zero;
|
||||||
|
m_EstateSettings.TelehubName = String.Empty;
|
||||||
|
m_EstateSettings.TelehubPos = Vector3.Zero;
|
||||||
|
// This is probably wrong! But, HasTelehub will block access
|
||||||
|
m_EstateSettings.TelehubRot = Quaternion.Identity;
|
||||||
|
m_EstateSettings.ClearSpawnPoints();
|
||||||
|
m_EstateSettings.HasTelehub = false;
|
||||||
|
m_EstateSettings.Save();
|
||||||
|
result = true;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
result = false;
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add a SpawnPoint to the Telehub
|
// Add a SpawnPoint to the Telehub
|
||||||
public Telehub AddSpawnPoint(Vector3 point)
|
public bool AddSpawnPoint(Vector3 point)
|
||||||
{
|
{
|
||||||
float dist = (float) Util.GetDistanceTo(ObjectPosition, point);
|
|
||||||
|
|
||||||
Vector3 nvec = Util.GetNormalizedVector(point - ObjectPosition);
|
|
||||||
|
|
||||||
|
float dist = (float) Util.GetDistanceTo(m_EstateSettings.TelehubPos, point);
|
||||||
|
Vector3 nvec = Util.GetNormalizedVector(point - m_EstateSettings.TelehubPos);
|
||||||
Vector3 spoint = nvec * dist;
|
Vector3 spoint = nvec * dist;
|
||||||
|
|
||||||
SpawnPoint.Add(spoint);
|
m_EstateSettings.AddSpawnPoint(spoint);
|
||||||
return TelehubVals();
|
m_EstateSettings.Save();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove a SpawnPoint from the Telehub
|
// Remove a SpawnPoint from the Telehub
|
||||||
public Telehub RemoveSpawnPoint(int spawnpoint)
|
public bool RemoveSpawnPoint(int spawnpoint)
|
||||||
{
|
{
|
||||||
SpawnPoint.RemoveAt(spawnpoint);
|
m_EstateSettings.RemoveSpawnPoint(spawnpoint);
|
||||||
|
m_EstateSettings.Save();
|
||||||
|
|
||||||
return TelehubVals();
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue