More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.

bulletsim
Diva Canto 2011-05-22 16:51:03 -07:00
parent fed3cc630e
commit 336665e035
18 changed files with 396 additions and 214 deletions

View File

@ -46,6 +46,7 @@ namespace OpenSim.Data
{ {
bool Store(FriendsData data); bool Store(FriendsData data);
bool Delete(UUID ownerID, string friend); bool Delete(UUID ownerID, string friend);
bool Delete(string ownerID, string friend);
FriendsData[] GetFriends(UUID principalID); FriendsData[] GetFriends(UUID principalID);
FriendsData[] GetFriends(string principalID); FriendsData[] GetFriends(string principalID);
} }

View File

@ -51,6 +51,11 @@ namespace OpenSim.Data.MSSQL
} }
public bool Delete(UUID principalID, string friend) public bool Delete(UUID principalID, string friend)
{
return Delete(principalID.ToString(), friend);
}
public bool Delete(string principalID, string friend)
{ {
using (SqlConnection conn = new SqlConnection(m_ConnectionString)) using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand()) using (SqlCommand cmd = new SqlCommand())

View File

@ -43,6 +43,11 @@ namespace OpenSim.Data.MySQL
} }
public bool Delete(UUID principalID, string friend) public bool Delete(UUID principalID, string friend)
{
return Delete(principalID.ToString(), friend);
}
public bool Delete(string principalID, string friend)
{ {
MySqlCommand cmd = new MySqlCommand(); MySqlCommand cmd = new MySqlCommand();
@ -56,11 +61,6 @@ namespace OpenSim.Data.MySQL
} }
public FriendsData[] GetFriends(UUID principalID) public FriendsData[] GetFriends(UUID principalID)
{
return GetFriends(principalID.ToString());
}
public FriendsData[] GetFriends(string principalID)
{ {
MySqlCommand cmd = new MySqlCommand(); MySqlCommand cmd = new MySqlCommand();
@ -69,5 +69,14 @@ namespace OpenSim.Data.MySQL
return DoQuery(cmd); return DoQuery(cmd);
} }
public FriendsData[] GetFriends(string principalID)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
return DoQuery(cmd);
}
} }
} }

View File

@ -77,7 +77,12 @@ namespace OpenSim.Data.Null
return true; return true;
} }
public bool Delete(UUID userID, string friendID) public bool Delete(UUID principalID, string friend)
{
return Delete(principalID.ToString(), friend);
}
public bool Delete(string userID, string friendID)
{ {
List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); }); List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
if (lst != null) if (lst != null)

View File

@ -63,6 +63,11 @@ namespace OpenSim.Data.SQLite
} }
public bool Delete(UUID principalID, string friend) public bool Delete(UUID principalID, string friend)
{
return Delete(principalID.ToString(), friend);
}
public bool Delete(string principalID, string friend)
{ {
SqliteCommand cmd = new SqliteCommand(); SqliteCommand cmd = new SqliteCommand();

View File

@ -1703,9 +1703,9 @@ namespace OpenSim.Framework
/// <param name="url"></param> /// <param name="url"></param>
/// <param name="firstname"></param> /// <param name="firstname"></param>
/// <param name="lastname"></param> /// <param name="lastname"></param>
public static bool ParseUniversalUserIdentifier(string value, out UUID uuid, out string url, out string firstname, out string lastname) public static bool ParseUniversalUserIdentifier(string value, out UUID uuid, out string url, out string firstname, out string lastname, out string secret)
{ {
uuid = UUID.Zero; url = string.Empty; firstname = "Unknown"; lastname = "User"; uuid = UUID.Zero; url = string.Empty; firstname = "Unknown"; lastname = "User"; secret = string.Empty;
string[] parts = value.Split(';'); string[] parts = value.Split(';');
if (parts.Length >= 1) if (parts.Length >= 1)
@ -1724,6 +1724,8 @@ namespace OpenSim.Framework
lastname = name[1]; lastname = name[1];
} }
} }
if (parts.Length >= 4)
secret = parts[3];
return true; return true;
} }

