Telehub Support:

Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
iar_mods
BlueWall 2012-01-21 23:26:27 -05:00
parent 590f707c42
commit 32d58d6e3e
6 changed files with 340 additions and 70 deletions

View File

@ -157,6 +157,7 @@ namespace OpenSim.Data.MySQL
DoCreate(es);
LoadBanList(es);
LoadSpawnPoints(es);
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
@ -210,7 +211,7 @@ namespace OpenSim.Data.MySQL
}
LoadBanList(es);
LoadSpawnPoints(es);
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
@ -297,11 +298,74 @@ namespace OpenSim.Data.MySQL
}
SaveBanList(es);
SaveSpawnPoints(es);
SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
}
private void LoadSpawnPoints(EstateSettings es)
{
es.ClearSpawnPoints();
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
uint EstateID = es.EstateID;
cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where EstateID = ?EstateID";
cmd.Parameters.AddWithValue("?EstateID", es.EstateID);
using (IDataReader r = cmd.ExecuteReader())
{
while (r.Read())
{
Vector3 point = new Vector3();
point.X = (float)r["PointX"];
point.Y = (float)r["PointY"];
point.Z = (float)r["PointZ"];
es.AddSpawnPoint(point);
}
}
}
}
}
private void SaveSpawnPoints(EstateSettings es)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from spawn_points where EstateID = ?EstateID";
cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
cmd.CommandText = "insert into spawn_points (EstateID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)";
foreach (Vector3 p in es.SpawnPoints())
{
cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
cmd.Parameters.AddWithValue("?PointX", p.X);
cmd.Parameters.AddWithValue("?PointY", p.Y);
cmd.Parameters.AddWithValue("?PointZ", p.Z);
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
}
}
}
}
private void LoadBanList(EstateSettings es)
{
es.ClearBans();

View File

@ -78,4 +78,25 @@ ALTER TABLE estate_settings AUTO_INCREMENT = 100;
COMMIT;
:VERSION 33 #--------------------- ( Supporting Telehubs
BEGIN;
CREATE TABLE IF NOT EXISTS `spawn_points` (
`EstateID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
`PointX` float NOT NULL,
`PointY` float NOT NULL,
`PointZ` float NOT NULL,
KEY `EstateID` (`EstateID`)
) ENGINE=Innodb;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubName` varchar(255) NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosX` float NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosY` float NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosZ` float NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotX` float NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotY` float NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotZ` float NOT NULL;
ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotW` float NOT NULL;
COMMIT;

View File

@ -373,5 +373,155 @@ namespace OpenSim.Framework
return l_EstateAccess.Contains(user);
}
// Telehub support
private bool m_TelehubEnabled = false;
public bool HasTelehub
{
get { return m_TelehubEnabled; }
set { m_TelehubEnabled = value; }
}
// Connected Telehub object
private UUID m_TelehubObject;
public UUID TelehubObject
{
get
{
if (HasTelehub)
{
return m_TelehubObject;
}
else
{
return UUID.Zero;
}
}
set
{
m_TelehubObject = value;
}
}
// Connected Telehub name
private string m_TelehubName;
public string TelehubName
{
get
{
if (HasTelehub)
{
return m_TelehubName;
}
else
{
return String.Empty;
}
}
set
{
m_TelehubName = value;
}
}
// Connected Telehub position
private float m_TelehubPosX;
private float m_TelehubPosY;
private float m_TelehubPosZ;
public Vector3 TelehubPos
{
get
{
if (HasTelehub)
{
Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ);
return Pos;
}
else
{
return Vector3.Zero;
}
}
set
{
m_TelehubPosX = value.X;
m_TelehubPosY = value.Y;
m_TelehubPosZ = value.Z;
}
}
// Connected Telehub rotation
private float m_TelehubRotX;
private float m_TelehubRotY;
private float m_TelehubRotZ;
private float m_TelehubRotW;
public Quaternion TelehubRot
{
get
{
if (HasTelehub)
{
Quaternion quat = new Quaternion();
quat.X = m_TelehubRotX;
quat.Y = m_TelehubRotY;
quat.Z = m_TelehubRotZ;
quat.W = m_TelehubRotW;
return quat;
}
else
{
// What else to do??
Quaternion quat = new Quaternion();
quat.X = m_TelehubRotX;
quat.X = m_TelehubRotY;
quat.X = m_TelehubRotZ;
quat.X = m_TelehubRotW;
return quat;
}
}
set
{
m_TelehubRotX = value.X;
m_TelehubRotY = value.Y;
m_TelehubRotZ = value.Z;
m_TelehubRotW = value.W;
}
}
// Our Connected Telehub's SpawnPoints
public List<Vector3> l_SpawnPoints = new List<Vector3>();
// Add a SpawnPoint
// ** These are not region coordinates **
// They are relative to the Telehub coordinates
//
public void AddSpawnPoint(Vector3 point)
{
l_SpawnPoints.Add(point);
}
// Remove a SpawnPoint
public void RemoveSpawnPoint(int point_index)
{
l_SpawnPoints.RemoveAt(point_index);
}
// Return the List of SpawnPoints
public List<Vector3> SpawnPoints()
{
return l_SpawnPoints;
}
// Clear the SpawnPoints List of all entries
public void ClearSpawnPoints()
{
l_SpawnPoints.Clear();
}
}
}

