Fixed LSL State support.
* Re-applied Tedd's patch that got overwritten. * Replaced (state)\s+([^;\n\r]+)([\r\n\s];) with (state)\s+([^;\n\r]+)(;[\r\n\s]) * Added a state(string) method to BuiltIn_Commands_BaseClass0.6.0-stable
parent
6f8ff32630
commit
331f26548b
|
@ -106,7 +106,11 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
get { return m_LSL_Functions.State; }
|
||||
set { m_LSL_Functions.State = value; }
|
||||
}
|
||||
public void state(string state)
|
||||
{
|
||||
State = state;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Start(BuilIn_Commands LSL_Functions)
|
||||
|
|
|
@ -79,7 +79,15 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
if (m_state != value)
|
||||
{
|
||||
m_state = value;
|
||||
m_ScriptEngine.m_EventManager.state_entry(m_localID);
|
||||
try
|
||||
{
|
||||
m_ScriptEngine.m_EventManager.state_entry(m_localID);
|
||||
|
||||
}
|
||||
catch (AppDomainUnloadedException)
|
||||
{
|
||||
System.Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,29 +1,30 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
@ -33,6 +34,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
{
|
||||
public class LSL2CSConverter
|
||||
{
|
||||
|
||||
|
||||
// Uses regex to convert LSL code to C# code.
|
||||
|
||||
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
|
||||
|
@ -173,7 +176,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
{
|
||||
// 0 => 1: Get last
|
||||
Match m =
|
||||
Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
|
||||
//Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
|
||||
Regex.Match(cache, @"(?![a-zA-Z_]+)\s*(state\s+)?(?<statename>[a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
|
||||
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
in_state = false;
|
||||
|
@ -181,13 +186,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
{
|
||||
// Go back to level 0, this is not a state
|
||||
in_state = true;
|
||||
current_statename = m.Groups[1].Captures[0].Value;
|
||||
current_statename = m.Groups["statename"].Captures[0].Value;
|
||||
//Console.WriteLine("Current statename: " + current_statename);
|
||||
cache =
|
||||
//@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
|
||||
Regex.Replace(cache,
|
||||
@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
|
||||
@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
|
||||
"${s1}${s2}",
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||
}
|
||||
ret += cache;
|
||||
cache = String.Empty;
|
||||
|
@ -208,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
Regex.Replace(cache,
|
||||
@"^(\s*)((?!(if|switch|for|while)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
|
||||
@"$1public " + current_statename + "_event_$2",
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||
}
|
||||
|
||||
ret += cache;
|
||||
|
@ -254,10 +260,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
|
||||
// Replace <x,y,z> and <x,y,z,r>
|
||||
Script =
|
||||
Regex.Replace(Script, @"<([^,>;]*,[^,>;\)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Quaternion($1)",
|
||||
Regex.Replace(Script, @"<([^,>;]*,[^,>;]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Quaternion($1)",
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
Script =
|
||||
Regex.Replace(Script, @"<([^,>;]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Vector3($1)",
|
||||
Regex.Replace(Script, @"<([^,>;)]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Vector3($1)",
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
// Replace List []'s
|
||||
|
@ -274,6 +280,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_.]+(\s*\([^\)]*\))?)", @"$1.Parse($2)",
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
// Replace "state STATENAME" with "state("statename")"
|
||||
Script =
|
||||
Regex.Replace(Script, @"(state)\s+([^;\n\r]+)(;[\r\n\s])", "$1(\"$2\")$3",
|
||||
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||
|
||||
// REPLACE BACK QUOTES
|
||||
foreach (string key in quotes.Keys)
|
||||
|
|
Loading…
Reference in New Issue