View File

@ -272,11 +272,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
} }
} }
protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client)
{
return FriendsService.GetFriends(client.AgentId);
}
private void OnClientClosed(UUID agentID, Scene scene) private void OnClientClosed(UUID agentID, Scene scene)
{ {
ScenePresence sp = scene.GetScenePresence(agentID); ScenePresence sp = scene.GetScenePresence(agentID);
@ -300,7 +295,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private void OnMakeRootAgent(ScenePresence sp) private void OnMakeRootAgent(ScenePresence sp)
{ {
UpdateFriendsCache(sp.ControllingClient); RefetchFriends(sp.ControllingClient);
} }
private void OnClientLogin(IClientAPI client) private void OnClientLogin(IClientAPI client)
@ -544,11 +539,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
} }
} }
protected virtual void StoreBackwards(UUID friendID, UUID agentID)
{
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
}
private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im) private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
{ {
// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID) // !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
@ -587,7 +577,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
StoreFriendships(agentID, friendID); StoreFriendships(agentID, friendID);
// Update the local cache // Update the local cache
UpdateFriendsCache(client); RefetchFriends(client);
// //
// Notify the friend // Notify the friend
@ -614,18 +604,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
} }
} }
protected virtual void StoreFriendships(UUID agentID, UUID friendID)
{
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1);
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1);
}
private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders) private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
{ {
m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID); m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID);
FriendsService.Delete(agentID, friendID.ToString()); DeleteFriendship(agentID, friendID);
FriendsService.Delete(friendID, agentID.ToString());
// //
// Notify the friend // Notify the friend
@ -652,10 +635,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID) private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)
{ {
DeleteFriendship(agentID, exfriendID); if (!DeleteFriendship(agentID, exfriendID))
client.SendAlertMessage("Unable to terminate friendship on this sim.");
// Update local cache // Update local cache
UpdateFriendsCache(client); RefetchFriends(client);
client.SendTerminateFriend(exfriendID); client.SendTerminateFriend(exfriendID);
@ -679,12 +663,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
} }
} }
protected virtual void DeleteFriendship(UUID agentID, UUID exfriendID)
{
FriendsService.Delete(agentID, exfriendID.ToString());
FriendsService.Delete(exfriendID, agentID.ToString());
}
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
{ {
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
@ -702,7 +680,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (friend != null) // Found it if (friend != null) // Found it
{ {
// Store it on the DB // Store it on the DB
if (!SimpleStore(requester, target, rights)) if (!StoreRights(requester, target, rights))
{ {
remoteClient.SendAlertMessage("Unable to grant rights."); remoteClient.SendAlertMessage("Unable to grant rights.");
return; return;
@ -740,12 +718,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester); m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester);
} }
protected virtual bool SimpleStore(UUID agentID, UUID friendID, int rights)
{
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights);
return true;
}
protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
{ {
foreach (FriendInfo fi in friends) foreach (FriendInfo fi in friends)
@ -782,7 +754,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendClient.SendInstantMessage(im); friendClient.SendInstantMessage(im);
// Update the local cache // Update the local cache
UpdateFriendsCache(friendClient); RefetchFriends(friendClient);
// we're done // we're done
return true; return true;
@ -815,7 +787,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// the friend in this sim as root agent // the friend in this sim as root agent
friendClient.SendTerminateFriend(exfriendID); friendClient.SendTerminateFriend(exfriendID);
// update local cache // update local cache
UpdateFriendsCache(friendClient); RefetchFriends(friendClient);
// we're done // we're done
return true; return true;
} }
@ -874,6 +846,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#endregion #endregion
#region Get / Set friends in several flavours
/// <summary>
/// Get friends from local cache only
/// </summary>
/// <param name="agentID"></param>
/// <returns></returns>
protected FriendInfo[] GetFriends(UUID agentID) protected FriendInfo[] GetFriends(UUID agentID)
{ {
UserFriendData friendsData; UserFriendData friendsData;
@ -887,17 +865,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return EMPTY_FRIENDS; return EMPTY_FRIENDS;
} }
private void UpdateFriendsCache(IClientAPI client) /// <summary>
{ /// Update loca cache only
UUID agentID = client.AgentId; /// </summary>
lock (m_Friends) /// <param name="userID"></param>
{ /// <param name="friendID"></param>
UserFriendData friendsData; /// <param name="rights"></param>
if (m_Friends.TryGetValue(agentID, out friendsData))
friendsData.Friends = GetFriendsFromService(client);
}
}
protected void UpdateLocalCache(UUID userID, UUID friendID, int rights) protected void UpdateLocalCache(UUID userID, UUID friendID, int rights)
{ {
// Update local cache // Update local cache
@ -908,5 +881,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
finfo.TheirFlags = rights; finfo.TheirFlags = rights;
} }
} }
protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client)
{
return FriendsService.GetFriends(client.AgentId);
}
private void RefetchFriends(IClientAPI client)
{
UUID agentID = client.AgentId;
lock (m_Friends)
{
UserFriendData friendsData;
if (m_Friends.TryGetValue(agentID, out friendsData))
friendsData.Friends = GetFriendsFromService(client);
}
}
protected virtual bool StoreRights(UUID agentID, UUID friendID, int rights)
{
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights);
return true;
}
protected virtual void StoreBackwards(UUID friendID, UUID agentID)
{
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
}
protected virtual void StoreFriendships(UUID agentID, UUID friendID)
{
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1);
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1);
}
protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID)
{
FriendsService.Delete(agentID, exfriendID.ToString());
FriendsService.Delete(exfriendID, agentID.ToString());
return true;
}
#endregion
} }
} }

