From 331aef2bae0f8d23a43e238d229ac63c831063f6 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 21 Jan 2008 15:17:09 +0000 Subject: [PATCH] Method rename --- OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | 2 +- OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | 2 +- .../Environment/Scenes/SceneObjectPart.Inventory.cs | 8 +++++--- 3 files changed, 7 insertions(+), 5 deletions(-) diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index a75223671c..47b3c43480 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs @@ -312,7 +312,7 @@ namespace OpenSim.Framework.Data.MySQL MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); } - prim.AddInventoryItems(inventory); + prim.RestoreInventoryItems(inventory); // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in // every item). This data should really be stored in the prim table itself. diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs index ba50dca9b1..0035311e30 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs @@ -356,7 +356,7 @@ namespace OpenSim.Framework.Data.SQLite MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); } - prim.AddInventoryItems(inventory); + prim.RestoreInventoryItems(inventory); // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in // every item). This data should really be stored in the prim table itself. diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index c0297cfb6e..a70097456d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -216,11 +216,13 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// Add a whole collection of items to the prim's inventory at once. We assume that the items already - /// have all their fields correctly filled out. + /// Restore a whole collection of items to the prim's inventory at once. + /// We assume that the items already have all their fields correctly filled out. + /// The items are not flagged for persistence to the database, since they are being restored + /// from persistence rather than being newly added. /// /// - public void AddInventoryItems(ICollection items) + public void RestoreInventoryItems(ICollection items) { lock (m_taskInventory) {