Group Powers changed and Officers role brought back for Groups
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>0.9.1.0-post-fixes
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3cea21ab63
commit
334986ddc6
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@ -51,52 +51,56 @@ namespace OpenSim.Groups
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GroupPowers.StartProposal |
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GroupPowers.VoteOnProposal;
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public const GroupPowers OwnerPowers = GroupPowers.Accountable |
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GroupPowers.AllowEditLand |
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GroupPowers.AllowFly |
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GroupPowers.AllowLandmark |
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GroupPowers.AllowRez |
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GroupPowers.AllowSetHome |
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GroupPowers.AllowVoiceChat |
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GroupPowers.AssignMember |
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GroupPowers.AssignMemberLimited |
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GroupPowers.ChangeActions |
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GroupPowers.ChangeIdentity |
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GroupPowers.ChangeMedia |
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GroupPowers.ChangeOptions |
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GroupPowers.CreateRole |
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GroupPowers.DeedObject |
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GroupPowers.DeleteRole |
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GroupPowers.Eject |
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GroupPowers.FindPlaces |
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GroupPowers.HostEvent |
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GroupPowers.Invite |
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GroupPowers.JoinChat |
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GroupPowers.LandChangeIdentity |
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GroupPowers.LandDeed |
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GroupPowers.LandDivideJoin |
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GroupPowers.LandEdit |
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GroupPowers.LandEjectAndFreeze |
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GroupPowers.LandGardening |
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GroupPowers.LandManageAllowed |
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GroupPowers.LandManageBanned |
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GroupPowers.LandManagePasses |
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GroupPowers.LandOptions |
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GroupPowers.LandRelease |
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GroupPowers.LandSetSale |
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GroupPowers.ModerateChat |
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GroupPowers.ObjectManipulate |
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GroupPowers.ObjectSetForSale |
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GroupPowers.ReceiveNotices |
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GroupPowers.RemoveMember |
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GroupPowers.ReturnGroupOwned |
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GroupPowers.ReturnGroupSet |
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GroupPowers.ReturnNonGroup |
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GroupPowers.RoleProperties |
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GroupPowers.SendNotices |
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GroupPowers.SetLandingPoint |
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GroupPowers.StartProposal |
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GroupPowers.VoteOnProposal;
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public const GroupPowers OfficersPowers =
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(GroupPowers)DefaultEveryonePowers |
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GroupPowers.AllowFly |
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GroupPowers.AllowLandmark |
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GroupPowers.AllowRez |
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GroupPowers.AssignMemberLimited |
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GroupPowers.ChangeIdentity |
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GroupPowers.ChangeMedia |
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GroupPowers.ChangeOptions |
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GroupPowers.DeedObject |
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GroupPowers.Eject |
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GroupPowers.FindPlaces |
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GroupPowers.Invite |
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GroupPowers.LandChangeIdentity |
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GroupPowers.LandDeed |
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GroupPowers.LandDivideJoin |
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GroupPowers.LandEdit |
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GroupPowers.LandEjectAndFreeze |
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GroupPowers.LandGardening |
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GroupPowers.LandManageAllowed |
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GroupPowers.LandManageBanned |
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GroupPowers.LandManagePasses |
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GroupPowers.LandOptions |
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GroupPowers.LandRelease |
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GroupPowers.LandSetSale |
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GroupPowers.MemberVisible |
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GroupPowers.ModerateChat |
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GroupPowers.ObjectManipulate |
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GroupPowers.ObjectSetForSale |
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GroupPowers.ReturnGroupOwned |
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GroupPowers.ReturnGroupSet |
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GroupPowers.ReturnNonGroup |
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GroupPowers.RoleProperties |
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GroupPowers.SendNotices |
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GroupPowers.SetLandingPoint;
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public const GroupPowers OwnerPowers =
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(GroupPowers)OfficersPowers |
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GroupPowers.Accountable |
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GroupPowers.AllowEditLand |
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GroupPowers.AssignMember |
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GroupPowers.ChangeActions |
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GroupPowers.CreateRole |
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GroupPowers.DeleteRole |
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GroupPowers.ExperienceAdmin |
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GroupPowers.ExperienceCreator |
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GroupPowers.GroupBanAccess |
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GroupPowers.HostEvent |
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GroupPowers.RemoveMember;
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#region Daily Cleanup
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@ -151,20 +155,25 @@ namespace OpenSim.Groups
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data.Data["ShowInList"] = showInList ? "1" : "0";
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data.Data["AllowPublish"] = allowPublish ? "1" : "0";
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data.Data["MaturePublish"] = maturePublish ? "1" : "0";
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UUID roleID = UUID.Random();
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data.Data["OwnerRoleID"] = roleID.ToString();
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UUID ownerRoleID = UUID.Random();
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data.Data["OwnerRoleID"] = ownerRoleID.ToString();
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if (!m_Database.StoreGroup(data))
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return UUID.Zero;
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// Create Everyone role
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_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, UUID.Zero, "Everyone", "Everyone in the group", "Member of " + name, (ulong)DefaultEveryonePowers, true);
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_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, UUID.Zero, "Everyone", "Everyone in the group is in the everyone role.", "Member of " + name, (ulong)DefaultEveryonePowers, true);
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// Create Officers role
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UUID officersRoleID = UUID.Random();
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_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, officersRoleID, "Officers", "The officers of the group, with more powers than regular members.", "Officer of " + name, (ulong)OfficersPowers, true);
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// Create Owner role
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_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, roleID, "Owners", "Owners of the group", "Owner of " + name, (ulong)OwnerPowers, true);
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_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, ownerRoleID, "Owners", "Owners of the group", "Owner of " + name, (ulong)OwnerPowers, true);
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// Add founder to group
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_AddAgentToGroup(RequestingAgentID, founderID.ToString(), data.GroupID, roleID);
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_AddAgentToGroup(RequestingAgentID, founderID.ToString(), data.GroupID, ownerRoleID);
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_AddAgentToGroup(RequestingAgentID, founderID.ToString(), data.GroupID, officersRoleID);
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return data.GroupID;
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}
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