View File

@ -72,8 +72,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UUID id; UUID id;
if (!UUID.TryParse(finfo.Friend, out id)) if (!UUID.TryParse(finfo.Friend, out id))
{ {
string url = string.Empty, first = string.Empty, last = string.Empty; string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last)) if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp))
{ {
IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
uMan.AddUser(id, url + ";" + first + " " + last); uMan.AddUser(id, url + ";" + first + " " + last);
@ -103,22 +103,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return false; return false;
} }
protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
{
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId);
if (account1 != null)
return base.GetFriendsFromService(client);
// Foreigner
AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
FriendInfo[] finfos = FriendsService.GetFriends(agentUUI);
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
return finfos;
}
protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
{ {
first = "Unknown"; last = "User"; first = "Unknown"; last = "User";
@ -126,8 +110,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return true; return true;
// fid is not a UUID... // fid is not a UUID...
string url = string.Empty; string url = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last)) if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp))
{ {
IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
userMan.AddUser(agentID, url + ";" + first + " " + last); userMan.AddUser(agentID, url + ";" + first + " " + last);
@ -164,7 +148,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return "Please confirm this friendship you made while you were away."; return "Please confirm this friendship you made while you were away.";
} }
protected override bool SimpleStore(UUID agentID, UUID friendID, int rights) protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
{
foreach (FriendInfo fi in friends)
{
if (fi.Friend.StartsWith(friendID.ToString()))
return fi;
}
return null;
}
protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
{
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId);
if (account1 != null)
return base.GetFriendsFromService(client);
FriendInfo[] finfos = new FriendInfo[0];
// Foreigner
AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
if (agentClientCircuit != null)
{
string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
m_log.DebugFormat("[XXX] GetFriendsFromService to {0}", agentUUI);
finfos = FriendsService.GetFriends(agentUUI);
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
}
return finfos;
}
protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
{ {
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
@ -172,30 +187,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (account1 != null && account2 != null) if (account1 != null && account2 != null)
{ {
// local grid users // local grid users
return base.SimpleStore(agentID, friendID, rights); return base.StoreRights(agentID, friendID, rights);
} }
if (account1 != null) if (account1 != null) // agent is local, friend is foreigner
{ {
FriendInfo[] finfos = GetFriends(agentID); FriendInfo[] finfos = GetFriends(agentID);
if (finfos.Length > 0) FriendInfo finfo = GetFriend(finfos, friendID);
if (finfo != null)
{ {
FriendInfo finfo = GetFriend(finfos, friendID);
FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights); FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights);
return true; return true;
} }
} }
if (account2 != null)
if (account2 != null) // agent is foreigner, friend is local
{ {
IClientAPI client = LocateClientObject(agentID); string agentUUI = GetUUI(friendID, agentID);
if (client != null) if (agentUUI != string.Empty)
{ {
AgentCircuitData acircuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.CircuitCode); FriendsService.StoreFriend(agentUUI, friendID.ToString(), rights);
if (acircuit != null) return true;
{
FriendsService.StoreFriend(Util.ProduceUserUniversalIdentifier(acircuit), friendID.ToString(), rights);
