* Updates LSL2CS converter
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.0.6.0-stable
parent
7d18a93c2e
commit
3358d70c5b
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@ -51,6 +51,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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part.StartScript(itemID);
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}
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else
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{
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@ -119,6 +120,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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part.StopScript(itemID);
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RemoveScriptEvents(itemID);
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}
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else
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{
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@ -41,6 +41,40 @@ using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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[Flags]
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public enum scriptEvents : int
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{
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None = 0,
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attach = 1,
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collision = 15,
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collision_end = 32,
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collision_start = 64,
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control = 128,
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dataserver = 256,
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email = 512,
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http_response = 1024,
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land_collision = 2048,
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land_collision_end = 4096,
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land_collision_start = 8192,
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link_message = 16384,
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listen = 32768,
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money = 65536,
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moving_end = 131072,
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moving_start = 262144,
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not_at_rot_target = 524288,
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not_at_target = 1048576,
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remote_data = 8388608,
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run_time_permissions = 268435456,
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state_entry = 1073741824,
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state_exit = 2,
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timer = 4,
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touch = 8,
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touch_end = 536870912,
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touch_start = 2097152,
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object_rez = 4194304
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}
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public delegate void PrimCountTaintedDelegate();
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public partial class SceneObjectGroup : EntityBase
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@ -67,6 +101,9 @@ namespace OpenSim.Region.Environment.Scenes
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private LLVector3 lastPhysGroupPos;
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private LLQuaternion lastPhysGroupRot;
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private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
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private scriptEvents m_aggregateScriptEvents = scriptEvents.None;
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#region Properties
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/// <summary>
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@ -2042,6 +2079,104 @@ namespace OpenSim.Region.Environment.Scenes
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d.AddActiveScripts(count);
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}
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public void RemoveScriptEvents(LLUUID scriptid)
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{
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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scriptEvents oldparts = scriptEvents.None;
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oldparts = (scriptEvents)m_scriptEvents[scriptid];
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// remove values from aggregated script events
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m_aggregateScriptEvents &= ~oldparts;
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m_scriptEvents.Remove(scriptid);
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}
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}
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aggregateScriptEvents();
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}
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public void SetScriptEvents(LLUUID scriptid, int events)
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{
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scriptEvents oldparts = scriptEvents.None;
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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oldparts = (scriptEvents)m_scriptEvents[scriptid];
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// remove values from aggregated script events
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m_aggregateScriptEvents &= ~oldparts;
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m_scriptEvents[scriptid] = (scriptEvents)events;
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}
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else
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{
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m_scriptEvents.Add(scriptid, (scriptEvents)events);
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}
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}
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aggregateScriptEvents();
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}
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public void aggregateScriptEvents()
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{
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// Aggregate script events
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lock (m_scriptEvents)
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{
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foreach (scriptEvents s in m_scriptEvents.Values)
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{
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m_aggregateScriptEvents |= s;
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}
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}
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uint objectflagupdate = m_rootPart.ObjectFlags;
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if (
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((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
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)
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{
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objectflagupdate |= (uint)LLObject.ObjectFlags.Touch;
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}
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else
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{
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objectflagupdate &= ~(uint)LLObject.ObjectFlags.Touch;
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}
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if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
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{
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objectflagupdate |= (uint)LLObject.ObjectFlags.Money;
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}
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else
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{
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objectflagupdate &= ~(uint)LLObject.ObjectFlags.Money;
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}
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if (
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((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
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)
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{
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// subscribe to physics updates.
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}
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else
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{
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// unsubscribe to physics updates.
