Optimizations
parent
5c894dac8b
commit
33448e4ba8
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@ -34,9 +34,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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{
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public interface ICompiler
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{
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object PerformScriptCompile(string source, string asset, UUID ownerID);
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void PerformScriptCompile(string source, string asset, UUID ownerID, out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
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string[] GetWarnings();
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Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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LineMap();
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}
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}
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@ -113,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return;
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//ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject);
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RemotingServices.GetLifetimeService(data as MarshalByRefObject);
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//RemotingServices.GetLifetimeService(data as MarshalByRefObject);
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// lease.Register(m_sponser);
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MethodInfo mi = inits[api];
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@ -74,7 +74,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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private string FilePrefix;
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private string ScriptEnginesPath = "ScriptEngines";
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// mapping between LSL and C# line/column numbers
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
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private ICodeConverter LSL_Converter;
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private List<string> m_warnings = new List<string>();
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@ -91,6 +90,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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private static UInt64 scriptCompileCounter = 0; // And a counter
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public IScriptEngine m_scriptEngine;
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private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps =
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new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>();
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public Compiler(IScriptEngine scriptEngine)
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{
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m_scriptEngine = scriptEngine;
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@ -271,16 +273,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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/// </summary>
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/// <param name="Script">LSL script</param>
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/// <returns>Filename to .dll assembly</returns>
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public object PerformScriptCompile(string Script, string asset, UUID ownerUUID)
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public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
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out string assembly, out Dictionary<KeyValuePair<int,int>, KeyValuePair<int,int>> linemap)
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{
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m_positionMap = null;
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linemap = null;
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m_warnings.Clear();
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string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
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assembly = Path.Combine(ScriptEnginesPath, Path.Combine(
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m_scriptEngine.World.RegionInfo.RegionID.ToString(),
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FilePrefix + "_compiled_" + asset + ".dll"));
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// string OutFile = Path.Combine(ScriptEnginesPath,
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// FilePrefix + "_compiled_" + asset + ".dll");
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if (!Directory.Exists(ScriptEnginesPath))
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{
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@ -305,51 +306,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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}
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// Don't recompile if we already have it
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// Performing 3 file exists tests for every script can still be slow
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if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
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{
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// If we have already read this linemap file, then it will be in our dictionary.
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// Don't build another copy of the dictionary (saves memory) and certainly
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// don't keep reading the same file from disk multiple times.
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if (!m_lineMaps.ContainsKey(assembly))
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m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
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linemap = m_lineMaps[assembly];
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return;
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}
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if (Script == String.Empty)
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{
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if (File.Exists(OutFile))
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return OutFile;
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throw new Exception("Cannot find script assembly and no script text present");
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}
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// Don't recompile if we already have it
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//
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if (File.Exists(OutFile) && File.Exists(OutFile+".text") && File.Exists(OutFile+".map"))
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{
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ReadMapFile(OutFile+".map");
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return OutFile;
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}
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enumCompileType l = DefaultCompileLanguage;
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enumCompileType language = DefaultCompileLanguage;
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if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
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l = enumCompileType.cs;
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language = enumCompileType.cs;
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if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
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{
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l = enumCompileType.vb;
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language = enumCompileType.vb;
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// We need to remove //vb, it won't compile with that
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Script = Script.Substring(4, Script.Length - 4);
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}
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if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
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l = enumCompileType.lsl;
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language = enumCompileType.lsl;
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if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
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l = enumCompileType.js;
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language = enumCompileType.js;
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if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
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l = enumCompileType.yp;
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language = enumCompileType.yp;
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if (!AllowedCompilers.ContainsKey(l.ToString()))
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if (!AllowedCompilers.ContainsKey(language.ToString()))
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{
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// Not allowed to compile to this language!
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string errtext = String.Empty;
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errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
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errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
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throw new Exception(errtext);
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}
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if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)l) == false) {
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if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false) {
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// Not allowed to compile to this language!
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string errtext = String.Empty;
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errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!";
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@ -358,7 +361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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string compileScript = Script;
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if (l == enumCompileType.lsl)
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if (language == enumCompileType.lsl)
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{
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// Its LSL, convert it to C#
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LSL_Converter = (ICodeConverter)new CSCodeGenerator();
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@ -370,16 +373,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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AddWarning(warning);
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}
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m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap;
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linemap = ((CSCodeGenerator) LSL_Converter).PositionMap;
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// Write the linemap to a file and save it in our dictionary for next time.