return true;
}
} }
} }
@ -233,7 +245,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return; return;
} }
// ok, at least one of them is foreigner, let's get their data // ok, at least one of them is foreigner, let's get their data
IClientAPI agentClient = LocateClientObject(agentID); IClientAPI agentClient = LocateClientObject(agentID);
IClientAPI friendClient = LocateClientObject(friendID); IClientAPI friendClient = LocateClientObject(friendID);
@ -257,13 +268,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
} }
m_log.DebugFormat("[XXX] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
agentUUI, friendUUI, agentFriendService, friendFriendService); agentUUI, friendUUI, agentFriendService, friendFriendService);
// Generate a random 8-character hex number that will sign this friendship
string secret = UUID.Random().ToString().Substring(0, 8);
if (agentAccount != null) // agent is local, 'friend' is foreigner if (agentAccount != null) // agent is local, 'friend' is foreigner
{ {
// This may happen when the agent returned home, in which case the friend is not there // This may happen when the agent returned home, in which case the friend is not there
// We need to llok for its information in the friends list itself // We need to look for its information in the friends list itself
bool confirming = false;
if (friendUUI == string.Empty) if (friendUUI == string.Empty)
{ {
FriendInfo[] finfos = GetFriends(agentID); FriendInfo[] finfos = GetFriends(agentID);
@ -272,35 +287,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (finfo.TheirFlags == -1) if (finfo.TheirFlags == -1)
{ {
if (finfo.Friend.StartsWith(friendID.ToString())) if (finfo.Friend.StartsWith(friendID.ToString()))
{
friendUUI = finfo.Friend; friendUUI = finfo.Friend;
confirming = true;
}
} }
} }
} }
// store in the local friends service a reference to the foreign friend // If it's confirming the friendship, we already have the full friendUUI with the secret
FriendsService.StoreFriend(agentID.ToString(), friendUUI, 1); string theFriendUUID = confirming ? friendUUI : friendUUI + ";" + secret;
// and also the converse
FriendsService.StoreFriend(friendUUI, agentID.ToString(), 1);
if (friendClientCircuit != null) // store in the local friends service a reference to the foreign friend
FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
// and also the converse
FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
if (!confirming && friendClientCircuit != null)
{ {
// store in the foreign friends service a reference to the local agent // store in the foreign friends service a reference to the local agent
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID); HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
friendsConn.NewFriendship(friendID, agentUUI); friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
} }
} }
else if (friendAccount != null) // 'friend' is local, agent is foreigner else if (friendAccount != null) // 'friend' is local, agent is foreigner
{ {
// store in the local friends service a reference to the foreign agent // store in the local friends service a reference to the foreign agent
FriendsService.StoreFriend(friendID.ToString(), agentUUI, 1); FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
// and also the converse // and also the converse
FriendsService.StoreFriend(agentUUI, friendID.ToString(), 1); FriendsService.StoreFriend(agentUUI + ";" + secret, friendID.ToString(), 1);
if (agentClientCircuit != null) if (agentClientCircuit != null)
{ {
// store in the foreign friends service a reference to the local agent // store in the foreign friends service a reference to the local agent
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID); HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
friendsConn.NewFriendship(agentID, friendUUI); friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
} }
} }
else // They're both foreigners! else // They're both foreigners!
