From 32ddeab5e37b6ba11eaa8322ad6473b52f21d55b Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 22 Aug 2010 14:26:58 +0200 Subject: [PATCH] Add printing the default script engine name. Report real exceptions when there is an issue with the config file, as a typo could cause configuration to silently fail. --- OpenSim/Region/Framework/Scenes/Scene.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 32211c4cb3..957c4e8978 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -658,6 +658,7 @@ namespace OpenSim.Region.Framework.Scenes m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); + m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) @@ -692,9 +693,9 @@ namespace OpenSim.Region.Framework.Scenes } } } - catch + catch (Exception e) { - m_log.Warn("[SCENE]: Failed to load StartupConfig"); + m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); } #endregion Region Config