This hopefully fixes all issues with online/offline notifications across grids. http://opensimulator.org/mantis/view.php?id=5528

bulletsim
Diva Canto 2011-06-07 19:36:04 -07:00
parent 02b40670be
commit 3307db5d4a
6 changed files with 99 additions and 16 deletions

View File

@ -830,10 +830,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
{
m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
//m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
// the friend in this sim as root agent
if (online)
friendClient.SendAgentOnline(new UUID[] { userID });

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@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
/// <param name="friendID">friend whose status changed</param>
/// <param name="online">status</param>
/// <returns></returns>
public bool StatusNotify(UUID userID, UUID friendID, bool online)
public bool StatusNotify(UUID friendID, UUID userID, bool online)
{
return LocalStatusNotification(friendID, userID, online);
}
@ -279,7 +279,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
foreach (FriendInfo f in kvp.Value)
ids.Add(f.Friend);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
uConn.StatusNotification(ids, userID, online);
List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
// need to debug this here
if (online)
{
IClientAPI client = LocateClientObject(userID);
if (client != null)
client.SendAgentOnline(friendsOnline.ToArray());
}
}
}
}

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@ -237,10 +237,20 @@ namespace OpenSim.Server.Handlers.Hypergrid
bool online = false;
bool.TryParse(requestData["online"].ToString(), out online);
hash["result"] = "true";
// let's spawn a thread for this, because it may take a long time...
Util.FireAndForget(delegate { m_HomeUsersService.StatusNotification(ids, userID, online); });
List<UUID> friendsOnline = m_HomeUsersService.StatusNotification(ids, userID, online);
if (friendsOnline.Count > 0)
{
int i = 0;
foreach (UUID id in friendsOnline)
{
hash["friend_" + i.ToString()] = id.ToString();
i++;
}
}
else
hash["result"] = "No Friends Online";
}
XmlRpcResponse response = new XmlRpcResponse();

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@ -404,7 +404,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
GetBoolResponse(request, out reason);
}
public void StatusNotification(List<string> friends, UUID userID, bool online)
public List<UUID> StatusNotification(List<string> friends, UUID userID, bool online)
{
Hashtable hash = new Hashtable();
hash["userID"] = userID.ToString();
@ -421,8 +421,59 @@ namespace OpenSim.Services.Connectors.Hypergrid
XmlRpcRequest request = new XmlRpcRequest("status_notification", paramList);
string reason = string.Empty;
GetBoolResponse(request, out reason);
// Send and get reply
List<UUID> friendsOnline = new List<UUID>();
XmlRpcResponse response = null;
try
{
response = request.Send(m_ServerURL, 10000);
}
catch (Exception e)
{
m_log.DebugFormat("[USER AGENT CONNECTOR]: Unable to contact remote server {0}", m_ServerURL);
reason = "Exception: " + e.Message;
return friendsOnline;
}
if (response.IsFault)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: remote call to {0} returned an error: {1}", m_ServerURL, response.FaultString);
reason = "XMLRPC Fault";
return friendsOnline;
}
hash = (Hashtable)response.Value;
//foreach (Object o in hash)
// m_log.Debug(">> " + ((DictionaryEntry)o).Key + ":" + ((DictionaryEntry)o).Value);
try
{
if (hash == null)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: GetOnlineFriends Got null response from {0}! THIS IS BAAAAD", m_ServerURL);
reason = "Internal error 1";
return friendsOnline;
}
// Here is the actual response
foreach (object key in hash.Keys)
{
if (key is string && ((string)key).StartsWith("friend_") && hash[key] != null)
{
UUID uuid;
if (UUID.TryParse(hash[key].ToString(), out uuid))
friendsOnline.Add(uuid);
}
}
}
catch (Exception e)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: Got exception on GetOnlineFriends response.");
reason = "Exception: " + e.Message;
}
return friendsOnline;
}
public List<UUID> GetOnlineFriends(UUID userID, List<string> friends)

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@ -324,14 +324,16 @@ namespace OpenSim.Services.HypergridService
return false;
}
public void StatusNotification(List<string> friends, UUID foreignUserID, bool online)
public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
{
if (m_FriendsService == null || m_PresenceService == null)
{
m_log.WarnFormat("[USER AGENT SERVICE]: Unable to perform status notifications because friends or presence services are missing");
return;
return new List<UUID>();
}
List<UUID> localFriendsOnline = new List<UUID>();
m_log.DebugFormat("[USER AGENT SERVICE]: Status notification: foreign user {0} wants to notify {1} local friends", foreignUserID, friends.Count);
// First, let's double check that the reported friends are, indeed, friends of that user
@ -372,8 +374,12 @@ namespace OpenSim.Services.HypergridService
if (friendSession != null)
{
ForwardStatusNotificationToSim(friendSession.RegionID, friendSession.UserID, foreignUserID, online);
ForwardStatusNotificationToSim(friendSession.RegionID, foreignUserID, friendSession.UserID, online);
usersToBeNotified.Remove(friendSession.UserID.ToString());
UUID id;
if (UUID.TryParse(friendSession.UserID, out id))
localFriendsOnline.Add(id);
}
}
@ -388,9 +394,17 @@ namespace OpenSim.Services.HypergridService
m_log.WarnFormat("[USER AGENT SERVICE]: User {0} is visiting {1}. HG Status notifications still not implemented.", user, url);
}
}
// and finally, let's send the online friends
if (online)
{
return localFriendsOnline;
}
else
return new List<UUID>();
}
protected void ForwardStatusNotificationToSim(UUID regionID, string user, UUID foreignUserID, bool online)
protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
{
UUID userID;
if (UUID.TryParse(user, out userID))
@ -398,15 +412,15 @@ namespace OpenSim.Services.HypergridService
if (m_FriendsLocalSimConnector != null)
{
m_log.DebugFormat("[USER AGENT SERVICE]: Local Notify, user {0} is {1}", foreignUserID, (online ? "online" : "offline"));
m_FriendsLocalSimConnector.StatusNotify(userID, foreignUserID, online);
m_FriendsLocalSimConnector.StatusNotify(foreignUserID, userID, online);
}
else
{
GridRegion region = m_GridService.GetRegionByUUID(UUID.Zero /* !!! */, regionID);
if (region != null)
{
m_log.DebugFormat("[USER AGENT SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, user, foreignUserID, (online ? "online" : "offline"));
m_FriendsSimConnector.StatusNotify(region, userID, foreignUserID, online);
m_log.DebugFormat("[USER AGENT SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, foreignUserID, (online ? "online" : "offline"));
m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID, online);
}
}
}

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@ -61,7 +61,8 @@ namespace OpenSim.Services.Interfaces
// on behalf of the userID
string GetUUI(UUID userID, UUID targetUserID);
void StatusNotification(List<string> friends, UUID userID, bool online);
// Returns the local friends online
List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
//List<UUID> GetOnlineFriends(UUID userID, List<string> friends);
bool AgentIsComingHome(UUID sessionID, string thisGridExternalName);