@ -309,43 +330,112 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (agentClientCircuit != null) if (agentClientCircuit != null)
{ {
friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID); friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
friendsConn.NewFriendship(agentID, friendUUI); friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
} }
if (friendClientCircuit != null) if (friendClientCircuit != null)
{ {
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID); friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
friendsConn.NewFriendship(friendID, agentUUI); friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
} }
} }
// my brain hurts now // my brain hurts now
} }
protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
{ {
foreach (FriendInfo fi in friends) UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, exfriendID);
// Are they both local users?
if (agentAccount != null && friendAccount != null)
{ {
if (fi.Friend.StartsWith(friendID.ToString())) // local grid users
return fi; return base.DeleteFriendship(agentID, exfriendID);
} }
return null;
}
protected override void DeleteFriendship(UUID agentID, UUID exfriendID) // ok, at least one of them is foreigner, let's get their data
{ string agentUUI = string.Empty;
base.DeleteFriendship(agentID, exfriendID); string friendUUI = string.Empty;
// Maybe some of the base deletes will fail.
// Let's delete the local friendship with foreign friend if (agentAccount != null) // agent is local, 'friend' is foreigner
FriendInfo[] friends = GetFriends(agentID);
foreach (FriendInfo finfo in friends)
{ {
if (finfo.Friend != exfriendID.ToString() && finfo.Friend.StartsWith(exfriendID.ToString())) // We need to look for its information in the friends list itself
FriendInfo[] finfos = GetFriends(agentID);
FriendInfo finfo = GetFriend(finfos, exfriendID);
if (finfo != null)
{ {
FriendsService.Delete(agentID, exfriendID.ToString()); friendUUI = finfo.Friend;
// TODO: delete the friendship on the other side
// Should use the homeurl given in finfo.Friend // delete in the local friends service the reference to the foreign friend
FriendsService.Delete(agentID, friendUUI);
// and also the converse
FriendsService.Delete(friendUUI, agentID.ToString());
// notify the exfriend's service
Util.FireAndForget(delegate { Delete(exfriendID, agentID, friendUUI); });
m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentID, friendUUI);
return true;
} }
} }
else if (friendAccount != null) // agent is foreigner, 'friend' is local
{
agentUUI = GetUUI(exfriendID, agentID);
if (agentUUI != string.Empty)
{
// delete in the local friends service the reference to the foreign agent
FriendsService.Delete(exfriendID, agentUUI);
// and also the converse
FriendsService.Delete(agentUUI, exfriendID.ToString());
// notify the agent's service?
Util.FireAndForget(delegate { Delete(agentID, exfriendID, agentUUI); });
m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentUUI, exfriendID);
return true;
}
}
//else They're both foreigners! Can't handle this
return false;
} }
private string GetUUI(UUID localUser, UUID foreignUser)
{
// Let's see if the user is here by any chance
FriendInfo[] finfos = GetFriends(localUser);
if (finfos != EMPTY_FRIENDS) // friend is here, cool
{
FriendInfo finfo = GetFriend(finfos, foreignUser);
if (finfo != null)
{
return finfo.Friend;
}
}
else // user is not currently on this sim, need to get from the service
{
finfos = FriendsService.GetFriends(localUser);
foreach (FriendInfo finfo in finfos)
{
if (finfo.Friend.StartsWith(foreignUser.ToString())) // found it!
{
return finfo.Friend;
}
}
}
return string.Empty;
}
private void Delete(UUID foreignUser, UUID localUser, string uui)
{
UUID id;
string url = string.Empty, secret = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(uui, out id, out url, out tmp, out tmp, out secret))
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url);
HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url);
friendConn.DeleteFriendship(foreignUser, localUser, secret);
}
}
} }
} }

