Remove a bit of dead code relating to ObjectCapacity
parent
01bc4fc9da
commit
338e7481f9
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@ -83,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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// private int m_stipend = 1000;
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// private int m_stipend = 1000;
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// private int ObjectCapacity = 45000;
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private int ObjectCount = 0;
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private int ObjectCount = 0;
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private int PriceEnergyUnit = 0;
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private int PriceEnergyUnit = 0;
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private int PriceGroupCreate = 0;
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private int PriceGroupCreate = 0;
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@ -135,7 +134,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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public void AddRegion(Scene scene)
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public void AddRegion(Scene scene)
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{
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{
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// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
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if (m_enabled)
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if (m_enabled)
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{
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{
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scene.RegisterModuleInterface<IMoneyModule>(this);
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scene.RegisterModuleInterface<IMoneyModule>(this);
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