Mantis#1681. Thank you kindly, Vytek for a patch that:
Adds additional support for llEmail().0.6.0-stable
parent
0b28cf84f1
commit
33971a7ce8
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@ -28,12 +28,15 @@
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using log4net;
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using Nini.Config;
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using DotNetOpenMail;
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using DotNetOpenMail.SmtpAuth;
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namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
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{
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@ -48,6 +51,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
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// Module vars
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//
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private IConfigSource m_Config;
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private string m_HostName = string.Empty;
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private string m_RegionName = string.Empty;
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private string SMTP_SERVER_HOSTNAME = string.Empty;
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private int SMTP_SERVER_PORT = 25;
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private string SMTP_SERVER_LOGIN = string.Empty;
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private string SMTP_SERVER_PASSWORD = string.Empty;
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// Scenes by Region Handle
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private Dictionary<ulong, Scene> m_Scenes =
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@ -58,11 +67,44 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_Config = config;
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IConfig SMTPConfig;
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//FIXME: RegionName is correct??
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//m_RegionName = scene.RegionInfo.RegionName;
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IConfig startupConfig = m_Config.Configs["Startup"];
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m_Enabled = (startupConfig.GetString("emailmodule",
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"DefaultEmailModule") == "DefaultEmailModule");
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m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
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//Load SMTP SERVER config
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try
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{
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if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
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{
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m_log.InfoFormat("[SMTP] SMTP server not configured");
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m_Enabled = false;
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return;
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}
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if (!SMTPConfig.GetBoolean("enabled", false))
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{
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m_log.InfoFormat("[SMTP] module disabled in configuration");
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m_Enabled = false;
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return;
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}
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m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
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SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
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SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
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SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
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SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
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}
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catch (Exception e)
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{
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m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
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m_Enabled = false;
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return;
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}
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// It's a go!
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if (m_Enabled)
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@ -105,10 +147,139 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
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get { return true; }
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}
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public void SendEmail(LLUUID objectID, string address, string subject, string body)
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/// <summary>
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///
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/// </summary>
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/// <param name="seconds"></param>
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private void DelayInSeconds(int seconds)
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{
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TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
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DateTime EndDelay = DateTime.Now.Add(DiffDelay);
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while (DateTime.Now < EndDelay)
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{
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;//Do nothing!!
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}
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}
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private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName)
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{
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lock (m_Scenes)
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{
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foreach (Scene s in m_Scenes.Values)
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{
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SceneObjectPart part = s.GetSceneObjectPart(objectID);
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if (part != null)
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{
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ObjectRegionName = s.RegionInfo.RegionName;
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return part;
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}
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}
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}
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ObjectRegionName = string.Empty;
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return null;
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}
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private void resolveNamePositionRegionName(LLUUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
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{
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string m_ObjectRegionName;
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SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
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if (part != null)
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{
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ObjectAbsolutePosition = part.AbsolutePosition.ToString();
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ObjectName = part.Name;
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ObjectRegionName = m_ObjectRegionName;
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return;
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}
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ObjectAbsolutePosition = part.AbsolutePosition.ToString();
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ObjectName = part.Name;
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ObjectRegionName = m_ObjectRegionName;
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return;
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}
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/// <summary>
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/// SendMail function utilized by llEMail
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/// </summary>
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/// <param name="objectID"></param>
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/// <param name="address"></param>
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/// <param name="subject"></param>
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/// <param name="body"></param>
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public void SendEmail(LLUUID objectID, string address, string subject, string body)
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{
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//Check if address is empty
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if (address == string.Empty)
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return;
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//FIXED:Check the email is correct form in REGEX
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string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
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+ @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
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+ @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
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+ @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
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+ @"[a-zA-Z]{2,}))$";
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Regex EMailreStrict = new Regex(EMailpatternStrict);
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bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
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if (!isEMailStrictMatch)
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{
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m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
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return;
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}
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//FIXME:Check if subject + body = 4096 Byte
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if ((subject.Length + body.Length) > 1024)
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{
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m_log.Error("[EMAIL] subject + body > 1024 Byte");
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return;
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}
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try
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{
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string LastObjectName = string.Empty;
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string LastObjectPosition = string.Empty;
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string LastObjectRegionName = string.Empty;
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//DONE: Message as Second Life style
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//20 second delay - AntiSpam System - for now only 10 seconds
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DelayInSeconds(10);
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//Creation EmailMessage
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EmailMessage emailMessage = new EmailMessage();
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//From
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emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
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//To - Only One
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emailMessage.AddToAddress(new EmailAddress(address));
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//Subject
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emailMessage.Subject = subject;
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//TEXT Body
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resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
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emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
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"\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
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LastObjectPosition+"\r\n\r\n\r\n" + body);
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//HTML Body
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emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
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"<BR>Object-Name: " + LastObjectName +
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"<BR>Region: " + LastObjectRegionName +
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"<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
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+body+"\r\n</p></body><html>");
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//Set SMTP SERVER config
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SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
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//Authentication
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smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
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//Send Email Message
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emailMessage.Send(smtpServer);
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//Log
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m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString());
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}
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catch (Exception e)
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{
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m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
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return;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="objectID"></param>
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/// <param name="sender"></param>
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/// <param name="subject"></param>
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/// <returns></returns>
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public Email GetNextEmail(LLUUID objectID, string sender, string subject)
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{
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return null;
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@ -2222,7 +2222,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llEmail(string address, string subject, string message)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llEmail");
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IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
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if (emailModule == null)
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return;
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emailModule.SendEmail(m_host.UUID, address, subject, message);
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}
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public void llGetNextEmail(string address, string subject)
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@ -783,6 +783,7 @@
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<Reference name="OpenSim.Data.Base"/>
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<Reference name="Nini.dll" />
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<Reference name="log4net.dll"/>
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<Reference name="DotNetOpenMail.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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