View File

@ -91,6 +91,9 @@ namespace OpenSim.Server.Handlers.Friends
case "deletefriend": case "deletefriend":
return DeleteFriend(request); return DeleteFriend(request);
case "deletefriend_string":
return DeleteFriendString(request);
} }
m_log.DebugFormat("[FRIENDS HANDLER]: unknown method {0} request {1}", method.Length, method); m_log.DebugFormat("[FRIENDS HANDLER]: unknown method {0} request {1}", method.Length, method);
} }
@ -184,7 +187,25 @@ namespace OpenSim.Server.Handlers.Friends
else else
return FailureResult(); return FailureResult();
} }
byte[] DeleteFriendString(Dictionary<string, object> request)
{
string principalID = string.Empty;
if (request.ContainsKey("PRINCIPALID"))
principalID = request["PRINCIPALID"].ToString();
else
m_log.WarnFormat("[FRIENDS HANDLER]: no principalID in request to delete friend");
string friend = string.Empty;
if (request.ContainsKey("FRIEND"))
friend = request["FRIEND"].ToString();
bool success = m_FriendsService.Delete(principalID, friend);
if (success)
return SuccessResult();
else
return FailureResult();
}
#endregion #endregion
#region Misc #region Misc

View File

@ -88,6 +88,8 @@ namespace OpenSim.Server.Handlers.Hypergrid
case "newfriendship": case "newfriendship":
return NewFriendship(request); return NewFriendship(request);
case "deletefriendship":
return DeleteFriendship(request);
} }
m_log.DebugFormat("[HGFRIENDS HANDLER]: unknown method {0} request {1}", method.Length, method); m_log.DebugFormat("[HGFRIENDS HANDLER]: unknown method {0} request {1}", method.Length, method);
} }
@ -143,11 +145,21 @@ namespace OpenSim.Server.Handlers.Hypergrid
// OK, can proceed // OK, can proceed
FriendInfo friend = new FriendInfo(request); FriendInfo friend = new FriendInfo(request);
UUID friendID;
string tmp = string.Empty;
if (!Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out tmp, out tmp, out tmp, out tmp))
return FailureResult();
m_log.DebugFormat("[HGFRIENDS HANDLER]: New friendship {0} {1}", friend.PrincipalID, friend.Friend);
// If the friendship already exists, return fail
FriendInfo[] finfos = m_FriendsService.GetFriends(friend.PrincipalID);
foreach (FriendInfo finfo in finfos)
if (finfo.Friend.StartsWith(friendID.ToString()))
return FailureResult();
// the user needs to confirm when he gets home // the user needs to confirm when he gets home
bool success = m_FriendsService.StoreFriend(friend.PrincipalID.ToString(), friend.Friend, 0); bool success = m_FriendsService.StoreFriend(friend.PrincipalID.ToString(), friend.Friend, 0);
//if (success)
// m_FriendsService.StoreFriend(friend.Friend, friend.PrincipalID.ToString(), 1);
if (success) if (success)
return SuccessResult(); return SuccessResult();
@ -155,6 +167,33 @@ namespace OpenSim.Server.Handlers.Hypergrid
return FailureResult(); return FailureResult();
} }
byte[] DeleteFriendship(Dictionary<string, object> request)
{
FriendInfo friend = new FriendInfo(request);
string secret = string.Empty;
if (request.ContainsKey("SECRET"))
secret = request["SECRET"].ToString();
if (secret == string.Empty)
return FailureResult();
FriendInfo[] finfos = m_FriendsService.GetFriends(friend.PrincipalID);
foreach (FriendInfo finfo in finfos)
{
// We check the secret here
if (finfo.Friend.StartsWith(friend.Friend) && finfo.Friend.EndsWith(secret))
{
m_log.DebugFormat("[HGFRIENDS HANDLER]: Delete friendship {0} {1}", friend.PrincipalID, friend.Friend);
m_FriendsService.Delete(friend.PrincipalID, finfo.Friend);
m_FriendsService.Delete(finfo.Friend, friend.PrincipalID.ToString());
return SuccessResult();
}
}
return FailureResult();
}
#endregion #endregion
#region Misc #region Misc

