Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.csavinationmerge
commit
337b2e634a
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@ -153,6 +153,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Flag to signal when clients should send pings</summary>
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/// <summary>Flag to signal when clients should send pings</summary>
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private bool m_sendPing;
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private bool m_sendPing;
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private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
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private int m_defaultRTO = 0;
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private int m_defaultRTO = 0;
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private int m_maxRTO = 0;
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private int m_maxRTO = 0;
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@ -701,6 +703,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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object[] array = new object[] { buffer, packet };
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object[] array = new object[] { buffer, packet };
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lock (m_pendingCache)
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m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
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Util.FireAndForget(HandleUseCircuitCode, array);
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Util.FireAndForget(HandleUseCircuitCode, array);
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return;
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return;
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@ -710,7 +714,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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IClientAPI client;
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IClientAPI client;
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if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
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if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
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{
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{
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<<<<<<< HEAD
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m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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=======
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lock (m_pendingCache)
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{
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Queue<UDPPacketBuffer> queue;
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if (m_pendingCache.TryGetValue(address, out queue))
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queue.Enqueue(buffer);
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}
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// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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>>>>>>> 2606484e45138adef289386509b1e27552a32aee
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return;
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return;
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}
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}
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@ -943,6 +958,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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if (client != null)
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if (client != null)
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client.SceneAgent.SendInitialDataToMe();
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client.SceneAgent.SendInitialDataToMe();
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// Now we know we can handle more data
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Thread.Sleep(200);
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// Obtain the queue and remove it from the cache
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Queue<UDPPacketBuffer> queue = null;
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lock (m_pendingCache)
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{
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if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
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return;
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m_pendingCache.Remove(remoteEndPoint);
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}
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// Reinject queued packets
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while(queue.Count > 0)
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{
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UDPPacketBuffer buf = queue.Dequeue();
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PacketReceived(buf);
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}
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queue = null;
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}
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}
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else
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else
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{
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{
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@ -950,6 +986,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
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"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
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uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
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uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
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lock (m_pendingCache)
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m_pendingCache.Remove(remoteEndPoint);
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}
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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@ -8000,7 +8000,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
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//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
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int idx = 0;
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int idx = 0;
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SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
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bool positionChanged = false;
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bool positionChanged = false;
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Vector3 finalPos = Vector3.Zero;
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Vector3 finalPos = Vector3.Zero;
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@ -8015,78 +8014,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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switch (code)
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switch (code)
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{
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{
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// a avatar is a child
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case (int)ScriptBaseClass.PRIM_POSITION:
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case (int)ScriptBaseClass.PRIM_POSITION:
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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{
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{
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if (remain < 1)
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if (remain < 1)
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return;
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return;
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LSL_Vector v;
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LSL_Vector v;
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v = rules.GetVector3Item(idx++);
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v = rules.GetVector3Item(idx++);
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if (sitpart == null)
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SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
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if (part == null)
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break;
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break;
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Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
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LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
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LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
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if (sitpart != sitpart.ParentGroup.RootPart)
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if (llGetLinkNumber() > 1)
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{
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{
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pos -= sitpart.OffsetPosition; // remove sit part offset
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localRot = llGetLocalRot();
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Quaternion rot = sitpart.RotationOffset;
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localPos = llGetLocalPos();
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pos *= Quaternion.Conjugate(rot); // removed sit part rotation
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}
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}
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
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pos += sitOffset;
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finalPos = pos;
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v -= localPos;
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positionChanged = true;
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v /= localRot;
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LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
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v = v + 2 * sitOffset;
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av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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av.SendAvatarDataToAllAgents();
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}
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}
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break;
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break;
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case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
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case (int)ScriptBaseClass.PRIM_ROTATION:
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case (int)ScriptBaseClass.PRIM_ROTATION:
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{
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{
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if (remain < 1)
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if (remain < 1)
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return;
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return;
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if (sitpart == null)
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LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
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break;
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LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
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LSL_Rotation r = rules.GetQuaternionItem(idx++);
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if (llGetLinkNumber() > 1)
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Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
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// need to replicate SL bug
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SceneObjectGroup sitgrp = sitpart.ParentGroup;
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if (sitgrp != null && sitgrp.RootPart != sitpart)
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{
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{
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rot = sitgrp.RootPart.RotationOffset * rot;
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localRot = llGetLocalRot();
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localPos = llGetLocalPos();
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}
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}
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Quaternion srot = sitpart.RotationOffset;
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LSL_Rotation r;
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rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
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r = rules.GetQuaternionItem(idx++);
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av.Rotation = rot;
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r = r * llGetRootRotation() / localRot;
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// av.SendAvatarDataToAllAgents();
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av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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av.SendTerseUpdateToAllClients();
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av.SendAvatarDataToAllAgents();
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}
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break;
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case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
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{
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if (remain < 1)
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return;
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if (sitpart == null)
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break;
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LSL_Rotation r = rules.GetQuaternionItem(idx++);
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Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
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if (sitpart != sitpart.ParentGroup.RootPart)
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{
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Quaternion srot = sitpart.RotationOffset;
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rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
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}
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av.Rotation = rot;
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// av.SendAvatarDataToAllAgents();
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av.SendTerseUpdateToAllClients();
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}
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}
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break;
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break;
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