Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null.
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4eda679e12
commit
332f8b6623
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@ -1391,13 +1391,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Packet packet = incomingPacket.Packet;
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Packet packet = incomingPacket.Packet;
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LLClientView client = incomingPacket.Client;
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LLClientView client = incomingPacket.Client;
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// Sanity check
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if (packet == null || client == null)
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{
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m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", Client=\"{1}\"",
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packet, client);
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}
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if (client.IsActive)
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if (client.IsActive)
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{
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{
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m_currentIncomingClient = client;
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m_currentIncomingClient = client;
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