* Partially complete stuff for Mesh support that Melanie wanted to see before it was done.

* Shouldn't break the build.
* Doesn't work yet either.
viewer-2-initial-appearance
Teravus Ovares (Dan Olivares) 2010-10-14 02:19:42 -04:00
parent 46738bbd16
commit 3384f643eb
3 changed files with 451 additions and 1 deletions

View File

@ -1474,7 +1474,8 @@ namespace OpenSim.Framework.Servers.HttpServer
if (!(contentType.Contains("image")
|| contentType.Contains("x-shockwave-flash")
|| contentType.Contains("application/x-oar")))
|| contentType.Contains("application/x-oar")
|| contentType.Contains("application/vnd.ll.mesh")))
{
// Text
buffer = Encoding.UTF8.GetBytes(responseString);

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@ -0,0 +1,201 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Reflection;
using System.IO;
using System.Web;
using Mono.Addins;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.CoreModules.Avatar.Assets
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class GetMeshModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
#region IRegionModuleBase Members
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene pScene)
{
m_scene = pScene;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
#endregion
#region IRegionModule Members
public void Close() { }
public string Name { get { return "GetMeshModule"; } }
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("GetMesh",
new RestHTTPHandler("POST", "/CAPS/" + capID + "/",
delegate(Hashtable m_dhttpMethod)
{
return ProcessGetMesh(m_dhttpMethod, agentID, caps);
}));
}
#endregion
public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
{
Hashtable responsedata = new Hashtable();
responsedata["int_response_code"] = 400; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Request wasn't what was expected";
string meshStr = string.Empty;
if (request.ContainsKey("mesh_id"))
meshStr = request["mesh_id"].ToString();
UUID meshID = UUID.Zero;
if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
{
if (m_assetService == null)
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
return responsedata;
}
AssetBase mesh;
// Only try to fetch locally cached textures. Misses are redirected
mesh = m_assetService.GetCached(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
responsedata["int_response_code"] = 200;
}
// Optionally add additional mesh types here
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
return responsedata;
}
}
else
{
mesh = m_assetService.Get(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
responsedata["int_response_code"] = 200;
}
// Optionally add additional mesh types here
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
return responsedata;
}
}
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
return responsedata;
}
}
}
return responsedata;
}
}
}

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@ -0,0 +1,248 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Reflection;
using System.IO;
using System.Web;
using Mono.Addins;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Framework.Capabilities;
namespace OpenSim.Region.CoreModules.Avatar.Assets
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class UploadObjectAssetModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
#region IRegionModuleBase Members
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene pScene)
{
m_scene = pScene;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
#endregion
#region IRegionModule Members
public void Close() { }
public string Name { get { return "UploadObjectAssetModule"; } }
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("UploadObjectAsset",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
"/CAPS/" + capID.ToString(),
delegate(LLSDAssetUploadRequest req)
{
return NewAgentInventoryRequest(req,agentID);
}));
}
#endregion
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
{
//if (llsdRequest.asset_type == "texture" ||
// llsdRequest.asset_type == "animation" ||
// llsdRequest.asset_type == "sound")
// {
IClientAPI client = null;
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (m_scene.TryGetClient(agentID, out client))
{
if (!mm.UploadCovered(client, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
return errorResponse;
}
}
}
// }
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/UploadObjectAsset/";
UUID newAsset = UUID.Random();
UUID newInvItem = UUID.Random();
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
Caps.AssetUploader uploader =
new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
MainServer.Instance.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string protocol = "http://";
if (MainServer.Instance.UseSSL)
protocol = "https://";
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
uploader.OnUpLoad += delegate(
string passetName, string passetDescription, UUID passetID,
UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
string passetType)
{
UploadCompleteHandler(passetName, passetDescription, passetID,
pinventoryItem, pparentFolder, pdata, pinventoryType,
passetType,agentID);
};
return uploadResponse;
}
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType,UUID AgentID)
{
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
}
else if (inventoryType == "wearable")
{
inType = 18;
switch (assetType)
{
case "bodypart":
assType = 13;
break;
case "clothing":
assType = 5;
break;
}
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
asset.Data = data;
if (m_scene.AssetService != null)
m_scene.AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.Owner = AgentID;
item.CreatorId = AgentID.ToString();
item.ID = inventoryItem;
item.AssetID = asset.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
item.CurrentPermissions = 2147483647;
item.BasePermissions = 2147483647;
item.EveryOnePermissions = 0;
item.NextPermissions = 2147483647;
item.CreationDate = Util.UnixTimeSinceEpoch();
m_scene.AddInventoryItem(item);
}
}
}