View File

@ -211,6 +211,16 @@ namespace OpenSim.Services.Connectors.Friends
} }
public bool Delete(string PrincipalID, string Friend)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["PRINCIPALID"] = PrincipalID.ToString();
sendData["FRIEND"] = Friend;
sendData["METHOD"] = "deletefriend_string";
return Delete(sendData, PrincipalID, Friend);
}
public bool Delete(UUID PrincipalID, string Friend) public bool Delete(UUID PrincipalID, string Friend)
{ {
Dictionary<string, object> sendData = new Dictionary<string, object>(); Dictionary<string, object> sendData = new Dictionary<string, object>();
@ -218,6 +228,11 @@ namespace OpenSim.Services.Connectors.Friends
sendData["FRIEND"] = Friend; sendData["FRIEND"] = Friend;
sendData["METHOD"] = "deletefriend"; sendData["METHOD"] = "deletefriend";
return Delete(sendData, PrincipalID.ToString(), Friend);
}
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
{
string reply = string.Empty; string reply = string.Empty;
try try
{ {

View File

@ -54,6 +54,11 @@ namespace OpenSim.Services.Connectors.Hypergrid
{ {
} }
public HGFriendsServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
public HGFriendsServicesConnector(string serverURI, UUID sessionID, string serviceKey) public HGFriendsServicesConnector(string serverURI, UUID sessionID, string serviceKey)
{ {
m_ServerURI = serverURI.TrimEnd('/'); m_ServerURI = serverURI.TrimEnd('/');
@ -151,6 +156,51 @@ namespace OpenSim.Services.Connectors.Hypergrid
} }
public bool DeleteFriendship(UUID PrincipalID, UUID Friend, string secret)
{
FriendInfo finfo = new FriendInfo();
finfo.PrincipalID = PrincipalID;
finfo.Friend = Friend.ToString();
Dictionary<string, object> sendData = finfo.ToKeyValuePairs();
sendData["METHOD"] = "deletefriendship";
sendData["SECRET"] = secret;
string reply = string.Empty;
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/hgfriends",
ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
return false;
}
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if ((replyData != null) && replyData.ContainsKey("Result") && (replyData["Result"] != null))
{
bool success = false;
Boolean.TryParse(replyData["Result"].ToString(), out success);
return success;
}
else
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Delete {0} {1} received null response",
PrincipalID, Friend);
}
else
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: DeleteFriend received null reply");
return false;
}
#endregion #endregion
} }
} }

View File

@ -103,7 +103,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
if (!UUID.TryParse(principalID, out friend.PrincipalID)) if (!UUID.TryParse(principalID, out friend.PrincipalID))
{ {
string tmp = string.Empty; string tmp = string.Empty;
if (!Util.ParseUniversalUserIdentifier(principalID, out friend.PrincipalID, out tmp, out tmp, out tmp)) if (!Util.ParseUniversalUserIdentifier(principalID, out friend.PrincipalID, out tmp, out tmp, out tmp, out tmp))
// bad record. ignore this entry // bad record. ignore this entry
continue; continue;
} }
@ -163,6 +163,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
} }
public bool Delete(UUID principalID, string friend) public bool Delete(UUID principalID, string friend)
{
return Delete(principalID.ToString(), friend);
}
public bool Delete(string principalID, string friend)
{ {
if (String.IsNullOrEmpty(m_serverUrl)) if (String.IsNullOrEmpty(m_serverUrl))
return true; return true;