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}
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.ObjectFlags = objectflagupdate;
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}
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}
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ScheduleGroupForFullUpdate();
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}
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public override void SetText(string text, Vector3 color, double alpha)
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{
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Color = Color.FromArgb(0xff - (int) (alpha*0xff),
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@ -147,6 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (10 == item.Type)
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{
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StopScript(item.ItemID);
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m_parentGroup.RemoveScriptEvents(item.ItemID);
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}
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}
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}
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@ -83,6 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
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SCALE = 0x40
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}
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[Serializable]
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public partial class SceneObjectPart : IScriptHost, ISerializable
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{
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@ -729,8 +730,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_folderID = LLUUID.Random();
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Flags = 0;
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Flags |= LLObject.ObjectFlags.Touch |
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LLObject.ObjectFlags.AllowInventoryDrop |
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Flags |= LLObject.ObjectFlags.AllowInventoryDrop |
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LLObject.ObjectFlags.CreateSelected;
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@ -774,7 +774,7 @@ namespace OpenSim.Region.Environment.Scenes
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// Since we don't store script state, this is only a 'temporary' objectflag now
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// If the object is scripted, the script will get loaded and this will be set again
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ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
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ObjectFlags &= ~(uint)(LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch);
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TrimPermissions();
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// ApplyPhysics();
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@ -2312,6 +2312,14 @@ namespace OpenSim.Region.Environment.Scenes
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SetText( text );
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}
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public void setScriptEvents(LLUUID scriptID, int events)
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{
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if (m_parentGroup != null)
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{
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m_parentGroup.SetScriptEvents(scriptID, events);
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}
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}
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protected SceneObjectPart(SerializationInfo info, StreamingContext context)
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{
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//System.Console.WriteLine("SceneObjectPart Deserialize BGN");
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@ -1990,6 +1990,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.osDrawImage(drawList, width, height, imageUrl);
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}
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public void osSetStateEvents(int events)
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{
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m_LSL_Functions.osSetStateEvents(events);
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}
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//
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@ -5597,6 +5597,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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return drawList;
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}
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public void osSetStateEvents(int events)
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{
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m_host.setScriptEvents(m_itemID,events);
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}
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private void NotImplemented(string command)
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{
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if (throwErrorOnNotImplemented)
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@ -669,5 +669,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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string osSetPenSize(string drawList, int penSize);
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string osSetPenColour(string drawList, string colour);
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string osDrawImage(string drawList, int width, int height, string imageUrl);
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void osSetStateEvents(int events);
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}
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}
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@ -32,6 +32,7 @@ using System;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public class LSL2CSConverter
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{
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@ -41,6 +42,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
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private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
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private Dictionary<string, string> quotes = new Dictionary<string, string>();
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private Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
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public LSL2CSConverter()
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{
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@ -294,8 +296,63 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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// Finds out which events are in the script and writes a method call with the events in each state_entry event
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// Note the (?:)? block optional, and not returning a group. Less greedy then .*
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string[] eventmatches = new string[0];
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//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
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eventmatches = Regex.Split(Script, @"public void\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)+\s+[^\{]\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
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for (int pos = 0; pos<eventmatches.GetUpperBound(0);pos++)
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{
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pos++; // garbage
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string statea = eventmatches[pos]; pos++;
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string eventa = eventmatches[pos];
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scriptEvents storedEventsForState = scriptEvents.None;
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if (state_events.ContainsKey(statea))
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{
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storedEventsForState = state_events[statea];
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state_events[statea] |= convertnametoFlag(eventa);
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}
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else
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{
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state_events.Add(statea, convertnametoFlag(eventa));
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}
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System.Console.WriteLine("State:" + statea + ", event: " + eventa);
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}
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System.Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
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// Add namespace, class name and inheritance
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// Looking *ONLY* for state entry events
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string scriptCopy = "";
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//Only match State_Entry events now
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// Note the whole regex is a group, then we have the state this entry belongs to.
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eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)]+\s+[^\{]\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
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int endloop = eventmatches.GetUpperBound(0);
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for (int pos = 0; pos < endloop; pos++)
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{
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// Returns text before state entry match,
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scriptCopy += eventmatches[pos]; pos++;
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// Returns text of state entry match,
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scriptCopy += eventmatches[pos]; pos++;
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// Returns which state we're matching and writes a method call to the end of the above state_entry
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scriptCopy += "\r\n\t\tosSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
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// adds the remainder of the script.