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m_lineMaps[assembly] = linemap;
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WriteMapFile(assembly + ".map", linemap);
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}
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if (l == enumCompileType.yp)
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if (language == enumCompileType.yp)
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{
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// Its YP, convert it to C#
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compileScript = YP_Converter.Convert(Script);
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}
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switch (l)
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switch (language)
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{
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case enumCompileType.cs:
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case enumCompileType.lsl:
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@ -396,7 +402,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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break;
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}
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return CompileFromDotNetText(compileScript, l, asset);
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assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
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return;
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}
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public string[] GetWarnings()
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@ -468,18 +475,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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/// </summary>
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/// <param name="Script">CS script</param>
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/// <returns>Filename to .dll assembly</returns>
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internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset)
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internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
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{
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string ext = "." + lang.ToString();
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// Output assembly name
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scriptCompileCounter++;
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string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
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m_scriptEngine.World.RegionInfo.RegionID.ToString(),
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FilePrefix + "_compiled_" + asset + ".dll"));
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try
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{
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File.Delete(OutFile);
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File.Delete(assembly);
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}
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catch (Exception e) // NOTLEGIT - Should be just FileIOException
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{
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@ -492,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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if (WriteScriptSourceToDebugFile)
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{
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string srcFileName = FilePrefix + "_source_" +
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Path.GetFileNameWithoutExtension(OutFile) + ext;
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Path.GetFileNameWithoutExtension(assembly) + ext;
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try
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{
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File.WriteAllText(Path.Combine(Path.Combine(
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@ -528,7 +532,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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parameters.GenerateExecutable = false;
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parameters.OutputAssembly = OutFile;
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parameters.OutputAssembly = assembly;
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parameters.IncludeDebugInformation = CompileWithDebugInformation;
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//parameters.WarningLevel = 1; // Should be 4?
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parameters.TreatWarningsAsErrors = false;
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@ -609,7 +613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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if (severity == "Error")
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{
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lslPos = FindErrorPosition(CompErr.Line, CompErr.Column);
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lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
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string text = CompErr.ErrorText;
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// Use LSL type names
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@ -635,14 +639,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// the compile may not be immediately apparent. Wait a
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// reasonable amount of time before giving up on it.
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if (!File.Exists(OutFile))
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if (!File.Exists(assembly))
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{
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for (int i=0; i<20 && !File.Exists(OutFile); i++)
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for (int i=0; i<20 && !File.Exists(assembly); i++)
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{
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System.Threading.Thread.Sleep(250);
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}
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// One final chance...
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if (!File.Exists(OutFile))
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if (!File.Exists(assembly))
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{
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errtext = String.Empty;
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errtext += "No compile error. But not able to locate compiled file.";
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@ -658,7 +662,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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//
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// Read the binary file into a buffer
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//
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FileInfo fi = new FileInfo(OutFile);
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FileInfo fi = new FileInfo(assembly);
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if (fi == null)
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{
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@ -671,7 +675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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try
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{
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FileStream fs = File.Open(OutFile, FileMode.Open, FileAccess.Read);
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FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
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fs.Read(data, 0, data.Length);
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fs.Close();
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}
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@ -690,34 +694,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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Byte[] buf = enc.GetBytes(filetext);
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FileStream sfs = File.Create(OutFile+".text");
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FileStream sfs = File.Create(assembly+".text");
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sfs.Write(buf, 0, buf.Length);
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sfs.Close();
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string posmap = String.Empty;
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if (m_positionMap != null)
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{
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foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap)
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{
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KeyValuePair<int, int> k = kvp.Key;
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KeyValuePair<int, int> v = kvp.Value;
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posmap += String.Format("{0},{1},{2},{3}\n",
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k.Key, k.Value, v.Key, v.Value);
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}
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}
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buf = enc.GetBytes(posmap);
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FileStream mfs = File.Create(OutFile+".map");
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mfs.Write(buf, 0, buf.Length);
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mfs.Close();
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return OutFile;
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}
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public KeyValuePair<int, int> FindErrorPosition(int line, int col)
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{
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return FindErrorPosition(line, col, m_positionMap);
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return assembly;
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}
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private class kvpSorter : IComparer<KeyValuePair<int,int>>
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@ -791,27 +772,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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return message;
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}
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public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap()
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private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
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{
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if (m_positionMap == null)
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return null;
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string mapstring = String.Empty;
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foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in linemap)
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{
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KeyValuePair<int, int> k = kvp.Key;
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KeyValuePair<int, int> v = kvp.Value;
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mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value);
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}
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Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ret =
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new Dictionary<KeyValuePair<int,int>, KeyValuePair<int, int>>();
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foreach (KeyValuePair<int, int> kvp in m_positionMap.Keys)
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ret.Add(kvp, m_positionMap[kvp]);
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return ret;
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System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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Byte[] mapbytes = enc.GetBytes(mapstring);
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FileStream mfs = File.Create(filename);
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mfs.Write(mapbytes, 0, mapbytes.Length);
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mfs.Close();
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}
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private void ReadMapFile(string filename)
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private static Dictionary<KeyValuePair<int,int>, KeyValuePair<int,int>> ReadMapFile(string filename)
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{
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Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
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try
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{
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StreamReader r = File.OpenText(filename);
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m_positionMap = new Dictionary<KeyValuePair<int,int>, KeyValuePair<int, int>>();
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linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
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string line;
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while ((line = r.ReadLine()) != null)
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@ -825,12 +811,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv);
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KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv);
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m_positionMap[k] = v;
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linemap[k] = v;
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}
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}
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catch
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{
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linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
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}
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return linemap;
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}
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}
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}
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@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private StateSource m_stateSource;
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private bool m_postOnRez;
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private bool m_startedFromSavedState = false;
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private string m_CurrentState = String.Empty;
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private int m_CurrentStateHash;
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private UUID m_RegionID = UUID.Zero;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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@ -252,16 +252,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
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}
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}
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try
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{
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if (dom != System.AppDomain.CurrentDomain)
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m_Script = (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script");
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else
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m_Script = (IScript)Assembly.Load(
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Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
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"SecondLife.Script");
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try
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{
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m_Script = (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script");
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//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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// lease.Register(this);
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}
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catch (Exception)
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@ -893,7 +899,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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string xml = ScriptSerializer.Serialize(this);
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if (m_CurrentState != xml)
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// Compare hash of the state we just just created with the state last written to disk
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// If the state is different, update the disk file.