View File

@ -9242,10 +9242,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
UUID invoice = messagePacket.MethodData.Invoice;
UUID SenderID = messagePacket.AgentData.AgentID;
UInt32 param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
UInt32 param1 = 0u;
string command = (string)Utils.BytesToString(messagePacket.ParamList[0].Parameter);
if (command != "info ui")
{
try
{
param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
}
catch (Exception ex)
{
}
}
EstateManageTelehub handlerEstateManageTelehub = OnEstateManageTelehub;
if (handlerEstateManageTelehub != null)
{

View File

@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
protected EstateManagementCommands m_commands;
private EstateTerrainXferHandler TerrainUploader;
private TelehubManager m_Telehub;
public TelehubManager m_Telehub;
public event ChangeDelegate OnRegionInfoChange;
public event ChangeDelegate OnEstateInfoChange;
@ -600,22 +600,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
}
private void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
public void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
{
uint ObjectLocalID;
SceneObjectPart part;
// UUID EstateID = Scene.RegionInfo.EstateSettings.EstateID;
TelehubManager.Telehub telehub;
switch (cmd)
{
case "info ui":
// Send info:
if (m_Telehub.HasTelehub)
if (Scene.RegionInfo.EstateSettings.HasTelehub)
{
telehub = m_Telehub.TelehubVals();
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
telehub.ObjectRotation, telehub.SpawnPoint);
EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
else
{
@ -626,32 +624,44 @@ namespace OpenSim.Region.CoreModules.World.Estate
case "connect":
// Add the Telehub
part = Scene.GetSceneObjectPart((uint)param1);
telehub = m_Telehub.Connect(part);
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
telehub.ObjectRotation, telehub.SpawnPoint);
if (m_Telehub.Connect(part))
{
EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
break;
case "delete":
// Disconnect Telehub
part = Scene.GetSceneObjectPart((uint)param1);
telehub = m_Telehub.DisConnect(part);
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
telehub.ObjectRotation, telehub.SpawnPoint);
if (m_Telehub.DisConnect(part))
{
EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
break;
case "spawnpoint add":
// Add SpawnPoint to the Telehub
part = Scene.GetSceneObjectPart((uint)param1);
telehub = m_Telehub.AddSpawnPoint(part.AbsolutePosition);
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
telehub.ObjectRotation, telehub.SpawnPoint);
if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
{
EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
break;
case "spawnpoint remove":
// Remove SpawnPoint from Telehub
telehub = m_Telehub.RemoveSpawnPoint((int)param1);
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
telehub.ObjectRotation, telehub.SpawnPoint);
if (m_Telehub.RemoveSpawnPoint((int)param1))
{
EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
break;
default:

