This hopefully fixes all issues with online/offline notifications across grids. http://opensimulator.org/mantis/view.php?id=5528
parent
02b40670be
commit
3307db5d4a
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@ -830,10 +830,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
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{
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m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
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IClientAPI friendClient = LocateClientObject(friendID);
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if (friendClient != null)
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{
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//m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
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// the friend in this sim as root agent
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if (online)
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friendClient.SendAgentOnline(new UUID[] { userID });
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@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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/// <param name="friendID">friend whose status changed</param>
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/// <param name="online">status</param>
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/// <returns></returns>
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public bool StatusNotify(UUID userID, UUID friendID, bool online)
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public bool StatusNotify(UUID friendID, UUID userID, bool online)
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{
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return LocalStatusNotification(friendID, userID, online);
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}
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@ -279,7 +279,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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foreach (FriendInfo f in kvp.Value)
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ids.Add(f.Friend);
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UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
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uConn.StatusNotification(ids, userID, online);
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List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
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// need to debug this here
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if (online)
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{
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IClientAPI client = LocateClientObject(userID);
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if (client != null)
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client.SendAgentOnline(friendsOnline.ToArray());
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}
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}
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}
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}
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@ -237,10 +237,20 @@ namespace OpenSim.Server.Handlers.Hypergrid
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bool online = false;
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bool.TryParse(requestData["online"].ToString(), out online);
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hash["result"] = "true";
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// let's spawn a thread for this, because it may take a long time...
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Util.FireAndForget(delegate { m_HomeUsersService.StatusNotification(ids, userID, online); });
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List<UUID> friendsOnline = m_HomeUsersService.StatusNotification(ids, userID, online);
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if (friendsOnline.Count > 0)
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{
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int i = 0;
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foreach (UUID id in friendsOnline)
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{
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hash["friend_" + i.ToString()] = id.ToString();
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i++;
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}
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}
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else
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hash["result"] = "No Friends Online";
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}
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XmlRpcResponse response = new XmlRpcResponse();
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@ -404,7 +404,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
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GetBoolResponse(request, out reason);
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}
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public void StatusNotification(List<string> friends, UUID userID, bool online)
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public List<UUID> StatusNotification(List<string> friends, UUID userID, bool online)
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{
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Hashtable hash = new Hashtable();
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hash["userID"] = userID.ToString();
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@ -421,8 +421,59 @@ namespace OpenSim.Services.Connectors.Hypergrid
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XmlRpcRequest request = new XmlRpcRequest("status_notification", paramList);
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string reason = string.Empty;
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GetBoolResponse(request, out reason);
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// Send and get reply
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List<UUID> friendsOnline = new List<UUID>();
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XmlRpcResponse response = null;
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try
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{
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response = request.Send(m_ServerURL, 10000);
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[USER AGENT CONNECTOR]: Unable to contact remote server {0}", m_ServerURL);
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reason = "Exception: " + e.Message;
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return friendsOnline;
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}
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if (response.IsFault)
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{
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m_log.ErrorFormat("[USER AGENT CONNECTOR]: remote call to {0} returned an error: {1}", m_ServerURL, response.FaultString);
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reason = "XMLRPC Fault";
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return friendsOnline;
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}
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hash = (Hashtable)response.Value;
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//foreach (Object o in hash)
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// m_log.Debug(">> " + ((DictionaryEntry)o).Key + ":" + ((DictionaryEntry)o).Value);
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try
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{
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if (hash == null)
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{
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m_log.ErrorFormat("[USER AGENT CONNECTOR]: GetOnlineFriends Got null response from {0}! THIS IS BAAAAD", m_ServerURL);
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reason = "Internal error 1";
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return friendsOnline;
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}
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// Here is the actual response
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foreach (object key in hash.Keys)
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{
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if (key is string && ((string)key).StartsWith("friend_") && hash[key] != null)
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{
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UUID uuid;
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if (UUID.TryParse(hash[key].ToString(), out uuid))
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friendsOnline.Add(uuid);
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}
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[USER AGENT CONNECTOR]: Got exception on GetOnlineFriends response.");
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reason = "Exception: " + e.Message;
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}
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return friendsOnline;
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}
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public List<UUID> GetOnlineFriends(UUID userID, List<string> friends)
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@ -324,14 +324,16 @@ namespace OpenSim.Services.HypergridService
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return false;
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}
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public void StatusNotification(List<string> friends, UUID foreignUserID, bool online)
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public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
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{
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if (m_FriendsService == null || m_PresenceService == null)
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{
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m_log.WarnFormat("[USER AGENT SERVICE]: Unable to perform status notifications because friends or presence services are missing");
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return;
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return new List<UUID>();
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}
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List<UUID> localFriendsOnline = new List<UUID>();
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m_log.DebugFormat("[USER AGENT SERVICE]: Status notification: foreign user {0} wants to notify {1} local friends", foreignUserID, friends.Count);
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// First, let's double check that the reported friends are, indeed, friends of that user
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@ -372,8 +374,12 @@ namespace OpenSim.Services.HypergridService
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if (friendSession != null)
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{
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ForwardStatusNotificationToSim(friendSession.RegionID, friendSession.UserID, foreignUserID, online);
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ForwardStatusNotificationToSim(friendSession.RegionID, foreignUserID, friendSession.UserID, online);
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usersToBeNotified.Remove(friendSession.UserID.ToString());
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UUID id;
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if (UUID.TryParse(friendSession.UserID, out id))
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localFriendsOnline.Add(id);
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}
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}
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@ -388,9 +394,17 @@ namespace OpenSim.Services.HypergridService
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m_log.WarnFormat("[USER AGENT SERVICE]: User {0} is visiting {1}. HG Status notifications still not implemented.", user, url);
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}
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}
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// and finally, let's send the online friends
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if (online)
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{
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return localFriendsOnline;
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}
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else
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return new List<UUID>();
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}
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protected void ForwardStatusNotificationToSim(UUID regionID, string user, UUID foreignUserID, bool online)
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protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
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{
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UUID userID;
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if (UUID.TryParse(user, out userID))
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@ -398,15 +412,15 @@ namespace OpenSim.Services.HypergridService
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if (m_FriendsLocalSimConnector != null)
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{
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m_log.DebugFormat("[USER AGENT SERVICE]: Local Notify, user {0} is {1}", foreignUserID, (online ? "online" : "offline"));
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m_FriendsLocalSimConnector.StatusNotify(userID, foreignUserID, online);
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m_FriendsLocalSimConnector.StatusNotify(foreignUserID, userID, online);
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}
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else
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{
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GridRegion region = m_GridService.GetRegionByUUID(UUID.Zero /* !!! */, regionID);
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if (region != null)
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{
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m_log.DebugFormat("[USER AGENT SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, user, foreignUserID, (online ? "online" : "offline"));
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m_FriendsSimConnector.StatusNotify(region, userID, foreignUserID, online);
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m_log.DebugFormat("[USER AGENT SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, foreignUserID, (online ? "online" : "offline"));
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m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID, online);
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}
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}
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}
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@ -61,7 +61,8 @@ namespace OpenSim.Services.Interfaces
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// on behalf of the userID
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string GetUUI(UUID userID, UUID targetUserID);
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void StatusNotification(List<string> friends, UUID userID, bool online);
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// Returns the local friends online
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List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
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//List<UUID> GetOnlineFriends(UUID userID, List<string> friends);
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bool AgentIsComingHome(UUID sessionID, string thisGridExternalName);
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