mantis 8250: if flying, stay flying
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				|  | @ -3215,11 +3215,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             if(terrainHeight > pos.Z) | ||||
|                 pos.Z = terrainHeight; | ||||
| 
 | ||||
| //            m_log.DebugFormat( | ||||
| //                "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | ||||
| //                Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | ||||
|             //            m_log.DebugFormat( | ||||
|             //                "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | ||||
|             //                Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | ||||
| 
 | ||||
|             bool shouldfly = noFly ? false : (Flying || (pos.Z > terrainHeight + Appearance.AvatarHeight)); | ||||
|             bool shouldfly = true;; | ||||
|             if (!Flying) | ||||
|                 shouldfly = noFly ? false : (pos.Z > terrainHeight + Appearance.AvatarHeight); | ||||
| 
 | ||||
|             Vector3 localVectorToTarget3D = pos - AbsolutePosition; | ||||
| 
 | ||||
|  |  | |||
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