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if ((pos + 1) == endloop)
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{
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pos++;
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scriptCopy += eventmatches[pos++];
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}
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}
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// save modified script.
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Script = scriptCopy;
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//System.Console.WriteLine(Script);
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Return = String.Empty;// +
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//"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
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@ -309,10 +366,151 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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Return += Script;
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//Return += "} }\r\n";
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state_events.Clear();
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quotes.Clear();
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return Return;
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}
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public scriptEvents convertnametoFlag(string eventname)
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{
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switch (eventname)
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{
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case "attach":
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return scriptEvents.attach;
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//break;
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// case "at_rot_target":
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//return (long)scriptEvents.at_rot_target;
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//break;
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//case "at_target":
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//return (long)scriptEvents.at_target;
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//break;
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//case "changed":
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//return (long)scriptEvents.changed;
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//break;
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case "collision":
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return scriptEvents.collision;
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// break;
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case "collision_end":
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return scriptEvents.collision_end;
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//break;
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case "collision_start":
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return scriptEvents.collision_start;
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// break;
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case "control":
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return scriptEvents.control;
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//break;
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case "dataserver":
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return scriptEvents.dataserver;
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// break;
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case "email":
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return scriptEvents.email;
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// break;
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case "http_response":
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return scriptEvents.http_response;
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// break;
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case "land_collision":
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return scriptEvents.land_collision;
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// break;
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case "land_collision_end":
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return scriptEvents.land_collision_end;
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// break;
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case "land_collision_start":
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return scriptEvents.land_collision_start;
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// break;
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case "link_message":
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return scriptEvents.link_message;
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// break;
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case "listen":
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return scriptEvents.listen;
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// break;
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case "money":
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return scriptEvents.money;
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// break;
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case "moving_end":
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return scriptEvents.moving_end;
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// break;
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case "moving_start":
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return scriptEvents.moving_start;
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// break;
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case "not_at_rot_target":
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return scriptEvents.not_at_rot_target;
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// break;
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case "not_at_target":
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return scriptEvents.not_at_target;
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// break;
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// case "no_sensor":
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//return (long)scriptEvents.no_sensor;
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//break;
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//case "on_rez":
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//return (long)scriptEvents.on_rez;
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// break;
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case "remote_data":
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return scriptEvents.remote_data;
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// break;
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case "run_time_permissions":
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return scriptEvents.run_time_permissions;
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// break;
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//case "sensor":
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//return (long)scriptEvents.sensor;
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// break;
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case "state_entry":
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return scriptEvents.state_entry;
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// break;
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case "state_exit":
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return scriptEvents.state_exit;
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// break;
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case "timer":
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return scriptEvents.timer;
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// break;
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case "touch":
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return scriptEvents.touch;
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// break;
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case "touch_end":
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return scriptEvents.touch_end;
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// break;
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case "touch_start":
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return scriptEvents.touch_start;
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// break;
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case "object_rez":
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return scriptEvents.object_rez;
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default:
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return 0;
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//break;
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}
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//return 0;
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}
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}
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[Flags]
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public enum scriptEvents : int
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{
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None = 0,
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attach = 1,
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collision = 15,
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collision_end = 32,
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collision_start = 64,
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control = 128,
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dataserver = 256,
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email = 512,
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http_response = 1024,
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land_collision = 2048,
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land_collision_end = 4096,
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land_collision_start = 8192,
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link_message = 16384,
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listen = 32768,
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money = 65536,
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moving_end = 131072,
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moving_start = 262144,
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not_at_rot_target = 524288,
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not_at_target = 1048576,
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remote_data = 8388608,
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run_time_permissions = 268435456,
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state_entry = 1073741824,
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state_exit = 2,
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timer = 4,
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touch = 8,
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touch_end = 536870912,
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touch_start = 2097152,
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object_rez = 4194304
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}
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}
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Reference in New Issue