mantis 8250: if flying, stay flying

master
UbitUmarov 2020-05-19 17:01:32 +01:00
parent 822fea4a99
commit 337832ecbe
1 changed files with 6 additions and 4 deletions

View File

@ -3215,11 +3215,13 @@ namespace OpenSim.Region.Framework.Scenes
if(terrainHeight > pos.Z)
pos.Z = terrainHeight;
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
bool shouldfly = noFly ? false : (Flying || (pos.Z > terrainHeight + Appearance.AvatarHeight));
bool shouldfly = true;;
if (!Flying)
shouldfly = noFly ? false : (pos.Z > terrainHeight + Appearance.AvatarHeight);
Vector3 localVectorToTarget3D = pos - AbsolutePosition;