View File

@ -35,14 +35,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
public class TelehubManager
{
public struct Telehub
{
public UUID ObjectID;
public string ObjectName;
public Vector3 ObjectPosition;
public Quaternion ObjectRotation;
public List<Vector3> SpawnPoint;
};
private UUID ObjectID;
private string ObjectName;
@ -52,8 +44,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
UUID EstateID;
bool m_HasTelehub = false;
Scene m_Scene;
EstateSettings m_EstateSettings;
// This will get an option...
Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,-3.0f);
Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f);
public bool HasTelehub
{
@ -63,68 +56,88 @@ namespace OpenSim.Region.CoreModules.World.Estate
public TelehubManager(Scene scene)
{
m_Scene = scene;
m_EstateSettings = m_Scene.RegionInfo.EstateSettings;
}
// Fill our Telehub struct with values
public Telehub TelehubVals()
{
Telehub telehub = new Telehub();
telehub.ObjectID = ObjectID;
telehub.ObjectName = ObjectName;
telehub.ObjectPosition = ObjectPosition;
telehub.ObjectRotation = ObjectRotation;
telehub.SpawnPoint = SpawnPoint;
return telehub;
}
// public Telehub TelehubVals()
// {
// // Telehub telehub = new Telehub();
// EstateSettings telehub = m_EstateSettings;
//
// telehub.TelehubObject = ObjectID;
// telehub.TelehubName = ObjectName;
// telehub.TelehubPos = ObjectPosition;
// telehub.TelehubRot = ObjectRotation;
// telehub. = SpawnPoint;
// return telehub;
// }
// Connect the Telehub
public Telehub Connect(SceneObjectPart part)
public bool Connect(SceneObjectPart part)
{
ObjectID = part.UUID;
ObjectName = part.Name;
ObjectPosition = part.AbsolutePosition;
ObjectRotation = part.GetWorldRotation();
// Clear this for now
SpawnPoint.Clear();
SpawnPoint.Add(InitialSpawnPoint);
m_HasTelehub = true;
m_EstateSettings.ClearSpawnPoints();
return TelehubVals();
m_EstateSettings.TelehubObject = part.UUID;
m_EstateSettings.TelehubName = part.Name;
m_EstateSettings.TelehubPos = part.AbsolutePosition;
m_EstateSettings.TelehubRot = part.GetWorldRotation();
// Clear this for now
m_EstateSettings.AddSpawnPoint(InitialSpawnPoint);
m_EstateSettings.HasTelehub = true;
m_EstateSettings.Save();
return true;
}
// Disconnect the Telehub
public Telehub DisConnect(SceneObjectPart part)
// Disconnect the Telehub: Clear it out for now, look at just disableing
public bool DisConnect(SceneObjectPart part)
{
ObjectID = UUID.Zero;
ObjectName = String.Empty;
ObjectPosition = Vector3.Zero;
ObjectRotation = Quaternion.Identity;
SpawnPoint.Clear();
m_HasTelehub = false;
bool result = false;
return TelehubVals();
try{
m_EstateSettings.TelehubObject = UUID.Zero;
m_EstateSettings.TelehubName = String.Empty;
m_EstateSettings.TelehubPos = Vector3.Zero;
// This is probably wrong! But, HasTelehub will block access
m_EstateSettings.TelehubRot = Quaternion.Identity;
m_EstateSettings.ClearSpawnPoints();
m_EstateSettings.HasTelehub = false;
m_EstateSettings.Save();
result = true;
}
catch (Exception ex)
{
result = false;
}
finally
{
}
return result;
}
// Add a SpawnPoint to the Telehub
public Telehub AddSpawnPoint(Vector3 point)
public bool AddSpawnPoint(Vector3 point)
{
float dist = (float) Util.GetDistanceTo(ObjectPosition, point);
Vector3 nvec = Util.GetNormalizedVector(point - ObjectPosition);
float dist = (float) Util.GetDistanceTo(m_EstateSettings.TelehubPos, point);
Vector3 nvec = Util.GetNormalizedVector(point - m_EstateSettings.TelehubPos);
Vector3 spoint = nvec * dist;
SpawnPoint.Add(spoint);
return TelehubVals();
m_EstateSettings.AddSpawnPoint(spoint);
m_EstateSettings.Save();
return true;
}
// Remove a SpawnPoint from the Telehub
public Telehub RemoveSpawnPoint(int spawnpoint)
public bool RemoveSpawnPoint(int spawnpoint)
{
SpawnPoint.RemoveAt(spawnpoint);
m_EstateSettings.RemoveSpawnPoint(spawnpoint);
m_EstateSettings.Save();
return TelehubVals();
return true;
}
}
}