View File

@ -75,7 +75,7 @@ namespace OpenSim.Services.Friends
if (!UUID.TryParse(d.PrincipalID, out i.PrincipalID)) if (!UUID.TryParse(d.PrincipalID, out i.PrincipalID))
{ {
string tmp = string.Empty; string tmp = string.Empty;
if (!Util.ParseUniversalUserIdentifier(d.PrincipalID, out i.PrincipalID, out tmp, out tmp, out tmp)) if (!Util.ParseUniversalUserIdentifier(d.PrincipalID, out i.PrincipalID, out tmp, out tmp, out tmp, out tmp))
// bad record. ignore this entry // bad record. ignore this entry
continue; continue;
} }
@ -101,6 +101,11 @@ namespace OpenSim.Services.Friends
return m_Database.Store(d); return m_Database.Store(d);
} }
public bool Delete(string principalID, string friend)
{
return m_Database.Delete(principalID, friend);
}
public virtual bool Delete(UUID PrincipalID, string Friend) public virtual bool Delete(UUID PrincipalID, string Friend)
{ {
return m_Database.Delete(PrincipalID, Friend); return m_Database.Delete(PrincipalID, Friend);

View File

@ -1,86 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using System;
using System.Collections.Generic;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Friends;
using OpenSim.Data;
using Nini.Config;
using log4net;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
namespace OpenSim.Services.HypergridService
{
public class HGFriendsService : FriendsService, IFriendsService
{
public HGFriendsService(IConfigSource config) : base(config)
{
}
/// <summary>
/// Overrides base.
/// Storing new friendships from the outside is a tricky, sensitive operation, and it
/// needs to be done under certain restrictions.
/// First of all, if the friendship already exists, this is a no-op. In other words,
/// we cannot change just the flags, it needs to be a new friendship.
/// Second, we store it as flags=0 always, independent of what the caller sends. The
/// owner of the friendship needs to confirm when it gets back home.
/// </summary>
/// <param name="PrincipalID"></param>
/// <param name="Friend"></param>
/// <param name="flags"></param>
/// <returns></returns>
public override bool StoreFriend(string PrincipalID, string Friend, int flags)
{
UUID userID;
if (UUID.TryParse(PrincipalID, out userID))
{
FriendsData[] friendsData = m_Database.GetFriends(userID.ToString());
List<FriendsData> fList = new List<FriendsData>(friendsData);
if (fList.Find(delegate(FriendsData fdata)
{
return fdata.Friend == Friend;
}) != null)
return false;
}
else
return false;
FriendsData d = new FriendsData();
d.PrincipalID = PrincipalID;
d.Friend = Friend;
d.Data = new Dictionary<string, string>();
d.Data["Flags"] = "0";
return m_Database.Store(d);
}
}
}

View File

@ -77,5 +77,6 @@ namespace OpenSim.Services.Interfaces
FriendInfo[] GetFriends(string PrincipalID); FriendInfo[] GetFriends(string PrincipalID);
bool StoreFriend(string PrincipalID, string Friend, int flags); bool StoreFriend(string PrincipalID, string Friend, int flags);
bool Delete(UUID PrincipalID, string Friend); bool Delete(UUID PrincipalID, string Friend);
bool Delete(string PrincipalID, string Friend);
} }
} }

View File

@ -628,7 +628,7 @@ namespace OpenSim.Services.LLLoginService
else else
{ {
string tmp; string tmp;
if (Util.ParseUniversalUserIdentifier(finfo.Friend, out friendID, out tmp, out tmp, out tmp)) if (Util.ParseUniversalUserIdentifier(finfo.Friend, out friendID, out tmp, out tmp, out tmp, out tmp))
buddyitem.BuddyID = friendID.ToString(); buddyitem.BuddyID = friendID.ToString();
else else
// junk entry // junk entry

View File

@ -142,7 +142,7 @@
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
[HGFriendsService] [HGFriendsService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService" LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
;; This should always be the very last thing on this file ;; This should always be the very last thing on this file