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if(xml.GetHashCode() != m_CurrentStateHash)
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{
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try
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{
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@ -911,7 +919,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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//{
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// throw new Exception("Completed persistence save, but no file was created");
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//}
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m_CurrentState = xml;
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m_CurrentStateHash = xml.GetHashCode();
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}
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}
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@ -73,9 +73,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private bool m_InitialStartup = true;
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private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
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private string m_ScriptErrorMessage;
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private Dictionary<string, string> m_uniqueScripts = new Dictionary<string, string>();
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private bool m_AppDomainLoading;
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// disable warning: need to keep a reference to XEngine.EventManager
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// alive to avoid it being garbage collected
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// disable warning: need to keep a reference to XEngine.EventManager
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// alive to avoid it being garbage collected
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#pragma warning disable 414
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private EventManager m_EventManager;
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#pragma warning restore 414
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@ -201,6 +203,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
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m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
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m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
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m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true);
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m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
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m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
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@ -470,6 +473,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (engine != ScriptEngineName)
|
||||
return;
|
||||
|
||||
// If we've seen this exact script text before, use that reference instead
|
||||
if (m_uniqueScripts.ContainsKey(script))
|
||||
script = m_uniqueScripts[script];
|
||||
else
|
||||
m_uniqueScripts[script] = script;
|
||||
|
||||
Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
|
||||
|
||||
if (stateSource == (int)StateSource.ScriptedRez)
|
||||
|
@ -590,14 +599,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
lock (m_AddingAssemblies)
|
||||
{
|
||||
assembly = (string)m_Compiler.PerformScriptCompile(script,
|
||||
assetID.ToString(), item.OwnerID);
|
||||
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
|
||||
if (!m_AddingAssemblies.ContainsKey(assembly)) {
|
||||
m_AddingAssemblies[assembly] = 1;
|
||||
} else {
|
||||
m_AddingAssemblies[assembly]++;
|
||||
}
|
||||
linemap = m_Compiler.LineMap();
|
||||
}
|
||||
|
||||
string[] warnings = m_Compiler.GetWarnings();
|
||||
|
@ -696,19 +703,22 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
|
||||
Evidence evidence = new Evidence(baseEvidence);
|
||||
|
||||
AppDomain sandbox =
|
||||
AppDomain.CreateDomain(
|
||||
m_Scene.RegionInfo.RegionID.ToString(),
|
||||
evidence, appSetup);
|
||||
/*
|
||||
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
|
||||
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
|
||||
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
|
||||
PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
|
||||
CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
|
||||
sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
|
||||
sandbox.SetAppDomainPolicy(sandboxPolicy);
|
||||
*/
|
||||
AppDomain sandbox;
|
||||
if (m_AppDomainLoading)
|
||||
sandbox = AppDomain.CreateDomain(
|
||||
m_Scene.RegionInfo.RegionID.ToString(),
|
||||
evidence, appSetup);
|
||||
else
|
||||
sandbox = AppDomain.CurrentDomain;
|
||||
/*
|
||||
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
|
||||
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
|
||||
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
|
||||
PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
|
||||
CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
|
||||
sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
|
||||
sandbox.SetAppDomainPolicy(sandboxPolicy);
|
||||
*/
|
||||
m_AppDomains[appDomain] = sandbox;
|
||||
|
||||
m_AppDomains[appDomain].AssemblyResolve +=
|
||||
|
@ -905,9 +915,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
AppDomain domain = m_AppDomains[id];
|
||||
m_AppDomains.Remove(id);
|
||||
|
||||
AppDomain.Unload(domain);
|
||||
if (domain != AppDomain.CurrentDomain)
|
||||
AppDomain.Unload(domain);
|
||||
domain = null;
|
||||
// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
|
||||
// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue